TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
battlepass would probably be more appealing if the final reward wasn't some ugly ass genji skin that looks like it came from a 12 year old's imagination.
just give me currency and let me buy the legendary skin i want.
Bless your heart.
+4
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
battlepass would probably be more appealing if the final reward wasn't some ugly ass genji skin that looks like it came from a 12 year old's imagination.
just give me currency and let me buy the legendary skin i want.
I see you don't understand the average Genji main.
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited October 2022
The current battle pass is poorly tuned for gratification but by the turn of Overwatch 1 to 2 I had more than 300 loot boxes I left unopened because they were so functionally fucking useless
I'll never go back to engaging with that flavour of dogshit and I'll be forever ashamed I got bamboozled into spending extra money on that nonsense
I'm just amused I opened the store today and saw a Bastion bundle on sale.
9% discount! What a savings!
My current issue with OW2 is going from 6 to 5 changed a lot of the game and a lot of current characters aren't designed for it. Wrecking ball and doomfist would be good off tanks but can't do that anymore. There's no real peeling for the backline. Definitely feels worse solo queue wise.
I'm certain the changes make sense for the competitive scene and makes things more exciting to watch but that's not me or my skill level
TBH I'm not really sure what is chaotic about OW2 PvP. Hell it's actually less chaotic than OW1 vanilla(which might be both good and bad depending on how you look at it).
Like some UI quibbles aside it is functionally pretty solid.
Like not saying you have to like the game but I feel some of these nitpicks are nitpicks for the sake of nitpicking.
It's not that the gameplay itself is chaotic, but the overall design feel and philosophy lacks vision and cohesion. Some of the changes are good, some not so much, but it just overall feels a lot like throwing spaghetti at the wall.
And yeah you're totally right that there isn't any one individual major thing, just a lot of little things that might not bother some people at all, but definitely add up (for me at least)
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I guess my question is...what things?
Like I don't see this chaos people are talking about.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
i always bring a little chaos with me into every game, as a treat
+3
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
why does OW2 feel more chaotic to me
-movement speed increased for many characters (dps all move faster)
-visual colors/lighting/textures make it harder for me to tell where things are
-visual effects are all changed and harder to recognize (ana nade as a big example)
-sound still seem very messed up (location of voice lines)
-hitting tab its different (not sure if harder) to see who has ult or not
-tanks live longer and more things can dive on support making it harder to fight cohesively
-lots of new people that don't know what they are doing (also lots of old players that don't know what there doing, like me)
other?
I'm thinking the characters blending into the terrain is because they went so nuts with tons of constant lighting sources everywhere and it all reflects off of both characters and terrain too similarly.
Not counting Sombra, Genji, and Sojourn, which dps would everyone say is in the overall best place right now?
I like Tracer, really. This time she feels balanced because so many others are broken. All she ever needed was correct damage fall off with a responsible ult and Bridget not being ridiculous. She'd stand out more if Moira wasn't so strong.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited October 2022
Reaper is good. Torb is very underrated. Junkrat and Pharah are about where they should be. Widow, Hanzo and Ashe are okay but the meta doesn't really suit them. Mei is a pretty solid quasi-tank
As for the rest.
I think Tracer is ok. But the more brawl-y nature of the game and the support passive makes things hard for her. I could see her getting a very small damage buff.
Soldier is OK too but he needs some number tweaks I think. His damage is 17 rn(down from 20) which I think is too low. Think the beta nerfs were a bit too heavy-handed.
Echo's ultimate needs some work. Sure her copying tanks for full health was a bit strong but now it's just underwhelming. Especially since it still has all the other nerfs too.
Bastion's ult sucks too.
McCree which both cheesy and bad. Sure he can get an easy kill with his grenade but he'll probably die too shortly after. They need to replace combat roll with something...good.
And Symmetra just feels out of place. Teleport gimmicks is like the only reason to use her.
My problem with this game is that they took a bunch of stuff I liked about the first game away for no reason
Why remove the fire meter? How was that hurting the game?
Why aren’t there scorecards showing people who did well during the match?
Why can’t I endorse members of the opposing team? Why is all endorsement a single category now?
Why is the find-a-premade-group feature gone?
I could go on and on about the battle pass being, without a trace of hyperbole, the worst battle pass I’ve ever seen in a game, but the whole experience just feels to me like they took a bunch of stuff out of OW1, added a couple new characters, and threw in a garbage progression system that makes you grind for the better part of a year before you could ever afford a single legendary skin
I know the playerbase of OW1 was dwindling but it was a better experience IMO, one I paid actual money for, and now it’s gone forever
I think those are all sacrifices they made to hit the launch date. They clearly cut it very close. Except endorsements, that's probably just because they know that nobody is actually using them for their intended purposes.
I think they shouldn't have turned down OW1 while OW2 is unfinished though. They should have left it up in maintenance mode until OW2 is more polished.
Yeah but I don’t really care about the release date of what is essentially the exact same game but (IMO) subjectively not as good as the one that was already out
There simply isn’t enough here to call this a sequel; it’s missing functionality the old release had!
I’m not trying to just shit on everybody’s fun, I’ve played a bit and enjoyed it in the moment to moment gameplay, but that’s because it’s a watered down version of the game I already liked
I'm willing to wager a shiny nickel that every single one of those missing features was removed in an attempt to stop people being jackasses with it. All those things give people an excuse to be shitty to either their team or the opposition. People will still be shitty, but I'm in favor of limiting the excuses.
yeah an actual scoreboard creates an exponentially higher potential for toxicity than any of that other stuff, so if that actually was their thinking, that's incredibly silly of them.
I stand corrected that more stats will help players recognize when they’re the problem. Too many games, the stats reflect the obvious issue: a dps doing <50% of anyone else, a support getting doubled in output, etc. but the guilty party somehow thinks that everyone else is the issue, when literally all their teammates are performing equal to or better than their counterparts.
Like, just played a game where I did 40% more dmg and 300% more mitigation than the opposing tank (over 10k vs opposing 2.5k). One dps on my team did about 33% of the output of the dps on server.
I mean, the scoreboard is also missing fucking Objective Time, and still doesn't tell the whole story, especially for the assholes who rush away to spawncamp leaving one person stuck on cart, contributing nothing to the scoreboard, but absolutely certain to get ganked. I tried to play a game today on Eichenwald where the tank and one of the DPS would just rush straight towards the point, around corners, and die. On defense, they started out by trying to spawn camp. Yeah, their numbers were technically higher than the others, but they were not fucking contributing positively in any way, shape or form. There's literally nothing any support or even the other DPS about this shit. Feeding is still being highlighted as a good thing as far as the visible data it's giving out is concerned.
Battle pass complete! Haven't really even been paying attention to what I've been unlocking, but the progression satisfies my lizard brain. I do like Kiriko's cyberpunk skin though. I'm going for the prestige titles next. I don't intend to always get every title, but the early season ones feel more prestigious long term anyway.
yeah an actual scoreboard creates an exponentially higher potential for toxicity than any of that other stuff, so if that actually was their thinking, that's incredibly silly of them.
Eeeeh. Maybe. IMO the tab/score screen is far less in my face than things like the bigger cards, "on fire", etc. Scoreboard's just "there".
I'll stand behind their "no endorsements" thing though. The fewer opportunities for a teammate or opponent to communicate with me without my explicit opt-in, the better.
yeah an actual scoreboard creates an exponentially higher potential for toxicity than any of that other stuff, so if that actually was their thinking, that's incredibly silly of them.
Eeeeh. Maybe. IMO the tab/score screen is far less in my face than things like the bigger cards, "on fire", etc. Scoreboard's just "there".
I'll stand behind their "no endorsements" thing though. The fewer opportunities for a teammate or opponent to communicate with me without my explicit opt-in, the better.
sure but I never once saw someone being toxic over like "are you even on fire bro? did you even get a card after the match was over?"
the scoreboard hasn't caused nearly as much flaming as I was afraid of, but the fact that it gives specific mid-game data for everyone to see still makes it more of a potential problem than any of that other stuff (most of which is either only visible to you or shows up after the match is over anyway)
but my bigger point was just that removing those smaller touches in the name of less toxicity but then adding something that can also encourage a bunch of toxicity would be pretty self-contradicting (which Blizzard is totally capable of, of course)
Yeah the scoreboard blows. It took what was already the single most consistent source of toxicity (medals) and made it worse.
And yeah, the raw numbers don't tell everything. The Widow who got a 200 health support pick before the fight broke out contributes more than the Junkrat who spread out triple that damage for the fight that was all healed up with no kills. Much like the Zen who does 3k healing 3k (ineffective) damage thinking they're contributing way more than the 4k healing, 0 damage Mercy. Sombra keeping a large health pack hacked by the fight is HUGE, but nobody looks at the dps heal column. Tracer's distraction and disruption value isn't reflected. Mei's utility isn't reflected. And like what was said, objective isn't reflected and feeding is rewarded.
The on fire meter was the bigger source of toxicity???.....whaaaa?
I will eat every key on my keyboard if the number of people who got toxic over the scoreboard is fewer than the number of people who looked at it with responsible self-reflection to ponder how they could better serve the team over themselves.
Satisfying, laugh out loud moment from last night:
We were getting stomped on payload defense. They had Hog for a tank and an Ana who was in stationary snipe mode all the time. I never play Widow but figured what can it hurt? Switched to her.
Payload rounds the corner. They were so overconfident, Soldier was emoting on top of the payload. I see Ana round the corner in snipe mode. Headshot. Soldier tries to cancel out of the emote. Headshot. Mercy had flown over to Ana and was politely standing still for the rez. Headshot.
3 headshots in less than 8 seconds. From a terrible sniper player.
Got slaughtered in the next fight and switched off, because they stopped being overconfident and I am a terrible sniper.
I really don't see a lot of toxicity over the scoreboard, maybe it depends on rank. If somebody is really performing badly then they are vulnerable to toxicity, yes, and that sucks. But in the large majority of my games, nobody on the team is too far out of range of their teammates so nobody comments on it. In OW1 people would just arbitrarily pick a scapegoat based on nothing in particular.
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
people never really cared what was actually going on in the game before they flamed anyway
if they cared they would check replays and actually find out but its only ever been ego shit which is why u gotta just ignore ur whole team and focus on being a crab irl
+4
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I like the clear numerical toxicity of the scoreboard over the ambiguous toxicity of medals
I also dont understand what people miss about the on fire meter
Shitty people are going to be shitty. Decent people are going to be decent. I'd bet the new scoreboard changed absolutely nothing regarding toxicity.
Personally, I like being able to see how I compare with the rest of my team.
A lot of people had to at least achieve silver in damage or healing before they felt entitled to start shitting on their team.
Now everyone glances at a scoreboard and can instantly feel that way.
The medals were at least some kind of filter to entitled shitting.
Some shitty people will shit regardless of medals, but I'd wager anything a much larger number of bad players will continue to play bad regardless of scoreboard numbers.
Shitty people are going to be shitty. Decent people are going to be decent. I'd bet the new scoreboard changed absolutely nothing regarding toxicity.
Personally, I like being able to see how I compare with the rest of my team.
A lot of people had to at least achieve silver in damage or healing before they felt entitled to start shitting on their team.
Now everyone glances at a scoreboard and can instantly feel that way.
The medals were at least some kind of filter to entitled shitting.
Some shitty people will shit regardless of medals, but I'd wager anything a much larger number of bad players will continue to play bad regardless of scoreboard numbers.
A lot of people would get a gold medal and think that they were a gaming god just being held back by their team. Now they can look at the scoreboard and see that #2 and #3 are both less than a thousand damage behind them.
+3
TexiKenDammit!That fish really got me!Registered Userregular
The on fire meter if anything was a clear point of "focus on / run away from this individual," not counting the Overtime on fires when most of a team would get on KOTH or 2CP.
0
miscellaneousinsanitygrass grows, birds fly, sun shines,and brother, i hurt peopleRegistered Userregular
as i understand it, the on fire system is being looked at/potentially reworked and the on fire voicelines are still in the game anyway, the meter is just hidden, so, shrug
they've already been quietly fixing some stuff like replay code visibility and tuning the balance of some of the challenges, i imagine they will continue to slowly clean up their mess
Shitty people are going to be shitty. Decent people are going to be decent. I'd bet the new scoreboard changed absolutely nothing regarding toxicity.
Personally, I like being able to see how I compare with the rest of my team.
A lot of people had to at least achieve silver in damage or healing before they felt entitled to start shitting on their team.
Now everyone glances at a scoreboard and can instantly feel that way.
The medals were at least some kind of filter to entitled shitting.
Some shitty people will shit regardless of medals, but I'd wager anything a much larger number of bad players will continue to play bad regardless of scoreboard numbers.
A lot of people would get a gold medal and think that they were a gaming god just being held back by their team. Now they can look at the scoreboard and see that #2 and #3 are both less than a thousand damage behind them.
I like that the scoreboard can really highlight massive under or over performance. It helps me contextualize of my feelings about the game state and when I’m reading things right/wrong.
Small discrepancies in stats are usually meaningless, but it’s super tough to overcome a damage/healing/mitigation gap that’s >50% or the like, even if properly contextualized.
Posts
just give me currency and let me buy the legendary skin i want.
I see you don't understand the average Genji main.
Steam: MightyPotatoKing
I'll never go back to engaging with that flavour of dogshit and I'll be forever ashamed I got bamboozled into spending extra money on that nonsense
9% discount! What a savings!
My current issue with OW2 is going from 6 to 5 changed a lot of the game and a lot of current characters aren't designed for it. Wrecking ball and doomfist would be good off tanks but can't do that anymore. There's no real peeling for the backline. Definitely feels worse solo queue wise.
I'm certain the changes make sense for the competitive scene and makes things more exciting to watch but that's not me or my skill level
It's not that the gameplay itself is chaotic, but the overall design feel and philosophy lacks vision and cohesion. Some of the changes are good, some not so much, but it just overall feels a lot like throwing spaghetti at the wall.
And yeah you're totally right that there isn't any one individual major thing, just a lot of little things that might not bother some people at all, but definitely add up (for me at least)
Like I don't see this chaos people are talking about.
Well playing Junkrat at any rank above diamond does usually send people into a spiral.
-movement speed increased for many characters (dps all move faster)
-visual colors/lighting/textures make it harder for me to tell where things are
-visual effects are all changed and harder to recognize (ana nade as a big example)
-sound still seem very messed up (location of voice lines)
-hitting tab its different (not sure if harder) to see who has ult or not
-tanks live longer and more things can dive on support making it harder to fight cohesively
-lots of new people that don't know what they are doing (also lots of old players that don't know what there doing, like me)
other?
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
they are immune to all effects in comp rn
I like Tracer, really. This time she feels balanced because so many others are broken. All she ever needed was correct damage fall off with a responsible ult and Bridget not being ridiculous. She'd stand out more if Moira wasn't so strong.
As for the rest.
I think Tracer is ok. But the more brawl-y nature of the game and the support passive makes things hard for her. I could see her getting a very small damage buff.
Soldier is OK too but he needs some number tweaks I think. His damage is 17 rn(down from 20) which I think is too low. Think the beta nerfs were a bit too heavy-handed.
Echo's ultimate needs some work. Sure her copying tanks for full health was a bit strong but now it's just underwhelming. Especially since it still has all the other nerfs too.
Bastion's ult sucks too.
McCree which both cheesy and bad. Sure he can get an easy kill with his grenade but he'll probably die too shortly after. They need to replace combat roll with something...good.
And Symmetra just feels out of place. Teleport gimmicks is like the only reason to use her.
Why remove the fire meter? How was that hurting the game?
Why aren’t there scorecards showing people who did well during the match?
Why can’t I endorse members of the opposing team? Why is all endorsement a single category now?
Why is the find-a-premade-group feature gone?
I could go on and on about the battle pass being, without a trace of hyperbole, the worst battle pass I’ve ever seen in a game, but the whole experience just feels to me like they took a bunch of stuff out of OW1, added a couple new characters, and threw in a garbage progression system that makes you grind for the better part of a year before you could ever afford a single legendary skin
I know the playerbase of OW1 was dwindling but it was a better experience IMO, one I paid actual money for, and now it’s gone forever
I think they shouldn't have turned down OW1 while OW2 is unfinished though. They should have left it up in maintenance mode until OW2 is more polished.
There simply isn’t enough here to call this a sequel; it’s missing functionality the old release had!
I’m not trying to just shit on everybody’s fun, I’ve played a bit and enjoyed it in the moment to moment gameplay, but that’s because it’s a watered down version of the game I already liked
Like, just played a game where I did 40% more dmg and 300% more mitigation than the opposing tank (over 10k vs opposing 2.5k). One dps on my team did about 33% of the output of the dps on server.
“Tank gap”. Sure buddy. Totally my fault.
Eeeeh. Maybe. IMO the tab/score screen is far less in my face than things like the bigger cards, "on fire", etc. Scoreboard's just "there".
I'll stand behind their "no endorsements" thing though. The fewer opportunities for a teammate or opponent to communicate with me without my explicit opt-in, the better.
sure but I never once saw someone being toxic over like "are you even on fire bro? did you even get a card after the match was over?"
the scoreboard hasn't caused nearly as much flaming as I was afraid of, but the fact that it gives specific mid-game data for everyone to see still makes it more of a potential problem than any of that other stuff (most of which is either only visible to you or shows up after the match is over anyway)
but my bigger point was just that removing those smaller touches in the name of less toxicity but then adding something that can also encourage a bunch of toxicity would be pretty self-contradicting (which Blizzard is totally capable of, of course)
And yeah, the raw numbers don't tell everything. The Widow who got a 200 health support pick before the fight broke out contributes more than the Junkrat who spread out triple that damage for the fight that was all healed up with no kills. Much like the Zen who does 3k healing 3k (ineffective) damage thinking they're contributing way more than the 4k healing, 0 damage Mercy. Sombra keeping a large health pack hacked by the fight is HUGE, but nobody looks at the dps heal column. Tracer's distraction and disruption value isn't reflected. Mei's utility isn't reflected. And like what was said, objective isn't reflected and feeding is rewarded.
The on fire meter was the bigger source of toxicity???.....whaaaa?
I will eat every key on my keyboard if the number of people who got toxic over the scoreboard is fewer than the number of people who looked at it with responsible self-reflection to ponder how they could better serve the team over themselves.
We were getting stomped on payload defense. They had Hog for a tank and an Ana who was in stationary snipe mode all the time. I never play Widow but figured what can it hurt? Switched to her.
Payload rounds the corner. They were so overconfident, Soldier was emoting on top of the payload. I see Ana round the corner in snipe mode. Headshot. Soldier tries to cancel out of the emote. Headshot. Mercy had flown over to Ana and was politely standing still for the rez. Headshot.
3 headshots in less than 8 seconds. From a terrible sniper player.
Got slaughtered in the next fight and switched off, because they stopped being overconfident and I am a terrible sniper.
The rush and laughs were real tho'
if they cared they would check replays and actually find out but its only ever been ego shit which is why u gotta just ignore ur whole team and focus on being a crab irl
I also dont understand what people miss about the on fire meter
Personally, I like being able to see how I compare with the rest of my team.
Steam: MightyPotatoKing
A lot of people had to at least achieve silver in damage or healing before they felt entitled to start shitting on their team.
Now everyone glances at a scoreboard and can instantly feel that way.
The medals were at least some kind of filter to entitled shitting.
Some shitty people will shit regardless of medals, but I'd wager anything a much larger number of bad players will continue to play bad regardless of scoreboard numbers.
It's the same appeal as the red skull and "ding" sound when you score a kill?
This is basic pleasure center stuff, my man.
A lot of people would get a gold medal and think that they were a gaming god just being held back by their team. Now they can look at the scoreboard and see that #2 and #3 are both less than a thousand damage behind them.
they've already been quietly fixing some stuff like replay code visibility and tuning the balance of some of the challenges, i imagine they will continue to slowly clean up their mess
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I like that the scoreboard can really highlight massive under or over performance. It helps me contextualize of my feelings about the game state and when I’m reading things right/wrong.
Small discrepancies in stats are usually meaningless, but it’s super tough to overcome a damage/healing/mitigation gap that’s >50% or the like, even if properly contextualized.