[PbP] [Fellowship] Let the Prologue Commence!

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  • AustinP0027AustinP0027 Registered User regular
    edited August 22
    Arthur turns after yelling at Namora and Rose, and start running as quickly as he can to get out of the castle. They had lost this fight, and failed in this mission, but this mysterious voice had told them they would have another chance. Though, without getting away, they may not be able to actually take it.

    As he runs, however, he is caught under falling rubble and pinned, unable to move.
    Edit: Taking damage to Wisdom here

    Geth, roll 2d6 for Get Away (Grace is +0)

    Get Away (Grace is +0):
    2d6 5 [2d6=4, 1]

    AustinP0027 on
  • InvictusInvictus Registered User regular
    edited August 22
    Kaj moves as quickly as his damaged body will let him, attempting his best to leave these enemies behind.

    Unfortunately, his body betrays him as a larger chunk of wall knocks him to the ground.
    EDIT: I'll also damage wisdom.
    Geth, roll 2d6-1 for get away

    get away:
    2d6-1 1 [2d6=1, 1]

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • Dex DynamoDex Dynamo Registered User regular
    edited August 22
    Like a feather on the wind, when it's time to escape, Namora emerges on the other side unscathed. But when she turns back and sees faces missing, she looks back and steels herself to make a move...
    Geth roll 2d6+2 for Get Away

    I'm gonna wait until Ferun and Rose make their escapes and then we can figure out who is rushing back in.

    Get Away:
    2d6+2 10 [2d6=6, 2]

    Dex Dynamo on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited August 23
    Rose dives and weaves as the falling debris almost traps her, but she squeeks away minus the hem of her cloak.
    Geth roll 2d6+1 (grace) to get away from the falling debris

    (grace) to get away from the falling debris:
    2d6+1 7 [2d6=1, 5]

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • The BraysterThe Brayster UKRegistered User regular
    @JusticeforPluto just waiting for your roll

    Steam: TheBrayster
    PSN: TheBrayster_92
  • JusticeforPlutoJusticeforPluto Registered User regular
    Apologies
    Geth roll 3d6

    3d6 16 [3d6=5, 5, 6]

  • JusticeforPlutoJusticeforPluto Registered User regular
    Dang I'm good. Also @brayster how does damage work with skills that that +2. Do you only roll with despair if you have taken damage there twice?

  • The BraysterThe Brayster UKRegistered User regular
    edited August 29
    Dang I'm good. Also @brayster how does damage work with skills that that +2. Do you only roll with despair if you have taken damage there twice?

    The +2 modifier only affects your rolls, not your damage received. A stat can only be damaged once, short of a custom move or other ability saying otherwise, regardless of whether it is +2 or -2. It will remain that way until healed via Rest or Fill Your Belly.


    Edit: Remember folks, there are a couple of players pinned down.

    The Brayster on
    Steam: TheBrayster
    PSN: TheBrayster_92
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