I would encourage you to try LFGing Prophecy. It is easily some of the coolest content in destiny and worth the effort to experience. Also the lack of enrage timers and Rez tokens makes getting a bunch of strangers through it a way less intimidating prospect than a regular raid. Also I tried soloing Phalanx Echo and that shit was hard.
alternatively depending on what timezone you're in I'd be down to do a run on PS4 some time this weekend
I would encourage you to try LFGing Prophecy. It is easily some of the coolest content in destiny and worth the effort to experience. Also the lack of enrage timers and Rez tokens makes getting a bunch of strangers through it a way less intimidating prospect than a regular raid.
Where's a good place to look for groups? I've played for a while but I don't know that I've ever come across even an in-game chat function, let along anything like a group finder.
I would encourage you to try LFGing Prophecy. It is easily some of the coolest content in destiny and worth the effort to experience. Also the lack of enrage timers and Rez tokens makes getting a bunch of strangers through it a way less intimidating prospect than a regular raid.
Where's a good place to look for groups? I've played for a while but I don't know that I've ever come across even an in-game chat function, let along anything like a group finder.
These days it seems most people on console have migrated to the official bungie-made Destiny app. It's simple to use and very active on PS4- you can usually find your way into whatever activity you want. It's a bit different to other LFGs in that there's no scheduling, but the player count is high and while there's no shortage of people demanding 5.0 kdas are 20+ clears there's also no shortage of reasonable groups that are happy to take anyone on. I've used it about 5 times since Shadowkeep and it's never taken me more than 10 minutes to find a group for whatever PVE activity I was looking for, and mostly everyone was polite and reasonable.
I haven't tried it for PVP tho, I think that might be more toxic especially for trials
got invited to a Spire of Stars boss fight by a guy who's been hitting me up when they need a replacement 6th person.
Took us about 1.5-2 hours for us to get a completion once I got there, and I still think that fight sucks, but its a lot easier to do with special weapons instead of double primaries. Still think the throwing 3 balls to start the DPS phase is janky as hell.
Speaking of DPS: Just go 6 Xeno's and stand in the back behind him. More than enough damage to easily one-phase.
If you really want to ruin people like me grinding monentum control for Mountaintop, top tip is to bring in a trace rifle. Preferably Effigy! That way you can spoil our fun and make us hate this even more.
On one hand, if they're gonna sunset, the just fucking sunset and quit dragging shit forward. Giving a reward that you can only use for a few months seems like an odd choice now, give us something newish that will see some longer term use.
Someone on the PC discord channel suggested it was for the Collection. That basically they might be using the 2nd exotic quest for this season to give people the rare NF drops that will be disappearing come September.
+2
augustwhere you come from is goneRegistered Userregular
Welp, at least it's masterworked so you don't have to put any resources into it.
On one hand, if they're gonna sunset, the just fucking sunset and quit dragging shit forward. Giving a reward that you can only use for a few months seems like an odd choice now, give us something newish that will see some longer term use.
New shit costs them dev time (money.) Much easier to change a field in the database and make folks chase the same things again.
The weird thing is there is no reason Militia's Birthright would disappear, EDZ isn't going anywhere. They're just effectively removing those rewards as a thing people could chase for reasons. Shit, only Mindbenders is really super meta and Felwinter's kind of took care of the accessibility issue for PVP.
On one hand, if they're gonna sunset, the just fucking sunset and quit dragging shit forward. Giving a reward that you can only use for a few months seems like an odd choice now, give us something newish that will see some longer term use.
New shit costs them dev time (money.) Much easier to change a field in the database and make folks chase the same things again.
The weird thing is there is no reason Militia's Birthright would disappear, EDZ isn't going anywhere. They're just effectively removing those rewards as a thing people could chase for reasons. Shit, only Mindbenders is really super meta and Felwinter's kind of took care of the accessibility issue for PVP.
They've been moving away from the idea of NF specific drops since at least Shadowkeep. And I can't say I'm exactly upset.
On one hand, if they're gonna sunset, the just fucking sunset and quit dragging shit forward. Giving a reward that you can only use for a few months seems like an odd choice now, give us something newish that will see some longer term use.
New shit costs them dev time (money.) Much easier to change a field in the database and make folks chase the same things again.
The weird thing is there is no reason Militia's Birthright would disappear, EDZ isn't going anywhere. They're just effectively removing those rewards as a thing people could chase for reasons. Shit, only Mindbenders is really super meta and Felwinter's kind of took care of the accessibility issue for PVP.
They've been moving away from the idea of NF specific drops since at least Shadowkeep. And I can't say I'm exactly upset.
I think it's hard to prove they've "moved away" from NF specific drops, as much as we all know their ability to develop meaningful rewards for all manner of content is less than ideal. I'd be very surprised if the D1 Redux strikes don't return with their generally coveted Strike-specific rewards (like Grasp of Malok).
Sirialisof the Halite Throne.Registered Userregular
edited July 2020
They could just have implemented Skeleton Keys, another D1 improvement over D2 that was just forgotten.
Not having Strike loot seems like they just didnt bother making anything, Festering Core in particular feels pretty rushed, I’ve had several times where the boss didnt feel like spawning, making the strike impossible to clear.
Just look at Prophecy, a bunch of random guns and an eververse skin put in, that doesnt scream careful planning.
On one hand, if they're gonna sunset, the just fucking sunset and quit dragging shit forward. Giving a reward that you can only use for a few months seems like an odd choice now, give us something newish that will see some longer term use.
New shit costs them dev time (money.) Much easier to change a field in the database and make folks chase the same things again.
The weird thing is there is no reason Militia's Birthright would disappear, EDZ isn't going anywhere. They're just effectively removing those rewards as a thing people could chase for reasons. Shit, only Mindbenders is really super meta and Felwinter's kind of took care of the accessibility issue for PVP.
They've been moving away from the idea of NF specific drops since at least Shadowkeep. And I can't say I'm exactly upset.
I think it's hard to prove they've "moved away" from NF specific drops, as much as we all know their ability to develop meaningful rewards for all manner of content is less than ideal. I'd be very surprised if the D1 Redux strikes don't return with their generally coveted Strike-specific rewards (like Grasp of Malok).
They didn't give either of the new strikes anything. No emblems, no loot, nothing. It's not just things that would take awhile to develop. Now maybe the slow content pipeline is a big part of why they stopped making content for it, but I think it's clear at this point that at least in Y3 they straight up decided to just abandon the idea all together. They aren't even trying.
On one hand, if they're gonna sunset, the just fucking sunset and quit dragging shit forward. Giving a reward that you can only use for a few months seems like an odd choice now, give us something newish that will see some longer term use.
New shit costs them dev time (money.) Much easier to change a field in the database and make folks chase the same things again.
The weird thing is there is no reason Militia's Birthright would disappear, EDZ isn't going anywhere. They're just effectively removing those rewards as a thing people could chase for reasons. Shit, only Mindbenders is really super meta and Felwinter's kind of took care of the accessibility issue for PVP.
They've been moving away from the idea of NF specific drops since at least Shadowkeep. And I can't say I'm exactly upset.
I think it's hard to prove they've "moved away" from NF specific drops, as much as we all know their ability to develop meaningful rewards for all manner of content is less than ideal. I'd be very surprised if the D1 Redux strikes don't return with their generally coveted Strike-specific rewards (like Grasp of Malok).
They didn't give either of the new strikes anything. No emblems, no loot, nothing. It's not just things that would take awhile to develop. Now maybe the slow content pipeline is a big part of why they stopped making content for it, but I think it's clear at this point that at least in Y3 they straight up decided to just abandon the idea all together. They aren't even trying.
But again, the relative dearth of loot in Strikes is reflected across all content — folks have notably complained about Trials and its repurposed armor + a few weapons, and Prophecy's new loot was initially developed for Eververse and then repositioned in response to player feedback and their proposed initiative to make content more rewarding in terms of unique loot.
Now, many folks are content bitching ad nauseam, but my ever-hopeful expectation is that Beyond Light is a substantial shift. By virtue of adding a fourth element alone, alongside sunsetting, there is absolutely design pressure that necessitates tons of new gear, and if they truly intend to further define Destiny as an MMO experience, the game needs a broad spread of content to care about for both the loot and the gameplay.
And to a certain extent, I feel like the diminished nature of Season of the Dawn and Season of the Worthy was a consequence of putting much of their eggs in the Beyond Light basket.
And to a certain extent, I feel like the diminished nature of Season of the Dawn and Season of the Worthy was a consequence of putting much of their eggs in the Beyond Light basket.
One can hope.
No sarcasm, my hope is we get a ton of actual new shit in Beyond Light....or at least a 70/30 split of new to old.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
The most galling thing about Scarlet Keep and Festering Core not having any unique strike drops was that they very easily could have if Bungie hadn’t been so goddamn greedy with eververse when SK dropped.
Like seriously, throw the community a fucking bone instead of hoarding one more item for your moneypit.
Well, if they had spent some time thinking about it, Scarlet Keep probably should have been the source of Premonition, which is instead just a random drop from... the chest after the Chamber of Suffering in Pit?
Festering Core is a completely random (but visually spectacular) inclusion that feeds my conspiracy theories about much of this year being randomly pulled from "future" content to bridge the gap after splitting from Activision and perhaps "delaying" Beyond Light (which had been leaked/rumored as Destiny 3 well before Shadowkeep).
Regardless, hey, they listened, in a way. And now we can chase that rad speeder for a flawless run of Prophecy.
They haven't given any official reason why, but I think it's probably because the storyline surrounding it won't be accessible in the game in any way once Beyond Light is released so it would kind of seem like orphan content.
Thinking about all the raids being pulled makes me realize that Garden of Salvation is a bad raid, mechanically. The music and environments are great, but the fights are bad. Maybe I'm just bad at it but I feel like building a raid around the tether mechanic was a big mistake, it's a stupid mechanic
I’ve been banging my head against divinity for weeks now, and what I told my friend is I suddenly realized GoS is bad because there is literally zero story or character to the raid at all.
Like, Calus is a person, and I know his deal and I think he’s interesting. He talks to me during different encounters and creates a cool vibe.
Gos has literally three sentences of dialogue from Eris to begin the raid and then nothing. It’s truly an abysmal experience in terms of making you care why you’re there or what you’re even doing.
Who is this giant robot? Why do we give a fuck? And the answer can not be “well in this other part of the game they explain it”. The raid itself needs to do that.
The Raids have literally never explained themselves. I think it'd be good if they did, like a lore book that explains in plain English what the idea of an encounter is that unlocks as you play. But Garden isn't at fault for this specifically.
This is going to be Too Much Post in response to this, so I apologize, but talking about Garden triggers me.
Raids should be understandable, they should have a place in the story that you can figure out. Destiny 1 was very good at this:
Vault of Glass: The campaign tells you about the Vex's time shenanigans and oh no, we have to go in the Vault to stop their time shenanigans. This is honestly the least justified of the D1 raids but also it was the first and a lot of peoples' favorite still, so they got away with it.
Crota's End: The campaign is about Crota coming back and how that is a Very Bad Thing, and then we go into his throne world and gank him. Very clear thread.
King's Fall: The campaign is about The Taken King, Crota's dad (what's this, story continuituy, oh shit) arriving and fucking shit up and you chasing him around and finally beating him but oh no, he retreated to his throne world, we should go in there and get him. In the raid, we go in and get him. Very clear thread.
Wrath of the Machine: The campaign is about a Fallen Archon getting a golden age superweapon and fucking shit up with it, we should probably stop him eh? In the raid we go stop him. Very clear thread.
Then we get to Destiny 2 and they just get lazy, lazy lazy:
Leviathan: The vanilla D2 campaign is the story of the Red War and fighting Ghaul and we end the campaign by beating Ghaul. Then they needed a raid so they put in an Adventure that mentioned the Cabal Emperor and then he shows up in a giant planet sized ship that starts eating Nessus (which has been happening now for THREE FUCKING YEARS BUT NESSUS IS OK I GUESS) and we have to go stop him, because that's bad I guess? We don't want ships eating planets, even if they take forever to do it? No clear raid motivation at all.
Eater of Worlds and Spire of Stars: I lump these together because they're completely disconnected from the expansions they came out with and are just more Fun Times with Calus. Lore entries for the armor make it clear that Calus is trying to groom us to work for him, so ok cool I guess, but if you don't read that stuff Calus is just your weird uncle that won't stop calling you every time his giant planet eating ship breaks down or gets invaded or whatever. Again, very little raid motivation.
The Last Wish: After a whole year they manage to launch a raid that's connected to the campaign, inasmuch as the entire Dreaming City arc was a footnote on the story of Foresaken's campaign that was really mostly about Cayde. But still, the raid kicked off the cycle and did directly connect to the story. They did it guys!
Scourge of the Past: Hey again, it connects to the campaign! Granted, the campaign did a C+ job of setting up the main villain, whose name I can't remember, and then barely squeaked out a moment where we beat him, and then there's a raid because the Fallen are still breaking into vaults and stealing Black Armory weapons and that's Bad. The story was pretty weak, but it existed, so I give it a passing grade on a technicality.
Crown of Sorrows: More fun times with Calus! This doesn't have anything to do with the story in Season of Opulence, except that Uncle Calus has been buying us beer and cigarettes and has a problem in his basement again so he calls us in and we go because we feel like we owe him. There wasn't any real narrative justification or setup for Crown but it was ok because it was a good season and at this point we've got pretty low standards.
Garden of Salvation: The Vex are invading everywhere with cool sky portals! That's Bad! So we go play whack-a-Vex while Ikorra builds a portal in the Tower and eventually we go through it and play more whack-a-Vex and that solves the invasions! Hooray! But then we also have to go through the cool moon portal for Reasons and fight still more Vex in the Black Garden and at the end who could possibly know what's going on or care but it's a raid I guess! What a dumb mess this is. Here they have the Black Garden, simultaneously one of the coolest and most nostalgic locations in Destiny, and they can't even manage to give us a coherent explanation for why we have to go back or what we're doing there or what we accomplished by going.
Raids shouldn't be setting up future story! They should be the awesome triumphant end to a discrete storyline, so that we know what we're doing and why and can feel good about doing it! The way they've consistently bungled that in D2 and the fact that we've just had to go along with it because people who like raiding are so desperate for new experiences that they'll go do it regardless of justification, makes me mad and disappointed and it stinks.
I don't know if I'd call anything about the Leviathan vanilla raid lazy, because clearly a huuuuuuge amount of effort went into that raid and environment.
I think they were very consciously trying to recapture the magic of the Vault of Glass being this mysterious thing that no one had any idea about, and maybe they weren't as successful. I thought the original Leviathan was very cool from a story perspective and liked that it was the first raid with a twist ending. The relationship between the red legion and the loyalists being almost completely absent from the game but a big part of the justification for the whole thing is a Standard Destiny Problem at this point in the game, and one that has only ever really successfully been addressed in Last Wish.
I remember thinking thinking during Taken King that the whole thing about whether Oryx was alive or dead after the campaign didn't seem to be explained adequately
On one hand, if they're gonna sunset, the just fucking sunset and quit dragging shit forward. Giving a reward that you can only use for a few months seems like an odd choice now, give us something newish that will see some longer term use.
New shit costs them dev time (money.) Much easier to change a field in the database and make folks chase the same things again.
The weird thing is there is no reason Militia's Birthright would disappear, EDZ isn't going anywhere. They're just effectively removing those rewards as a thing people could chase for reasons. Shit, only Mindbenders is really super meta and Felwinter's kind of took care of the accessibility issue for PVP.
They've been moving away from the idea of NF specific drops since at least Shadowkeep. And I can't say I'm exactly upset.
I think it's hard to prove they've "moved away" from NF specific drops, as much as we all know their ability to develop meaningful rewards for all manner of content is less than ideal. I'd be very surprised if the D1 Redux strikes don't return with their generally coveted Strike-specific rewards (like Grasp of Malok).
They didn't give either of the new strikes anything. No emblems, no loot, nothing. It's not just things that would take awhile to develop. Now maybe the slow content pipeline is a big part of why they stopped making content for it, but I think it's clear at this point that at least in Y3 they straight up decided to just abandon the idea all together. They aren't even trying.
But again, the relative dearth of loot in Strikes is reflected across all content — folks have notably complained about Trials and its repurposed armor + a few weapons, and Prophecy's new loot was initially developed for Eververse and then repositioned in response to player feedback and their proposed initiative to make content more rewarding in terms of unique loot.
Now, many folks are content bitching ad nauseam, but my ever-hopeful expectation is that Beyond Light is a substantial shift. By virtue of adding a fourth element alone, alongside sunsetting, there is absolutely design pressure that necessitates tons of new gear, and if they truly intend to further define Destiny as an MMO experience, the game needs a broad spread of content to care about for both the loot and the gameplay.
And to a certain extent, I feel like the diminished nature of Season of the Dawn and Season of the Worthy was a consequence of putting much of their eggs in the Beyond Light basket.
Without knowing anything about game development, etc.
Shadowkeep and it’s following seasons were a test run. Bungie left Activision, New Light hit, etc. They wanted to see what worked and what didn’t.
Hopefully Beyond Light and the following seasons address the issues that have cropped up.
The mail system finally fixed itself so we just did a clean out of the clan to make room. If you got kicked and you want back in, just ask.
We may have accidentally kicked Infidel because of a bug, so a shoutout specifically to them.
@shryke what are the rules as far as clan membership and expectations? I play a couple times a week and will probably never be able to raid again, but I might want people to randomly join up with?
The mail system finally fixed itself so we just did a clean out of the clan to make room. If you got kicked and you want back in, just ask.
We may have accidentally kicked Infidel because of a bug, so a shoutout specifically to them.
shryke what are the rules as far as clan membership and expectations? I play a couple times a week and will probably never be able to raid again, but I might want people to randomly join up with?
People pretty much only get kicked when they've been offline for like ~100+ days so you're probably fine.
The mail system finally fixed itself so we just did a clean out of the clan to make room. If you got kicked and you want back in, just ask.
We may have accidentally kicked Infidel because of a bug, so a shoutout specifically to them.
shryke what are the rules as far as clan membership and expectations? I play a couple times a week and will probably never be able to raid again, but I might want people to randomly join up with?
People pretty much only get kicked when they've been offline for like ~100+ days so you're probably fine.
Yeah, seriously, we only kick people to clear space for new people and that usually means removing people who haven't logged on in over 200 days at this point. It gets a bit tighter around when the September expansion drops and we might remove people who've not logged in for a few months. I believe Shadowkeep launch was the only time I had to consider whether people who hadn't logged on in weeks should be removed.
They haven't given any official reason why, but I think it's probably because the storyline surrounding it won't be accessible in the game in any way once Beyond Light is released so it would kind of seem like orphan content.
Thinking about all the raids being pulled makes me realize that Garden of Salvation is a bad raid, mechanically. The music and environments are great, but the fights are bad. Maybe I'm just bad at it but I feel like building a raid around the tether mechanic was a big mistake, it's a stupid mechanic
I’ve been banging my head against divinity for weeks now, and what I told my friend is I suddenly realized GoS is bad because there is literally zero story or character to the raid at all.
Like, Calus is a person, and I know his deal and I think he’s interesting. He talks to me during different encounters and creates a cool vibe.
Gos has literally three sentences of dialogue from Eris to begin the raid and then nothing. It’s truly an abysmal experience in terms of making you care why you’re there or what you’re even doing.
Who is this giant robot? Why do we give a fuck? And the answer can not be “well in this other part of the game they explain it”. The raid itself needs to do that.
The Raids have literally never explained themselves. I think it'd be good if they did, like a lore book that explains in plain English what the idea of an encounter is that unlocks as you play. But Garden isn't at fault for this specifically.
This is going to be Too Much Post in response to this, so I apologize, but talking about Garden triggers me.
Raids should be understandable, they should have a place in the story that you can figure out. Destiny 1 was very good at this:
Vault of Glass: The campaign tells you about the Vex's time shenanigans and oh no, we have to go in the Vault to stop their time shenanigans. This is honestly the least justified of the D1 raids but also it was the first and a lot of peoples' favorite still, so they got away with it.
Crota's End: The campaign is about Crota coming back and how that is a Very Bad Thing, and then we go into his throne world and gank him. Very clear thread.
King's Fall: The campaign is about The Taken King, Crota's dad (what's this, story continuituy, oh shit) arriving and fucking shit up and you chasing him around and finally beating him but oh no, he retreated to his throne world, we should go in there and get him. In the raid, we go in and get him. Very clear thread.
Wrath of the Machine: The campaign is about a Fallen Archon getting a golden age superweapon and fucking shit up with it, we should probably stop him eh? In the raid we go stop him. Very clear thread.
Then we get to Destiny 2 and they just get lazy, lazy lazy:
Leviathan: The vanilla D2 campaign is the story of the Red War and fighting Ghaul and we end the campaign by beating Ghaul. Then they needed a raid so they put in an Adventure that mentioned the Cabal Emperor and then he shows up in a giant planet sized ship that starts eating Nessus (which has been happening now for THREE FUCKING YEARS BUT NESSUS IS OK I GUESS) and we have to go stop him, because that's bad I guess? We don't want ships eating planets, even if they take forever to do it? No clear raid motivation at all.
Eater of Worlds and Spire of Stars: I lump these together because they're completely disconnected from the expansions they came out with and are just more Fun Times with Calus. Lore entries for the armor make it clear that Calus is trying to groom us to work for him, so ok cool I guess, but if you don't read that stuff Calus is just your weird uncle that won't stop calling you every time his giant planet eating ship breaks down or gets invaded or whatever. Again, very little raid motivation.
The Last Wish: After a whole year they manage to launch a raid that's connected to the campaign, inasmuch as the entire Dreaming City arc was a footnote on the story of Foresaken's campaign that was really mostly about Cayde. But still, the raid kicked off the cycle and did directly connect to the story. They did it guys!
Scourge of the Past: Hey again, it connects to the campaign! Granted, the campaign did a C+ job of setting up the main villain, whose name I can't remember, and then barely squeaked out a moment where we beat him, and then there's a raid because the Fallen are still breaking into vaults and stealing Black Armory weapons and that's Bad. The story was pretty weak, but it existed, so I give it a passing grade on a technicality.
Crown of Sorrows: More fun times with Calus! This doesn't have anything to do with the story in Season of Opulence, except that Uncle Calus has been buying us beer and cigarettes and has a problem in his basement again so he calls us in and we go because we feel like we owe him. There wasn't any real narrative justification or setup for Crown but it was ok because it was a good season and at this point we've got pretty low standards.
Garden of Salvation: The Vex are invading everywhere with cool sky portals! That's Bad! So we go play whack-a-Vex while Ikorra builds a portal in the Tower and eventually we go through it and play more whack-a-Vex and that solves the invasions! Hooray! But then we also have to go through the cool moon portal for Reasons and fight still more Vex in the Black Garden and at the end who could possibly know what's going on or care but it's a raid I guess! What a dumb mess this is. Here they have the Black Garden, simultaneously one of the coolest and most nostalgic locations in Destiny, and they can't even manage to give us a coherent explanation for why we have to go back or what we're doing there or what we accomplished by going.
Raids shouldn't be setting up future story! They should be the awesome triumphant end to a discrete storyline, so that we know what we're doing and why and can feel good about doing it! The way they've consistently bungled that in D2 and the fact that we've just had to go along with it because people who like raiding are so desperate for new experiences that they'll go do it regardless of justification, makes me mad and disappointed and it stinks.
This was interesting to me because I knew about raids in D1 and recognized the names even though I wasn't actively playing. Now I've been playing D2 since launch, took a break when Forsaken came out and have been back for about a year and half. And yet outside of the Leviathan, of the raids you list I don't even know what they are or where they might be accessed! I mean, I guess they're in the Director somewhere, but no in-game hints to go look for them so my eyes kind of slide right over those icons I guess...
Posts
alternatively depending on what timezone you're in I'd be down to do a run on PS4 some time this weekend
https://medium.com/@alascii
Where's a good place to look for groups? I've played for a while but I don't know that I've ever come across even an in-game chat function, let along anything like a group finder.
These days it seems most people on console have migrated to the official bungie-made Destiny app. It's simple to use and very active on PS4- you can usually find your way into whatever activity you want. It's a bit different to other LFGs in that there's no scheduling, but the player count is high and while there's no shortage of people demanding 5.0 kdas are 20+ clears there's also no shortage of reasonable groups that are happy to take anyone on. I've used it about 5 times since Shadowkeep and it's never taken me more than 10 minutes to find a group for whatever PVE activity I was looking for, and mostly everyone was polite and reasonable.
I haven't tried it for PVP tho, I think that might be more toxic especially for trials
https://medium.com/@alascii
Took us about 1.5-2 hours for us to get a completion once I got there, and I still think that fight sucks, but its a lot easier to do with special weapons instead of double primaries. Still think the throwing 3 balls to start the DPS phase is janky as hell.
Speaking of DPS: Just go 6 Xeno's and stand in the back behind him. More than enough damage to easily one-phase.
The mail system finally fixed itself so we just did a clean out of the clan to make room. If you got kicked and you want back in, just ask.
We may have accidentally kicked @Infidel because of a bug, so a shoutout specifically to them.
Trying to figure out what to stack to make Ruinous Effigy as effective as possible because yeah that gun is fun. I just need infinite ammo.
They used to, they do not anymore afaik.
Armour 2.0 added trace-rifle specific mods.
"...only mights and maybes."
Everyone who completed the first two planets of that quest.
I think everyone did, it caps at 1060 too which seems uh odd.
PS - Local_H_Jay
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New shit costs them dev time (money.) Much easier to change a field in the database and make folks chase the same things again.
The weird thing is there is no reason Militia's Birthright would disappear, EDZ isn't going anywhere. They're just effectively removing those rewards as a thing people could chase for reasons. Shit, only Mindbenders is really super meta and Felwinter's kind of took care of the accessibility issue for PVP.
They've been moving away from the idea of NF specific drops since at least Shadowkeep. And I can't say I'm exactly upset.
I think it's hard to prove they've "moved away" from NF specific drops, as much as we all know their ability to develop meaningful rewards for all manner of content is less than ideal. I'd be very surprised if the D1 Redux strikes don't return with their generally coveted Strike-specific rewards (like Grasp of Malok).
Hah, no worries. Really enjoyed it but haven't been playing because it was a me-and-the-wife game and she wanted to do others.
A little sad.
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Not having Strike loot seems like they just didnt bother making anything, Festering Core in particular feels pretty rushed, I’ve had several times where the boss didnt feel like spawning, making the strike impossible to clear.
Just look at Prophecy, a bunch of random guns and an eververse skin put in, that doesnt scream careful planning.
They didn't give either of the new strikes anything. No emblems, no loot, nothing. It's not just things that would take awhile to develop. Now maybe the slow content pipeline is a big part of why they stopped making content for it, but I think it's clear at this point that at least in Y3 they straight up decided to just abandon the idea all together. They aren't even trying.
I probably don't need both Mob mod and Traction but I did it for the meme
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Sub me on Youtube
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But again, the relative dearth of loot in Strikes is reflected across all content — folks have notably complained about Trials and its repurposed armor + a few weapons, and Prophecy's new loot was initially developed for Eververse and then repositioned in response to player feedback and their proposed initiative to make content more rewarding in terms of unique loot.
Now, many folks are content bitching ad nauseam, but my ever-hopeful expectation is that Beyond Light is a substantial shift. By virtue of adding a fourth element alone, alongside sunsetting, there is absolutely design pressure that necessitates tons of new gear, and if they truly intend to further define Destiny as an MMO experience, the game needs a broad spread of content to care about for both the loot and the gameplay.
And to a certain extent, I feel like the diminished nature of Season of the Dawn and Season of the Worthy was a consequence of putting much of their eggs in the Beyond Light basket.
One can hope.
No sarcasm, my hope is we get a ton of actual new shit in Beyond Light....or at least a 70/30 split of new to old.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Like seriously, throw the community a fucking bone instead of hoarding one more item for your moneypit.
Festering Core is a completely random (but visually spectacular) inclusion that feeds my conspiracy theories about much of this year being randomly pulled from "future" content to bridge the gap after splitting from Activision and perhaps "delaying" Beyond Light (which had been leaked/rumored as Destiny 3 well before Shadowkeep).
Regardless, hey, they listened, in a way. And now we can chase that rad speeder for a flawless run of Prophecy.
This is going to be Too Much Post in response to this, so I apologize, but talking about Garden triggers me.
Raids should be understandable, they should have a place in the story that you can figure out. Destiny 1 was very good at this:
Crota's End: The campaign is about Crota coming back and how that is a Very Bad Thing, and then we go into his throne world and gank him. Very clear thread.
King's Fall: The campaign is about The Taken King, Crota's dad (what's this, story continuituy, oh shit) arriving and fucking shit up and you chasing him around and finally beating him but oh no, he retreated to his throne world, we should go in there and get him. In the raid, we go in and get him. Very clear thread.
Wrath of the Machine: The campaign is about a Fallen Archon getting a golden age superweapon and fucking shit up with it, we should probably stop him eh? In the raid we go stop him. Very clear thread.
Then we get to Destiny 2 and they just get lazy, lazy lazy:
Eater of Worlds and Spire of Stars: I lump these together because they're completely disconnected from the expansions they came out with and are just more Fun Times with Calus. Lore entries for the armor make it clear that Calus is trying to groom us to work for him, so ok cool I guess, but if you don't read that stuff Calus is just your weird uncle that won't stop calling you every time his giant planet eating ship breaks down or gets invaded or whatever. Again, very little raid motivation.
The Last Wish: After a whole year they manage to launch a raid that's connected to the campaign, inasmuch as the entire Dreaming City arc was a footnote on the story of Foresaken's campaign that was really mostly about Cayde. But still, the raid kicked off the cycle and did directly connect to the story. They did it guys!
Scourge of the Past: Hey again, it connects to the campaign! Granted, the campaign did a C+ job of setting up the main villain, whose name I can't remember, and then barely squeaked out a moment where we beat him, and then there's a raid because the Fallen are still breaking into vaults and stealing Black Armory weapons and that's Bad. The story was pretty weak, but it existed, so I give it a passing grade on a technicality.
Crown of Sorrows: More fun times with Calus! This doesn't have anything to do with the story in Season of Opulence, except that Uncle Calus has been buying us beer and cigarettes and has a problem in his basement again so he calls us in and we go because we feel like we owe him. There wasn't any real narrative justification or setup for Crown but it was ok because it was a good season and at this point we've got pretty low standards.
Garden of Salvation: The Vex are invading everywhere with cool sky portals! That's Bad! So we go play whack-a-Vex while Ikorra builds a portal in the Tower and eventually we go through it and play more whack-a-Vex and that solves the invasions! Hooray! But then we also have to go through the cool moon portal for Reasons and fight still more Vex in the Black Garden and at the end who could possibly know what's going on or care but it's a raid I guess! What a dumb mess this is. Here they have the Black Garden, simultaneously one of the coolest and most nostalgic locations in Destiny, and they can't even manage to give us a coherent explanation for why we have to go back or what we're doing there or what we accomplished by going.
Raids shouldn't be setting up future story! They should be the awesome triumphant end to a discrete storyline, so that we know what we're doing and why and can feel good about doing it! The way they've consistently bungled that in D2 and the fact that we've just had to go along with it because people who like raiding are so desperate for new experiences that they'll go do it regardless of justification, makes me mad and disappointed and it stinks.
Why does this game hate me
PS - Local_H_Jay
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Everyone I ran it with back when the Prestige EoW dropped during Warmind got it within like 1-5 runs. The drop rate seemed really high.
I don't know why the game hates you, but it really seems to hate you.
I think they were very consciously trying to recapture the magic of the Vault of Glass being this mysterious thing that no one had any idea about, and maybe they weren't as successful. I thought the original Leviathan was very cool from a story perspective and liked that it was the first raid with a twist ending. The relationship between the red legion and the loyalists being almost completely absent from the game but a big part of the justification for the whole thing is a Standard Destiny Problem at this point in the game, and one that has only ever really successfully been addressed in Last Wish.
I remember thinking thinking during Taken King that the whole thing about whether Oryx was alive or dead after the campaign didn't seem to be explained adequately
https://medium.com/@alascii
The Destiny 2 story :bzz:
I've had Telesto for like 2 years and have never gotten the catalyst, if it makes u feel better.
~ Buckaroo Banzai
Without knowing anything about game development, etc.
Shadowkeep and it’s following seasons were a test run. Bungie left Activision, New Light hit, etc. They wanted to see what worked and what didn’t.
Hopefully Beyond Light and the following seasons address the issues that have cropped up.
I’ve never run the raid but if I ever do, I’m gonna let you know if I get it on the first try.
@shryke what are the rules as far as clan membership and expectations? I play a couple times a week and will probably never be able to raid again, but I might want people to randomly join up with?
People pretty much only get kicked when they've been offline for like ~100+ days so you're probably fine.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Yeah, seriously, we only kick people to clear space for new people and that usually means removing people who haven't logged on in over 200 days at this point. It gets a bit tighter around when the September expansion drops and we might remove people who've not logged in for a few months. I believe Shadowkeep launch was the only time I had to consider whether people who hadn't logged on in weeks should be removed.