[D&D Discussion] The real monsters are the friends we made along the way.

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  • override367override367 ALL minions Registered User regular
    in my curse of strahd game the warlock seduced the rogue's intelligent sword. She flirted with the sword, went on a date with it at the blue water inn, and took it to her inn room with her

    D&D is weird and I'm glad she's in my game

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  • override367override367 ALL minions Registered User regular
    edited January 5
    webguy20 wrote: »
    I have enough dice now that I only buy a new set anymore for a long term campaign, for a new character. Honestly these ones don't match the character I'll be playing in the Rhyme campaign later this year when we can all get back together. I still need to find a set for that character.

    I can't wait for the plague to be over so my friends and I can all show off our math rocks to each other :(

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  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    webguy20 wrote: »
    I have enough dice now that I only buy a new set anymore for a long term campaign, for a new character. Honestly these ones don't match the character I'll be playing in the Rhyme campaign later this year when we can all get back together. I still need to find a set for that character.

    I can't wait for the plague to be over so my friends and I can all show off our math rocks to each other :(

    Agree so hard. Roll20 scratches the itch, but it's like having a cast on, you really can't get that good deep satisfaction of in person play.

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  • NorgothNorgoth cardiffRegistered User regular
    in my curse of strahd game the warlock seduced the rogue's intelligent sword. She flirted with the sword, went on a date with it at the blue water inn, and took it to her inn room with her

    D&D is weird and I'm glad she's in my game

    I hope they were safe and used a scabbard.

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  • GlalGlal Registered User regular
    webguy20 wrote: »
    webguy20 wrote: »
    I have enough dice now that I only buy a new set anymore for a long term campaign, for a new character. Honestly these ones don't match the character I'll be playing in the Rhyme campaign later this year when we can all get back together. I still need to find a set for that character.
    I can't wait for the plague to be over so my friends and I can all show off our math rocks to each other :(
    Agree so hard. Roll20 scratches the itch, but it's like having a cast on, you really can't get that good deep satisfaction of in person play.
    Aye, I find it makes the social aspect more awkward, since it's much easier to accidentally talk over one another when you can't react to body language and read that someone is about to say something. I've ended up being a lot quieter during sessions, because I don't want to step on people's toes.

    I've gotten into the habit of buying a set of dice when I make a new character. They're cheap (I don't go for fancy ones) and I like the added bit of character customisation they bring to the game. Plus, they let me blame the dice when I inevitably roll poorly.

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  • SteelhawkSteelhawk Registered User regular
    webguy20 wrote: »
    I have enough dice now that I only buy a new set anymore for a long term campaign, for a new character. Honestly these ones don't match the character I'll be playing in the Rhyme campaign later this year when we can all get back together. I still need to find a set for that character.

    Jeez. Every new campaign? I've been playing D&D give or take for 20 years now and I have maybe 7 full sets of polyhedral dice. Way more than 7 campaigns in that time. Only bought my newest matching sets of die once my filthy kids got a hold of my dice bag and got thier bad juju and peanut butter all over them. I am clearly doing it wrong. :)

  • joshgotrojoshgotro Queen CityRegistered User regular
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    Simple. Easy to read. I have too many.

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  • GlalGlal Registered User regular
    Steelhawk wrote: »
    webguy20 wrote: »
    I have enough dice now that I only buy a new set anymore for a long term campaign, for a new character. Honestly these ones don't match the character I'll be playing in the Rhyme campaign later this year when we can all get back together. I still need to find a set for that character.

    Jeez. Every new campaign? I've been playing D&D give or take for 20 years now and I have maybe 7 full sets of polyhedral dice. Way more than 7 campaigns in that time. Only bought my newest matching sets of die once my filthy kids got a hold of my dice bag and got thier bad juju and peanut butter all over them. I am clearly doing it wrong. :)
    Our group plays once every 2-3 weeks, so campaigns tend to last ~2 years or more each. Man, I wish we played more often.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Glal wrote: »
    Steelhawk wrote: »
    webguy20 wrote: »
    I have enough dice now that I only buy a new set anymore for a long term campaign, for a new character. Honestly these ones don't match the character I'll be playing in the Rhyme campaign later this year when we can all get back together. I still need to find a set for that character.

    Jeez. Every new campaign? I've been playing D&D give or take for 20 years now and I have maybe 7 full sets of polyhedral dice. Way more than 7 campaigns in that time. Only bought my newest matching sets of die once my filthy kids got a hold of my dice bag and got thier bad juju and peanut butter all over them. I am clearly doing it wrong. :)
    Our group plays once every 2-3 weeks, so campaigns tend to last ~2 years or more each. Man, I wish we played more often.

    Our campaigns last about a year, so it's not a big expense. Also helps to bring new folks into the game when you can give them their first set of dice.

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  • hlprmnkyhlprmnky Registered User regular
    Very happy to see (more) evidence that the Dispel dice live up to the hype. I have some on the way but I found out about the campaign right before it closed so I’m in the “before the heat death of the Universe, but you know, not long before” end of the shipping queue.

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  • Cobalt60Cobalt60 regular Registered User regular
    Just rolled up some ability stats on dndbeyond - 9, 13, 15, 17, 17, 17.

    Going to go with the standard array in the end but damn I got some good numbers.

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  • NealnealNealneal Registered User regular
    I always buy the first set of dice for new players. Just sort of my "Welcome to the game" habit. I want more people to play and enjoy it, so a $10 set of colorful math rocks seems a small expense to help with that.

    I also always buy a set of dice for a new character.

    Rhesus Positive
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    I buy new dice almost as part of the character creation: what would the character use?

    Casino dice for a Vegas bartender

    British racing green dice for an English minor noble

    Runic dice for a classic fantasy dwarf

    Hebrew number dice for a medieval Jewish merchant

    Homebrew dice rolling app for a cyberpunk tech guy

    [Muffled sounds of gorilla violence]
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  • Hexmage-PAHexmage-PA Registered User regular
    edited January 8
    Quick question: If you used Detect Thoughts on a sleeping creature, would you be able to get at least some idea of what it was dreaming about?

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  • see317see317 Registered User regular
    I buy a lot of blind dice bags. I don't know why, I've got a bunch of dice already.
    But I see the ad on my feed "Mystery bags! Only 9.99!" and the lizard part of my brain takes over and says "Thossse are ussssually 12.99!"

    And then 2-3 weeks later I have new dice in my mailbox.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
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  • GnizmoGnizmo Registered User regular
    Hexmage-PA wrote: »
    Quick question: If you used Detect Thoughts on a sleeping creature, would you be able to get at least some idea of what it was dreaming about?

    I would argue yes as a short answer.

    Less short answer is it would somewhat depend on how you view dreams though. My opinion is that it is a random firing of neurons that we give deeper meaning to. They are like Rorschach tests. Meaningless but useful in how meaning is assigned to them. If you go with dreams have meanings then what is happening would be surface level, and what the meaning is would be available after the creature fails a save.

  • ToxTox I kill threads Punch DimensionRegistered User regular
    Gnizmo wrote: »
    Hexmage-PA wrote: »
    Quick question: If you used Detect Thoughts on a sleeping creature, would you be able to get at least some idea of what it was dreaming about?

    I would argue yes as a short answer.

    Less short answer is it would somewhat depend on how you view dreams though. My opinion is that it is a random firing of neurons that we give deeper meaning to. They are like Rorschach tests. Meaningless but useful in how meaning is assigned to them. If you go with dreams have meanings then what is happening would be surface level, and what the meaning is would be available after the creature fails a save.

    Yeah my thoughts on this is you could get a sense of what the creature was dreaming about, but as a DM I'd say that doing so would almost never gain you anything useful. At most it would give you an unreliable idea of what some location(s) may look like. But, dream being what they are, I just can't imagine a scenario where you'd get anything useful or actionable from doing that.

    I'd be, like, super curious to here an argument in favor of it though.

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  • GlalGlal Registered User regular
    Look, if we're going by that logic then I'd be immune to Detect Thoughts because there's nothing useful happening in there either.

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  • ToxTox I kill threads Punch DimensionRegistered User regular
    "I cast Detect Thoughts!"

    ...

    "...what does 'error null data set' mean?"

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  • Endless_SerpentsEndless_Serpents Registered User regular
    edited January 8
    You detect the thoughts of one the thousand Somnia currently shaping that person’s dream. You overhear it intends to make a deal with a night hag in return for aid in overthrowing their elder sibling Morpheus, who has been wounded by... something. It turns. The person’s dream fades into darkness.

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  • Cobalt60Cobalt60 regular Registered User regular
    Tox wrote: »
    Gnizmo wrote: »
    Hexmage-PA wrote: »
    Quick question: If you used Detect Thoughts on a sleeping creature, would you be able to get at least some idea of what it was dreaming about?

    I would argue yes as a short answer.

    Less short answer is it would somewhat depend on how you view dreams though. My opinion is that it is a random firing of neurons that we give deeper meaning to. They are like Rorschach tests. Meaningless but useful in how meaning is assigned to them. If you go with dreams have meanings then what is happening would be surface level, and what the meaning is would be available after the creature fails a save.

    Yeah my thoughts on this is you could get a sense of what the creature was dreaming about, but as a DM I'd say that doing so would almost never gain you anything useful. At most it would give you an unreliable idea of what some location(s) may look like. But, dream being what they are, I just can't imagine a scenario where you'd get anything useful or actionable from doing that.

    I'd be, like, super curious to here an argument in favor of it though.

    A trope used in TV/movies/games all the time is a ritual/potion, etc. causes a person who is under its effects to have a specific dream; usually something in their subconscious that their conscious mind is unable to remember. Someone else then reads their mind or somehow enters their dream to find out information from the subconscious.

  • Hexmage-PAHexmage-PA Registered User regular
    edited January 8
    For additional context, I've had one of the PCs start the last two sessions having a recurring dream. I was wondering if Detect Thoughts would be enough to get the gist of the dream, or at least how the PC was reacting to it.

    I'm also considering a scenario where that PC is woken up in the middle of the night, interrogated, and then has Modify Memory cast upon him so he thinks it was a new part of his recurring dream.

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  • ironzergironzerg Registered User regular
    Tox wrote: »
    I'd be, like, super curious to here an argument in favor of it though.

    Because it's a fun and interesting way to advance the story and/or engage with the PCs.



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  • ElvenshaeElvenshae Registered User regular
    Cobalt60 wrote: »
    Tox wrote: »
    Gnizmo wrote: »
    Hexmage-PA wrote: »
    Quick question: If you used Detect Thoughts on a sleeping creature, would you be able to get at least some idea of what it was dreaming about?

    I would argue yes as a short answer.

    Less short answer is it would somewhat depend on how you view dreams though. My opinion is that it is a random firing of neurons that we give deeper meaning to. They are like Rorschach tests. Meaningless but useful in how meaning is assigned to them. If you go with dreams have meanings then what is happening would be surface level, and what the meaning is would be available after the creature fails a save.

    Yeah my thoughts on this is you could get a sense of what the creature was dreaming about, but as a DM I'd say that doing so would almost never gain you anything useful. At most it would give you an unreliable idea of what some location(s) may look like. But, dream being what they are, I just can't imagine a scenario where you'd get anything useful or actionable from doing that.

    I'd be, like, super curious to here an argument in favor of it though.

    A trope used in TV/movies/games all the time is a ritual/potion, etc. causes a person who is under its effects to have a specific dream; usually something in their subconscious that their conscious mind is unable to remember. Someone else then reads their mind or somehow enters their dream to find out information from the subconscious.

    The verbal component of the spell is "BWAAAAAAAAAAAAAAAAAAAAAAAAAAAM."

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  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    "You see an older female individual of their species, doing a sexy dance, as the target stabs an older male who is wearing a cardigan and smoking a pipe"

    "The target is making a presentation to a large crowd, but has no trousers on"

    "The target looks panicked and confused as they sit an exam with a lot of much younger students"

    [Muffled sounds of gorilla violence]
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  • Hexmage-PAHexmage-PA Registered User regular
    I'm towards the end of the Baldur's Gate 3 early access, and one trick large creatures in the Underdark seem to love is jumping into the fray. Hook horrors, minotaurs, and bulette's can all jump a long distance and land with a shockwave that can push and knock adjacent creatures prone.

    I'm stealing this for my D&D game.

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  • SteelhawkSteelhawk Registered User regular
    Hexmage-PA wrote: »
    I'm towards the end of the Baldur's Gate 3 early access, and one trick large creatures in the Underdark seem to love is jumping into the fray. Hook horrors, minotaurs, and bulette's can all jump a long distance and land with a shockwave that can push and knock adjacent creatures prone.

    I'm stealing this for my D&D game.

    I'm not sure about Hook Horrors, but Bulletes 100% can already do this RAW/RAI!!!

    Its so much fun dropping Rhino sized creatures on top of wizards and bards, I'll tell you what. :biggrin:

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  • Hexmage-PAHexmage-PA Registered User regular
    Steelhawk wrote: »
    Hexmage-PA wrote: »
    I'm towards the end of the Baldur's Gate 3 early access, and one trick large creatures in the Underdark seem to love is jumping into the fray. Hook horrors, minotaurs, and bulette's can all jump a long distance and land with a shockwave that can push and knock adjacent creatures prone.

    I'm stealing this for my D&D game.

    I'm not sure about Hook Horrors, but Bulletes 100% can already do this RAW/RAI!!!

    Its so much fun dropping Rhino sized creatures on top of wizards and bards, I'll tell you what. :biggrin:

    Apparently in BG3 they also gave minotaurs a Brutal Leap. I'm currently in a battle with two minotaurs and a bulette and they are jumping all over the place.

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  • SproutSprout Registered User regular
    Hexmage-PA wrote: »
    Steelhawk wrote: »
    Hexmage-PA wrote: »
    I'm towards the end of the Baldur's Gate 3 early access, and one trick large creatures in the Underdark seem to love is jumping into the fray. Hook horrors, minotaurs, and bulette's can all jump a long distance and land with a shockwave that can push and knock adjacent creatures prone.

    I'm stealing this for my D&D game.

    I'm not sure about Hook Horrors, but Bulletes 100% can already do this RAW/RAI!!!

    Its so much fun dropping Rhino sized creatures on top of wizards and bards, I'll tell you what. :biggrin:

    Apparently in BG3 they also gave minotaurs a Brutal Leap. I'm currently in a battle with two minotaurs and a bulette and they are jumping all over the place.

    The owlbear near the Druid grove also jumps around.

  • Hexmage-PAHexmage-PA Registered User regular
    Apparently the next D&D book is being announced next week. I'm seeing some rumors that it could be a Feywild Campaign Setting book, which I put no stock in, but I would be very, very, very pleased to be wrong.

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  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Hexmage-PA wrote: »
    Apparently the next D&D book is being announced next week. I'm seeing some rumors that it could be a Feywild Campaign Setting book, which I put no stock in, but I would be very, very, very pleased to be wrong.

    Its not Dark Sun but I would certainly like to see some attention paid to the Feywild.

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  • override367override367 ALL minions Registered User regular
    edited January 9
    It's probably going to be yet another level 1 adventure in another plane

    Avernus' plot strains so much credulity - "World's smartest men send random group of local nobodies to fight satan" - and I'd wager we'll get more of that
    Then there's Frostmaiden:
    "Random adventurers barely capable of fighting a good size pack of yetis decide to fight winter itself, kill god"

    I'm not asking for an epic level adventure because I know rules kind of break down at epic levels, but most everyone agrees the Sweet Spot of D&D is levels 7 to 11 and most campaigns end right as it starts getting good. I'd love to see a feywild campaign aimed at levels ~7 to 14. Sure characters start to get broken at level 13, but it's fine for the PC's to be broken monsters in the last few sessions

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  • override367override367 ALL minions Registered User regular
    Speaking of Dark Sun, I ran a Dark Sun one shot.

    First I told everyone to roll up level 3 characters from Waterdeep. I told them they were members of Force Gray.

    I then described them waking up in incredible baking heat in a mud hole their possessions removed and their heads pounding without any short term memories, the last thing they remember was being sent to find an artifact in skullport called "The eye of Athas". "you're all parched, and covered in small biting insects. There are a dozen others in this hole, half of them are dead."

    The party quickly goes to look clothing off the dead who are better off than them (the clothes they were wearing being worth a small fortune in Athas). They quickly put together that some assholes named Templars had captured them and one of them, a powerful cleric who could shape the earth, defeated them with powerful psionics.

    Then all of the Templars were murdered as it got later and the thirst started to come for them, the elf in the pit who was chewing her fingernails off and looking despondent suddenly climbed out in a frenzy and tossed a rope down, the party found the Templars engaged in furious battle with some kind of horrific psychic drake. After it had its fill, they finished off the remaining templars, and got their loot.

    The adventure had a few desert encounters, the very tall elf repeatedly giving the party terrible advice, but then giving them good advice when getting found out through insight. They quickly realized the other captives wouldn't be of any help and left them to die in the desert, they only had so much water from the templars and little hope of surviving, and NO hope of assaulting the stronghold the templars came from. I threw in a few resource collecting encounters, they managed to recover some of their gear (the elf being flabbergasted beyond reason that the warlock summoned a greatsword made of steel, and not casting judgement on the defiler, live in the now after all).

    Elf led them into an ambush after the party recovered 100 gold pieces from their original inventory, but escaped their wrath, and later returned to help kill her own kin in exchange for an offer of gold coins

    ended with them finding their artifact in the drake's nest and having to kill one of its young, they used the artifact to get back to Toril before the drake ate them (the elf running through and promptly being given instructions to get to the wood elves to the east who are just as big of assholes as the elves of athas). The elf was dumbstruck by Toril and incensed that the first merchant they ran into wanted a GOLD COIN for a nice inn room, and determined that the merchants of Toril must all be as crafty as an Athasian elf (the elf wasn't a DMPC or anything, just an unreliable information giver, since the party was totally lost, I only used the Scout stat block for the elf)


    everyone had a lot of fun and I think my next campaign will be a less condensed version of this plot, because I love the idea of doofuses from Faerun ending up in Dark sun, and it worked out really well. At one point the wizard cast a spell, and as I had kept telling him "when you use your magic you feel like there's a thread you can pull to ... give it more power" and wanted to "pull that thread as hard as he could". All the living things in the area, plants and animals, rotted and died, and he looked gaunt and pale like a ghoul, but he fired off a 9th level chromatic orb against 2 enemies. I told him he felt exhilarated, like there was unlimited power to be had here - without explaining defilement at all, it was wonderful

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    hey D&D thread

    just thought i'd share the commissioned art for my big two year D&D campaign; my buddy and i surprised our group for christmas with it and it's really rad; spoilerino'd for big:
    dnd_commission_full.jpg

    her link can be found at https://twitter.com/marukmpos if you want to get some rad art (i hope the mods are okay with promoting a rad artist)

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  • QuidQuid I don't... what... hnnng Registered User regular
    We played a one shot called An Ogre and His Cake. It’s intended for kids to get them in to D&D. Story is basically an ogre is upset that no one celebrates his birthday so he steals a cake.

    Our friends and their kid are nearing the end and realize the real issue. They start to offer presents they won at an earlier fair.

    Their kid gives him a magic ball that automatically returns when the command word, they picked potato, is chosen. Ogre goes running outside, launches the ball as hard as he can, and a few seconds later shouts “POTATO”. The ball flies back and smacks into his hand, the ogre is ecstatic.

    Dad gets the same idea and offers the ogre a clockwork train that, when wound up, can go in a straight line for five minutes. Overjoyed, the ogre goes running back outside, launches the train as hard as he can, and a few seconds later shouts “”POTATO”.

    It did not come back.

    And that’s the story of how the word potato became a running joke in their household.

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  • Hexmage-PAHexmage-PA Registered User regular
    edited January 9
    Semi-random idea I just had: Give demons the ability to use Vicious Mockery against Clerics. If you're not particularly witty and/or have players that don't use profanity, just have them say it in Abyssal and explain that Abyssal swear words are incomprehensibly foul to the mortal mind.

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  • Hexmage-PAHexmage-PA Registered User regular
    So I carried my giant, multi-leveled map to my session today. We didn't get to it, so I had to cart it all back and carry it back next time. Maybe in the mean time I can add some more removable adhesive to make it stick together better.

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  • Hexmage-PAHexmage-PA Registered User regular
    Details on the next D&D release, Candlekeep Mysteries:
    Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries ̶—each one a doorway to adventure. Dare you cross that threshold?

    · 17 mystery-themed D&D adventures, each tied to a book discovered in the famed library fortress of Candlekeep
    · Easy to run as stand-alone mini adventures or to drop into your home campaign
    · Adventures span play from levels 1 to 16
    · Includes a full poster map of Candlekeep, plus detailed descriptions of the various locations, characters, and creatures that reside within it
    · Introduces a variety of Dungeons & Dragons monsters, items, and non-player characters (NPCs)

    Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1–16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

    I initially wasn't very excited for this book, but the fact it has higher level adventures makes me at least curious. These also are apparently all-new adventures, unlike Tales from the Yawning Portal and Ghosts of Saltmarsh.

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  • Hexmage-PAHexmage-PA Registered User regular
    I just found out that all those adventures in Candlekeep Mysteries are written by people whose work hasn't been featured in official D&D publications before.

    Here's the author list:

    - Graeme Barber (@POCGamer)
    - Kelly Lynne D’Angelo (@kellylynnedang)
    - Alison Huang (@Drazillion)
    - Mark Hulmes (@sherlock_hulmes)
    - Jennifer Kretchmer (@dreamwisp)
    - Daniel Kwan (@danielhkwan)
    - Adam Lee (@adamofadventure)
    - Ari Levitch (@AriLevitch)
    - Chris Lindsay (@ravens_watching)
    - Sarah Madsen (@UnfetteredMuse)
    - Michael Polkinghorn (@MiketheGoalie)
    - Taymoor Rehman (@DarkestCrows)
    - Hannah Rose (@wildrosemage)
    - Derek Ruiz (@ElvenTower)
    - Kienna Shaw (@kiennas)
    - Brandes Stoddard (@BrandesStoddard)
    - Amy Vorpahl (@vorpahlsword)
    - Toni Winslow-Brill (@vorgryth

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  • Hexmage-PAHexmage-PA Registered User regular
    edited January 14
    So I just came out of a particularly uncomfortable D&D session. Long story short, the DM put us in a position where the entire party had to either to accept a quest or die. One player didn't think his character would accept such an ultimatum and would rather die, but that would have killed the other three PCs (myself included). The DM also informed us we'd have to start over from 1st-level when the group was at 13th-level if that player's PC didn't comply.

    Eventually the player relented, but followed that up by saying he wasn't sure he'd be back next week.

    The entire set of circumstances was bizarre and railroad-y, TBH.

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