Othercide is a game that has seem to come out of absolutely nowhere and gotten a fair amount of praise. It's a turn-based strategy game like XCom, but it's a roguelike which means you're going to be dying a lot. You get shards which let you activate bonuses before each playthrough to continue to progress.
The core loop is kill dudes, get resources, make Daughters, kill more dudes.
Each loop is made up of a "day", where each Daughter can take part in a mission once per day. You have to finish at least 1 mission to proceed to the next day.
Healing your guys means sacrificing one daughter for the other, but you just can't use some level 1 scrub to keep your Star Player up and running, nope: To sacrifice and heal, the sacrificial daughter needs to be the same level as the one getting healed, or higher.
It's a really interesting mechanic and the game, all told, is tense with a really unique art style and implementation. I think it's worth a look:
https://store.steampowered.com/app/798490/Othercide/
Posts
https://www.youtube.com/watch?v=iOz1yfXfm2E
And IGN's positive review.
https://www.ign.com/articles/othercide-review
I wish this game well, but don't know that I'd be able to enjoy it, with all the harsh, punishing (on purpose) mechanics on tap.
The fact that there seems to be no healing in the game except through sacrificing daughters is a...very interesting mechanic that definitely makes it hard to keep them healthy. Getting hit is BAD, but there are tons of tools in your toolbox to stop it from happening. Most of those tools seem to cost % health, though :rotate:
Once I figured out that Blacksmith skill, man my shield bearers were just mopping up.
PSN:Furlion