Why aren't you freaking out about this? Sucker Punch, who gave us the awesome
Sly and
inFamous 1 and 2 and
First Light, and the pretty-good
Sly 3 and
inFamous: Second Son, have spent nearly all of the PS4 gen working on... (drumroll please)... an
open-world Samurai game! And not just another double-A
Way of the Samurai or cartoon weirdness like
Metal Gear Rising or
Samurai Gunn - this thing's taking itself way serious, and is looking triple-A from tip to tail.
Let's watch its Japanese-language trailer that compresses a lot of its awesome into a bite-size chunk. And you might be like "whaaa they've already recorded a Japanese voice track for it?" But I'mma' blow your
mind when I tell you that before you swing a sword in the game, you'll be able to choose between English VAs and no subs, or Japanese VAs with subtitles!
https://youtu.be/ZvF_dv5-aRI
Mm! That reminds
me of Samurai movies, the same way
Red Dead Redemption did an amazing job of capturing the spaghetti western vibe. You can actually play the entire game in grainy black-and-white. Sucker Punch went to the Estate of Akira Kurosawa, talked to them about getting the look right, and got their approval to call it "Kurosawa mode."
Care for the first eight minutes of sweet-ass gameplay they showed off? This footage is 2 years old, but demonstrates how mobile our dude is, with his grapples and his jumps, and it shows off how many leaf-particles the game can push mid-duel.
https://youtu.be/kSAvzeopPC8
A recent post over at the PlayStation Blog indicates the game will have over 40 different biomes - forests, mountains, snow, beaches, swamps - and there are "hundreds" of points of interest to discover. If you look at the horizon in the start of this video, you'll notice a bunch of black smoke plumes in the distance, and a bunch of pale white smoke plumes. I believe the dark plumes are enemy camps, and the white ones are neutral/side story stuff.
Buzz on Twitter from insiders is that this game has the best side quests since
Witcher 3, but I'm a bit thrown that I can't seem to find evidence of a journalist going hands-on with it.
TloU2's review embargo was like a full week ahead of its release, and for
GoT, it's only 3.
Personally, I have to admit I don't care and I've already preloaded it.
Ghost of Tsushima is a colossal open-world triple-A Samurai simulator, made by one of my favorite devs in the west. I have sunk
hundreds of hours into Sucker Punch games, over the years. Fingers crossed this is an
inFamous 2 and not a
Second Son.
Here's 18 minutes of pure gameplay, demonstrating how foxes will lead you to shrines in the forests, and how you can approach combat as a noble samurai or the stealthy Ghost!
https://youtu.be/Ur0pQblaZcE
Personally, I'm freaking out about this. If you are too, post about it here and let us lament the lack of gameplay impressions together.
Posts
Game of the fucking decade.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
You can't do just a straight samurai setting... can you?
And you are the demon, in human form.
So excited for this game that I forgot that I already pre-ordered it. Stoked to play it!
Twitch: KoopahTroopah - Steam: Koopah
The most supernatural thing that's been shown is a bird leading the player to a point if interest, and a fox leading them to a shrine. No sorcery or magic or oni, from what I've seen.
Seriously though, I had no big interest in this when it was revealed at E3 a couple of years ago and it got pre-ordered shortly after the 23 minute deep look video got released.
I am excited.
Steam: TheArcadeBear
Probably dub just because the script was probably originally written in English. For some reason that makes sense to me.
The 時代劇映画風 trailer, though, is hands-down my favorite.
This seems to have more of a move/countermove setup, where countering correctly is extremely damaging or even outright lethal. Not much gameplay footage, though, so it's hard to get a feel for what is going on with the combat.
Edit: I will say that stances is a thing. During gameplay, Jin will switch to like a high stance to deal with a guy with a big weapon, or a low stance to deal with a certain type of enemy, et cetera. I'm kinda' worried about that aspect of it, tbh, because the only game with a stance system that I really enjoyed was the Shaolin guy in Virtua Fighter.
I frickin' hated Ni'oh's system. So yeah. A point of concern.
At not to dump a wall of text and bail: here's the "Japanese movie" trailer -
https://youtu.be/ZvF_dv5-aRI
it doesn't look as fluid and gamey as something like Nioh or Sekiro, but as someone who used to to Kendo until he got bum knees, it looks like they're getting close to the feel of how they actually fought.
Reviews drop today and all pre-review blather has been extremely positive, minus concerns about cultural appropriation and the like.
I am FREAKING OUT
Sony has let embargoes go up a week ahead of Spider Man, God of War, Last of Us 2 and Horizon - the 2 days def says to me they're less confident in Tsushima...
But perhaps worth noting - I absolutely loved Days Gone lol.
That one got a 71 on Metacritic, so some expectation lowering may be in order.
But again, I suspect if this thing turns out to be a 70, I'll still love it.
I don't know if that's worth anything but after getting burned by FF7R I'm definitely waiting on reviews before getting too excited about any games.
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
A bit disappointing, but sounds great if you want to really immerse yourself in a cool setting (like me).
Tell me about it. I'm still gunshy after every reviewer drooled over FF15 but I ran into annoying flaw after annoying flaw leading to a wet fart of an endgame.
His only criticism is that eventually when you clear out bases, that doing this is going to become monotonous as such things always do in open world games, you're going to see a base, know what to do, clear it out, and then go on with your day.
EDIT: That's an odd criticism for Polygon to make seeing as how the game specifically does not use map icons and instead uses animals out in the world that you have to come across that will then point you in the general direction of things.
I'm absolutely playing this but I hope those are just contrarians.
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
That's Kotaku's take. The reviewer implied the first time you find a shrine or an area that lets you compose a haiku is cool, but the 47th time isn't.
To compare apples to apples for Sucker Punch, Infamous gave you various ways of dealing with enemies in the form of different powers. You could snipe. You could grenade. You could rocket launcher. You could go semi-automatic. You can punch. Combat did feel good in Infamous because of the variety of ways you could beat up mans.
I'm to understand that GoT gives you a very direct samurai approach full of iai strikes and precision cuts, or you can be sneaky and use smoke bombs, kunai and stealth. There might not be as much variety as Infamous had, but it seems like you have some choices.
It really isn't like say, Rocksteady's Batman games where engaging face-to-face meant mostly mashing a button to rack up combos and occasionally a timed press to counter the mook attacking you from behind, and yet, people praise the hell out of it (to be fair, it did have a really good weighty feel).
Do reviewers expect the wheel to be reinvented every time an action game drops?
Steam: TheArcadeBear
2 - read Eurogamer, Kotaku and Destructoid - STILL HYPED.
In terms of combat, yeah it does feel odd some of the complaints. I'm personally glad it's not SEKIRO based and more BATMAN; though Easy Allies does say that if you go the alternate stealth route the game gets a bit easy - which it should I think.
I've rewatched Yojimbo / Sanjuro just to help set the mood.
Which is okay. I'm down for an old-school, super-polished Sony original open world-fest.
Skill Up's review on youtube is like 25 minutes and they absolutely loved it. He even said he's not a big fan of open world type games and is getting tired of them, but since Ghost doesn't have any kind of level gating or requirements to do its main story mission, you can just bee line the main story and dabble in as much open world as you want to.
The reviews are tempering my expectations some (and my expectations for the narrative part were always pretty low) but so far the only thing I’ve heard that is well and truly egregious is that there are instant-fail stealth sections
In the year of our lord, 2020, how did that make it into a game with this budget
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Talking about how a golden bird may swoop into view in his screen and he could choose to follow that bird and it would lead him to something, or he could just ignore it and do whatever he wanted. It really is about just exploring in the open world and not looking at a map, finding a marker, and setting a waypoint for everything.
Edit:
Law and Order ≠ Justice
Certainly some criticisms at work here are that the world design/aesthetics merit exploration for the sake of taking in new vistas, but that the developers are not confident enough to let that be true, and instead badger you with wind swells and bird calls to tell you "here's a new doodad, and over here's an upgrade!"