I know we've touched upon the quixotic, counter-productive, hubristic nature of calendrical reform in chat BUT maybe a progress bar would make more sense to kids these days
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
wow they replaced the original creepy photo in scp-701 (which was perfect due to its 'found footage of some low budget play' feeling) with some gamer-ass character-select-screen attempt at a creepy photo
this is the original for reference
the new one is much worse
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
What’s to get? It’s edgy internet people telling each other horror stories.
Naw it's just people coming up with creepy stories. If it was "edgy" internet people coming up with it they'd be less creepy and more just flat out reprehensible.
I mean I get it if creepy stories aren't someone's thing (they're definitely not mine), or if they super are and thus amateur creepy fiction annoys them but SCP seems pretty harmless from everything I've seen.
There's an apocryphal story that floats around the SCP fandom of how one fan's mom legitimately thinks everything on the site is real
It's just believable enough due to the total credulity displayed by some human beings. The past couple of months have bumped it from plausible to probable
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
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TavIrish Minister for DefenceRegistered Userregular
i guess i just like the continuity of a cast dealing with the monsters of the week rather than the monsters just being this really weird specific thing that's just kind of there
i don't really want the x files without mulder and scully
i guess i just like the continuity of a cast dealing with the monsters of the week rather than the monsters just being this really weird specific thing that's just kind of there
i don't really want the x files without mulder and scully
I don't really view any of the SCP entries I've read as stories. More like story hooks I guess?
Basically a range of goofy to interesting Monster Manual descriptions that could become entertaining as a DM but aren't much more than that on their own.
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HonkHonk is this poster.Registered User, __BANNED USERSregular
The best SCP entries feel like "official" found footage in written form
Most of them just feel like a heavy overuse of REDACTED and REDACTED
it's very definitely swerved away from that [redacted] stuff - because the scp people got tired of that too - so maybe not most of them, anymore
a lot of the ones I've read in the last couple of years have been pretty good about it
and my favourite thing to spring from that, the ones that are layered into clearance levels where the [REDACTED] stuff gets revealed one step at a time, which I've often found quite a nice structure
I also just really like the whole aesthetic of secret facilities of concrete and security doors and strong-ass bitter cafeteria coffee, and all the mundane details around the organization that come through in descriptions of events and measures
not the dreary overly specific description of walls and stuff, which is also something their guides specifically tell you to not do - just write "standard containment cell" or similar, if a locked room is really what you're describing. Specifics in the containment procedures should be noticeable details if they're out of the ordinary, not lost in descriptions of how the walls are 450mm concrete walls. But I guess what I'm saying is that I really like the framing device that is the scp format.
also exploration logs in pretty much any of them are to me the literal equivalent of a bowl of crisps
although it's hard to say anything about "most of them" unless you're deep into it because count stands at, according to wikipedia, about 5700 SCP articles and about 3000 of the short stories
The best SCP entries feel like "official" found footage in written form
Most of them just feel like a heavy overuse of REDACTED and REDACTED
it's very definitely swerved away from that [redacted] stuff - because the scp people got tired of that too - so maybe not most of them, anymore
a lot of the ones I've read in the last couple of years have been pretty good about it
and my favourite thing to spring from that, the ones that are layered into clearance levels where the [REDACTED] stuff gets revealed one step at a time, which I've often found quite a nice structure
It's been cool seeing the macro conventions shift
scp-002-999 = spooky thing what kills you
scp-1000-1999 = spookier [redacted] what kills you
scp-2000-2999 = postmodernist format screw what kills you
scp-3000-3999 = meta-commentary what kills you
scp-4000-4999 = let's just get real weird with it
scp-5000-5999 = SCP Neoclassicalism
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
@Eddy I had the most amazingly meta experience with SCP the other day because of you.
You'd linked to the antimemetics stories, and I went back and realized I hadn't read a whole set of them!
So I read http://www.scp-wiki.net/scp-2256 which was new to me but vaguely reminded me of something
I refuse to even smile at the title "[name redacted]" unless it's a cover of a John Cage classic, or I get taken down by a particularly violent MTF, or I start worshiping the king in yellow
whew I spooked myself out just thinking about the king in yellow and had to turn on the lights
To be clear he is absolutely real and also coming for you
I'm going to sue creepypasta sites with the same legal scaffolding used by the Twitch simp
Just gratuitously introduce pictures of like, abandoned houses and moldy dolls
an affidavit devoted to all the times I peepooed myself (in fear, not for laziness or sexual gratification [I'll of course clarify for the court those instances out of an abundance of transparency])
@Eddy I had the most amazingly meta experience with SCP the other day because of you.
You'd linked to the antimemetics stories, and I went back and realized I hadn't read a whole set of them!
So I read http://www.scp-wiki.net/scp-2256 which was new to me but vaguely reminded me of something
VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
@Mazzyx I think you have two options if you wanted to port this over to 5E
Just translate it, as is knowing that some things have an immediate equivalent (feats are gone, right? so treat these like unique class features then). If you go this route, I highly recommend just making the adjustments based on what players in your game actually choose vs. converting the whole thing. Pros of this approach is most of the work is done for you, cons are that some things will probably feel a little bolted on and you are putting a huge burden on your players by forcing them to read a lot of book that they may not understand if they don't have PF familiarity.
The other, more preferable option IMO, is to just reduce all of the nuts and bolts down to flat bonuses and categories and let players dictate it based on what they want. Something like, at 1st level everyone gets to choose a Ancestral Bloodlines and Heritage Proficiency. All of the bloodline abilities fall into general categories: Environmental, Occupational, and Magical.
Give them advantage as it relates to their bloodline choice - if they go the occupational route, they choose 1 skill that they always have advantage rolling. For Environmental and Magical, give them advantage in specific situations - ie, Arctic Elves always have advantage when rolling to resist the effect of Cold. Or Dwarves have advantage when rolling to resist spells from a particular school of magic.
For the Heritage Proficiencies, I would just grant additional proficiencies based on their choices. Again - don't convert anything, make it about what the player wants.
@Eddy I had the most amazingly meta experience with SCP the other day because of you.
You'd linked to the antimemetics stories, and I went back and realized I hadn't read a whole set of them!
So I read http://www.scp-wiki.net/scp-2256 which was new to me but vaguely reminded me of something
Eddy I had the most amazingly meta experience with SCP the other day because of you.
You'd linked to the antimemetics stories, and I went back and realized I hadn't read a whole set of them!
So I read http://www.scp-wiki.net/scp-2256 which was new to me but vaguely reminded me of something
so I typed it in, and I was right. Started reading, and realized that I'd read this before and forgotten it...
fucking hell that was unsettling
They say an Antimemetics Division operative is as good on their first day as they're ever likely to be...
Also, something startling I learned about that subgenre(?) of SCP is that although the broad strokes touch on the threats of fascism and institutional impotency / myopia in the face of longterm global crises, the author got a lot of inspiration of the human-level reaction to antimemetics from Alzheimer's, and it hit me very hard because I spent so much time thinking about the occluded thematic inspirations that I missed the immediate and ubiquitous adult fear that screams out from the page...
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Posts
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I know we've touched upon the quixotic, counter-productive, hubristic nature of calendrical reform in chat BUT maybe a progress bar would make more sense to kids these days
and the gengars who are guiding me" -- W.S. Merwin
I only left the bed to cook or use the restroom today
I’m hibernating for the coming winter of discontent
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Coincidentally enough, I've been keenly aware of how beautiful the sky is for the past month
I'm not sure if it's an underrated aspect of summer per se but it's just a wonderful thing
and the gengars who are guiding me" -- W.S. Merwin
the new one is much worse
the "no true scotch man" fallacy.
I bought Hardbreaker: Shipspace
the "no true scotch man" fallacy.
well, it's crowd-sourced content with some uneven curation, so the quality ranges from mediocre to fantastic
sadly, the best stuff tends to be the least accessible
the "no true scotch man" fallacy.
Naw it's just people coming up with creepy stories. If it was "edgy" internet people coming up with it they'd be less creepy and more just flat out reprehensible.
I mean I get it if creepy stories aren't someone's thing (they're definitely not mine), or if they super are and thus amateur creepy fiction annoys them but SCP seems pretty harmless from everything I've seen.
My favourite tweet in the chain:
like ooooga boooga everything is mysterious and redacted oooooh
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
It's just believable enough due to the total credulity displayed by some human beings. The past couple of months have bumped it from plausible to probable
and the gengars who are guiding me" -- W.S. Merwin
i don't really want the x files without mulder and scully
I love colossal fake worlds complete with their own lore and metaphysics and such
and the gengars who are guiding me" -- W.S. Merwin
I don't really view any of the SCP entries I've read as stories. More like story hooks I guess?
Basically a range of goofy to interesting Monster Manual descriptions that could become entertaining as a DM but aren't much more than that on their own.
I think this is one of the main drivers why I like computer rpg’s so much.
Most of them just feel like a heavy overuse of REDACTED and REDACTED
it's very definitely swerved away from that [redacted] stuff - because the scp people got tired of that too - so maybe not most of them, anymore
a lot of the ones I've read in the last couple of years have been pretty good about it
and my favourite thing to spring from that, the ones that are layered into clearance levels where the [REDACTED] stuff gets revealed one step at a time, which I've often found quite a nice structure
not the dreary overly specific description of walls and stuff, which is also something their guides specifically tell you to not do - just write "standard containment cell" or similar, if a locked room is really what you're describing. Specifics in the containment procedures should be noticeable details if they're out of the ordinary, not lost in descriptions of how the walls are 450mm concrete walls. But I guess what I'm saying is that I really like the framing device that is the scp format.
also exploration logs in pretty much any of them are to me the literal equivalent of a bowl of crisps
that shit is gold
It's been cool seeing the macro conventions shift
scp-002-999 = spooky thing what kills you
scp-1000-1999 = spookier [redacted] what kills you
scp-2000-2999 = postmodernist format screw what kills you
scp-3000-3999 = meta-commentary what kills you
scp-4000-4999 = let's just get real weird with it
scp-5000-5999 = SCP Neoclassicalism
and the gengars who are guiding me" -- W.S. Merwin
You'd linked to the antimemetics stories, and I went back and realized I hadn't read a whole set of them!
So I read http://www.scp-wiki.net/scp-2256 which was new to me but vaguely reminded me of something
Then I read http://www.scp-wiki.net/scp-3125 and I looked at the touchpad
and suddenly I remembered the code
so I typed it in, and I was right. Started reading, and realized that I'd read this before and forgotten it...
fucking hell that was unsettling
really enjoying "peepoo" as a verb here
what's the code
Just translate it, as is knowing that some things have an immediate equivalent (feats are gone, right? so treat these like unique class features then). If you go this route, I highly recommend just making the adjustments based on what players in your game actually choose vs. converting the whole thing. Pros of this approach is most of the work is done for you, cons are that some things will probably feel a little bolted on and you are putting a huge burden on your players by forcing them to read a lot of book that they may not understand if they don't have PF familiarity.
The other, more preferable option IMO, is to just reduce all of the nuts and bolts down to flat bonuses and categories and let players dictate it based on what they want. Something like, at 1st level everyone gets to choose a Ancestral Bloodlines and Heritage Proficiency. All of the bloodline abilities fall into general categories: Environmental, Occupational, and Magical.
Give them advantage as it relates to their bloodline choice - if they go the occupational route, they choose 1 skill that they always have advantage rolling. For Environmental and Magical, give them advantage in specific situations - ie, Arctic Elves always have advantage when rolling to resist the effect of Cold. Or Dwarves have advantage when rolling to resist spells from a particular school of magic.
For the Heritage Proficiencies, I would just grant additional proficiencies based on their choices. Again - don't convert anything, make it about what the player wants.
It's a fun little puzzle to work out but if you've consumed a lot of SCP within this world, it should jump out at you:
It just keeps getting betterer
They say an Antimemetics Division operative is as good on their first day as they're ever likely to be...
Also, something startling I learned about that subgenre(?) of SCP is that although the broad strokes touch on the threats of fascism and institutional impotency / myopia in the face of longterm global crises, the author got a lot of inspiration of the human-level reaction to antimemetics from Alzheimer's, and it hit me very hard because I spent so much time thinking about the occluded thematic inspirations that I missed the immediate and ubiquitous adult fear that screams out from the page...
and the gengars who are guiding me" -- W.S. Merwin
this is an interesting question
shakespeare's plays might count, it's not clear how collaborative those were
this isn't very high praise when Harry Potter erotic fanfiction is second