Faber will also approach Zed, seeing Gator attempting to rouse him, and attempt a medicine check as well to see if he can be brought back to consciousness.
Faber returns to the forge to retrieve the bag containing his gear and the schema from where he stashed it before the fight and returns to the party.
"I won't be able to climb out of here with him on my back, but I should be able to carry him that far. We may have to tie the rope around him and pull him up once we get there."
“Somebody rouse Zed. If he needs a healing potion to be able to travel, someone with longer legs than me can go get the one we left in the forge.”
Geth roll 1d20+2 for Medicine
Owenn stood, taping his foot as the others tried to revive the dragonborn. He considered pushing them aside… but quickly remembered that he had no idea how to do this, either.
“…Or I can go get the healing potion, I guess.”
OOC: Owenn climbs back onto—then into—the forge, gets the potion of greater healing that was left behind, returns, and administers it.
Medicine:
1d20+25 [1d20=3]
Sneaks on
+3
Options
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
edited September 2020
I have to commend you all for collectively failing at performing any medical aid to a teammate.
A vivid party is truly defined by their strengths and their failures.
@sneaks, you get to roll the die (4d4+4) as you're administering the potion.
Faber steps forward and pears upwards into the darkness.
"One at a time, pass the climbing kit back down when you get to the top...
Was it that far on the way down?"
Geth roll 1d20+2 for climbing
Geth roll 1d20+2 for climbing with the kit
Faber takes a moment to look around the room he finds himself back in, just in case something unpleasant has shown up.
Assuming the room is empty, he'll cast light on some small component of the climbing kit to make it easier to see as he bundles the kit together and drops it down the void for the next in line.
He'll be putting his strength to the test to help haul the rope and climbers back up to mouth of the drop.
Geth roll 1d20+3 for perception
OoC: That is assuming 17 makes it. Hopefully pulling the rope up for the climbers will lower the challenge rating they have to make, since that's less they have to climb. Perfectly logical.
“I’ll, uh… I’ll go next,” Owenn said sheepishly. “I like the idea of having the greatest possible number of people here to catch me. Again.” He took hold of the rope, then took a deep breath. “Pull it slow and steady, Faber!” He started his ascent.
Geth roll 1d20-1 for Climbing
Geth roll 1d20-1 for Faber’s Kit
Climbing:
1d20-114 [1d20=15]
Fabers Kit:
1d20-114 [1d20=15]
0
Options
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
OoC: That is assuming 17 makes it. Hopefully pulling the rope up for the climbers will lower the challenge rating they have to make, since that's less they have to climb. Perfectly logical.
The 17 does succeed.
As to your second question, you can't quite double stack advantage in 5E, but we'll do this.
If a character Faber is assisting in climbing rolls poorly, Faber can roll a Strength check to stop them from plummetting to their doom.
+2
Options
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
Also, Faber doesn't notice anything alarming or unusual in his current environment.
OOC: Almost dying twice in six hours seems pretty taxing. What's our next move? Meet up with the House scion?
Faber looks as exhausted as a warforged can. His metal form slumps and he's barely able to keep his head up. It's been a rough day.
"She said she'd be at the Anvil at 8pm for the next three days before assuming we're dead. But, I'm out of magic, and we're all wounded to some extent. If we hurry, we can probably make the meeting tonight.
Personally though, I could use a rest to recharge and I'd like to take a closer look at this thing on my workbench before we turn it over.
But, given the trouble that's followed us and the schema so far, it's 50/50 odds if it's better to recover before the meeting for when it inevitably goes south, or to get done with this thing as soon as possible and try to get back to our regular, non-dungeon murdery lives with a minimum amount of acid spewing rats.
Owenn, you were the one that sent the letter to check on our contact's credentials, how long do you think we should wait for a response?"
OOC:Faber is out of spell slots and we're all beat up to some extent. I think a long rest is in order, then we meet up with Elaydren Tomorrow at 8pm. Faber would also like to spend some of the time between now and then studying the schema. Heh, had to go back 16 pages and two months to get that information.
“If we’re very lucky, there’ll be a response waiting for us when we get back to the office,” Owenn sighed. “But I think it’s pretty clear that we’re not. That being the case, I’d be more comfortable with a chance to rest up and a chance for you…” The halfling nodded to Faber. “…to look this thing over and learn all you can. So yes, I agree: let’s give it a day.”
The group walked on for a moment before Owenn spoke again. “I know we were each looking forward to getting into our own beds tonight, but we do need to guard this thing as long as we’re holding onto it… A sleepover in the office may be in order.”
Faber considers for a moment. "That definitely sounds like the ideal defensive option. I can examine the schema more in depth tomorrow at my own workshop before we turn it over."
Posts
Geth roll 1d20+5 for medicine checking
Geth, roll 1d20+2 for Medicine
Geth, roll 1d20-1 for Medicine
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Switch Friend Code: SW-7437-1538-7786
Who wants to carry him?"
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
Faber returns to the forge to retrieve the bag containing his gear and the schema from where he stashed it before the fight and returns to the party.
"I won't be able to climb out of here with him on my back, but I should be able to carry him that far. We may have to tie the rope around him and pull him up once we get there."
Geth roll 1d20+2 for Medicine
Owenn stood, taping his foot as the others tried to revive the dragonborn. He considered pushing them aside… but quickly remembered that he had no idea how to do this, either.
“…Or I can go get the healing potion, I guess.”
OOC: Owenn climbs back onto—then into—the forge, gets the potion of greater healing that was left behind, returns, and administers it.
A vivid party is truly defined by their strengths and their failures.
@sneaks, you get to roll the die (4d4+4) as you're administering the potion.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Upon retreating to the entrance of these ruins, you are reacquainted with the vertical tunnel that brought you down into it.
Climbing back up it will be a Strength (Athletics) check (with advantage of you are using a climbing kit).
Penny Arcade Rockstar Social Club / This is why I despise cyclists
"One at a time, pass the climbing kit back down when you get to the top...
Was it that far on the way down?"
Geth roll 1d20+2 for climbing
Geth roll 1d20+2 for climbing with the kit
Assuming the room is empty, he'll cast light on some small component of the climbing kit to make it easier to see as he bundles the kit together and drops it down the void for the next in line.
He'll be putting his strength to the test to help haul the rope and climbers back up to mouth of the drop.
Geth roll 1d20+3 for perception
OoC: That is assuming 17 makes it. Hopefully pulling the rope up for the climbers will lower the challenge rating they have to make, since that's less they have to climb. Perfectly logical.
Geth roll 1d20-1 for Climbing
Geth roll 1d20-1 for Faber’s Kit
The 17 does succeed.
As to your second question, you can't quite double stack advantage in 5E, but we'll do this.
If a character Faber is assisting in climbing rolls poorly, Faber can roll a Strength check to stop them from plummetting to their doom.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
OOC: Faber's got it in his bag. In retrospect, it probably wasn't a brilliant idea to send it up first, but someone had to go.
Geth, roll 1d20+3 for Athletics
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
OOC:
Geth, roll 1d20+2 for Athletics
Penny Arcade Rockstar Social Club / This is why I despise cyclists
OoC:So, what's the target DC for climbing up? Do I need to try and catch Gator as well?
Zed also manages to climb up without plummeting to his doom.
In the time-line of actions, Pierce just waits on John Merchant to climb up before she will climb, fall, & be rescued all with *panache*.
The Half-Orc Monk reaches the top in one, healthy shape.
A Herculean effort, this Dungeon Master notes, considering the party's previous experiences with climbing.
OOC: Gator leads the party back to the surface wide of eye on silent feet.
Geth, roll 1d20+5 for Perception
Geth, roll 1d20+5 for Stealth
Penny Arcade Rockstar Social Club / This is why I despise cyclists
"Don't forget about the water spouts. I'm thinking they're still active..."
You had left at about 1 p.m., it is now around 7 p.m.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Faber looks as exhausted as a warforged can. His metal form slumps and he's barely able to keep his head up. It's been a rough day.
"She said she'd be at the Anvil at 8pm for the next three days before assuming we're dead. But, I'm out of magic, and we're all wounded to some extent. If we hurry, we can probably make the meeting tonight.
Personally though, I could use a rest to recharge and I'd like to take a closer look at this thing on my workbench before we turn it over.
But, given the trouble that's followed us and the schema so far, it's 50/50 odds if it's better to recover before the meeting for when it inevitably goes south, or to get done with this thing as soon as possible and try to get back to our regular, non-dungeon murdery lives with a minimum amount of acid spewing rats.
Owenn, you were the one that sent the letter to check on our contact's credentials, how long do you think we should wait for a response?"
OOC:Faber is out of spell slots and we're all beat up to some extent. I think a long rest is in order, then we meet up with Elaydren Tomorrow at 8pm. Faber would also like to spend some of the time between now and then studying the schema. Heh, had to go back 16 pages and two months to get that information.
The group walked on for a moment before Owenn spoke again. “I know we were each looking forward to getting into our own beds tonight, but we do need to guard this thing as long as we’re holding onto it… A sleepover in the office may be in order.”