It used to be that it always rounded the reservation up to the nearest whole number, so if you reserved any % of your 1 life, it would round up to 1 life reserved and you'd die.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Bwahahaha, the entire contents of the latest hotfix:
Fixed a bug where percentage reservation Auras could be activated when you had 0 maximum Mana.
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited November 2021
tfw the yolo vaal and krangle hits just right
conservatively thats an exalt, closest competition is 2-20
surrealitycheck on
+2
BrodyThe WatchThe First ShoreRegistered Userregular
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
...this might be only like the second or third time I've gone to maps without burning out on infinite new characters first?
By the way, anyone know whether checking off Convergence (heart of destruction buff for hitting a unique) in the PoB community fork assumes 100% uptime or uses the 50% uptime it can actually maintain? I assume the former which is sort of annoying since I'm just left to sort of eyeball it for realistic numbers.
0
BrodyThe WatchThe First ShoreRegistered Userregular
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
I completely forgot about this...
0
BrodyThe WatchThe First ShoreRegistered Userregular
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
So just grab the highest DPS weapon within a category from the vendor when you first get there, and then whetstone it and just go with w/e DPS you get from that?
I guess that's where I was unsure with how often to make a new one, and when you pick up and ID a decent item off the ground, then I don't know when I should work on replacing it with a vendor recipe.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
So just grab the highest DPS weapon within a category from the vendor when you first get there, and then whetstone it and just go with w/e DPS you get from that?
I guess that's where I was unsure with how often to make a new one, and when you pick up and ID a decent item off the ground, then I don't know when I should work on replacing it with a vendor recipe.
nope, theres a vendor recipe to make a magic weapon with +50~% phys damage
you sell the plain version of that weapon, a blue or yellow rustic sash, and a whetstone to a vendor and you'll get the weapon
the vendor recipe system is stupid as shit and should just be something on your workbench
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
So just grab the highest DPS weapon within a category from the vendor when you first get there, and then whetstone it and just go with w/e DPS you get from that?
I guess that's where I was unsure with how often to make a new one, and when you pick up and ID a decent item off the ground, then I don't know when I should work on replacing it with a vendor recipe.
nope, theres a vendor recipe to make a magic weapon with +50~% phys damage
you sell the plain version of that weapon, a blue or yellow rustic sash, and a whetstone to a vendor and you'll get the weapon
the vendor recipe system is stupid as shit and should just be something on your workbench
Sorry, that's what I meant with saying whetstone, but I understand that was unclear. My issue is more with figuring out when a certain weapons DPS starts holding me back.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
So just grab the highest DPS weapon within a category from the vendor when you first get there, and then whetstone it and just go with w/e DPS you get from that?
I guess that's where I was unsure with how often to make a new one, and when you pick up and ID a decent item off the ground, then I don't know when I should work on replacing it with a vendor recipe.
nope, theres a vendor recipe to make a magic weapon with +50~% phys damage
you sell the plain version of that weapon, a blue or yellow rustic sash, and a whetstone to a vendor and you'll get the weapon
the vendor recipe system is stupid as shit and should just be something on your workbench
Sorry, that's what I meant with saying whetstone, but I understand that was unclear. My issue is more with figuring out when a certain weapons DPS starts holding me back.
ah gotcha, generally you wanna update each act and that should be more than enough
also remember, if the vendor doesn't have base you want, the shops refresh every time you level
0
fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
So just grab the highest DPS weapon within a category from the vendor when you first get there, and then whetstone it and just go with w/e DPS you get from that?
I guess that's where I was unsure with how often to make a new one, and when you pick up and ID a decent item off the ground, then I don't know when I should work on replacing it with a vendor recipe.
nope, theres a vendor recipe to make a magic weapon with +50~% phys damage
you sell the plain version of that weapon, a blue or yellow rustic sash, and a whetstone to a vendor and you'll get the weapon
the vendor recipe system is stupid as shit and should just be something on your workbench
Sorry, that's what I meant with saying whetstone, but I understand that was unclear. My issue is more with figuring out when a certain weapons DPS starts holding me back.
generally you just keep going up the tiers of weps as you go through story
any base + whetstone recipe + crafted flat phys = strong enough wep for any act you are in
0
BrodyThe WatchThe First ShoreRegistered Userregular
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
So just grab the highest DPS weapon within a category from the vendor when you first get there, and then whetstone it and just go with w/e DPS you get from that?
I guess that's where I was unsure with how often to make a new one, and when you pick up and ID a decent item off the ground, then I don't know when I should work on replacing it with a vendor recipe.
nope, theres a vendor recipe to make a magic weapon with +50~% phys damage
you sell the plain version of that weapon, a blue or yellow rustic sash, and a whetstone to a vendor and you'll get the weapon
the vendor recipe system is stupid as shit and should just be something on your workbench
Sorry, that's what I meant with saying whetstone, but I understand that was unclear. My issue is more with figuring out when a certain weapons DPS starts holding me back.
generally you just keep going up the tiers of weps as you go through story
any base + whetstone recipe + crafted flat phys = strong enough wep for any act you are in
I guess i just got lucky with an early ID, so then I was having a hard time figuring out when to try replacing the claw I had. ID'd a level 34 claw with 159 pdps, so the first couple times I tried the vendor recipe I was like, this is shit. Even a level 60 claw with 60% increased phys isn't close.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I'm never sure when something is considered a decent amount of DPS. Is there a good chart out there for "Here are good numbers to hit at various levels"? Probably has to be different for each weapon though?
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
So just grab the highest DPS weapon within a category from the vendor when you first get there, and then whetstone it and just go with w/e DPS you get from that?
I guess that's where I was unsure with how often to make a new one, and when you pick up and ID a decent item off the ground, then I don't know when I should work on replacing it with a vendor recipe.
nope, theres a vendor recipe to make a magic weapon with +50~% phys damage
you sell the plain version of that weapon, a blue or yellow rustic sash, and a whetstone to a vendor and you'll get the weapon
the vendor recipe system is stupid as shit and should just be something on your workbench
Sorry, that's what I meant with saying whetstone, but I understand that was unclear. My issue is more with figuring out when a certain weapons DPS starts holding me back.
For attack builds during the campaign, the most important contributor to your dps is your weapon. So I tend to keep the same weapon until I am starting to have DPS troubles, then make a new one. ('having DPS troubles' include things like 'not one-shotting packs')
Generalísimo de Fuerzas Armadas de la República Argentina
Went on trade, got a corrupted Fleshcrafter with +1 max resists as an vaal implicit and a good defense roll for 10c.
Tainted armorers scrap to +28% quality.
Crafting bench to 4 sockets, then tainted jewelers orbs to 6 sockets. (Took a few tries.)
Crafting bench to 4 links, then tainted fusings to 6 links. (Again, took a few tries.)
Didn't take too long, or cost too much, and now I have an extra 100 ES and +1 max resists. After selling my previous 6L Fleshcrafter, I might even make out ahead.
+3
BrodyThe WatchThe First ShoreRegistered Userregular
Lightning Strike Raider is now in maps. I have the least health I think I've ever had at this point, but still don't die as often as characters who have had way more life. I guess the 66% phys reduction, 44% evasion chance, 30% spell suppression, and 30% chance to block, while all of it is relatively low, adds up when they are all combined. Especially once I use my flasks. Which brings me to 80% phys reduction, and 67% evasion chance. Still, once I get hit, it ends pretty quick, since I have all of 2,5k life.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Lightning Strike Raider is now in maps. I have the least health I think I've ever had at this point, but still don't die as often as characters who have had way more life. I guess the 66% phys reduction, 44% evasion chance, 30% spell suppression, and 30% chance to block, while all of it is relatively low, adds up when they are all combined. Especially once I use my flasks. Which brings me to 80% phys reduction, and 67% evasion chance. Still, once I get hit, it ends pretty quick, since I have all of 2,5k life.
how are you getting those evasion/phys reduction numbers? Just lots of investment on the tree?
Invictus on
Generalísimo de Fuerzas Armadas de la República Argentina
0
BrodyThe WatchThe First ShoreRegistered Userregular
Determination, defiance banner, and definitely a couple of armor/evasion nodes, but not a bunch iirc
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited November 2021
This will probably be the extent of where my Crackling Lance build gets, as I don't see myself hitting 95: pastebin link
A few of the masteries I'm bouncing between (trying out mana cost reduction and some more ES regen instead of discipline mana efficiency for the moment), but otherwise the tree doesn't seem like it has much more optimization to it. The last big optimization was adding in Thread of Hope to shave off the travel points while still getting 4 important notables.
It's been fun! Extremely tanky, even in Scourge. Sometimes it bites the dirt but only usually when something surprises me. Playstyle's also not too bad? Crackling lance is very pew pew and deals all of its damage upfront so it's mostly a matter of finding a narrow lane or some corner to sit in and mowing down everything.
If I can scrounge up some currency I'd probably invest in a better Watcher's Eye, maybe try corrupting a Bated Breath (still boggles me how perfect that belt is for a built like this). I still don't like the Sulphur flask and am not sure what I'd rather replace it with. Maybe a Wise Oak or Coruscating?
Detonate Dead necromancer using spectres to really crank up the HP in my desecrate pools for bosses? I guess like spellslinger descretate-frenzy and self-cast DD?
Or like this vortex+cf+frostbolt occultist I'm looking at?
I'm leaning towards the former, though I guess how I feel about it will depend on whether it can mostly clear well just using DD and vs needing to desecrate constantly all the time.
0
BrodyThe WatchThe First ShoreRegistered Userregular
Detonate Dead necromancer using spectres to really crank up the HP in my desecrate pools for bosses? I guess like spellslinger descretate-frenzy and self-cast DD?
Or like this vortex+cf+frostbolt occultist I'm looking at?
I'm leaning towards the former, though I guess how I feel about it will depend on whether it can mostly clear well just using DD and vs needing to desecrate constantly all the time.
I mean, it's spellslinger? You'd be desecrating with the same attack that's triggering DD.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Detonate Dead necromancer using spectres to really crank up the HP in my desecrate pools for bosses? I guess like spellslinger desecrate-frenzy and self-cast DD?
Or like this vortex+cf+frostbolt occultist I'm looking at?
I'm leaning towards the former, though I guess how I feel about it will depend on whether it can mostly clear well just using DD and vs needing to desecrate constantly all the time.
I mean, it's spellslinger? You'd be desecrating with the same attack that's triggering DD.
Ah, I assumed you wouldn't be spellslinging DD since you'd end up reserving so much mana on a 6L. I'm an idiot I guess.
0
BrodyThe WatchThe First ShoreRegistered Userregular
Detonate Dead necromancer using spectres to really crank up the HP in my desecrate pools for bosses? I guess like spellslinger desecrate-frenzy and self-cast DD?
Or like this vortex+cf+frostbolt occultist I'm looking at?
I'm leaning towards the former, though I guess how I feel about it will depend on whether it can mostly clear well just using DD and vs needing to desecrate constantly all the time.
I mean, it's spellslinger? You'd be desecrating with the same attack that's triggering DD.
Ah, I assumed you wouldn't be spellslinging DD since you'd end up reserving so much mana on a 6L. I'm an idiot I guess.
I mean, there are a large variety of options, so maybe some do skip Spellslinger on the DD. I think normally you put Desecrate in a trigger wand so you don't have to reserve mana for it.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
BrodyThe WatchThe First ShoreRegistered Userregular
Mathil is playing some dumb Absolution build, and I'm feeling the urge to reroll again. But also I'm not seeing much on youtube, which is where I normally go for builds. Is this something that would have come through from 3.15 mostly untouched, or should I finally try and strike out on my own, make my own build, succeed or fail on my own understanding of the game?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Making your own builds adds an additional level of craftsmanship, ownership, and enjoyment to the game. They also tend to be cheaper, as you can make your build work with garbage 1c uniques, whereas anything a streamer mentions immediately increases in price exponentially.
Mathil is playing some dumb Absolution build, and I'm feeling the urge to reroll again. But also I'm not seeing much on youtube, which is where I normally go for builds. Is this something that would have come through from 3.15 mostly untouched, or should I finally try and strike out on my own, make my own build, succeed or fail on my own understanding of the game?
I don't usually go for Mathil builds because hardcore but he's rarely wrong. Also he's taking the concept from Kripp and I league started with a customized take on his DB build and it ruled (I had like half the damage but was a lot tankier) so it's probably a good one to play
I fiddled with Absolution in PoB a bit after I watched him level it and I don't think it'll make a great HC option sadly but it looks like a smooth and relaxed SC minion build. Relatively little micromanagement and it doesn't rely on juggling a billion buffs/debuffs at once for damage uptime.
I try to build stuff myself and I had a lot of fun playing something I built almost entirely from scratch in Ritual which ended up being good enough to get to 98. Last league I messed around with a few things and never quite made something great but it was a lot of fun experimenting with new skills.
This league my wrists just won't let me play enough to get anywhere. Two decades of playing ARPGs and mobas have taken their toll.
AresProphet on
0
BrodyThe WatchThe First ShoreRegistered Userregular
I think the last time I played a minion build (unless you count 7 golems for burning arrow ignite), I tried spectres but felt like I bogged down around yellow maps w/o the money to buy clusters and feeling like I was stalling out with damage.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I think the last time I played a minion build (unless you count 7 golems for burning arrow ignite), I tried spectres but felt like I bogged down around yellow maps w/o the money to buy clusters and feeling like I was stalling out with damage.
cluster jewels are basically mandatory on minion builds these days. one reason is damage (some setups even use a 12 passive large cluster rolled for 35% increased effect of small nodes and attack/cast speed suffix) but survivability is a big deal. minion hp totals just aren't enough to face tank boss aoes and they aren't smart enough to not Stand In The Fire so many non-spectre builds use Blessed Rebirth as a way to ensure their minions can have damage uptime in boss fights
add to that the Covenant jewels working well in cluster setups (clusters are never considered "in range" on the passive tree and regular nodes are never considered "in range" of threshold jewels socketed in clusters), a couple of solid notables available on clusters, easy access to leech without spending a mastery on it, and minion builds wanting extra jewel sockets in general because Ghastly Eyes are excellent. Cluster setups are real important for minions
They're not the only gear requirement either. Getting + levels to minion gems scales them better than virtually anything else so having +1/+1 on a wand, a +2 or +3 helm (to get a third spectre for extra damage buffs), a +1/+1 amulet, a 21 gem, and +1 or +2 corruption on your six link are all massive increases to damage for pretty much every minion type.
And lastly auras are a big deal for most minions so squeezing in an extra one is a big deal. A 30% efficiency helm or an expensive anoint or a specific helm enchant (on a high ilvl bone helm with the right influence) are all ways to hit that breakpoint for one more aura that could be 25% more damage.
So there are a lot of gear requirements. The good news is that you have multiple angles to look for upgrades, you're never really stuck looking for a single specific rare or expensive upgrade before your build comes online, you can keep an eye out for several pieces at once and be opportunistic. Minion builds function with a couple of uniques and a few good Ghastly Eyes and some generic rares. But each individual upgrade - helm, amulet, chest, shield, wand, possibly even gloves and boots - you're looking for a piece that's going to take some work to craft or buy. There aren't many shortcuts or half-measures you can take until you get the mods you actually want.
You'll spend a lot of time looking for items that I wouldn't describe as "perfect" but do have to meet specific requirements. And until you have enough of those you might feel like your damage is a little low or your minions die a little too often. The nice thing here is that upgrades feel impactful when you do acquire them, minion builds have a hilariously high amount of potential damage as a reward for investment, and the playstyle of mapping with minions is pretty chill if you're ok with being slightly inefficient so grinding for upgrades is pretty relaxed. Boss fights are a heady mixture of barely controlled chaos while your frantically try to maintain buffs combined with stupid amounts of damage when you manage to line it all up just right.
There's a reason I play some kind of minion build every league.
Minion builds are stupid because they're so goddamned popular. I really hope they just rework Necro/minions so it's not "put every single possible node, jewel, item, and gem into minions or they're absolutely worthless".
I'd like to see something like a minion type limit, similar to hexes. Oh, you want skeletons AND golems? Go grab a +1 to minion type node/item. Then just give Necro a bunch of them.
I just want to be able to dip into minions for a mix of defenses, dps, and pet gameplay.
(Skeleton Mage build.) Used my Sirus fight as an excuse to finally get around to buying an Enlighten and redoing my gems in general. I now have just under 10k armor, even before Bone Armor and Bone Offering come up. Combined with my max block chance (with Bone Offering), life on block, endurance charges, and so, I was able to facetank a couple of die beams in the A8 fight and still do it deathless. I can't wait to randomly explode during a T1 Scourge map for some reason!
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited November 2021
Ice shot/barrage, with that aesthetic: sky blue and white
(Skeleton Mage build.) Used my Sirus fight as an excuse to finally get around to buying an Enlighten and redoing my gems in general. I now have just under 10k armor, even before Bone Armor and Bone Offering come up. Combined with my max block chance (with Bone Offering), life on block, endurance charges, and so, I was able to facetank a couple of die beams in the A8 fight and still do it deathless. I can't wait to randomly explode during a T1 Scourge map for some reason!
if you're playing a Necro without Bone Offering and Bone Armour you might think the class sucks
you can be so tanky and it's amazing to not have to worry about the petty concerns of "dodging" and "portals" that other ascendancies must fret about
Necro is Bestro
+3
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
The merc lab keeps crashing on me but so far the slam build has been very smooth sailing as I've been able to basically sleepwalk my way up to level 82 and I'm barely into maps
The game gave me 2 ex though so I got myself a fancy 6 link tidebreaker and now my damage is miles ahead of where it needs to be compared to the enemies I'm fighting, and I've finally gotten used to keeping my warcries up so things are progressing quite smoothly
All I feel like this build is missing is movement speed, my dude trundles along so slowly he isn't chugging quicksilver flasks
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Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
tfw the yolo vaal and krangle hits just right
conservatively thats an exalt, closest competition is 2-20
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
easy guide: for a functional item like this where the main effect doesn't vary theres two things to care about:
1) total overall dps (some people will sort by this when buying)
2) aps (this is the most important stat for aura/buff stackers if they are actually attacking)
so just go onto the trade website, look for all the ichimonjis, sort by those two things, look at what the ceiling prices are and the numbers on ur item and u can get a good idea
...this might be only like the second or third time I've gone to maps without burning out on infinite new characters first?
By the way, anyone know whether checking off Convergence (heart of destruction buff for hitting a unique) in the PoB community fork assumes 100% uptime or uses the 50% uptime it can actually maintain? I assume the former which is sort of annoying since I'm just left to sort of eyeball it for realistic numbers.
I guess also I was wondering, for a given item type, what should you aim for with weapon DPS at level 20, and then are you replacing it at 30, or 40? With what level DPS?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
if youre talking about campaign lvling just do whetstone vendor recipe for every new weapons/act you get to
I completely forgot about this...
So just grab the highest DPS weapon within a category from the vendor when you first get there, and then whetstone it and just go with w/e DPS you get from that?
I guess that's where I was unsure with how often to make a new one, and when you pick up and ID a decent item off the ground, then I don't know when I should work on replacing it with a vendor recipe.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
nope, theres a vendor recipe to make a magic weapon with +50~% phys damage
you sell the plain version of that weapon, a blue or yellow rustic sash, and a whetstone to a vendor and you'll get the weapon
the vendor recipe system is stupid as shit and should just be something on your workbench
EDIT: https://pathofexile.fandom.com/wiki/Vendor_recipe_system
Sorry, that's what I meant with saying whetstone, but I understand that was unclear. My issue is more with figuring out when a certain weapons DPS starts holding me back.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
ah gotcha, generally you wanna update each act and that should be more than enough
also remember, if the vendor doesn't have base you want, the shops refresh every time you level
generally you just keep going up the tiers of weps as you go through story
any base + whetstone recipe + crafted flat phys = strong enough wep for any act you are in
I guess i just got lucky with an early ID, so then I was having a hard time figuring out when to try replacing the claw I had. ID'd a level 34 claw with 159 pdps, so the first couple times I tried the vendor recipe I was like, this is shit. Even a level 60 claw with 60% increased phys isn't close.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
bug... or feature
For attack builds during the campaign, the most important contributor to your dps is your weapon. So I tend to keep the same weapon until I am starting to have DPS troubles, then make a new one. ('having DPS troubles' include things like 'not one-shotting packs')
Went on trade, got a corrupted Fleshcrafter with +1 max resists as an vaal implicit and a good defense roll for 10c.
Tainted armorers scrap to +28% quality.
Crafting bench to 4 sockets, then tainted jewelers orbs to 6 sockets. (Took a few tries.)
Crafting bench to 4 links, then tainted fusings to 6 links. (Again, took a few tries.)
Didn't take too long, or cost too much, and now I have an extra 100 ES and +1 max resists. After selling my previous 6L Fleshcrafter, I might even make out ahead.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
how are you getting those evasion/phys reduction numbers? Just lots of investment on the tree?
https://www.pathofexile.com/account/view-profile/Beards/characters
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
A few of the masteries I'm bouncing between (trying out mana cost reduction and some more ES regen instead of discipline mana efficiency for the moment), but otherwise the tree doesn't seem like it has much more optimization to it. The last big optimization was adding in Thread of Hope to shave off the travel points while still getting 4 important notables.
It's been fun! Extremely tanky, even in Scourge. Sometimes it bites the dirt but only usually when something surprises me. Playstyle's also not too bad? Crackling lance is very pew pew and deals all of its damage upfront so it's mostly a matter of finding a narrow lane or some corner to sit in and mowing down everything.
If I can scrounge up some currency I'd probably invest in a better Watcher's Eye, maybe try corrupting a Bated Breath (still boggles me how perfect that belt is for a built like this). I still don't like the Sulphur flask and am not sure what I'd rather replace it with. Maybe a Wise Oak or Coruscating?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Detonate Dead necromancer using spectres to really crank up the HP in my desecrate pools for bosses? I guess like spellslinger descretate-frenzy and self-cast DD?
Or like this vortex+cf+frostbolt occultist I'm looking at?
I'm leaning towards the former, though I guess how I feel about it will depend on whether it can mostly clear well just using DD and vs needing to desecrate constantly all the time.
I mean, it's spellslinger? You'd be desecrating with the same attack that's triggering DD.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Ah, I assumed you wouldn't be spellslinging DD since you'd end up reserving so much mana on a 6L. I'm an idiot I guess.
I mean, there are a large variety of options, so maybe some do skip Spellslinger on the DD. I think normally you put Desecrate in a trigger wand so you don't have to reserve mana for it.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I don't usually go for Mathil builds because hardcore but he's rarely wrong. Also he's taking the concept from Kripp and I league started with a customized take on his DB build and it ruled (I had like half the damage but was a lot tankier) so it's probably a good one to play
I fiddled with Absolution in PoB a bit after I watched him level it and I don't think it'll make a great HC option sadly but it looks like a smooth and relaxed SC minion build. Relatively little micromanagement and it doesn't rely on juggling a billion buffs/debuffs at once for damage uptime.
I try to build stuff myself and I had a lot of fun playing something I built almost entirely from scratch in Ritual which ended up being good enough to get to 98. Last league I messed around with a few things and never quite made something great but it was a lot of fun experimenting with new skills.
This league my wrists just won't let me play enough to get anywhere. Two decades of playing ARPGs and mobas have taken their toll.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
cluster jewels are basically mandatory on minion builds these days. one reason is damage (some setups even use a 12 passive large cluster rolled for 35% increased effect of small nodes and attack/cast speed suffix) but survivability is a big deal. minion hp totals just aren't enough to face tank boss aoes and they aren't smart enough to not Stand In The Fire so many non-spectre builds use Blessed Rebirth as a way to ensure their minions can have damage uptime in boss fights
add to that the Covenant jewels working well in cluster setups (clusters are never considered "in range" on the passive tree and regular nodes are never considered "in range" of threshold jewels socketed in clusters), a couple of solid notables available on clusters, easy access to leech without spending a mastery on it, and minion builds wanting extra jewel sockets in general because Ghastly Eyes are excellent. Cluster setups are real important for minions
They're not the only gear requirement either. Getting + levels to minion gems scales them better than virtually anything else so having +1/+1 on a wand, a +2 or +3 helm (to get a third spectre for extra damage buffs), a +1/+1 amulet, a 21 gem, and +1 or +2 corruption on your six link are all massive increases to damage for pretty much every minion type.
And lastly auras are a big deal for most minions so squeezing in an extra one is a big deal. A 30% efficiency helm or an expensive anoint or a specific helm enchant (on a high ilvl bone helm with the right influence) are all ways to hit that breakpoint for one more aura that could be 25% more damage.
So there are a lot of gear requirements. The good news is that you have multiple angles to look for upgrades, you're never really stuck looking for a single specific rare or expensive upgrade before your build comes online, you can keep an eye out for several pieces at once and be opportunistic. Minion builds function with a couple of uniques and a few good Ghastly Eyes and some generic rares. But each individual upgrade - helm, amulet, chest, shield, wand, possibly even gloves and boots - you're looking for a piece that's going to take some work to craft or buy. There aren't many shortcuts or half-measures you can take until you get the mods you actually want.
You'll spend a lot of time looking for items that I wouldn't describe as "perfect" but do have to meet specific requirements. And until you have enough of those you might feel like your damage is a little low or your minions die a little too often. The nice thing here is that upgrades feel impactful when you do acquire them, minion builds have a hilariously high amount of potential damage as a reward for investment, and the playstyle of mapping with minions is pretty chill if you're ok with being slightly inefficient so grinding for upgrades is pretty relaxed. Boss fights are a heady mixture of barely controlled chaos while your frantically try to maintain buffs combined with stupid amounts of damage when you manage to line it all up just right.
There's a reason I play some kind of minion build every league.
I'd like to see something like a minion type limit, similar to hexes. Oh, you want skeletons AND golems? Go grab a +1 to minion type node/item. Then just give Necro a bunch of them.
I just want to be able to dip into minions for a mix of defenses, dps, and pet gameplay.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
if you're playing a Necro without Bone Offering and Bone Armour you might think the class sucks
you can be so tanky and it's amazing to not have to worry about the petty concerns of "dodging" and "portals" that other ascendancies must fret about
Necro is Bestro
The game gave me 2 ex though so I got myself a fancy 6 link tidebreaker and now my damage is miles ahead of where it needs to be compared to the enemies I'm fighting, and I've finally gotten used to keeping my warcries up so things are progressing quite smoothly
All I feel like this build is missing is movement speed, my dude trundles along so slowly he isn't chugging quicksilver flasks