D&D 5E: On Wings of Midnight

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear heads straight into storage room A!

    Then... then she does some unexpected.
    She investigates. Geth roll 1d20+6 for Investigate

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited September 18
    Geth, stop ruining my dramatic jokes

    Geth roll 1d20+6 for investigate

    investigate:
    1d20+6 24 [1d20=18]

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    TynnanDarmak
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 18
    There’s a lot of expensive stuff in here. Of the two storage rooms you know of, if the chest was in here you see no reason the thief wouldn’t have taken more than just the jewellery.

    You’ve got a number of gowns on mannequins from a bygone era. Wait... you find a shiny bead on the floor. One of the gowns has had a bunch of the beads that circle its waist removed.

    The rest of the room is shelves of closed boxes and marble, clay and wooden ornaments wrapped in thin paper. Those aren’t important though, you’re pretty sure you’ve found the important clue. Now to put it to use.

    Clue found! A fallen bead!

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited September 18
    (So, uh, what do i know about the bead? It's shiny?)

    Gear heads to storage room B: Time for... Investigating!

    Sadly, the bead is just too shiny and gear is currently distracted by it's shine.

    Geth roll 1d20+6 for Investigate

    Investigate:
    1d20+6 7 [1d20=1]

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  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 18
    The bead is just shiny. It was on a gown. A gown is like a big dress, you know?

    The other storage room is dark.

    It’s full of big crates.

    There is a tall, looming shadow in the corner.

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    geth roll 1d20+3 for perciiiiievee the shadoooows

    perciiiiievee the shadoooows:
    1d20+3 18 [1d20=15]

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    Darmak
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Baber heads straight for the cellar. That's where the workers mentioned seeing a rat, and mold. Mold! I mean who even cleans this place.

    The cellar is probably dark and spoopy, so Baber starts glowing a nice bright white

    V0iJ9AS.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 18
    Gear

    Without trying to light a candle or expend arcane power, you stare into the gloom. It continues to look the same. A room with boxes of expensive stuff in it.

    Baber

    You take your first step onto a creaking staircase. Your immediate surroundings are just a well aired space with a dusty looking floor. It’s actually not damp or mossy. You wonder what the workers smelled... then you know... it’s sort of... earthy.

    1f8ubordfeb1.jpeg

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear tinkers a light into existance!

    (take THAT endless)

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  • Endless_SerpentsEndless_Serpents Registered User regular
    No! It’s— a candle stand in the back that was casting the looming shadow.

    There’s not much in here, but you note in the far corner a recently broken spider web. That’s not a clue, you’re pretty sure...

  • TynnanTynnan seldom correct, never unsure Registered User regular
    Hado follows Baber into the Darkness! Baber, take Guidance.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Baber walks farther into the cellar, looking around for anything at all that might be a clue

    Geth roll 1d20+1d4 for investigation

    investigation:
    1d20+1d4 19 [1d20=17] [1d4=2]

    V0iJ9AS.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 19
    Baber & Hado

    After a thorough snoop you notice a section of the dusty floor is set a little lower than the rest. You give it a knock—it’s thinner than the floor, and has space behind it. It’s a trap door; must have been built for Gods knows what before this place was a city and instead a dreaded fortress. It looks heavy. There’s nothing to grab onto to open it, so must need magic.

    You look around for inspiration. The pillars propping up the cellar have carvings of three fingered claws facing palm out, each one giving off smoke. Interior design really wasn’t the Vilelord’s strong suit.

    Besides this you notice little paw prints and swishing tail marks in the dust. Big rats, if so.

    kap1sje96q7y.jpeg




    Gear

    Will you catch up to the guys or check another room? Perhaps the thief did more than break beads off a gown before taking the jewellery.

    What have your clues caused you to speculate about the thief? If anything springs to mind.


    Edit: Forgot the map. It’s already updated with Gear present.

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear catches up with the rest.

    Also it's clearly a Tunglani child who's becoming a minor God

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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    "Gear, got any way to magic this open? If not, we'll need to keep looking around, check some other rooms or something"

    V0iJ9AS.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    Gear, you too note the pillars. On them are images of clawed hands facing palm out with smoke wafting from them.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear is going to ritual cast detect magic!

    "Looks like we need to let smoke out of our hands at guess. Somone should find the owner, see if they know anything about this"

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  • Endless_SerpentsEndless_Serpents Registered User regular
    With the ritual complete the trapdoor glows green (at least, to you). The delicate weaving of the old spell is revealed to you, you need to cast a touch range spell on the trapdoor to get it to open. You can plainly see it hasn’t been opened in decades... which raises more questions than it answers, actually.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear walls over to the trapdoor and uses shocking Grasp to open it up.

    "We could look in here, but this is the first time this has opened since before the vilelord fell. Other than weird horrors I'm not sure what we'd find"

    Ideas hate it when you anthropomorphize them
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    "Hmmm, while climbing down into a sketchy old hole is mighty tempting, we should try to find the thief up here first. Then we can go dungeon diving at our own pace. Shall we close it for now?"

    V0iJ9AS.png
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear mutters about people having no sense of adventure, shuts the trapdoor, and gets Baber to drag something heavy over it.

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  • Endless_SerpentsEndless_Serpents Registered User regular
    With the trapdoor covered by a hefty cabinet that was gathering dust in the cellar, you all match back up the stairs to the first floor.

    The doors to the unchecked rooms are closed, but unlocked. Light spills out beneath the doors, so you can assume there is a window in each one.

    What do you do?

    vicpxjgofihz.jpeg

    As you’ve been snooping around the auctioneer has starting calming down, and is getting their affairs in order. In another ten minutes the auction will have to carry on regardless.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear heads straight for room one!

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  • Endless_SerpentsEndless_Serpents Registered User regular
    How do you approach it? Do you bust in, or slowly open the door?

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear just whacks on the door and then bonks it straight open.

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  • Endless_SerpentsEndless_Serpents Registered User regular
    You hear something scuttling behind some stacks of local crafts. A vase is knocked over, cracking hard against the floor.

    This is a break room. There’s a short table with a few cups on it. Shelves line the walls, each holding less expensive looking items that are locally produced.

    Inspecting where you heard the ruckus, you clear the crafts to find a small hatch that opens to reveal a pulley system once used to carry... something... up and down from this floor.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear INVESTIGATES.

    Geth roll 1d20+6 for Investigations

    Investigations:
    1d20+6 24 [1d20=18]

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  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 20
    You recall seeing a similar contraption in a hotel once. The staff would put dirty laundry on a tray in the pulley system and lower it to the cellar for cleaning.

    Whatever was just here is small sized, and leap down the tunnel to the cellar.

    You notice a woven basket that has some tea bags in it and one muffin... whatever was here just stole some food.

    The thief has no intention of leaving the premises. Why?

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear shrugs, and just yeets herself into the contraption and sends herself down!

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    Endless_SerpentsTynnan
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 20
    Gear

    You fall down the shaft, and may take x bludgeoning damage, unless you activate your cloak.

    It’s dark down here, as you’d expect. You can tell it’s an open space. You think you hear something running in the distance. You’ll need to make a Perception check to know where the sound came from.

    qid23ikgw9j5.jpeg

    Map key:
    Grey = pretty dang dark.
    Dark purple = Total darkness.



    Hado & Baber

    Gear sped off as soon as you got back up to the first floor. She kicks open a door, leaps into a room... and that’s as far as you know.

    What rooms will you search?

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear does infact activate her cloak! Wheee.

    She also perceeeeiiieves. (Reminder that i lit up an item for extra light)

    geth roll 1d20+3 for perception

    perception:
    1d20+3 14 [1d20=11]

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  • Endless_SerpentsEndless_Serpents Registered User regular
    xixenjlb4zmr.jpeg

    You feel pretty perceptive. Your senses wouldn’t lie to you, right?

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear heads for the noises! Where she thinks the noises are. "Okay. Whatever you are, come on out. Dont wanna hurt you, i just wanna talk."

    Ideas hate it when you anthropomorphize them
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Baber shrugs and goes to check out room 2, knocking before entering.

    V0iJ9AS.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    The door creaks open.

    This must be the office of the auctioneer. It’s not too extravagant given the money that passes through here, but there are some fine paintings on the wall, and a glass windowed cabinet in the corner. There’s an old clock on the wall that looks Dwarven, but it’s stopped.

    One of the workmen follows Baber in.

    “Oh, there you are! Sorry I haven’t helped you guys search, I’ve just been getting some of today’s items close to the stage.”

    What in particular are you gonna look over?

  • TynnanTynnan seldom correct, never unsure Registered User regular
    Hado is going to check out the paintings - he's always keen for an opportunity to learn something new for his own painting work.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited September 20
    ((at this point gear vanishing on the party is just normal))

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    Darmak
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Baber walks to the cabinet and looks it over

    V0iJ9AS.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 20
    Hado

    There’s a number of fine paintings. On looks modern, with good use of scale and has a realistic look. It’s of the city itself; it’s quite marvellous work. You can really make everything out.
    rf4m4k7hpemu.jpeg

    However what catches your eye is the auctioneer’s obvious love of the mythical dragon.

    55b3csobh9q3.jpeg
    nr0igklwtrgt.jpeg

    Nobody’s seen one, so these are just fantastical designs from the mind of the artist. You might consider asking them who painted these ones, and if they yet live.



    Baber

    Inside the cabinet are a number of delicate ornaments. You particularly like some novelty Calipdis soldiers, there’s a whole line of them, a drunk one, a sleeping one, one sat on a toilet with a book... oh, the investigation.

    On the top shelf you notice two decorated eggs about the size of your fist are cracked open, and the shell has fallen in on itself. They’re so prettily painted, seems a weird choice for them to be broken like that...



    Gear

    You hear a low growl just out of sight of your light.

    zf5xjigusjqq.jpeg

    Endless_Serpents on
    DarmakTynnan
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Baber passes on what they've found to Hado and they ask the workman, "Were these painted eggs here always broken?"

    V0iJ9AS.png
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