D&D 5E: On Wings of Midnight

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    ((clearly your relative from the mildly compressed dimension))

    Ideas hate it when you anthropomorphize them
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    Darmak
  • TynnanTynnan seldom correct, never unsure Registered User regular
    edited October 2
    Hado's no tactician. As he moves north, he'll gesture at the fray and yell to Luce and Manini, "Gear is in trouble! Go get in there and help her!"

    ((Manini should move to the space south of A5 and attack A1. Luce should get as close to Gear and Baber as she can and then attack the nearest enemy. We can probably put off healing Gear for one turn since she used Shield))

    Tynnan on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    ((yeah it's arguably more useful to yoyo me back up if I go down. Also if Manini is in place then those critters can't move without eating a reaction attack and I actually have the best AC in the party, I think? ))

    Ideas hate it when you anthropomorphize them
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  • Endless_SerpentsEndless_Serpents Registered User regular
    edited October 2
    The Party

    Luce and Manini scramble up the the boulder.

    Manini unsheathes their short sword with blinding speed with intent to stab a beast in the eye!

    Luce slides down and flips forward, spinning her war fans around, as much to distract the beasts as being harm. Luce cuts through the nose of a beast, sending it into a rage!

    Gear! You won’t give your foes an attack of opportunity if you move away on your next turn.

    The cave suddenly grows an eerie blue! Hado’s moonbeam destroys a critter, but his other targets remain standing.

    kyf0l53tjfvr.jpeg

    Manini
    Geth roll 1d20+4 for Attack
    Geth roll 1d6+2 for Damage

    Luce
    Geth roll 1d20+4 for Attack
    Geth roll 1d4+2 for Damage

    Geth roll 1d20+3 for Save A1
    Geth roll 1d20 for Save C1
    Geth roll 1d29 for Save C2

    Attack:
    1d20+4 9 [1d20=5]
    Damage:
    1d6+2 4 [1d6=2]
    Attack:
    1d20+4 24 [1d20=20]
    Damage:
    1d4+2 4 [1d4=2]
    Save A1:
    1d20+3 23 [1d20=20]
    Save C1:
    1d20 15 [1d20=15]
    Save C2:
    1d29 1 [1d29=1]

    Endless_Serpents on
    The Zombie Penguin
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    ((endless with the hot dice tonight! Damn man))

    Ideas hate it when you anthropomorphize them
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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    ((also Luce with the crit! Go Luce!))

    Ideas hate it when you anthropomorphize them
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  • Endless_SerpentsEndless_Serpents Registered User regular
    edited October 2
    Luce

    She follows up her initial strike with a backflip into two stabs as she folds up her war fans. She stabs through both sides of a beast’s neck, killing it!

    “Woe betide those that stray from the light of the stars!”, Luce rants, reciting some scripture she knows.
    Higher than 3, I’m gonna let her insta-kill it.

    Geth roll 1d6 for More Damage

    The Beasts (A5, A1, A4)

    Two of them gang up on Baber!
    One tries to bite his arm, the other swings for him with their tentacles from further away!

    Baber! You take 6 slashing damage!

    Nearby the one that had Gear grappled attempts to do so again. Gear, you only need to beat 8.

    fzlgh54stsrl.jpeg


    Geth roll 1d20+6 for A5 Attack
    Geth roll 1d6+4 for A5 Damage

    Geth roll 1d20+6 for A1 Attack
    Geth roll 1d6+4 for A1 Damage

    Geth roll 1d20+4 for A4 Grapple

    More Damage:
    1d6 5 [1d6=5]
    A5 Attack:
    1d20+6 24 [1d20=18]
    A5 Damage:
    1d6+4 6 [1d6=2]
    A1 Attack:
    1d20+6 14 [1d20=8]
    A1 Damage:
    1d6+4 7 [1d6=3]
    A4 Grapple:
    1d20+4 8 [1d20=4]

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear goes for a dodge! (I'mma dodge first, then go from there)

    Geth roll 1d20+2 for Dodgin'

    Dodgin':
    1d20+2 14 [1d20=12]

    Ideas hate it when you anthropomorphize them
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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    In one smooth movement gear pivots past the tentacles, slipping between baber and the beast that just tried to pin her.

    Then she brings her crossbow up and there's a *whumpf* of fire as Minirogo lets loose - expertly aimed to sear A1 and A5, yet not hitting a hair of the party, followed by a crackle as she keeps her moment going and brings her crossbow slamming into the side of a4... at which point it discharges a blast of electricity straight into the beast's side.

    Geth roll 2d8 for Fire, Fire can burn much brighter when Tiny-Rogo is the supplier~
    Geth roll 1d20+7 for Shocking Grasp
    Geth roll 1d8 for Shockin' Damage

    Fire, Fire can burn much brighter when Tiny-Rogo is the supplier~:
    2d8 15 [2d8=8, 7]
    Shocking Grasp:
    1d20+7 16 [1d20=9]
    Shockin' Damage:
    1d8 4 [1d8=4]

    Ideas hate it when you anthropomorphize them
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    Darmak
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited October 2
    The fire whips over he beasts, but they aren’t greatly harmed by it.

    As Gear tasers the beast, the weird monster stabbing it with it’s tail is shocked too, and explodes, leaving its stinger in the side of the beast. The beast falls prone!

    Collectively the beasts are going to flee! They now only want to dodge and run away.

    One of the beasts lets out a strange, strangled roar. These beasts begin to shimmer, as if a mirage in a heat wave...

    Hado and Baber are next!

    4vvh3d0swaoq.jpeg

    Geth roll 1d20+2 for Dodge A1
    Geth roll 1d20+2 for Dodge A5

    Dodge A1:
    1d20+2 8 [1d20=6]
    Dodge A5:
    1d20+2 9 [1d20=7]

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    "Bring em down if you can!" Gear shouts. "I'm pretty sure these are ex-vilelord creations. I think i could make something good out of the corpse sif we can get it!"

    Ideas hate it when you anthropomorphize them
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  • Endless_SerpentsEndless_Serpents Registered User regular
    The beast Luce defeated fades away into a puddle of steaming water.

    “I still beat it. Did you see? Gear!”, she shouts.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited October 2
    Gear uses her shield arm to mime a finger gun at Luce and throws a wink at her. "We'll make an adventurer of you yet, Luce! Not over yet though, we've got 3 more to dispatch!"

    The Zombie Penguin on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Baber keeps their spin going and thrusts at the beast Gear just shocked! (first they had hit A2, then A1, and now they're attacking A4)
    Geth roll 1d20+5 for attack
    Geth roll 1d8+3 for damage

    attack:
    1d20+5 21 [1d20=16]
    damage:
    1d8+3 8 [1d8=5]

    V0iJ9AS.png
    The Zombie Penguin
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    @Darmak Pssst. Roll again, you have advantage cos it's prone!

    Ideas hate it when you anthropomorphize them
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  • TynnanTynnan seldom correct, never unsure Registered User regular
    At the start of his next turn, Hado will move the Moonbeam so that it is centered on the space north of A5. He'll stay where he is standing.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited October 2
    (@Tynnan can you do that without frying any of us? - Luce Baber and Gear are in a vertical line now, in that order. I guess you could send it up and around Luce if it has enoguh move for that?))

    The Zombie Penguin on
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  • TynnanTynnan seldom correct, never unsure Registered User regular
    ((As written, the beam fries people when they move into it or start their turn there. I've always interpreted that as being different from the beam moving across them? Otherwise it would be too easy to sweep across an entire battlefield each turn, since I can move it up to 60 feet with an action))

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited October 2
    Tynnan wrote: »
    ((As written, the beam fries people when they move into it or start their turn there. I've always interpreted that as being different from the beam moving across them? Otherwise it would be too easy to sweep across an entire battlefield each turn, since I can move it up to 60 feet with an action))

    ((Some quick googling indicates yer right - you can throw somone into it and that counts, but otherwise they have to move into it manually or start their turn there))

    The Zombie Penguin on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Darmak Pssst. Roll again, you have advantage cos it's prone!

    [OOC: yeah, but I'm sure a 21'll hit it. But I'll roll again, just in case I get a nat20!]
    Geth roll 1d20+5 for attack

    attack:
    1d20+5 16 [1d20=11]

    V0iJ9AS.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    [OOC: I sort of imagine the moonbeam fades from its current position and lights up a new area.]

    As the moonbeam cascades from the cave’s ceiling, all but one of the beasts melts before your eyes.

    kcaltvcmjssw.gif


    The true beast flees north! It’s quickly out of eye-line, but it can’t have got far.

    Will you allow it to escape?

    wtfhhhhcbkss.jpeg

  • Endless_SerpentsEndless_Serpents Registered User regular
    edited October 3
    It’s was (A3), for reference.

    s4eoq489ulvj.jpeg

    The fact it chose to run means it’s not about to pull any teleportation stuff, you’ve seen the limits of its ability.

    It could make some fine material components, no doubt.

    Map references:
    >^^ = the way the beast has run.
    /\ = narrow, 3 feet wide rather than 5.

    Endless_Serpents on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear looks back at the party. "Chase? Chase!"

    Then she pauses, wheels and goes over to poke the gemstone.

    Geth roll 1d20+6 for Arcana the gemstone.

    (Question: Is it dark enough to trigger Midnight Blessing?)

    Arcana the gemstone:
    1d20+6 18 [1d20=12]

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    As she's working on the gemstone Gear looks up. "Hey. Baber... Didn't that creatures abilities seem really similar to yours? The whole... Duplicate thing? I'm wondering if we could make some sort of enhancer from its corpse for you. Or maybe apply your knowledge to make a defensive item for me or Hado from it.

    Might be worth asking that God you have your blood to about"

    Ideas hate it when you anthropomorphize them
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Baber's echo flows back and melds into them, and they rub their chin for a second and say, "Huh, actually yeah, that's a good point. I'll see what they think."

    They stand still and plant their feet shoulder width apart, holding their trident upright with the bottom on the ground and their left hand hanging loosely at their side. They breathe in and out deeply and close their eyes, then they Send to Xorbt,

    "Xorbt, I came across a creation of the Vilelord that could... duplicate itself? I don't know if it's related to my abilities. Could it be?"

    V0iJ9AS.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    Gear

    It would be dark here, if not for the light sources of your nearby companions. The glowing worms population is thinning the further you go into the cave.

    Looking at the gemstone chunk doesn’t reveal as much as you’d like. You reckon applied force releases something in the gem; a resonance that radiates outwards. It is certainly magic, and deeply so.



    Baber

    You are stood in a canyon world upon world away.
    fml1dz9u9779.jpeg

    The canyon is an eye.
    9ru694hbo1yo.jpeg

    It is the eye of Xorbt. You feel very small. The wind blows and your blood runs cold.

    “Yes it could.”, Xorbt says, or rather, burns into your brain, “You must delve deep into this place. Forget all else, it is vital that we know all there is to offer here. If the Vilelord could graft their own abilities onto monsters...”

    Xorbt lets the unfinished sentence linger.

    “Call again when you’re able, there’s someone at the door.”

    With that you are ripped across space and return to your body. In your hand is a simple, mundane glass jar. You don’t remember having that.
    Vague question, vague answer!

    DarmakTynnan
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    "Uhhh, yeah, okay, they want me to find out more. So, onward?"

    Baber squints closely at the jar then stows it safely in their pack. That done, they heft their trident and start quietly heading towards where the beastie went.

    Geth roll 1d20+1 for stealth

    stealth:
    1d20+1 19 [1d20=18]

    V0iJ9AS.png
  • TynnanTynnan seldom correct, never unsure Registered User regular
    Hado will also head down the passageway the beast retreated into.

    Geth roll 1d20+1+1d4 for stealth(guidance)

    stealth(guidance):
    1d20+1+1d4 22 [1d20=19] [1d4=2]

  • Endless_SerpentsEndless_Serpents Registered User regular
    edited October 3
    Hado heads down before Baber, because time.

    Hado

    As you sneak north quiet as a very large mouse, you hear a rustling above. Two things are hung from the ceiling, sleeping. They appear boneless, like living cloaks wrapped around themselves.

    gf3xn2tvdo6v.jpeg

    Just a few feet in front of you the beast is struggling! One of those things is attached to its face, suffocating it! The pair scramble on the floor; neither senses you.

    Beyond them the tunnel narrows drastically.

    Currently nothing has spotted you, and you can continue to move in concealment. If you make too much noise from this point, you’ll draw attention to yourself. What do you do?



    Baber

    After speaking to a god, you move with unusual silence and grace, following your ally into the unknown.



    The Party

    Gear and Luce are still studying the gemstone, with Manini acting as a guard.

    Endless_Serpents on
  • Endless_SerpentsEndless_Serpents Registered User regular
    Both Hado and Baber can sneak around the struggling monsters and head north through a narrow passage.

    abh82u7au21z.jpeg

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Gear gets up. They'll sort out the gem stone later.

    They head up to join the rest of the party and stare at the beasts.
    ((Ooc gear, off course, wants to fight)

    Ideas hate it when you anthropomorphize them
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  • Endless_SerpentsEndless_Serpents Registered User regular
    edited October 3
    Tap tap tap go Gear’s feet. Surprise round!

    One of the things opens its wings and moans, an eerie sound that seems to permeate to the bone!

    Everyone make a Wisdom saving throw verses the aberrant power of the thing! This effects has 13 DC. Should you fail, you will be unable to move until your next turn!

    The other drops from the ceiling and launches itself at Gear!

    Gear! Make a Dexterity saving throw with disadvantage to dodge out of the way, else it envelopes your head!

    v1siq6u1pryq.jpeg


    In addition, everyone roll for initiative. From this point on, you’ll keep your initiative for the entire cave.

    Geth roll 2d20 for Beast at disadvantage
    Geth roll 2d20+2 for Cloakers

    Beast at disadvantage:
    2d20 23 [2d20=20, 3]
    Cloakers:
    2d20+2 13 [2d20=6, 5]

    Endless_Serpents on
  • Endless_SerpentsEndless_Serpents Registered User regular
    Hado and Baber have advantage on their first attack roll against the things, for they’ve yet to sense you.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    ((gah. This is one time I wish we had voice chat and were doing it live. Oh well!))

    Geth roll 1d20+1 wis
    Geth roll 2d20+2 dst

    wis:
    1d20+1 5 [1d20=4]
    dst:
    2d20+2 23 [2d20=5, 16]

    Ideas hate it when you anthropomorphize them
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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Geth roll 1d20+2 for iniative

    iniative:
    1d20+2 6 [1d20=4]

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  • Endless_SerpentsEndless_Serpents Registered User regular
    Gear

    The cloak-like creature anticipates your movements, and rushes by your head as you stand stone stiff, the moan of its brethren momentarily stunning you.

    It wraps viciously around a rock before launching itself vertically, aware it has not yet got its mark.

    9o34d5e96y6j.jpeg

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    "Luce! Hit the crystal!"

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    Endless_Serpents
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Geth roll 1d20-1 for wis (oof)
    Geth roll 1d20+1 for initiative

    wis (oof):
    1d20-1 8 [1d20=9]
    initiative:
    1d20+1 3 [1d20=2]

    V0iJ9AS.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    [OOC: fucking lol]

    V0iJ9AS.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    Luce skids towards the gemstone...

    Geth roll 1d20+1 for Manini Initiative
    Geth roll 1d20+2 for Luce Initiative

    Manini Initiative:
    1d20+1 14 [1d20=13]
    Luce Initiative:
    1d20+2 18 [1d20=16]

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