hey you don't have to tell me. in my entire life, Overwatch is definitely my favorite game that i hate the most / my least favorite game that i absolutely love
+1
TexiKenDammit!That fish really got me!Registered Userregular
I've kind of come to the conclusion that TexiKen only posts their buff/nerf suggestions immediately after a match where either their team had someone that was bad with their hero (buff) or the enemy team had a hero that absolutely bodied them (nerf). They consistently have such out-there opinions and make such wild change suggestions, it just feels like they're coming in here going 'FUCK this game and FUCK that character, throw them in the trash/buff them into the atmosphere' without any real consideration to what it would actually do to the game.
(Nothing personal TexiKen, that's the honest impression you've left me with over the months/years)
I remember being poo poo'd when I said Mercy getting invulnerability when she activated her mass rez ult was going to be a big problem. TexiKen knows what he's talking about.
I just want to get the game to a fair balance. They got the closest they've been in years in September and then immediately went in reverse. You don't nerf most of the DPS and then don't adjust the tanks and supports down as well, and you don't be absolutely stupid with stopping double shield.
I've always said I play on Xbox, so I can guarantee I see things that PC people probably don't, like how weaknesses and buffs on characters are absolutely exploited (in higher level every Genji and Wrecking Ball player is KBAM). I know that's likely why my 76 gripes have always seemed weird to you PC Paupers except for now when he clearly needs a nerf after his EZ aim buff. I've repeatedly said they need to make a harder difference in console but middling things like symmetra or torb turret damage doesn't cut it.
In conclusion, Sigma is a broken piece of shit, give us hero bans.
Soldier is one of my lowest winrate heroes and I've never been able to figure out why. I'm pretty good with McCree, but the rifle aiming doesn't come as naturally to me. I think people who can dominate with him have earned it, because I don't see that happening very often.
I'll defer to your experience, but I absolutely completely 100% don't believe that anyone except Mercy mains thought rez invuln was a good idea (also mass rez was always so bad holy shit). Jesus CHRIST whoever was in charge of balance had some real shit ideas back in the day.
I can't remember if I posted it here, or if it was in just one of my fever dreams, but I remember thinking that Bastion could be tank-ified by tanking up his sentry mode, but changing the gun there to be more CC oriented or short range only.
I bring this up because Paladins's new just announced character is pretty much just that. And it looks soooooo fucking weak and helpless. So much more than I thought it would be. Low mobility is one thing, but zero mobility and poor ability to fight back against anything but other tanks or things literally up in your face is just an absolute death sentence. Like, I love the design of playing a motherfucking hydralisk, but oof.
Hopefully it's not just teasing a book or something. It reveals a character named Asa who is the Shimada swordmaster.
There's been some various rumors about a fox-themed Japanese female hero as the next hero / one of the OW2 bundle of heroes.
So it definitely seems like they're ramping up the hints. And Virtual Blizzcon is only a little over a month away, so...
Kana on
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I'm hoping for an OW1 hero - Blizzcon is just a month away but they're doing this now, so I don't think they would tease an OW2 hero like this. One possible explanation is that they moved a character into OW1 as a consolation for OW2's delays. It's also possible they could announce at Blizzcon that they're changing their silly OW2 business model, though that's just wishful thinking on my part.
Aren't all characters going to be released on both OW1 and OW2? I remember that being the initial plan anyway. Mind, I haven't kept up with OW news pretty much since OW2 was announced.
Aren't all characters going to be released on both OW1 and OW2? I remember that being the initial plan anyway. Mind, I haven't kept up with OW news pretty much since OW2 was announced.
They've told us literally nothing since the OW2 announcement, so your guess is as good as ours. Supposedly, this new map is the 'last new map' of OW1, bur it's TDM only anyway, so it can go with Horizon and Paris as maps I'll literally never see, hopefully ever again.
Aren't all characters going to be released on both OW1 and OW2? I remember that being the initial plan anyway. Mind, I haven't kept up with OW news pretty much since OW2 was announced.
Supposedly yes, but they decided to stop releasing heroes until OW2's release date anyway, which appears to be nowhere in sight. The teaser yesterday suggests the possibility that they will release a new hero soon for OW1.
Aren't all characters going to be released on both OW1 and OW2? I remember that being the initial plan anyway. Mind, I haven't kept up with OW news pretty much since OW2 was announced.
Supposedly yes, but they decided to stop releasing heroes until OW2's release date anyway, which appears to be nowhere in sight. The teaser yesterday suggests the possibility that they will release a new hero soon for OW1.
Ah, ok, gotcha. I guess I was just misreading your comment! I thought you meant that there was going to be a split between OW1 heroes and OW2 heroes, not that they were going to wait until the launch of OW2 to launch more heroes for both.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
It sounds like OW2 will be a free update on the MP end but if you want the coop content(and new skins) it'll be extra money.
I'm interested in seeing how substantial the coop is. Like most of the co-op stuff we've had so far is fun for a day or so then its whatever so this will have to be a lot more.
Almost makes up for the first game, where both our support were either massive toxic assholes, or pretending to be massive toxic assholes. Probably the latter since 5 seconds into the match, they were yelling at each other and it didn't stop until I muted them. So our DPS decided to start talking about bleaching their asshole.
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited January 2021
Transcendance through a dragonstrike in a corridor and a team hides behind a corner to wait for it to pass in the year 2021 fuck me what is this
BRIAN BLESSED on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited January 2021
been duoing while quite drunk with silvoc (o7)
imagine letting a mercy do this to save the game with 5 people on cart
TexiKenDammit!That fish really got me!Registered Userregular
The new FFA map is almost the size of an A/B map, they need to allow it for TDM at least. You will respawn far away from the fighting and I like the actual levels to it, it just feels wasted for a FFA map.
I played two games this afternoon. I reported NINE people.
Blizzard, what the fuck are you doing that shit is this bad?
+1
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Has Zen long dropped off the face of the earth in the meta? I feel like people are just unaware of what Transcendance actually does and trying to encourage them to use the huge opportunity to push through the big scawwy enemy ults instead of running away from them is a complete fools errand
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Has Zen long dropped off the face of the earth in the meta? I feel like people are just unaware of what Transcendance actually does and trying to encourage them to use the huge opportunity to push through the big scawwy enemy ults instead of running away from them is a complete fools errand
Zen is the most played support at GM rn I believe.
Has Zen long dropped off the face of the earth in the meta? I feel like people are just unaware of what Transcendance actually does and trying to encourage them to use the huge opportunity to push through the big scawwy enemy ults instead of running away from them is a complete fools errand
I feel like I see him pretty regularly and play him not infrequently, but Transcendence has the problem of Ana being omnipresent and burst damage still being king. Like, when I play Reinhardt, it's not at all unusual for my entire shield and self to be vaporized within a second of stepping out of cover, even without taking ultimates into consideration. An extra 300-600 HP in that span is still going to make me dead.
It also helps that for the general populace the expectation that anyone is going to ever actively protect their healer is fairly nonexistent, and Zenyatta by himself is generally bad at dealing with something that decides to come after him.
Has Zen long dropped off the face of the earth in the meta? I feel like people are just unaware of what Transcendance actually does and trying to encourage them to use the huge opportunity to push through the big scawwy enemy ults instead of running away from them is a complete fools errand
I'm well familiar with his ult but if I'm playing with some random Zen there's no way in hell I'm gonna put my faith in him to stick with me long enough to survive pushing into an enemy ult. So yeah, I think using his ult that way if you're not on a team that's coordinated and communicating actually is a fool's errand.
By the time you make the decision to use your ult and push through theirs, your teammates have already begun to retreat as is the usual automatic response to an avoidable ult. By that point it's too late. Don't assume that your teammates are reading your mind, they had no idea you would offer an alternative.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited January 2021
And really ults have been nerfed so much that saving Zen's ult to counter ults isn't always the optimal play anyway.
Most the time I see high level players use it to either initiate or save a team fight.
Dragkonias on
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
By the time you make the decision to use your ult and push through theirs, your teammates have already begun to retreat as is the usual automatic response to an avoidable ult. By that point it's too late. Don't assume that your teammates are reading your mind, they had no idea you would offer an alternative.
To say nothing of the fact that the ult-ready button liberally exists (so "I didn't know" isn't an excuse) and ults specifically have a voice line to communicate when its active, I don't think it requires mind-reading to understand at a fundamental instinctive level, a Transcendance is a safe zone from a Dragonstrike or Dragonblade and that continuing to run away from one isn't the play. Calling it too late is somehow placing an expectation on a counter-trance to come out the exact same instant the enemy ult triggers for it in order to be useful
my quick voice lines are
fall back, push forward, countdown (3,2,1), and Goodbye
I find those are usually enough to convey with the other defaults (ult status, capture/defend point) what needs to be done. Whether anyone will listen is a different matter.
my quick voice lines are
fall back, push forward, countdown (3,2,1), and Goodbye
I find those are usually enough to convey with the other defaults (ult status, capture/defend point) what needs to be done. Whether anyone will listen is a different matter.
The ult readout button doesn't tell me much other than that the person is ready to use their ult at some point in the near future. If Zen does that I'm not going to take a leap of faith into an enemy ult expecting him to use it right on time. If you want to coordinate something like that you need voice chat.
And even then, a teammate choosing not to push into an enemy ult even if you use voice to let them know you have your ult and announce when you use it and tell them directly to push in through an enemy ult, it's not necessarily a moral failure on their part if they choose not to do that - it doesn't mean they're a bad or stupid player, it could just mean they don't agree with the call and would rather prioritize their own safety over putting their faith in a random stranger and going for a risky/aggressive play.
I understand it's frustrating when you think you've got a winning play and others don't go along with it (happens to me all the time), but it's a mistake to chalk that up to bad teammates and not just a difference of opinion/everyone inherently lacking complete information.
Houk the Namebringer on
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
At this point I have to be clear: these scenarios I'm talking about aren't some sort of elaborate, pre-planned counterplay where a coordinated team is confident enough to openly eat an enemy ult. I'm not suddenly asking the team to throw the playbook of judicious positioning and movement out the window because a Trance will guarantee their survival, because that's not what it necessarily does. I'm talking about being vaguely aware at the most basic level that a Transcendence is ready in the team and that during the moment it's in play, moving towards it (not away from it) is the best chance of keeping them alive in a defensive scenario that doesn't involve the various asterisks/caveats that are designed to ignore or counter Trance.
Transcendance doesn't really need any sort of magical timing as a defensive ult to save a teammate, it heals 300HP/second. You just need to show up and be there.
If a person exits the radius of an already-active Transcendance then they're just not paying attention. But I'm saying that if you have a game-winning idea to push aggressively with Transcendance, and you go ahead and do it but you find that your teammates are still hiding behind cover, that's a failure of communication. You need to understand that your pub teammates aren't typically thinking about you, they're focused on their own play. Even if you gave an ult readout they still didn't know what you were planning to do with it, so they had to react the moment you activated it. And if they were behind cover at that time then they'll have to use most of the duration of the ult just to leave cover and move forward, and they're probably thinking that you wasted it.
I'm not even trying to say that what you did/wanted to do was wrong or that you should have done or said something different, just that your teammates weren't necessarily dumb or cowardly for not doing what you think they should have. Obviously you're the one that experienced it so you know better than anyone, but based on the way you described it, it sounded like they just...did something different but equally valid/understandable.
The ult readout button doesn't tell me much other than that the person is ready to use their ult at some point in the near future. If Zen does that I'm not going to take a leap of faith into an enemy ult expecting him to use it right on time. If you want to coordinate something like that you need voice chat.
You definitely don't need it. If anything a bunch of people yelling into mics isn't very useful and simple info like "Zarya's grav is ready" often gives people everything they need to know.
If the Reaper/Hanzo/Tracer isn't ready to jump on it, that's just life with a controller in your hand but if I'm being honest I usually get solid follow up on my gravs 60% of the time.
Trance can be a push ult the same way Beat is. Which is to say rarely and easy to fuck up when not everyone's on the same page.
'Chance, you are the best kind of whore.' -Henroid
+1
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Man...I don't know what they can do to get D.Va and Winston's pick rates out the gutter.
Man...I don't know what they can do to get D.Va and Winston's pick rates out the gutter.
maybe dva should get a call mech the same way torb calls his turret, etc. i.e. if she gets de-mech'd its not a shoot things to build up charge, it's a timer. so the enemy team knows they have ~10-15 seconds to finish off baby.
Did Rein really need that melee damage buff? I get that for scrubs like me, it can be super fun to smash things but it just seems overkill. Frankly i'd love to see most of the damage go down. Getting eliminated from a push because you were looked at funny just isn't fun.
Man...I don't know what they can do to get D.Va and Winston's pick rates out the gutter.
maybe dva should get a call mech the same way torb calls his turret, etc. i.e. if she gets de-mech'd its not a shoot things to build up charge, it's a timer. so the enemy team knows they have ~10-15 seconds to finish off baby
i'm not sure this would even be a buff overall, but even if it were it's not the kind of change that would move the needle on her pick/win rate. it'd need to be some sort of change to her core abilities, or less ideally her HP/armor
Focusing Beam
Duration reduced from 2.5 seconds to 2 seconds
Developer Comments: Echo’s kit is designed around mobility and burst damage but she was performing too well against high health targets, such as tanks. Reducing the maximum firing duration of her primary weapon and Focusing Beam will lower her sustained damage output without impacting her burst damage potential against squishier targets.
Tracer
Pulse Pistols
Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters
Developer Comments: This new falloff range causes the damage to scale down faster when targets are outside of Tracer’s optimal distance, making her less threatening at mid-range.
Zenyatta
Orb of Harmony
Projectile speed reduced from 120 to 90
Orb of Discord
Projectile speed reduced from 120 to 90
Damage amplification reduced from 30% to 25%
Developer Comments: Zenyatta has been a bit too effective at enabling team-wide damage output lately so we’re taking some power out of the Orb of Discord by reducing both its total damage amplification as well as the speed at which it can be applied over long distances. The new projectile speed now matches that of his primary fire, Orb of Destruction.
Posts
I remember being poo poo'd when I said Mercy getting invulnerability when she activated her mass rez ult was going to be a big problem. TexiKen knows what he's talking about.
I just want to get the game to a fair balance. They got the closest they've been in years in September and then immediately went in reverse. You don't nerf most of the DPS and then don't adjust the tanks and supports down as well, and you don't be absolutely stupid with stopping double shield.
I've always said I play on Xbox, so I can guarantee I see things that PC people probably don't, like how weaknesses and buffs on characters are absolutely exploited (in higher level every Genji and Wrecking Ball player is KBAM). I know that's likely why my 76 gripes have always seemed weird to you PC Paupers except for now when he clearly needs a nerf after his EZ aim buff. I've repeatedly said they need to make a harder difference in console but middling things like symmetra or torb turret damage doesn't cut it.
In conclusion, Sigma is a broken piece of shit, give us hero bans.
I bring this up because Paladins's new just announced character is pretty much just that. And it looks soooooo fucking weak and helpless. So much more than I thought it would be. Low mobility is one thing, but zero mobility and poor ability to fight back against anything but other tanks or things literally up in your face is just an absolute death sentence. Like, I love the design of playing a motherfucking hydralisk, but oof.
Hopefully it's not just teasing a book or something. It reveals a character named Asa who is the Shimada swordmaster.
There's been some various rumors about a fox-themed Japanese female hero as the next hero / one of the OW2 bundle of heroes.
So it definitely seems like they're ramping up the hints. And Virtual Blizzcon is only a little over a month away, so...
Reddit theorymongers suggested it could be Asa's daughter. It's tradition to use a tangential character to tease the real one after all. Apparently the fox hero came from a Game Informer OW2 preview: https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero
I'm hoping for an OW1 hero - Blizzcon is just a month away but they're doing this now, so I don't think they would tease an OW2 hero like this. One possible explanation is that they moved a character into OW1 as a consolation for OW2's delays. It's also possible they could announce at Blizzcon that they're changing their silly OW2 business model, though that's just wishful thinking on my part.
They've told us literally nothing since the OW2 announcement, so your guess is as good as ours. Supposedly, this new map is the 'last new map' of OW1, bur it's TDM only anyway, so it can go with Horizon and Paris as maps I'll literally never see, hopefully ever again.
Supposedly yes, but they decided to stop releasing heroes until OW2's release date anyway, which appears to be nowhere in sight. The teaser yesterday suggests the possibility that they will release a new hero soon for OW1.
Ah, ok, gotcha. I guess I was just misreading your comment! I thought you meant that there was going to be a split between OW1 heroes and OW2 heroes, not that they were going to wait until the launch of OW2 to launch more heroes for both.
I'm interested in seeing how substantial the coop is. Like most of the co-op stuff we've had so far is fun for a day or so then its whatever so this will have to be a lot more.
Almost makes up for the first game, where both our support were either massive toxic assholes, or pretending to be massive toxic assholes. Probably the latter since 5 seconds into the match, they were yelling at each other and it didn't stop until I muted them. So our DPS decided to start talking about bleaching their asshole.
imagine letting a mercy do this to save the game with 5 people on cart
masters players btw
bonus drunkrat footage on deranked account
Blizzard, what the fuck are you doing that shit is this bad?
Zen is the most played support at GM rn I believe.
I feel like I see him pretty regularly and play him not infrequently, but Transcendence has the problem of Ana being omnipresent and burst damage still being king. Like, when I play Reinhardt, it's not at all unusual for my entire shield and self to be vaporized within a second of stepping out of cover, even without taking ultimates into consideration. An extra 300-600 HP in that span is still going to make me dead.
I'm well familiar with his ult but if I'm playing with some random Zen there's no way in hell I'm gonna put my faith in him to stick with me long enough to survive pushing into an enemy ult. So yeah, I think using his ult that way if you're not on a team that's coordinated and communicating actually is a fool's errand.
Most the time I see high level players use it to either initiate or save a team fight.
To say nothing of the fact that the ult-ready button liberally exists (so "I didn't know" isn't an excuse) and ults specifically have a voice line to communicate when its active, I don't think it requires mind-reading to understand at a fundamental instinctive level, a Transcendance is a safe zone from a Dragonstrike or Dragonblade and that continuing to run away from one isn't the play. Calling it too late is somehow placing an expectation on a counter-trance to come out the exact same instant the enemy ult triggers for it in order to be useful
This is the crux of my original argument.
this is despicable as zen is good because balls
fall back, push forward, countdown (3,2,1), and Goodbye
I find those are usually enough to convey with the other defaults (ult status, capture/defend point) what needs to be done. Whether anyone will listen is a different matter.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
"Push forward," "fall back," "group up," "you got it" and "ooh, scary."
Handles everything.
I understand it's frustrating when you think you've got a winning play and others don't go along with it (happens to me all the time), but it's a mistake to chalk that up to bad teammates and not just a difference of opinion/everyone inherently lacking complete information.
Transcendance doesn't really need any sort of magical timing as a defensive ult to save a teammate, it heals 300HP/second. You just need to show up and be there.
You definitely don't need it. If anything a bunch of people yelling into mics isn't very useful and simple info like "Zarya's grav is ready" often gives people everything they need to know.
If the Reaper/Hanzo/Tracer isn't ready to jump on it, that's just life with a controller in your hand but if I'm being honest I usually get solid follow up on my gravs 60% of the time.
Trance can be a push ult the same way Beat is. Which is to say rarely and easy to fuck up when not everyone's on the same page.
maybe dva should get a call mech the same way torb calls his turret, etc. i.e. if she gets de-mech'd its not a shoot things to build up charge, it's a timer. so the enemy team knows they have ~10-15 seconds to finish off baby.
Did Rein really need that melee damage buff? I get that for scrubs like me, it can be super fun to smash things but it just seems overkill. Frankly i'd love to see most of the damage go down. Getting eliminated from a push because you were looked at funny just isn't fun.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
i'm not sure this would even be a buff overall, but even if it were it's not the kind of change that would move the needle on her pick/win rate. it'd need to be some sort of change to her core abilities, or less ideally her HP/armor