Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
Some of the challenge types, dealing damage and scoring knockdowns, for example, are also much faster to complete in the non-BR modes too, obviously cos they're basically non-stop fighting, rather than having to wait and hope you get a decent BR match.
The charge rifle is my achilles heel in gun game, I can get on a decent roll but the charge rifle almost always stops me cold. It gives me an excuse to practice with it I guess but boy I suck.
Charge rifle is now a projectile weapon with drop instead of being hitscan. It does a base damage of around 75 per shot, but that increases at longer ranges. It's tricky but super fun to use.
Alright, about 90 games in this season and I am just getting annihilated. K/D of 0.9 in pubs, which is okay, and 0.6 in ranked. Dunno what they did to matchmaking but everybody I’m facing is just ridiculously better than me, especially in ranked.
After about 33 ranked games my K/D is exactly 1, which is the highest it's ever been, but I'm also still only in Rookie II because the new point gain numbers are absolutely glacial and -50 per loss even at low levels is super punishing
I don't expect to literally be hard-stuck Rookie this season but I feel like it's going to take weeks to climb out of Bronze
Alright, about 90 games in this season and I am just getting annihilated. K/D of 0.9 in pubs, which is okay, and 0.6 in ranked. Dunno what they did to matchmaking but everybody I’m facing is just ridiculously better than me, especially in ranked.
I think they've done some fairly heavy handed hidden MMR resets. My early games this season were against some opponents who were, for want of a better phrase, pretty bad.
Seems to be about right for me now, so hopefully everyone's MMR will be back to normal soon enough.
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
On the non-BR side of things, I think that Core makes for a pretty bad map in both gun game and deathmatch, you're naturally funnelled into the central structure, cos there's not much to play around on the edges, but once you're in that central space there are limited options on where to go and it's easy to get pincered by respawning players moving back into the fight with no escape routes.
Production Factory in control mode, however, is extremely good fun, lots of interesting cover, multiple routes to the control zones, plays very well, worth checking out when it pops up in the rotation.
New season and new legend launches on Halloween! Apex continues to be the game I think about playing the most while actually playing it the least, I don't know where the rest of you are on it and I hope if you're still playing it that you're having fun!
I still love the game but I feel like it doesn’t love me back. I am down to playing once or twice a week instead of playing an hour or two a night.
The matchmaking is brutal, I previously had right around a 1.0 k/d and this season I’m at 0.65. Just getting obliterated in every fight, it’s really not fun.
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
Yeah, I basically do not play the BR mode at all anymore, at least when there's I bump into someone who knows how to aim and move at the same time in the deathmatch-style modes I get to keep playing the match for a bit. (Though even then, in, say, gun run, it's extremely obvious when there's some sort of high level player on one of the teams and the game is over in ~2 minutes.)
I've no idea how they could do such a thing, and even less of an idea of how it could possibly be enforced, but I'd kill for some kinda casual/chill mode, maybe some sort of drop-in/drop-out BR without stat tracking/badge progression, idk. Maybe just stick anyone who knows how to tap strafe into their own little server where they can bounce rings around each other, or whatever.
I've seen a bunch of people complaining about the lobbies feeling ever harder, and I'm sure that the matchmaking changes they've made have contributed, but it's possible that a lot of the more casual players got fed up with being target practice for the more skilled folks and left, leaving a higher skill level on average to deal with?
I bowed out at the end of season 15, and while the Steam player charts show 16 and 17 as the most popular seasons since it launched back in season... 7(?), 18 and beyond has seen a considerable drop off.
Now, obviously this isn't the whole story, but I don't think it's unreasonable to assume at least vaguely similar ebb and flow with other platforms?
I used to squeeze into Plat for the challenge for most of the seasons on my 3 year run with the game, but by 15 I was only hitting Gold I. Ostensibly being a middling skill player in lobbies with other actual middling skill players, instead of just prey for the various Diamonds/Masters/Predators chomping their way through my lobbies might have actually made for a better ranked experience, but I also ran into enough smurfs over the years to suspect it wouldn't have changed much.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
That problem definitely exists, about a year ago Apex showed some numbers where they basically admitted the buckets they used screwed over the bottom 30% of player base, who would always end up target fodder.
But on top of that the matchmaking has a feature where if you are doing bad as a middle player, every now and again it places you in a lower bucket so you get an easy game where you have a win. But that means that there's probably 2 or 3 teams in every lobby who are not supposed to be there, and they will mop up that lobby.
And on top of that you have smurfing, I don't know what the current situation with that is, but it used to be quite popular to smurf and hotdrop and kill new players until the matchmaking picked up on your rank.
At the time Respawn promised they were changing it, but as far as I know they never said how or when they were changing things for non-ranked.
I haven't played in forever as eternal solo queue was just eating my soul. Couple that with the maintenance you need on m&k to stay less than even and I just stopped.
I only play two live service shooters but I'd love to know how others handle the whole "people who've played consistently since launch vs. new player skill gap issue," does it just exist the same way everywhere? It is the same thing in Overwatch and Counterstrike? I hear really similar complaints from the Destiny 2 community and the Apex community, is that just how it is in these games?*
*this is mostly a rhetorical question but if any of y'all have thoughts I'd love to hear them.
A lot of my problem is just the impact aim assist has at my level (as I'm trash) as it's incredibly hard to win a lot of 1v1's or 1v2's without a shit ton of entry damage advantage as their tracking is going to be perfect.
I only play two live service shooters but I'd love to know how others handle the whole "people who've played consistently since launch vs. new player skill gap issue," does it just exist the same way everywhere? It is the same thing in Overwatch and Counterstrike? I hear really similar complaints from the Destiny 2 community and the Apex community, is that just how it is in these games?*
*this is mostly a rhetorical question but if any of y'all have thoughts I'd love to hear them.
Fortnite uses a ton of bots to make people feel good, and PubG copied that. Apex now has a tiny bot population below level 20 or so.
Old games just ask you to suck it up.
Those games ranked system are usually pure grind until you hit your skillcap I am not aware of any other big game using the "Grind rank + skill MMR" mix that Apex uses. Though other genres also use standing systems, where people that play poorly as a teammate get put with other terrible players.
I have to be in a certain mood / frame of mind to (it’s 99% solo) play a BR. There’s a certain level of anxiety of not wanting to make a mistake and ruin things for team mates.
I’m also quite aware of my skill level when it comes to fights, and I’m reasonably sure the game is not doing the best of jobs of who it is putting me up against.
Also it is not uncommon to get in games (even non-BR) where people leave or are just afk.
Ultimately though, TF2 became playable so I’ve gone back to playing that.
Edit: When I posted it I hadn't actually watched it yet but now that I have, what a good idea that new legend is. I don't know that she'll shake up the meta, who knows, but it could make playing solo more bearable for those of us that need to play a support role because our gun skill is ok at best.
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The stronger / popular legends tend to have an escape, which Revenant now has.
The old ult was too cumbersome really to support the team and when you got sent back to the totem, I always found it quite disorienting.
The new ult seems to charge up quite quickly.
You can't give someone a pirate ship in one game, and then take it back in the next game. It's rude.
You can't give someone a pirate ship in one game, and then take it back in the next game. It's rude.
You can't give someone a pirate ship in one game, and then take it back in the next game. It's rude.
I don't expect to literally be hard-stuck Rookie this season but I feel like it's going to take weeks to climb out of Bronze
I think they've done some fairly heavy handed hidden MMR resets. My early games this season were against some opponents who were, for want of a better phrase, pretty bad.
Seems to be about right for me now, so hopefully everyone's MMR will be back to normal soon enough.
http://steamcommunity.com/id/pablocampy
Production Factory in control mode, however, is extremely good fun, lots of interesting cover, multiple routes to the control zones, plays very well, worth checking out when it pops up in the rotation.
As in I got in a game on the PS4 for the first time in years, had no connection issues or lag and I loved it. It said there were 2.7k playing as well.
Glorious.
The matchmaking is brutal, I previously had right around a 1.0 k/d and this season I’m at 0.65. Just getting obliterated in every fight, it’s really not fun.
You can't give someone a pirate ship in one game, and then take it back in the next game. It's rude.
I've no idea how they could do such a thing, and even less of an idea of how it could possibly be enforced, but I'd kill for some kinda casual/chill mode, maybe some sort of drop-in/drop-out BR without stat tracking/badge progression, idk. Maybe just stick anyone who knows how to tap strafe into their own little server where they can bounce rings around each other, or whatever.
I bowed out at the end of season 15, and while the Steam player charts show 16 and 17 as the most popular seasons since it launched back in season... 7(?), 18 and beyond has seen a considerable drop off.
Now, obviously this isn't the whole story, but I don't think it's unreasonable to assume at least vaguely similar ebb and flow with other platforms?
I used to squeeze into Plat for the challenge for most of the seasons on my 3 year run with the game, but by 15 I was only hitting Gold I. Ostensibly being a middling skill player in lobbies with other actual middling skill players, instead of just prey for the various Diamonds/Masters/Predators chomping their way through my lobbies might have actually made for a better ranked experience, but I also ran into enough smurfs over the years to suspect it wouldn't have changed much.
But on top of that the matchmaking has a feature where if you are doing bad as a middle player, every now and again it places you in a lower bucket so you get an easy game where you have a win. But that means that there's probably 2 or 3 teams in every lobby who are not supposed to be there, and they will mop up that lobby.
And on top of that you have smurfing, I don't know what the current situation with that is, but it used to be quite popular to smurf and hotdrop and kill new players until the matchmaking picked up on your rank.
At the time Respawn promised they were changing it, but as far as I know they never said how or when they were changing things for non-ranked.
*this is mostly a rhetorical question but if any of y'all have thoughts I'd love to hear them.
Fortnite uses a ton of bots to make people feel good, and PubG copied that. Apex now has a tiny bot population below level 20 or so.
Old games just ask you to suck it up.
Those games ranked system are usually pure grind until you hit your skillcap I am not aware of any other big game using the "Grind rank + skill MMR" mix that Apex uses. Though other genres also use standing systems, where people that play poorly as a teammate get put with other terrible players.
I’m also quite aware of my skill level when it comes to fights, and I’m reasonably sure the game is not doing the best of jobs of who it is putting me up against.
Also it is not uncommon to get in games (even non-BR) where people leave or are just afk.
Ultimately though, TF2 became playable so I’ve gone back to playing that.
Edit: When I posted it I hadn't actually watched it yet but now that I have, what a good idea that new legend is. I don't know that she'll shake up the meta, who knows, but it could make playing solo more bearable for those of us that need to play a support role because our gun skill is ok at best.
You can't give someone a pirate ship in one game, and then take it back in the next game. It's rude.
lmao what the fuck