I'm pretty sure I'm settled on a Hexblast ignite Trickster for league starter. Hexblast as a single target spell running ignite proliferate for map clear oughta be fine. I'm not sure which curse is better to "keep on" my target(s) between TC and Flammability, since one will be my Doom stacker and the other will just be the intended curse. I have to imagine not consuming Flammability is better to keep my chance to ignite higher.
Also I have no idea if my ignite duration will be snapshotted as if the target currently has Temp Chains if I consume said Temp Chains to Hexblast the fucker.
Community fork POB if anyone wants to borrow off it or give me any feedback. I have to use some suboptimal choices in the POB itself since Hexblast isn't in yet.
fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
also haha wtf
Controlled Destruction Support Default Supported Skills deal 10% increased Spell Damage
Alternate Quality 1 Supported Skills have 60% reduced Critical Strike Chance
Supported Skills have 10% chance to Freeze, Shock and Ignite Alternate Quality 2 Supported Skills have 10% chance for Damage with Hits to be Lucky
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited September 2020
u get 100 flat phys from high curse effect high level poachers mark
facebreaker occultist baby
some qualities add to doom cap eg conductivity alternate
so 45 highest doom i can see so far
80% lightning -> chaos on crackling lance with voltaxic
the biggest problem with the story, aside from it being boring as shit, is that most builds are not complete until a10+ and there are very few worthwhile drops
the game doesn't really start for most people until they get to maps, because they straight up can't play their completed build until then, and that sucks shit
That's a chicken/egg problem though. You don't have to design your build to only be complete post maps. I can give you several that are great as soon as you get your first ascendancy, and there are some that are great even before that (ED/contagion). A good build will continue to scale into end game, but it's not necessary to have a build that completely sucks until you get your 4th ascendancy or are level 80+. The build makers are making the conscious decision to just zombie their way through the story, suck it up, and get to maps to realize their concept.
There are a ton of builds that fit that description! But it's not an absolute. You're choosing builds that are only complete post maps -- you don't have to do that. The entire concept of a "league starter build" is that it doesn't suck to get through the story and early maps with that build, and there are lots of them! Even calling a build "complete" is a matter of perspective for lots of builds. I've played several vortex builds where the guide maker doesn't consider it complete until you have a freaking Atziri's Mirror. I can confirm you absolutely do not need an Atziri's mirror -- you need one to be the ultimate meta pro master who laughs at all of your friends. To someone who plays only for the end game and grinding maxxxx currency, it makes sense to say you need that to complete it. To someone who just wants to do well in the league, and be able to do a majority of content without spending 300 hours on one character, it's absurd overkill.
"Several" builds being good at or after first ascendancy doesn't mean much when there are millions (if not more) of possible builds. Like, you aren't going to go low life while leveling, or go CI.
Personally though, from 2nd build on, I just use poet's pens and possibly spellslinger to level with till I get to my actual build. Because frost bolt / ice nova will carry any build to maps in that setup, and you can spec the entire time for your real build.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited September 2020
Earthquake: Increases and reductions to Spell Damage also apply to Attack Damage fromt his Skill.
blade skills getting impale on spells rules
fireball can do 60% inc effect scorches
flame surge can get 10% chance to scorch, which, as it cant ignite, means suddenly its acting as a debuffer in a setup
frenzy getting just flat +1 projectile... lol but also cool
generals cry getting 40% move speed on the mirage warriors was essential but not enough to not make it crap
hatred 20% move speed on chilled ground, arctic armour, wooo
10% chance to freeze buff on herald of ice is absolutely crazy for clear
the biggest problem with the story, aside from it being boring as shit, is that most builds are not complete until a10+ and there are very few worthwhile drops
the game doesn't really start for most people until they get to maps, because they straight up can't play their completed build until then, and that sucks shit
That's a chicken/egg problem though. You don't have to design your build to only be complete post maps. I can give you several that are great as soon as you get your first ascendancy, and there are some that are great even before that (ED/contagion). A good build will continue to scale into end game, but it's not necessary to have a build that completely sucks until you get your 4th ascendancy or are level 80+. The build makers are making the conscious decision to just zombie their way through the story, suck it up, and get to maps to realize their concept.
There are a ton of builds that fit that description! But it's not an absolute. You're choosing builds that are only complete post maps -- you don't have to do that. The entire concept of a "league starter build" is that it doesn't suck to get through the story and early maps with that build, and there are lots of them! Even calling a build "complete" is a matter of perspective for lots of builds. I've played several vortex builds where the guide maker doesn't consider it complete until you have a freaking Atziri's Mirror. I can confirm you absolutely do not need an Atziri's mirror -- you need one to be the ultimate meta pro master who laughs at all of your friends. To someone who plays only for the end game and grinding maxxxx currency, it makes sense to say you need that to complete it. To someone who just wants to do well in the league, and be able to do a majority of content without spending 300 hours on one character, it's absurd overkill.
"Several" builds being good at or after first ascendancy doesn't mean much when there are millions (if not more) of possible builds. Like, you aren't going to go low life while leveling, or go CI.
Personally though, from 2nd build on, I just use poet's pens and possibly spellslinger to level with till I get to my actual build. Because frost bolt / ice nova will carry any build to maps in that setup, and you can spec the entire time for your real build.
I agree! I'm having this discussion in the context of a new player feeling like every build requires maps to be "the beginning" of their builds (see post last page). I am saying that it is not correct, and people throwing that around are people who have played lots of builds and already know what their favorite builds are. I wouldn't hit too hard on your "several vs. millions" comparison though -- I said several because I can pull 5 or 6 right now. It's more like tens of thousands if you're quantifying the "builds that suck until after maps" in the millions.
Are there tons of builds that are built exclusively to be good at level 70+ and suck until then? Yes! Do you have to pick one of those for your first build, or your second build when you're just trying to make it through the story for the first time? No, and I think doing so greatly increases the chance of you not having fun with Path of Exile, and you never getting to maps in the first place. That's how I finally broke through in PoE -- I finally started looking up cheap league starters, and it increased my enjoyment tremendously when I was still at the level of "looking at the passive tree feels like staring into the abyss".
Path of Exile is a very intimidating game, but there are steps to make it less so. I do think the story is a big ol grind now, because I've played through it like 100 times. I don't think it has to be for a new player, because it wasn't for me as a new player. I understand why veteran players feel that way, but I don't think the idea that "it's all a pointless grind until you get to maps" is necessary for everyone. When I introduce a friend to PoE, I'm definitely not going to say "Alright the story is super dumb and terrible and we have 12 hours of blahhh before we get to the real game". Most of my friends never get to maps, and we have a lot of fun together. I'm not lying to them, I'm just not being needlessly negative and putting my 3000 hours of being bored with the story on them. It's simple and effective.
Even if you're doing a cheap league starter you're still going to want a leveling build. I love summoners and they can kill god in blue gear, but I'm sure not doing 0-70 with Zombies and Spectres in a 3L when literally any spell will do it faster and less painfully.
Even if you're doing a cheap league starter you're still going to want a leveling build. I love summoners and they can kill god in blue gear, but I'm sure not doing 0-70 with Zombies and Spectres in a 3L when literally any spell will do it faster and less painfully.
Sure! Nothing wrong with switching around. Spectres in particular I would definitely not want to level with, despite it being a solid league starter. I was probably describing "league starter" and "leveling build" as too close to the same thing, when they aren't necessarily. I do think any good league starter guide will tell you the leveling build to use alongside it, though, if the "league starter" part isn't something that comes until later on. I definitely wouldn't give my newbie friends a "league starter" guide that doesn't have a good leveling section.
Fiatil on
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited September 2020
wait
that fucking sword says "they deal triple damage with this weapon if u have hit recently"
note that if this wording is saying what it would usually imply by this viz that they are doing 200% more with their weapon melee, this means that if u say had a flat 1k added lightning from smite they would be doing triple with that too. its an added damage scaling fiesta
and also u can just rallying cry to give them the weapon again
rejuve totem + new vitality is an easy 500 flat life regen. on a zo character thats very handy for near zero investment (2 gem slots and 233 mana reserved)
20% chance to gain onslaught on hit for riposte looks bad until u realise u can support it with melee splash and so its hits packs
I love the idea of a summoner that gets into the shit with their minions and bashes things. That sword is litty. You could do some weird COC bullshit with smite/summon skeletons/dark pact, Minion Instability with Victario's Charity on a Guardian and have constantly spawning and dying skeletons with a bunch of charges and Onslaught that are doing tons of chaos damage on death and with DP and hitting for a babillion lightning damage. I wonder if there's a way to squeeze Envy into that.
+1
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited September 2020
+2 chains on shrapnel ballista is an absolutely insane bonus just for quality
siege ballista 20% reduced attack speed for +2 proj is crazy good
smite gets 20% duration or 5% attack and cast on aura both are good
SPARK GETS 40% LIGHTNING TO CHAOS VOLTAXIC SPARK IS FINALLY USABLE AGAIN
"oh wow what lame boring patch notes, hardly any changes"
*literally 900 fucking new gems*
and the 90 alternative uniques + 25 new uniques plus systems revamps to every single projectile skill and curses
u no how it be
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited September 2020
u can get an extra 10% cold-fire conversion on c-f support now, so 1ctf + 1 pyre gets u to 100
Item Rarity Support Default 10% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
Alternate Quality 1 Supported Skills have 2% chance for Coin Shower on Kill
Welp, I’ve decided I’m definitely going hexblast, but have to pick class. I poked around with a poison and ignite trickster for it, now might see how occultist looks. The ailment damage in between blasts might be nice actually since you can’t quite spam or echo it while focusing on doom.
That also leaves what to use until I even have hexblast. Probably cobra lash if shadow but not sure yet if witch.
I like that Occultist variant he put together. That's got incredible Soul Tether potential.
I'm currently leaning toward a Hexblast Ignite Trickster. It can level up as Fire Trap or Incinerate or Armageddon Brand if Hexblast turns out to be clunky until later levels.
Have an idea about a Blazing Salvo/VD Slinger combination that uses Corpse Pact to ramp up a ton of cast speed and then self cast launches a ton of intensified Salvos directly in an enemy's face. PoB needs the gem for me to see if I can get it to cast fast enough though.
I'm also strongly considering hexblast ignite trickster. It seems to have a lot of "oh god it sucks, abort" alternate spec paths built into it, which is nice. Pretty easy to switch to ED/contagion or creeping frost/vortex stuff.
+1
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AbsalonLands of Always WinterRegistered Userregular
edited September 2020
Forgot to make myself a new handsome hideout for variety, but all I need now is a big pot of green tea and an updated filter with Frawrst's Earthshatter build guide in the PoB and browser and I'll be set.
BrodyThe WatchThe First ShoreRegistered Userregular
Actually, I've always wanted to try an Armageddon Brand build, and Arm brand ignite trickster sounds interesting. Plus I can play with hexblast ignite a little, see if it ends up more fun...
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
my league starter is going to be a witch with a dumb name
Witch is best
trying to justify going Shadow instead is hard
at least this time I'm hyped up about new skills so it's pointless to spend more than about 20 minutes in PoB before going "fuck it let's just see what works"
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AbsalonLands of Always WinterRegistered Userregular
edited September 2020
Damn, I forgot to log in recently so now I might have to get that stupid code in my email right when queues start.
I like that Occultist variant he put together. That's got incredible Soul Tether potential.
I'm currently leaning toward a Hexblast Ignite Trickster. It can level up as Fire Trap or Incinerate or Armageddon Brand if Hexblast turns out to be clunky until later levels.
Have an idea about a Blazing Salvo/VD Slinger combination that uses Corpse Pact to ramp up a ton of cast speed and then self cast launches a ton of intensified Salvos directly in an enemy's face. PoB needs the gem for me to see if I can get it to cast fast enough though.
I'll probably be Fireball Ignite until T2 or 3 maps.
Posts
Also I have no idea if my ignite duration will be snapshotted as if the target currently has Temp Chains if I consume said Temp Chains to Hexblast the fucker.
Community fork POB if anyone wants to borrow off it or give me any feedback. I have to use some suboptimal choices in the POB itself since Hexblast isn't in yet.
https://pastebin.com/kXeWn0iL
facebreaker occultist baby
some qualities add to doom cap eg conductivity alternate
so 45 highest doom i can see so far
80% lightning -> chaos on crackling lance with voltaxic
"Several" builds being good at or after first ascendancy doesn't mean much when there are millions (if not more) of possible builds. Like, you aren't going to go low life while leveling, or go CI.
Personally though, from 2nd build on, I just use poet's pens and possibly spellslinger to level with till I get to my actual build. Because frost bolt / ice nova will carry any build to maps in that setup, and you can spec the entire time for your real build.
blade skills getting impale on spells rules
fireball can do 60% inc effect scorches
flame surge can get 10% chance to scorch, which, as it cant ignite, means suddenly its acting as a debuffer in a setup
frenzy getting just flat +1 projectile... lol but also cool
generals cry getting 40% move speed on the mirage warriors was essential but not enough to not make it crap
hatred 20% move speed on chilled ground, arctic armour, wooo
10% chance to freeze buff on herald of ice is absolutely crazy for clear
I agree! I'm having this discussion in the context of a new player feeling like every build requires maps to be "the beginning" of their builds (see post last page). I am saying that it is not correct, and people throwing that around are people who have played lots of builds and already know what their favorite builds are. I wouldn't hit too hard on your "several vs. millions" comparison though -- I said several because I can pull 5 or 6 right now. It's more like tens of thousands if you're quantifying the "builds that suck until after maps" in the millions.
Are there tons of builds that are built exclusively to be good at level 70+ and suck until then? Yes! Do you have to pick one of those for your first build, or your second build when you're just trying to make it through the story for the first time? No, and I think doing so greatly increases the chance of you not having fun with Path of Exile, and you never getting to maps in the first place. That's how I finally broke through in PoE -- I finally started looking up cheap league starters, and it increased my enjoyment tremendously when I was still at the level of "looking at the passive tree feels like staring into the abyss".
Path of Exile is a very intimidating game, but there are steps to make it less so. I do think the story is a big ol grind now, because I've played through it like 100 times. I don't think it has to be for a new player, because it wasn't for me as a new player. I understand why veteran players feel that way, but I don't think the idea that "it's all a pointless grind until you get to maps" is necessary for everyone. When I introduce a friend to PoE, I'm definitely not going to say "Alright the story is super dumb and terrible and we have 12 hours of blahhh before we get to the real game". Most of my friends never get to maps, and we have a lot of fun together. I'm not lying to them, I'm just not being needlessly negative and putting my 3000 hours of being bored with the story on them. It's simple and effective.
Alternate Quality 1 20% increased Minion Maximum Life
Minions deal 20% increased Melee Damage
Alternate Quality 2 Minions have 10% reduced Enemy Stun Threshold
Alternate Quality 3 Minions are Created with maximum Frenzy Charges
all of these own and have very good specific uses
aq1 for melee spectres
aq2 for stun meme builds like i have done in da past
aq3 for souls wick mothers embrace powerslam builds
also 2% chance for "forgotten corpse" what the fuck is that
Sure! Nothing wrong with switching around. Spectres in particular I would definitely not want to level with, despite it being a solid league starter. I was probably describing "league starter" and "leveling build" as too close to the same thing, when they aren't necessarily. I do think any good league starter guide will tell you the leveling build to use alongside it, though, if the "league starter" part isn't something that comes until later on. I definitely wouldn't give my newbie friends a "league starter" guide that doesn't have a good leveling section.
that fucking sword says "they deal triple damage with this weapon if u have hit recently"
note that if this wording is saying what it would usually imply by this viz that they are doing 200% more with their weapon melee, this means that if u say had a flat 1k added lightning from smite they would be doing triple with that too. its an added damage scaling fiesta
and also u can just rallying cry to give them the weapon again
rejuve totem + new vitality is an easy 500 flat life regen. on a zo character thats very handy for near zero investment (2 gem slots and 233 mana reserved)
20% chance to gain onslaught on hit for riposte looks bad until u realise u can support it with melee splash and so its hits packs
siege ballista 20% reduced attack speed for +2 proj is crazy good
smite gets 20% duration or 5% attack and cast on aura both are good
SPARK GETS 40% LIGHTNING TO CHAOS VOLTAXIC SPARK IS FINALLY USABLE AGAIN
"splitting steel: grants minions 40% increased damage"
???????? i assume this means "enemies impaled by this skill take 40% increased damage from minion attacks?"
*literally 900 fucking new gems*
I'm super planning on making a ballista character in POE2 and that alt quality gem really brings Shrap Ballista to the forefront.
and the 90 alternative uniques + 25 new uniques plus systems revamps to every single projectile skill and curses
u no how it be
Item Rarity Support Default 10% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
Alternate Quality 1 Supported Skills have 2% chance for Coin Shower on Kill
"coin shower"
That also leaves what to use until I even have hexblast. Probably cobra lash if shadow but not sure yet if witch.
Edit: That’ll do
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
This is a thing that exists now.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
pohx is a genius and i wish i was smart
I'm currently leaning toward a Hexblast Ignite Trickster. It can level up as Fire Trap or Incinerate or Armageddon Brand if Hexblast turns out to be clunky until later levels.
Have an idea about a Blazing Salvo/VD Slinger combination that uses Corpse Pact to ramp up a ton of cast speed and then self cast launches a ton of intensified Salvos directly in an enemy's face. PoB needs the gem for me to see if I can get it to cast fast enough though.
Edit: Come get your patch.
And your filter. https://www.reddit.com/r/pathofexile/comments/iva43j/lootfilter_neversinks_itemfilter_7100_heist/
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Witch is best
trying to justify going Shadow instead is hard
at least this time I'm hyped up about new skills so it's pointless to spend more than about 20 minutes in PoB before going "fuck it let's just see what works"
New NPCs up on the game site.
QUEUE UP
117 people ahead of me!
Gonna be looking for one of those this league
75 ahead of me
I'll probably be Fireball Ignite until T2 or 3 maps.