@Zavian sent me a gift of What the Golf!? Which looks hilarious! Thanks zav, you're a tad early though! Not too tomorrow and we've all agreed to gift isorn instead!
I love Cyberpunk and all, but man, a car with 4 front turning tires just seems like the most ridiculous and pointless mechanical design ever. I mean, I know it was tried once on an F1 racer (without success) but I can't even imagine it on a street car.
I love Cyberpunk and all, but man, a car with 4 front turning tires just seems like the most ridiculous and pointless mechanical design ever. I mean, I know it was tried once on an F1 racer (without success) but I can't even imagine it on a street car.
My best guess, and I'm not a car guy but I play one on TV, is that it was something that made more sense to pursue until we had power steering as a standard option on cars. Because I'm betting that it made steering smooth as silk.
Also as mechanically unsound as it might be, I actually think it looks kinda neat, and I could totally see futuristic cars having more useless shit like that as part of the design when they run out of ideas for actually improving cars.
There have actually been a fair number of 6 wheeled concepts (both dual front and dual rear) over the years in various fields, racing and otherwise. The main issue IIRC is not that it is nonviable per se but that it doesn’t provide any significant enough benefit to make up for the added complexity, expense, and weight.
Edit: Though it isn’t uncommon for dedicated off road trucks and atvs designed for bad terrain to have 6x6 configuration because extra drive wheels means extra grip and more places to get grip from which means less chance to get stuck (which can only happen when all drive wheels lose traction at the same time).
There have actually been a fair number of 6 wheeled concepts (both dual front and dual rear) over the years in various fields, racing and otherwise. The main issue IIRC is not that it is nonviable per se but that it doesn’t provide any significant enough benefit to make up for the added complexity, expense, and weight.
If you want to see some goofy F1 history, check out the Renault Espace F1.
tl;dr one time someone at Renault did a fat line of cocaine and decided they were gonna put an 800hp V10 F1 motor in a minivan, and then they went and did it.
There have actually been a fair number of 6 wheeled concepts (both dual front and dual rear) over the years in various fields, racing and otherwise. The main issue IIRC is not that it is nonviable per se but that it doesn’t provide any significant enough benefit to make up for the added complexity, expense, and weight.
That's what I mean. "Ridiculous and pointless"...
Yeah, to be fair though there is a lot of only marginally useful or completely useless features on modern cars and trucks as well (how many completely useless spoilers/oversized truck grills/oversized wheels and tires/etc do you see driving around? I see a ton).
If you want to see some goofy F1 history, check out the Renault Espace F1.
tl;dr one time someone at Renault did a fat line of cocaine and decided they were gonna put an 800hp V10 F1 motor in a minivan, and then they went and did it.
There have actually been a fair number of 6 wheeled concepts (both dual front and dual rear) over the years in various fields, racing and otherwise. The main issue IIRC is not that it is nonviable per se but that it doesn’t provide any significant enough benefit to make up for the added complexity, expense, and weight.
That's what I mean. "Ridiculous and pointless"...
Yeah, to be fair though there is a lot of only marginally useful or completely useless features on modern cars and trucks as well (how many completely useless spoilers/oversized truck grills/oversized wheels and tires/etc do you see driving around? I see a ton).
This is true (and don't even get me started on spoilers on FWD cars). But even the most outlandish of those is considerably less engineering complexity than 4 turning wheels, which is just twice the fuckuppery waiting to happen.
I love Cyberpunk and all, but man, a car with 4 front turning tires just seems like the most ridiculous and pointless mechanical design ever. I mean, I know it was tried once on an F1 racer (without success) but I can't even imagine it on a street car.
Without success?! 1 win and 14 top-3 finishes in 30 races!
I love Cyberpunk and all, but man, a car with 4 front turning tires just seems like the most ridiculous and pointless mechanical design ever. I mean, I know it was tried once on an F1 racer (without success) but I can't even imagine it on a street car.
Without success?! 1 win and 14 top-3 finishes in 30 races!
Just think how well they'd have done with a car that wasn't dumb. :razz:
So started playing Greedfall, which I picked up a while back.
Its weird, because I feel like it feels like a bioware game from the KOTOR era. But not like a kotor style game updated to modern standards, but literally like the guys that made Kotor and Jade empire made a game, buried it in a time capsule for 15 years, and someone dug it up and converted it to work on windows and polished up the graphics a bit.
Like I like it, but its definitely got that 2005 oxbox jank feel going on.
So started playing Greedfall, which I picked up a while back.
Its weird, because I feel like it feels like a bioware game from the KOTOR era. But not like a kotor style game updated to modern standards, but literally like the guys that made Kotor and Jade empire made a game, buried it in a time capsule for 15 years, and someone dug it up and converted it to work on windows and polished up the graphics a bit.
Like I like it, but its definitely got that 2005 oxbox jank feel going on.
If you want to see some goofy F1 history, check out the Renault Espace F1.
tl;dr one time someone at Renault did a fat line of cocaine and decided they were gonna put an 800hp V10 F1 motor in a minivan, and then they went and did it.
Mainly thinking about the movement and combat and general feel. The graphics are modern but its very old school 3rd person rpg feeling to me.
I've been wondering exactly how janky Greedfall is, mainly because Pixie likes both it and jank. Or rather, janky feel is not the gamebreaker it is for me, I suppose? If it feels bad to play, it's a bad game, end of for me.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
The audio design for Return of the Obra Dinn is really good. Like, the voice acting and sound effects really coming together to really just sell you on the feeling that this is a really, really awful way to die. I already didn't want to die that way, but now I really don't.
I love Cyberpunk and all, but man, a car with 4 front turning tires just seems like the most ridiculous and pointless mechanical design ever. I mean, I know it was tried once on an F1 racer (without success) but I can't even imagine it on a street car.
We live at a time where stance culture is a thing in car culture. Four front wheels feels like a believable thing the future equivalent of people who heavily stance their wheels would do as an evolution of stupid things to do to wheels.
I love Cyberpunk and all, but man, a car with 4 front turning tires just seems like the most ridiculous and pointless mechanical design ever. I mean, I know it was tried once on an F1 racer (without success) but I can't even imagine it on a street car.
We live at a time where stance culture is a thing in car culture. Four front wheels feels like a believable thing the future equivalent of people who heavily stance their wheels would do as an evolution of stupid things to do to wheels.
Mainly thinking about the movement and combat and general feel. The graphics are modern but its very old school 3rd person rpg feeling to me.
I've been wondering exactly how janky Greedfall is, mainly because Pixie likes both it and jank. Or rather, janky feel is not the gamebreaker it is for me, I suppose? If it feels bad to play, it's a bad game, end of for me.
1. I don't "like" jank. I just don't write off a game because of it, and some of my favorite games I love despite - not because of - their jankiness.
2. Greedfall does not feel bad to play. It plays fine in terms of movement, combat, etc. It's quite fun and the mix of swords, magic, and pistols is great. But the dialog/faces can be weird. Cutscenes are not always perfect.
That said, I've never finished it. I've gotten probably 1/2 to 3/4 through it twice and both times got sidetracked. Because ... ooooh shiny!
I have bought three of my local board gaming weeb friends Heart of Crown, a waifu riddled but deceptively good deckbuilding game. They won't receive it until Christmas.
3DS Friendcode 5413-1311-3767
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KalnaurI See Rain . . .Centralia, WARegistered Userregular
Mainly thinking about the movement and combat and general feel. The graphics are modern but its very old school 3rd person rpg feeling to me.
I've been wondering exactly how janky Greedfall is, mainly because Pixie likes both it and jank. Or rather, janky feel is not the gamebreaker it is for me, I suppose? If it feels bad to play, it's a bad game, end of for me.
1. I don't "like" jank. I just don't write off a game because of it, and some of my favorite games I love despite - not because of - their jankiness.
2. Greedfall does not feel bad to play. It plays fine in terms of movement, combat, etc. It's quite fun and the mix of swords, magic, and pistols is great. But the dialog/faces can be weird. Cutscenes are not always perfect.
That said, I've never finished it. I've gotten probably 1/2 to 3/4 through it twice and both times got sidetracked. Because ... ooooh shiny!
I suppose i should have tempered that statement, in that control jank can break a game for me. Like, I know folks just love Witcher 3 but the fighting feels very floaty and not very fun to me, and some of the movement and harvesting and such feels kinda eh-to-bad as well, which makes it anywhere from hard to impossible for me to enjoy a game. It also has what feels like a very unintuitive system for, like, oils and potions and maps, etc, where everything is basically done with a few hotkeys and a menu (at least on a controller) with multiple buttons left unused for anything, which feels like extreme oversight to me.
I do get that that's not for everyone. Like many of my oddities, it's a me thing, and I know it doesn't make a game bad as much as it can make a game "bad for me".
For the most part, graphical or other game glitches are more acceptable to me. AssCreed has a horse floating a foot off the ground as it goes over a bridge? Oh well. Body glitches through a wall after I kill a thing? Oops. Faces look a little odd animation-wise when they're talking? It depends on how weird.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
0
Werewolf2000adSuckers, I know exactly what went wrong.Registered Userregular
Trailer for the new FO76 update coming in December:
Oh God timezone shenanigans are afoot and the Australasians have decided it's tomorrow, today! Thanks for Destroy All Humans! @Viking and the £51.11 gift card @Antoshka!
Mainly thinking about the movement and combat and general feel. The graphics are modern but its very old school 3rd person rpg feeling to me.
I've been wondering exactly how janky Greedfall is, mainly because Pixie likes both it and jank. Or rather, janky feel is not the gamebreaker it is for me, I suppose? If it feels bad to play, it's a bad game, end of for me.
1. I don't "like" jank. I just don't write off a game because of it, and some of my favorite games I love despite - not because of - their jankiness.
2. Greedfall does not feel bad to play. It plays fine in terms of movement, combat, etc. It's quite fun and the mix of swords, magic, and pistols is great. But the dialog/faces can be weird. Cutscenes are not always perfect.
That said, I've never finished it. I've gotten probably 1/2 to 3/4 through it twice and both times got sidetracked. Because ... ooooh shiny!
I suppose i should have tempered that statement, in that control jank can break a game for me. Like, I know folks just love Witcher 3 but the fighting feels very floaty and not very fun to me, and some of the movement and harvesting and such feels kinda eh-to-bad as well, which makes it anywhere from hard to impossible for me to enjoy a game. It also has what feels like a very unintuitive system for, like, oils and potions and maps, etc, where everything is basically done with a few hotkeys and a menu (at least on a controller) with multiple buttons left unused for anything, which feels like extreme oversight to me.
I do get that that's not for everyone. Like many of my oddities, it's a me thing, and I know it doesn't make a game bad as much as it can make a game "bad for me".
For the most part, graphical or other game glitches are more acceptable to me. AssCreed has a horse floating a foot off the ground as it goes over a bridge? Oh well. Body glitches through a wall after I kill a thing? Oops. Faces look a little odd animation-wise when they're talking? It depends on how weird.
I don’t know, it doesn’t bother me much, but I am also fine playing things like Jade Empire or Alpha Protocol. Its not nearly as janky as like Morrowind or something on that level.
Oblivion was my TES entry point. Everyone was telling me, "oh but you have to play Morrowind, it's so much better."
"This game looks like ass. I mean, it looks like ass compared to other games that came out the same year. ... oh, it was their first fully 3D game and it also had to run on Xbox. That explains much."
*downloads a dozen mods and patches*
"Okay, now it looks... acceptable, but the gameplay is still bullshit."
*finds out how to stack Fortify Alchemy, Fortify Intelligence, etc etc and break the game wide open*
*brews potions that let him leap/fly halfway across the island in a single bound*
"I begin to see the appeal." k-k-kreeeeh!
"AAAH FUCKING CLIFF RACERS"
Oblivion was my TES entry point. Everyone was telling me, "oh but you have to play Morrowind, it's so much better."
"This game looks like ass. I mean, it looks like ass compared to other games that came out the same year. ... oh, it was their first fully 3D game and it also had to run on Xbox. That explains much."
*downloads a dozen mods and patches*
"Okay, now it looks... acceptable, but the gameplay is still bullshit."
*finds out how to stack Fortify Alchemy, Fortify Intelligence, etc etc and break the game wide open*
*brews potions that let him leap/fly halfway across the island in a single bound*
"I begin to see the appeal." k-k-kreeeeh!
"AAAH FUCKING CLIFF RACERS"
Oblivion was my TES entry point. Everyone was telling me, "oh but you have to play Morrowind, it's so much better."
"This game looks like ass. I mean, it looks like ass compared to other games that came out the same year. ... oh, it was their first fully 3D game and it also had to run on Xbox. That explains much."
*downloads a dozen mods and patches*
"Okay, now it looks... acceptable, but the gameplay is still bullshit."
*finds out how to stack Fortify Alchemy, Fortify Intelligence, etc etc and break the game wide open*
*brews potions that let him leap/fly halfway across the island in a single bound*
"I begin to see the appeal." k-k-kreeeeh!
"AAAH FUCKING CLIFF RACERS"
The most important mod for Morrowind is one that makes Cliff Racers neutral.
And thanks @Pixelated Pixie for Fleshcult! I played the browser version a couple times and enjoyed it back in the day. Can't wait to see what this expanded version holds!
Oblivion was my TES entry point. Everyone was telling me, "oh but you have to play Morrowind, it's so much better."
"This game looks like ass. I mean, it looks like ass compared to other games that came out the same year. ... oh, it was their first fully 3D game and it also had to run on Xbox. That explains much."
Todd Howard recently revealed that getting Morrowind to run on the original Xbox required them to use a little-known trick of the hardware: You could secretly reboot the entire machine behind a loading screen.
Posts
Guessing it is something that automotive engineers have been obsessed with.
https://en.wikipedia.org/wiki/Covini_C6W
Steam: betsuni7
It's still stupid. :razz:
Also as mechanically unsound as it might be, I actually think it looks kinda neat, and I could totally see futuristic cars having more useless shit like that as part of the design when they run out of ideas for actually improving cars.
Edit: Though it isn’t uncommon for dedicated off road trucks and atvs designed for bad terrain to have 6x6 configuration because extra drive wheels means extra grip and more places to get grip from which means less chance to get stuck (which can only happen when all drive wheels lose traction at the same time).
That's what I mean. "Ridiculous and pointless"...
tl;dr one time someone at Renault did a fat line of cocaine and decided they were gonna put an 800hp V10 F1 motor in a minivan, and then they went and did it.
Yeah, to be fair though there is a lot of only marginally useful or completely useless features on modern cars and trucks as well (how many completely useless spoilers/oversized truck grills/oversized wheels and tires/etc do you see driving around? I see a ton).
Oh man, even the kids get race seats!
This is true (and don't even get me started on spoilers on FWD cars). But even the most outlandish of those is considerably less engineering complexity than 4 turning wheels, which is just twice the fuckuppery waiting to happen.
Without success?! 1 win and 14 top-3 finishes in 30 races!
Just think how well they'd have done with a car that wasn't dumb. :razz:
Its weird, because I feel like it feels like a bioware game from the KOTOR era. But not like a kotor style game updated to modern standards, but literally like the guys that made Kotor and Jade empire made a game, buried it in a time capsule for 15 years, and someone dug it up and converted it to work on windows and polished up the graphics a bit.
Like I like it, but its definitely got that 2005 oxbox jank feel going on.
I... I'm not sure we played the same Greedfall.
*googles*
Huh, that certainly is a thing
http://www.fallout3nexus.com/downloads/file.php?id=16534
I've been wondering exactly how janky Greedfall is, mainly because Pixie likes both it and jank. Or rather, janky feel is not the gamebreaker it is for me, I suppose? If it feels bad to play, it's a bad game, end of for me.
We live at a time where stance culture is a thing in car culture. Four front wheels feels like a believable thing the future equivalent of people who heavily stance their wheels would do as an evolution of stupid things to do to wheels.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Yeah. But what about whistle tips?
1. I don't "like" jank. I just don't write off a game because of it, and some of my favorite games I love despite - not because of - their jankiness.
2. Greedfall does not feel bad to play. It plays fine in terms of movement, combat, etc. It's quite fun and the mix of swords, magic, and pistols is great. But the dialog/faces can be weird. Cutscenes are not always perfect.
That said, I've never finished it. I've gotten probably 1/2 to 3/4 through it twice and both times got sidetracked. Because ... ooooh shiny!
I have bought three of my local board gaming weeb friends Heart of Crown, a waifu riddled but deceptively good deckbuilding game. They won't receive it until Christmas.
I suppose i should have tempered that statement, in that control jank can break a game for me. Like, I know folks just love Witcher 3 but the fighting feels very floaty and not very fun to me, and some of the movement and harvesting and such feels kinda eh-to-bad as well, which makes it anywhere from hard to impossible for me to enjoy a game. It also has what feels like a very unintuitive system for, like, oils and potions and maps, etc, where everything is basically done with a few hotkeys and a menu (at least on a controller) with multiple buttons left unused for anything, which feels like extreme oversight to me.
I do get that that's not for everyone. Like many of my oddities, it's a me thing, and I know it doesn't make a game bad as much as it can make a game "bad for me".
For the most part, graphical or other game glitches are more acceptable to me. AssCreed has a horse floating a foot off the ground as it goes over a bridge? Oh well. Body glitches through a wall after I kill a thing? Oops. Faces look a little odd animation-wise when they're talking? It depends on how weird.
There's currently a free-to-play trial for FO76 until the 26th, and a free trial of the games optional subscription service till the same date.
I normally can't stand online multiplayer, but I'm almost at 400 hours of this now.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
(the frame, I mean.)
Steam, Warframe: Megajoule
When they changed the graphics, I died inside a little.
@Orivon was looking at my wishlist for no apparent reason, which makes no sense since today is obviously Gift Isy Day.
Thanks, monster.
I don’t know, it doesn’t bother me much, but I am also fine playing things like Jade Empire or Alpha Protocol. Its not nearly as janky as like Morrowind or something on that level.
"This game looks like ass. I mean, it looks like ass compared to other games that came out the same year. ... oh, it was their first fully 3D game and it also had to run on Xbox. That explains much."
*downloads a dozen mods and patches*
"Okay, now it looks... acceptable, but the gameplay is still bullshit."
*finds out how to stack Fortify Alchemy, Fortify Intelligence, etc etc and break the game wide open*
*brews potions that let him leap/fly halfway across the island in a single bound*
"I begin to see the appeal."
k-k-kreeeeh!
"AAAH FUCKING CLIFF RACERS"
Steam, Warframe: Megajoule
Can't rest while in combat.
Thank you for The Outer Worlds! I love Obsidian's games, and I'm really looking forward to playing this real soon!
The most important mod for Morrowind is one that makes Cliff Racers neutral.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Thanks!
Thanks again!
Todd Howard recently revealed that getting Morrowind to run on the original Xbox required them to use a little-known trick of the hardware: You could secretly reboot the entire machine behind a loading screen.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!