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[FFBE] THIS THREAD IS DEAD, LONG LIVE NEW THREAD

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Posts

  • LorekLorek Registered User regular
    edited August 2020
    I hate the wording on this. I'm not sure if this means it's being stretched out over like a month, which is the Gumi standard, or if the date range is just the login period to qualify.
    Like:
    facebook wrote:
    2. Rewards that will be given out starting 9/3 until 9/30 PDT:
    Rare Summon Ticket ×3
    5★ Guaranteed 10+1 Summon Ticket x 2

    That seems ridiculous to say five tickets stretched over 27 days. It must mean if you log-in anytime between the 3rd and 30th, you get these five tickets, right?

    Lorek on
  • CruorCruor Registered User regular
    Lorek wrote: »
    I hate the wording on this. I'm not sure if this means it's being stretched out over like a month, which is the Gumi standard, or if the date range is just the login period to qualify.
    Like:
    facebook wrote:
    2. Rewards that will be given out starting 9/3 until 9/30 PDT:
    Rare Summon Ticket ×3
    5★ Guaranteed 10+1 Summon Ticket x 2

    That seems ridiculous to say five tickets stretched over 27 days. It must mean if you log-in anytime between the 3rd and 30th, you get these five tickets, right?

    I would assume so, but we will have to see.

  • CruorCruor Registered User regular
    Handy NV infographic from the subreddit:
    y2nxnqdez8ua.jpg

  • Trajan45Trajan45 Registered User regular
    Cruor wrote: »
    Yeah, I can see how a lot of this will turn people off, and trials are going to get more complicated from here with the addition of the BREAK gauge.

    I, for one, love complicated trials. That's probably due to how I view the game - as a puzzle game RPG. What pieces do I need to fit the mechanics? Can I make my (sometimes suboptimal) pieces fit in these slots? That's where a lot of the fun lies for me personally, as I generally get bored with RPGs where things are too simple (unless they have an amazing story). NVs make the puzzle aspect more interesting to me, and the grind doesn't seem that bad to me, it just requires a shift in thinking. Up until now we're used to being able to max a unit out almost instantly, and maxing a unit out is basically necessary to use them. NVs take a slower approach, and there's no need to max them out unless you need big numbers to get slightly bigger.

    I'm ok with complicated trials. It's just they need to fix some of the underlying mechanics to vary them up a bit and keep them from being way too complex.

    For example, ailments. Thanks to ribbon and other 100% immune items, they basically shot themselves in the foot when it comes to a massive array of skills they could have bosses use. Now they have to have super ailments or whatever, so now all your units need 100% immunity and then the boss goes over the top of that. What could be a fun mini game to gear units for the ailments a boss uses, now we have to have everyone loaded up and cleansers.

    This is the same things with evade. Why they allowed physical evasion to stack makes no sense. Now everyone needs enough equipment for 100% evade and soon it sounds like the ability to make multiple units 100% evade. So now SPR becomes king of damage for bosses along with fixed attacks and such. Instead, if they just either made P. Evade not stack or add accuracy to bosses, you open up more moves for bosses that don't require us to focus on SPR and ignore DEF.

    I could go on about AoE magic, magic vs skills, chaining, and other sort of root issues from a design perspective that makes them have to go overboard to compensate.

    Origin ID\ Steam ID: Warder45
    Cruormaraji
  • LorekLorek Registered User regular
    Evasion shouldn't even be a stat to be honest. It's completely all or nothing. If you change it so it doesn't stack, no one uses it because you can't plan a strategy around 20-40% dodge saving your ass. You plan to survive the attack regardless and if it triggers, great, my healer defends instead of healing this turn.

    Making attacks use accuracy does the same thing; as soon as the enemy has accuracy, dodge in any amount becomes basically worthless because less than 100% might as well be 0%.

    Ailments I don't mind, but they should've kept the immunity items rare or very, very weak. Having units with innate resistances lets otherwise less optimal units have a niche. Or you can take something like Ribbon or Discernment and basically give up an entire materia or accessory slot to take some stress off the healer. Stuff like Edgar's STMR is bonkers because you get your ailment immunity and you don't give up any offensive power to do it.

    Trajan45Cruor
  • Trajan45Trajan45 Registered User regular
    One mechanic that E7 does is have a reaction on miss. Kind of like a counter but more powerful. Would have made some units like Bradley that have innate evade fun. I agree, the whole evasion thing needed way more thought around it.

    I love that right off the bat we had Kefka with ribbon. I think a good strategy for design would have been no more than 3 ailment resists per unit or item.

    Origin ID\ Steam ID: Warder45
  • CruorCruor Registered User regular
    I wonder if they could make a unit that uses a powerful counter-attack only when they evade an attack. That would be pretty neat. I agree with all of those points about evade as a statistic. I resisted using evade for awhile but then it just became such a time saver to have an evade/provoke support unit. I'm sad that evade makes physical tanks pretty much useless (unless the content has accuracy/ways to get around mirage etc, but sadly that doesn't seem to happen often).

    Trajan45
  • ZomroZomro Registered User regular
    My only real problem with complicated and/or challenging trials is that FFBE is a phone game. The more complicated or challenging a given fight is, the longer it takes to clear and I just don't really like the idea of playing a single fight on my phone for 30+ minutes that some fights can take (when they haven't been power crept yet). Not sure how you'd make a fight that's challenging enough for whales with multiple meta units wearing full STMR gear sets and yet be doable within a reasonable amount of time for other players. I haven't even tried Behemoth yet because even if I could gear my party for what it wants (full evade team lol), I know it's going to be a massive slog that will eat up a ton of time and battery life. And that's before the real chance that the fight just ends on RNG if your breaks don't stick one turn.

    Trajan45maraji
  • CruorCruor Registered User regular
    Zomro wrote: »
    My only real problem with complicated and/or challenging trials is that FFBE is a phone game. The more complicated or challenging a given fight is, the longer it takes to clear and I just don't really like the idea of playing a single fight on my phone for 30+ minutes that some fights can take (when they haven't been power crept yet). Not sure how you'd make a fight that's challenging enough for whales with multiple meta units wearing full STMR gear sets and yet be doable within a reasonable amount of time for other players. I haven't even tried Behemoth yet because even if I could gear my party for what it wants (full evade team lol), I know it's going to be a massive slog that will eat up a ton of time and battery life. And that's before the real chance that the fight just ends on RNG if your breaks don't stick one turn.

    This is why they need to stop dragging their feet and make a PC version of the game for global like JP has. It would make this a non-issue.

    Trajan45
  • Trajan45Trajan45 Registered User regular
    Zomro wrote: »
    My only real problem with complicated and/or challenging trials is that FFBE is a phone game. The more complicated or challenging a given fight is, the longer it takes to clear and I just don't really like the idea of playing a single fight on my phone for 30+ minutes that some fights can take (when they haven't been power crept yet). Not sure how you'd make a fight that's challenging enough for whales with multiple meta units wearing full STMR gear sets and yet be doable within a reasonable amount of time for other players. I haven't even tried Behemoth yet because even if I could gear my party for what it wants (full evade team lol), I know it's going to be a massive slog that will eat up a ton of time and battery life. And that's before the real chance that the fight just ends on RNG if your breaks don't stick one turn.

    I'm right there. I can't even imagine trying to do any challenging content in bed or on the metro. I basically have to be sitting in front of my computer so I can have FFBE equip and the wiki/reddit pages open. At least with older hard trials like Marlboro, I could look over the move set in a mobile browser on my phone then give it a shot.

    Especially here during quarantine, I've been wondering why not just play a normal game at that point?

    Origin ID\ Steam ID: Warder45
    marajiTiphares
  • marajimaraji Registered User regular
    Cruor wrote: »
    Zomro wrote: »
    My only real problem with complicated and/or challenging trials is that FFBE is a phone game. The more complicated or challenging a given fight is, the longer it takes to clear and I just don't really like the idea of playing a single fight on my phone for 30+ minutes that some fights can take (when they haven't been power crept yet). Not sure how you'd make a fight that's challenging enough for whales with multiple meta units wearing full STMR gear sets and yet be doable within a reasonable amount of time for other players. I haven't even tried Behemoth yet because even if I could gear my party for what it wants (full evade team lol), I know it's going to be a massive slog that will eat up a ton of time and battery life. And that's before the real chance that the fight just ends on RNG if your breaks don't stick one turn.

    This is why they need to stop dragging their feet and make a PC version of the game for global like JP has. It would make this a non-issue.

    I only play this game because it’s a phone game. I have a few dozen games on my computer I’d rather be playing, but I don’t have large enough blocks of time to go fire up the computer and play them.

    CruorTiphares
  • LorekLorek Registered User regular
    DQ and VP prisms being added to the shop. Jokes on you, Gumi; I was going to use an Omniprism on Eleven so I could STMR moogle him but now I'll spend some trust coins instead! HA TAKE THAT!
    There's so much news it doesn't all fit under Latest Info, oh boy.

    Cruor
  • CruorCruor Registered User regular
    Oh hey, DV this week along with everything else. Gonna be a very low priority DV for me, as there are so many other things that will be competing for NRG

    maraji
  • LorekLorek Registered User regular
    Oh the plus side, it looks like they're opening the whole DV over 3 days instead of the usual five. So weekend warriors can crush most of it Saturday and then spend Sunday dealing with Bahamut.
    Good thing I have 2000 NRG pots sitting around still.

    Tiphares
  • CruorCruor Registered User regular
    edited August 2020
    NRG pots are going to be most useful in the Brave Ability mat farming stages. I think leaving the weekend to DV is a good idea, just wait for it all to unlock and smash it all in one go. Is MMXon being added to the unit UoC pool with maintenance? If so I have some UoCs to spend. I have 3 omniprisms right now as well, and seeing as how useful limited units will likely be NVs, this seems like a good time to use one.

    Edit: MMXon is indeed in the first batch that comes with maintenance. Nice.

    Cruor on
    Tiphares
  • Trajan45Trajan45 Registered User regular
    Lorek wrote: »
    DQ and VP prisms being added to the shop. Jokes on you, Gumi; I was going to use an Omniprism on Eleven so I could STMR moogle him but now I'll spend some trust coins instead! HA TAKE THAT!
    There's so much news it doesn't all fit under Latest Info, oh boy.

    Man, Mana and Xenogears just still getting the shaft.

    Origin ID\ Steam ID: Warder45
    CruorTipharesmaraji
  • CruorCruor Registered User regular
    edited August 2020
    Trajan45 wrote: »
    Lorek wrote: »
    DQ and VP prisms being added to the shop. Jokes on you, Gumi; I was going to use an Omniprism on Eleven so I could STMR moogle him but now I'll spend some trust coins instead! HA TAKE THAT!
    There's so much news it doesn't all fit under Latest Info, oh boy.

    Man, Mana and Xenogears just still getting the shaft.

    The only thing I can think is that they're still planning on doing a Trials of Mana event, but due to the rush for NV it has been delayed and then further delayed to make the units into NVs for global.

    Honestly, this rush to NV all feels more and more like it was a mandate from Square Enix and that it's put a lot of pressure on the devs at Gumi.

    Edit: My hope among hopes is an NV awakening for Randi. I will pull like mad if that happens.

    Cruor on
  • LorekLorek Registered User regular
    There was a Trials of Mana collab we didn't get; it actually had one of the two big limited-time STMRs for NV Tifa. One was Sterne's light armor with LB damage; the Trials of Mana one had a huge ATK fist weapon with LB damage on it. That one is slightly less important now though that we see NV Edel also has a big ATK fist weapon with LB damage on it though.
    But that wasn't an NV collab so chances of getting it now are slim to none.

    I hope something from the new events (whether the King Mog or the new things to farm NV materials) comes with some Cloud shards as a mission. I noticed we get 40 from login bonuses, which seems like a kick in the pants. If they give us 10 more from something else, you basically don't have to pull a dupe or buy the 5k bundle to EX+1 Cloud. Worst case, looks like the ticket shop from that banner will let you buy 10 shards for 1 ticket, so if you do at least 1 5k pull, you can buy the last 10 shards from there.

    Tiphares
  • CruorCruor Registered User regular
    The rush to NV really has put the global devs in a bad position. Like, they mentioned that the S3 story characters are coming and implied that maybe they'd be coming as NV units (which, in the NV meta, they absolutely should). If they're considering that, maybe they'd consider making other units that in JP aren't NVs into NVs for global.

    We've actually skipped two collabs with Trials of Mana units. And both had a version of Kevin. Maybe they could just use one sprite for normal and one sprite for NV form, and just use upgraded versions of each kit for each form. It would be a great way to actually give us those units without too much extra work. That all depends on licensing and whatnot, however, so chances are we won't get the Trials collab, no matter how many Galaxy brain ideas I have about it.

  • LorekLorek Registered User regular
    edited August 2020
    The S3 characters are going to be... weird. Either we are going to get GL-exclusive versions of them, or Gumi is going to wait until JP gets NV awakenings for them and bring those over.
    I thought the second option would make the most sense, but then I realized that would mean Gumi would have to release a banner where you're summoning for a 5*->NV unit instead of a pure NV unit. Which seems insane because then you're expected to pull for 7 copies before the Brave Shift kicks in? Even with a 10% rainbow rate, that's ridiculous. The NV awakening system only really works because we've been pulling for these units for two years now and mostly everyone has a few half-dozen copies of SOME unit that they eventually get to NV for "free".

    Or the unit kit becomes the exact same as JP but is a GL-exclusive pure NV unit, I guess? But then you can't UoC/prism/step-up safety net/etc.. that a 5* unit would have and Poppy suddenly becomes a lot harder to get.

    Anyway, DV this time doesn't look so bad. I originally bugged out at how many stages there were, but checking the JP thread for this one, it's not too bad. Looks like on the opening Thursday, there will be eight fights (four stages of two each, like last time). Then Friday, it's two stages of one boss each. Then Saturday, it's one stage of one boss (Bahamut). I expect the first eight to be a combination of face-roll and mildly difficulty but fine if you recent units. The friday ones will be like the end stage boss fights. And then Bahamut will be like Bahamut last time (ow).

    Lorek on
    Cruor
  • Trajan45Trajan45 Registered User regular
    Probably why the unit design stuff is postponed to Spring 2021. They now have to add NV abilities to all the story characters as well as the unit design characters.

    Origin ID\ Steam ID: Warder45
    Cruor
  • CruorCruor Registered User regular
    Trajan45 wrote: »
    Probably why the unit design stuff is postponed to Spring 2021. They now have to add NV abilities to all the story characters as well as the unit design characters.

    I wonder if they are reaching out to the original creators of the unit design units for input on Braveshift sprites. They absolutely don't have to but it would be a nice gesture.

  • LorekLorek Registered User regular
    It'll be interesting to see what happens when they come out. Especially since part of the deal was the original creators get 4x copies of the unit for free. Which is enough for EX+2 on a NV unit. I wonder if they'll up it to the 8 required for EX+3 or not. Either way, if they're still playing after all that time between then and when they come out, that's a nice score. Especially if NV unit rates don't get much better.

    Cruor
  • CruorCruor Registered User regular
    Cruor wrote: »
    I'm gonna venture a guess that maintenance will be about 12 hours, and the implementation of Neo Visions is gonna break at least one other seemingly unrelated thing for at least a week.

    Maintenance has been confirmed to be 12 hours. So my prediction was half right (and possibly all right, we will have to wait and see)

  • CruorCruor Registered User regular
    edited August 2020
    Lorek wrote: »
    It'll be interesting to see what happens when they come out. Especially since part of the deal was the original creators get 4x copies of the unit for free. Which is enough for EX+2 on a NV unit. I wonder if they'll up it to the 8 required for EX+3 or not. Either way, if they're still playing after all that time between then and when they come out, that's a nice score. Especially if NV unit rates don't get much better.

    Another cool thing will be seeing the unit specific Vision cards that come with them. Vision cards, for the most part, are very cool looking and have great little animations on them.

    Cruor on
    Lorek
  • Trajan45Trajan45 Registered User regular
    edited August 2020
    When are the revisit quests ending? Not this week I hope?

    Trajan45 on
    Origin ID\ Steam ID: Warder45
  • LorekLorek Registered User regular
    Trajan45 wrote: »
    When are the revisit quests ending? Not this week I hope?

    They're always tied to the month; so they'll end the 31st.

    Trajan45
  • DrascinDrascin Registered User regular
    So, we're going to be given the materials for a full NV+1 Tifa? It's amusing, I'm already one single Tifa away from having the mats for a +1 Tifa myself, and IIRC Tifa is on the UoC pool, so I could easily have two and chain with myself?

    Steam ID: Right here.
  • CruorCruor Registered User regular
    edited August 2020
    Drascin wrote: »
    So, we're going to be given the materials for a full NV+1 Tifa? It's amusing, I'm already one single Tifa away from having the mats for a +1 Tifa myself, and IIRC Tifa is on the UoC pool, so I could easily have two and chain with myself?

    Yes, everything you need to get her to EX+1 is provided either through login/quests/the Overdrive:Soon medal shop. While you certainly could use two NV Tifa, she's not a strong chainer. She's a finisher through and through.

    Edit: Of course they did mention her NV is gonna be a little different due to the GLEX buffs to her enhancements. I still doubt that she will be a strong chainer, but we will see soon.

    Cruor on
  • CruorCruor Registered User regular
    If you haven't ever spent any money in game, perhaps think about spending a dollar before maintenance. If you do, you will get all of the currently listed EX point rewards. If you already have any EX points, you're set.

  • DrascinDrascin Registered User regular
    Cruor wrote: »
    Drascin wrote: »
    So, we're going to be given the materials for a full NV+1 Tifa? It's amusing, I'm already one single Tifa away from having the mats for a +1 Tifa myself, and IIRC Tifa is on the UoC pool, so I could easily have two and chain with myself?

    Yes, everything you need to get her to EX+1 is provided either through login/quests/the Overdrive:Soon medal shop. While you certainly could use two NV Tifa, she's not a strong chainer. She's a finisher through and through.

    Edit: Of course they did mention her NV is gonna be a little different due to the GLEX buffs to her enhancements. I still doubt that she will be a strong chainer, but we will see soon.

    Well, that's kind of a problem, I've never really been able to get any kind of decent use out of finishers. Ah well.

    Steam ID: Right here.
  • CruorCruor Registered User regular
    edited August 2020
    Drascin wrote: »
    Cruor wrote: »
    Drascin wrote: »
    So, we're going to be given the materials for a full NV+1 Tifa? It's amusing, I'm already one single Tifa away from having the mats for a +1 Tifa myself, and IIRC Tifa is on the UoC pool, so I could easily have two and chain with myself?

    Yes, everything you need to get her to EX+1 is provided either through login/quests/the Overdrive:Soon medal shop. While you certainly could use two NV Tifa, she's not a strong chainer. She's a finisher through and through.

    Edit: Of course they did mention her NV is gonna be a little different due to the GLEX buffs to her enhancements. I still doubt that she will be a strong chainer, but we will see soon.

    Well, that's kind of a problem, I've never really been able to get any kind of decent use out of finishers. Ah well.

    Well, I was wrong about her not being a strong chainer. She's decently strong - she has a SR chain Brave ability that at level 5 has a 72x modifier. And she can T-cast it. So if you wanna use her as a chainer she'll be perfectly capable. Her LB, however, is a 160x move that is further boosted by her 250% LB damage buff and any LB damage gear she's wearing, so that's what people mostly use her for.

    Also, if you wanted to use two of her for chaining, you'd have to farm up enough mats to level both of their Brave abilities to 5, which doesn't sound great.

    Cruor on
  • LorekLorek Registered User regular
    edited August 2020
    Cruor wrote: »
    If you haven't ever spent any money in game, perhaps think about spending a dollar before maintenance. If you do, you will get all of the currently listed EX point rewards. If you already have any EX points, you're set.

    Which, if anyone cares to weigh what their dollar would be worth is: four 3* EX tickets, two 4* EX tickets, one 5* star EX ticket, 70 lapis, 39 king metal cactuars (not max level), 6 tough pots and 3 burst pots.
    None of those EX tickets will be of the NV variety, so you won't be able pull a Cloud with them if you care.

    Lorek on
    CruorTiphares
  • LorekLorek Registered User regular
    Cruor wrote: »
    Drascin wrote: »
    Cruor wrote: »
    Drascin wrote: »
    So, we're going to be given the materials for a full NV+1 Tifa? It's amusing, I'm already one single Tifa away from having the mats for a +1 Tifa myself, and IIRC Tifa is on the UoC pool, so I could easily have two and chain with myself?

    Yes, everything you need to get her to EX+1 is provided either through login/quests/the Overdrive:Soon medal shop. While you certainly could use two NV Tifa, she's not a strong chainer. She's a finisher through and through.

    Edit: Of course they did mention her NV is gonna be a little different due to the GLEX buffs to her enhancements. I still doubt that she will be a strong chainer, but we will see soon.

    Well, that's kind of a problem, I've never really been able to get any kind of decent use out of finishers. Ah well.

    Well, I was wrong about her not being a strong chainer. She's decently strong - she has a SR chain Brave ability that at level 5 has a 72x modifier. And she can T-cast it. So if you wanna use her as a chainer she'll be perfectly capable. Her LB, however, is a 160x move that is further boosted by her 250% LB damage buff and any LB damage gear she's wearing, so that's what people mostly use her for.

    Also, if you wanted to use two of her for chaining, you'd have to farm up enough mats to level both of their Brave abilities to 5, which doesn't sound great.

    Have to remember though that Tifa is limited in how long she can stay Brave Shifted. She can only stay in that form for two turns, then needs to wait two more turns before she can brave shift again.
    Assuming anything survives her LB that is.
    But, what I would do is see what kind of tank/healers/supports you have and if you have any with matching chain abilities. You can bounce 2x Tifa LB's off the support chains and then the Tifa's just regular chain while they wait for the cooldown on brave shift. You don't have to worry about imbues/imperils from your supports as long as Water is viable because Tifa will spend a round doing LB buff/imbue/imperil/filling her LB gauge on turn 1 and then LB kaboom on turn 2.

    Cruor
  • TipharesTiphares Registered User regular
    A properly evade and killer geared Zenaida popped up on my friends list so I went and murdered Behemoth in 6 turns. I was not getting full breaks to stick, but since I was full evade I just let it go if ATK and SPR breaks did not work.

    Lorek
  • LorekLorek Registered User regular
    Tiphares wrote: »
    A properly evade and killer geared Zenaida popped up on my friends list so I went and murdered Behemoth in 6 turns. I was not getting full breaks to stick, but since I was full evade I just let it go if ATK and SPR breaks did not work.

    I wish I had a Vanille at 7*. I'm wondering if:
    Vanille (80% break, 120% earth imperil, AoE earth imbue)
    Emperor Foo (fills LBs on turn 1 with Magnus)
    Misc Chainers 1+2
    NV Tifa x2 (LB bombs)

    can one-shot him on the opening turn.

  • CruorCruor Registered User regular
    edited August 2020
    Lorek wrote: »
    Tiphares wrote: »
    A properly evade and killer geared Zenaida popped up on my friends list so I went and murdered Behemoth in 6 turns. I was not getting full breaks to stick, but since I was full evade I just let it go if ATK and SPR breaks did not work.

    I wish I had a Vanille at 7*. I'm wondering if:
    Vanille (80% break, 120% earth imperil, AoE earth imbue)
    Emperor Foo (fills LBs on turn 1 with Magnus)
    Misc Chainers 1+2
    NV Tifa x2 (LB bombs)

    can one-shot him on the opening turn.

    A lot of Tifa's LB damage comes from her self +250% LB damage buff ability, so you'd probably have to do a 2T kill.

    Edit: On the plus side that means you can get rid of Foo slot in a breaker and an AoE imbue/Imperil unit. Even Ignacio would work for imperil/imbue.

    Cruor on
    Tiphares
  • LorekLorek Registered User regular
    Cruor wrote: »
    Lorek wrote: »
    Tiphares wrote: »
    A properly evade and killer geared Zenaida popped up on my friends list so I went and murdered Behemoth in 6 turns. I was not getting full breaks to stick, but since I was full evade I just let it go if ATK and SPR breaks did not work.

    I wish I had a Vanille at 7*. I'm wondering if:
    Vanille (80% break, 120% earth imperil, AoE earth imbue)
    Emperor Foo (fills LBs on turn 1 with Magnus)
    Misc Chainers 1+2
    NV Tifa x2 (LB bombs)

    can one-shot him on the opening turn.

    A lot of Tifa's LB damage comes from her self +250% LB damage buff ability, so you'd probably have to do a 2T kill.

    Edit: On the plus side that means you can get rid of Foo slot in a breaker and an AoE imbue/Imperil unit. Even Ignacio would work for imperil/imbue.

    Oh yeah.. I guess. But then you have to gear people to survive that round. Was trying to avoid having to do the whole full dodge or heavy mitigation stuff.

  • CruorCruor Registered User regular
    Yeah, finding a way to survive the first round with a nuke squad is tough. If you figure out a way that works I'll definitely set up an EX+2 Tifa with as much demon/beast killer and LB damage as I can muster.

  • marajimaraji Registered User regular
    Tiphares wrote: »
    A properly evade and killer geared Zenaida popped up on my friends list so I went and murdered Behemoth in 6 turns. I was not getting full breaks to stick, but since I was full evade I just let it go if ATK and SPR breaks did not work.

    Nice!

    mqvtnf7jtgcd.jpeg

    LorekTiphares
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