The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[Knights Flying Crown] A Randomly-Generated Beamsaber Mission
Posts
Geth, roll 3d6 for ambush!
(Man I'm so good at rolling dice. Surely this will continue forever.)
Mentalist flips several console switches, and the cockpit of The Hidden Agenda goes dim. In front of her, at a slightly oblique angle as her 'mech is under cover, there appears to be a pair of building collapses to each side of the path ahead of the convoy. A moment later and the dust settles to reveal the collapse has blocked the path of the convoy.
From behind the 'collapse', The Hidden Agenda's upgraded holoprojector works overtime to produce the convincing display.
It's only gotta stop them for a moment, then Holdout's scramble will do the rest. Mentalist thinks to herself.
The communications and sensors of the Hachetmen are overwhelmed by the electronic attack, blinding them.
--"Sensors are overloaded, can't see anything, can't identify the vehicle we saw"--
--"We're sitting ducks out here, let's move!"--
The convoy moves, Hatchetmen AWV's rushing forward, APC following behind. They are moving right into position for The Hidden Agenda's ambush...
@Nips @discrider
You're in a Controlled Position as the convoy moves in. What do you do?
33's fingers dance across the panel coaxing the beast back to life.
The Guardian hums as the internal motors start spinning up again.
33 tugs at her braid and checks the various indicators a second time.
Satisfied, she prepares the cabin, swinging the art tray back to its position against the cabin wall and locking it tight.
*CHOOOOOOOOOOOM*
The Guardian explodes out of the ground as the convoy attempts to zip through the graveyard.
All four hands grasp the APC and the bulk of the mech pins the other machine in place.
33 shifts the mechs weight and fingertips start piercing through chinks in the APCs armour.
A high pitched whine starts up, and the straining industrial arms threaten to permanently remove its cargo bay from its husk.
Minion roll 4d6k1 for Great/Desperate with undodgable consequences
(Also realised that I get abnormal strength when pushing... I think that applies to my Mech here, if so we could look at Great/Risky instead of what I've rolled, or I don't know what
Actually, this is superhero ability when pushing, so maybe 33 keeps her paints upright?)
--"Oh what the fuck!"--
--"They've got the package!"--
--"Call the Shield now!"--
--"We'll handle this!"--
("Shield" Arrives [X][X][X][ ])
The Hatchetmen leap into action, swiftly flanking you, 33, one on either side.
Over your screen comes a video call, you see a woman's face, short-cut pink hair, nose-ring, and tan skin. "Drop that package and you might just leave with your life," she says, smirking, as if relishing a fight.
What do you do?
All Tom says to his squad is "Firing on the one on the left."
...and then "Hit confirmed."
Geth, roll 1d6 for Bombard
(Using my fine cannon and special ammo, which should give increased effect if I hit.)
33, the woman on the screen, her eyes widen and she opens her mouth as the videofeed cuts out. A barrage of heavy rounds rains down on on the Hatchetman mech in front of you. It staggers and falls, smoke rising.
(Hatchetmen [x][x][x][ ][ ][ ])
33 sucks air through her teeth and winces, and the shockwave finishes rocking the mech.
The Guardian rests back on three hands.
The wide pod bay swivels at the last Hatchetman, sizing it up.
One left..
"Let's clear this out quick, right guys?"
Geth, roll 3d6k1 for Risky/Standard Battle
[(Hatchetmen [x][x][x][x][x][ ])]
Mentalist, there's a sudden beeping that alerts you, you've been targeted. Turning your attention around, you see a turret has emerged from the top of the APC and has begun firing at you. AWV-sized bullets begin peppering your mech.
(Risky Consequence: 2 Controlled Consequences. 1st controlled consequence: The Hidden Agenda takes level 1 harm. Can resist with quirks, or spend Armor if you want to.)
(2nd Controlled Consequence: 1 tick. "Shield Arrives" [x][x][x][x] -> Resisted, Spoiler does not occur)
A loud noise can be heard coming from the city, actually, a low whine that started awhile ago but was hard to notice. It grows louder and louder, a blip on the horizon that's been getting bigger and bigger...A shadow blocks out the sun for a moment before the mech lands between you the southern edge of the Broken Bank, cutting off the closest exit.
The dust settles.
It's a medium sized mech, aptly named Iron Star, a rapid-assault mech known for it's combat abilities.
A visual of the pilot, a man with a buzz-cut, chiseled chin, and serious eyes stares at you. "This is High Lord Janus Gerard. Surrender and you may yet leave with your lives." There is no jest in his tone, nor emotion of any kind, spoken as if stating a simple fact.
The Gerard family is one of the five ruling families that make up The Shield of Nor (Tier 5), who were sent to take Earth.
(Your current position is now Desperate. I will remind you of your ROE:
-No threatening or employing force against civilians.
-No firing upon or presenting as clearly marked medical transport or facility.
-If engaged by another squad, continue engagement until enemy is defeated (retreats, surrenders or is destroyed))
The Hachetman Mechs are down, the APC is firing at Mentalist with a turret. You have the package.
What do you do?
Tell me what's necessary to resist the 2nd consequence of the new arrival.)
Book: "Vehicles, on the other hand, don’t roll dice when resisting a consequence. A vehicle exhausts 4 Quirks minus the chosen attribute rating to a minimum of 1 (even if a special ability would reduce it to zero or less). For example, a vehicle with 1 Maneuver and 2 Battle has an Expertise rating of 2, so resisting with Expertise exhausts 2 Quirks (4 minus the Expertise attribute rating)"
So, you would have to Exhaust 4-2(# of actions in Expertise) quirks, so if you exhaust 2 quirks on your vehicle, you will resist this consequence)
As The Hidden Agenda repeatedly drives the Hatchetman mech into the rubble, its comms analyzer picks up the beginnings of an SOS signal. A backup COM-ECM suite in Mentalist's mech catches the broadcast, and fills the channel with garbage data.
The second hatchetman blocking its way having been blindsided by The Hidden Agenda moments earlier.
The Guardian performs a two finger salute in their general direction with its unoccupied forehand.
33's eye glows as she swings the cockpit around.
'We've got the package', she gleams, 'Time to punch out'.
White enamel panels part as The Guardian sprouts thrusters.
There is a brief flare, before the mech starts barreling away, blue flame scorching out of its body.
Minion roll 2d6 for Desperate/Standard
It seems unlikely that its gun is going to be hitting anything any time soon.
The firing from the APC has stopped but the engine revvs and it takes off, back in the direction of the city, clearly in retreat. The two Hatchetmen mechs lie, unmoving, wrecked and smoking.
Tom, being the scout, you're alert for new threats and you spot something coming from the North, the direction of the city, and coming fast. It appears to be one target. You radio the others to inform them.
33, you've escaped that area of conflict and have the package. You could drop it off at 3PCC's safehouse or do something else with it.
Tom and Mentalist, you're still in the that area and the threat is approaching.
(Since the threat clock didn't fully tick, you know the threat is coming and get to be in a Controlled position, with the ability to act before it arrives.)
What do you do?
Geth, roll 1d6 for Scan our way out (Controlled/Limited)
Tom, you've spent too long in one place in The Broken Bank, the proxies and AI are now swarming all over you. You can push through and Attempt to Scan but it will be Risky. Or you can attempt a different action and remain in a Controlled Position
33, you can make a Gather Info check using one of your Actions. You could Scan it with your mech, Survey or Study it, etc. Gather info means there's no failure, it just determines how much info you get.
Geth, roll 1d6 for Maneuver me out of this
33s breath slows as she stares back down her escape route.
She sniffs.
*THOOMP*
Plan B hits the ground as she emerges from behind The Guardian's leg.
"I think we lost them", 33 states, patting a massive metallic hand.
Kiku slowly wanders over to the crumpled pod.
She raps sharply on the side of the container, before running her hands along the wall.
"Alright. How about we see what we're working with here."
Minion roll 1d6 for Engineer information gathering
The incoming threat is closing in and you both notice it changes it's trajectory slightly to follow your path. It's tracking you now. What do you do?
(Position -> Risky)
(6=Good Information)
33, with some poking, prodding, and scanning, it doesn't take you long to understand what this is. It's a device that sends out supersonic waves over a long distance. At first, you assumed these would damage equipment, or perhaps affect those who heard it, but it seems as though that's not the purpose. Even right next to this device turned on, the waves wouldn't be audible to human ears. You look deeper and realize what this thing's for. Turning this on would attract, and possibly control, megafauna, the giant creatures and animals that were rumored to roam about outside of the faction's zones of control.
It currently has Modding tools equipped)
"We could hook this up to you, girl.
Chuck out some fat, chunk it in.
And we wouldn't have to carry the thing!"
She suddenly stops tracing out the power coupling.
And looks at The Guardian
She closes the panel back up.
"And give them another reason to take you."
She winces as she looks again at her mech.
"Can't have that."
She sighs.
"Would've been like old days though.
Putting a mech together from scrap.
Make it lift a giant boulder and leave it in town for the kids to swing off."
She chuckles.
"Then get it to put down the boulder all the same"
Kiku rides a hand back up to the cockpit after retrieving her anti-armour missile launcher.
"We've got a mission to complete. Best check-in with the others."
The Guardian's sensor array lights up as 33 tries to figure where the others are.
Minion roll 2d6l1 for controlled/limited scan
She'll take the tick)
Kiku, since you're not in range for comms, you do a quick scan back in the direction of the conflict. You can spot your comrades heading Northwest, away from you, as well as an unidentified target pursuing them. That's all you can discern with the equipment you have from this distance. You're not sure if your comrades are intentionally leading the threat away from the package or are simply lost.
"I know. That's not the way to the rendezvous"
The Guardian scoops up the prototype before ambling to a gallop.
"We got to get this secure before getting them out of there", 33 shouts above the roar, "We're not going to lose anyone today."
33 heads to the rendezvous and attempts to hide the device.
In amongst the anti-armour mines already buried there; the rendezvous was chosen to be an ambush for stragglers.