I read somewhere that you can use Stronghold with Ruinous Effigy to have blocks heal and that just seems like a ridiculous delight which already improves one of my favorite exotics.
Getting through that quest has now become top priority.
I read somewhere that you can use Stronghold with Ruinous Effigy to have blocks heal and that just seems like a ridiculous delight which already improves one of my favorite exotics.
Getting through that quest has now become top priority.
The Effigy Ball Block is innately “draining”, and maintaining the shield without “ammo” will drain your life, but you can still absorb the life of others.
Apparently there's a hidden timer where you die no matter what your health is....honestly it looks like Bungie was very careful in trying to prevent this thing from being exploited.
That is not a criticism, but it feels bizarre given other happenings how much detail / attention was paid to this weapon.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Apparently there's a hidden timer where you die no matter what your health is....honestly it looks like Bungie was very careful in trying to prevent this thing from being exploited.
That is not a criticism, but it feels bizarre given other happenings how much detail / attention was paid to this weapon.
I’m pretty sure it’s all a well wrought reference to the Touch of Malice/Bubble Bro Oryx strat. Which is to say that you are basically dying to the Enrage timer in that situation.
To what extent did it appreciably lower difficulty? From watching a bit of Broman playing it, the modifiers seem more what impacts difficulty, and lower LL just made it accessible to folks way below 1080.
To what extent did it appreciably lower difficulty? From watching a bit of Broman playing it, the modifiers seem more what impacts difficulty, and lower LL just made it accessible to folks way below 1080.
It was definitely easier. But not easy. And you still had to work around the loadout lockout and champs and match game.
To what extent did it appreciably lower difficulty? From watching a bit of Broman playing it, the modifiers seem more what impacts difficulty, and lower LL just made it accessible to folks way below 1080.
I mean pretty much, yeah.
Enemies still aimbotted and were hyper aggressive. Cyclops could still one shot you across the map and around corners with splash damage. There were champions out the butthole. Many different shield types for match game.
But because everything was 750 light it meant that enemies had regular health, so to speak, without getting yourself to 1080. I forget if your guns have to actually get to 1080 to see an improvement, or whether the season item levels apply to guns. I used to think season item levels only helped armor/health.
I thought it was the perfect difficulty. Tough, but with team work it was doable and the rewards felt appropriate for 20-25 minute runs.
+3
Dyshow am I even using this gunRegistered Userregular
Anyone finding that Io's kinda borked when it comes to public events? It seems that the only spot that's triggering any is in the Giant's Scar and that's after what's presumably the other event locations timing out even though they're not actually happening.
What's their position for when the raids are gone, are the catalysts gone forever? I am totally cool with just waiting to get them with some item rather than suffer through old raids if that's their solution.
Separately, the method for getting the catalyst for the brand new weapon is silly. It's basically automatic, might as well just give it to us by default.
Bizazedo on
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Should’ve realised Bungie world prioritise any player beneficial bug as the freaking end of the world and fix it as fast as possible short of actually time travelling backwards to do so.
Like I know it was always going to happen, but they really do bring that stereotype on themselves.
"Life before death, strength before weakness, journey before destination."
Should’ve realised Bungie world prioritise any player beneficial bug as the freaking end of the world and fix it as fast as possible short of actually time travelling backwards to do so.
Like I know it was always going to happen, but they really do bring that stereotype on themselves.
Server-side fixes vs downloaded patches.
Like they fixed the umbral engrams dropping much higher than they should of focused in a patch, but they could have just disabled umbral engrams entirely until they fixed it.
That’s the way they likely view it internally, in my opinion. Server-side fixes are usually a blunt instrument, in the sense that it usually will end up effecting everyone. If they didn’t have a way to point the NF: Ordeal at a different strike, they would have likely just left it in like they did with the double-drops from the first time Warden of Nothing was the Ordeal.
I also don't mean to shit on anyone who feels like bungie only fixes the good/useful/fun glitches fast, it does certainly feel that way at time to me too. Hell, I was bummed they fixed the NF today before I could get on.
But we also had stuff like Wish Ender being good-busted for weeks, Zero Hour/Whisper missions being cakewalks for a bit. They could have just disabled the bow or locked out the activities but they haven't.
They haven't fixed any of the riven cheeses, they haven't fixed several super advantageous "Rejoining Fireteam" teleports in both LW and Scourge.
They didn't fix the Wave 6/7 soft reset glitch in EP and even eventually coded in a legit way to do it.
They didn't disable Witherhoard or Falling Guillotine while both had pretty useful glitched damage.
These are just the examples I can think of offhand from the last year or so. The engineers that they task with fixing things tend to, like most other engineers, find the quickest/easiest way to fix things that doesn't blow everything up. If a server fix is possible, they will do that first and quickly. If not, they usually tend to weigh the options for leaving the broken thing on/useable. If it fucks with crucible, trials, or raids during release contests, they tend to fall on the side of disabling (see Telesto, various melee-buff armor exotics, Jötunn when Garden came out), but if its not a big problem outside of those 3, it gets left alone (see Wish Ender).
There shouldn't be this many glitches, I've written plenty of words in here about how I don't understand how this many get through, especially the obvious shit that the player base catches a few hours after release. But a lot of the quick fixes have more to do with the tools the engineering teams have available than Bungie's desire to shit on our fun.
While I'm talking about this, I would like bungie to stop fixing fun stuff that is obviously a glitch, but was super fun. Mainly Sword and Orb skating. Scourge just isn't the same if I can't kill myself by flying into a wall at ridiculous speeds by surfing. Though with the new exotic Trace Rifle, I can only imagine the hell that crucible would be right now if you still could.
+3
BeezelThere was no agreement little morsel..Registered Userregular
edited July 2020
So apparently there's a pyramid inside the infinite forest I'm hearing
Beezel on
PSN: Waybackkidd
"...only mights and maybes."
0
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Is there a guide out there that goes over every single secret thing in the Moon Dungeon in one place? I don't want to have like 5 guides open to find all of the triumph secrets and the dead ghost trace and the xenophage stuff and whatever else when I try to go through it solo
0
BeezelThere was no agreement little morsel..Registered Userregular
So this thing fell out of my first arrivals engram today and it was a nice surprise
The story stuff they've got going on right now is really on point- the exodus quest is really good.
I'm guessing this has already been data mined, but what the fuck is going to happen to the vaulted planets?
On the one hand, the fact that they show up in the wasteland in the Prophecy dungeon suggests they are going to get nuked
On the other hand, everything they've said about the content vault suggests that they won't destroy the planets?
My guess is some sort of 'dark forcefield' that prevents the forces of the last city from returning to these places, until we have to go there in 2 years or something. Dark forcefield is the most boring option, so I'm hoping it's not that.
The story stuff they've got going on right now is really on point- the exodus quest is really good.
I'm guessing this has already been data mined, but what the fuck is going to happen to the vaulted planets?
On the one hand, the fact that they show up in the wasteland in the Prophecy dungeon suggests they are going to get nuked
On the other hand, everything they've said about the content vault suggests that they won't destroy the planets?
My guess is some sort of 'dark forcefield' that prevents the forces of the last city from returning to these places, until we have to go there in 2 years or something. Dark forcefield is the most boring option, so I'm hoping it's not that.
Personally I'd find nuking them the most boring, since it kills the potential of them providing future content.
I kind've expect them to be 'shrouded in Darkness' or something and inaccessible to us for a time. But it could be as simple as Zavala saying 'hey, these are off-limits because we need all eyes on Europa'.
Lorewise, it doesn't really seem like the pyramids are in system to attack humanity, but are instead after places that were significantly affected by the Traveler.
Me and Elki opened 13 Eater of World chests (plus 3 secret chests) today trying to get me the Catalyst, didn't get it of course... But we did take someone through for the first time and they got it first try lmaooooo
Of course then, final run of the night I get Telesto.... The gun. Which I've already gotten... In fact I've gotten it from this same raid. I've now dropped two Telesto's from EoW but still no catalyst.
They haven't given any official reason why, but I think it's probably because the storyline surrounding it won't be accessible in the game in any way once Beyond Light is released so it would kind of seem like orphan content.
Thinking about all the raids being pulled makes me realize that Garden of Salvation is a bad raid, mechanically. The music and environments are great, but the fights are bad. Maybe I'm just bad at it but I feel like building a raid around the tether mechanic was a big mistake, it's a stupid mechanic
I’ve been banging my head against divinity for weeks now, and what I told my friend is I suddenly realized GoS is bad because there is literally zero story or character to the raid at all.
Like, Calus is a person, and I know his deal and I think he’s interesting. He talks to me during different encounters and creates a cool vibe.
Gos has literally three sentences of dialogue from Eris to begin the raid and then nothing. It’s truly an abysmal experience in terms of making you care why you’re there or what you’re even doing.
Who is this giant robot? Why do we give a fuck? And the answer can not be “well in this other part of the game they explain it”. The raid itself needs to do that.
They haven't given any official reason why, but I think it's probably because the storyline surrounding it won't be accessible in the game in any way once Beyond Light is released so it would kind of seem like orphan content.
Thinking about all the raids being pulled makes me realize that Garden of Salvation is a bad raid, mechanically. The music and environments are great, but the fights are bad. Maybe I'm just bad at it but I feel like building a raid around the tether mechanic was a big mistake, it's a stupid mechanic
I’ve been banging my head against divinity for weeks now, and what I told my friend is I suddenly realized GoS is bad because there is literally zero story or character to the raid at all.
Like, Calus is a person, and I know his deal and I think he’s interesting. He talks to me during different encounters and creates a cool vibe.
Gos has literally three sentences of dialogue from Eris to begin the raid and then nothing. It’s truly an abysmal experience in terms of making you care why you’re there or what you’re even doing.
Who is this giant robot? Why do we give a fuck? And the answer can not be “well in this other part of the game they explain it”. The raid itself needs to do that.
The Raids have literally never explained themselves. I think it'd be good if they did, like a lore book that explains in plain English what the idea of an encounter is that unlocks as you play. But Garden isn't at fault for this specifically.
They haven't given any official reason why, but I think it's probably because the storyline surrounding it won't be accessible in the game in any way once Beyond Light is released so it would kind of seem like orphan content.
Thinking about all the raids being pulled makes me realize that Garden of Salvation is a bad raid, mechanically. The music and environments are great, but the fights are bad. Maybe I'm just bad at it but I feel like building a raid around the tether mechanic was a big mistake, it's a stupid mechanic
I’ve been banging my head against divinity for weeks now, and what I told my friend is I suddenly realized GoS is bad because there is literally zero story or character to the raid at all.
Like, Calus is a person, and I know his deal and I think he’s interesting. He talks to me during different encounters and creates a cool vibe.
Gos has literally three sentences of dialogue from Eris to begin the raid and then nothing. It’s truly an abysmal experience in terms of making you care why you’re there or what you’re even doing.
Who is this giant robot? Why do we give a fuck? And the answer can not be “well in this other part of the game they explain it”. The raid itself needs to do that.
The Raids have literally never explained themselves. I think it'd be good if they did, like a lore book that explains in plain English what the idea of an encounter is that unlocks as you play. But Garden isn't at fault for this specifically.
All of the leviathan raids do. Calus explicitly tells you why you’re there and what’s going on.
Edit: also last wish is the culmination of all the dreaming city stuff and has riven talking to you and the ability to get a narrator talking to you throughout the encounters.
Posts
Getting through that quest has now become top priority.
The Effigy Ball Block is innately “draining”, and maintaining the shield without “ammo” will drain your life, but you can still absorb the life of others.
That is not a criticism, but it feels bizarre given other happenings how much detail / attention was paid to this weapon.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I’m pretty sure it’s all a well wrought reference to the Touch of Malice/Bubble Bro Oryx strat. Which is to say that you are basically dying to the Enrage timer in that situation.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
I enjoyed it at that difficulty.
It was definitely easier. But not easy. And you still had to work around the loadout lockout and champs and match game.
I mean pretty much, yeah.
Enemies still aimbotted and were hyper aggressive. Cyclops could still one shot you across the map and around corners with splash damage. There were champions out the butthole. Many different shield types for match game.
But because everything was 750 light it meant that enemies had regular health, so to speak, without getting yourself to 1080. I forget if your guns have to actually get to 1080 to see an improvement, or whether the season item levels apply to guns. I used to think season item levels only helped armor/health.
I thought it was the perfect difficulty. Tough, but with team work it was doable and the rewards felt appropriate for 20-25 minute runs.
Exploit early whenever possible is the lesson this game and WoW have both taught me.
Provided you aren't hurting another player's experience, that is. Opportunities like this you have to leap at, though.
Yeah, I got a run in last night quickly before bed cause I was pretty certain this shit would be patched within 24-48 hours.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Separately, the method for getting the catalyst for the brand new weapon is silly. It's basically automatic, might as well just give it to us by default.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
It'll be like the faction rally catalysts. Bungie will just kind of forget about them for a year then stick them in the general pool.
E: the GL tips helped! Militia's Birthright has delivered multikills already.
"...only mights and maybes."
Like I know it was always going to happen, but they really do bring that stereotype on themselves.
Server-side fixes vs downloaded patches.
Like they fixed the umbral engrams dropping much higher than they should of focused in a patch, but they could have just disabled umbral engrams entirely until they fixed it.
That’s the way they likely view it internally, in my opinion. Server-side fixes are usually a blunt instrument, in the sense that it usually will end up effecting everyone. If they didn’t have a way to point the NF: Ordeal at a different strike, they would have likely just left it in like they did with the double-drops from the first time Warden of Nothing was the Ordeal.
it's gotta be something like $1 per player hour
also it's a really good strike, way more fun than pyramidion
https://medium.com/@alascii
We get so few strikes added but at least it feels like the newer ones are mostly good.
Even The Corrupted is good, it's just too damn long.
But we also had stuff like Wish Ender being good-busted for weeks, Zero Hour/Whisper missions being cakewalks for a bit. They could have just disabled the bow or locked out the activities but they haven't.
They haven't fixed any of the riven cheeses, they haven't fixed several super advantageous "Rejoining Fireteam" teleports in both LW and Scourge.
They didn't fix the Wave 6/7 soft reset glitch in EP and even eventually coded in a legit way to do it.
They didn't disable Witherhoard or Falling Guillotine while both had pretty useful glitched damage.
These are just the examples I can think of offhand from the last year or so. The engineers that they task with fixing things tend to, like most other engineers, find the quickest/easiest way to fix things that doesn't blow everything up. If a server fix is possible, they will do that first and quickly. If not, they usually tend to weigh the options for leaving the broken thing on/useable. If it fucks with crucible, trials, or raids during release contests, they tend to fall on the side of disabling (see Telesto, various melee-buff armor exotics, Jötunn when Garden came out), but if its not a big problem outside of those 3, it gets left alone (see Wish Ender).
There shouldn't be this many glitches, I've written plenty of words in here about how I don't understand how this many get through, especially the obvious shit that the player base catches a few hours after release. But a lot of the quick fixes have more to do with the tools the engineering teams have available than Bungie's desire to shit on our fun.
While I'm talking about this, I would like bungie to stop fixing fun stuff that is obviously a glitch, but was super fun. Mainly Sword and Orb skating. Scourge just isn't the same if I can't kill myself by flying into a wall at ridiculous speeds by surfing. Though with the new exotic Trace Rifle, I can only imagine the hell that crucible would be right now if you still could.
"...only mights and maybes."
Now I'm imaging a stereotypically southern exterminator type being called in to assess the place.
"Yep. See there? Them seething blooms of paracausal Darkness from 'afore the dawn o' time itself? You've got Pyramids."
"...only mights and maybes."
It's certainly outside and quite threatening at that.
"Pants to be darkened" indeed. Also, note the lights coming from the other Lighthouses.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I'm guessing this has already been data mined, but what the fuck is going to happen to the vaulted planets?
On the one hand, the fact that they show up in the wasteland in the Prophecy dungeon suggests they are going to get nuked
On the other hand, everything they've said about the content vault suggests that they won't destroy the planets?
My guess is some sort of 'dark forcefield' that prevents the forces of the last city from returning to these places, until we have to go there in 2 years or something. Dark forcefield is the most boring option, so I'm hoping it's not that.
https://medium.com/@alascii
I kind've expect them to be 'shrouded in Darkness' or something and inaccessible to us for a time. But it could be as simple as Zavala saying 'hey, these are off-limits because we need all eyes on Europa'.
Lorewise, it doesn't really seem like the pyramids are in system to attack humanity, but are instead after places that were significantly affected by the Traveler.
Of course then, final run of the night I get Telesto.... The gun. Which I've already gotten... In fact I've gotten it from this same raid. I've now dropped two Telesto's from EoW but still no catalyst.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
"...only mights and maybes."
I’ve been banging my head against divinity for weeks now, and what I told my friend is I suddenly realized GoS is bad because there is literally zero story or character to the raid at all.
Like, Calus is a person, and I know his deal and I think he’s interesting. He talks to me during different encounters and creates a cool vibe.
Gos has literally three sentences of dialogue from Eris to begin the raid and then nothing. It’s truly an abysmal experience in terms of making you care why you’re there or what you’re even doing.
Who is this giant robot? Why do we give a fuck? And the answer can not be “well in this other part of the game they explain it”. The raid itself needs to do that.
The Raids have literally never explained themselves. I think it'd be good if they did, like a lore book that explains in plain English what the idea of an encounter is that unlocks as you play. But Garden isn't at fault for this specifically.
All of the leviathan raids do. Calus explicitly tells you why you’re there and what’s going on.
Edit: also last wish is the culmination of all the dreaming city stuff and has riven talking to you and the ability to get a narrator talking to you throughout the encounters.