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[League of Legends] Here comes the Smolder

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    credeikicredeiki Registered User regular
    ChaosHat wrote: »
    I'm assuming unranked games still have some sort of matchmaking but it's probably looser or something? I'm playing to kind of learn the champs and get comfortable but the level of play seems really uneven sometimes.

    Would it be better to just do ranked? Will the quality change much or not really? I'm not saying everyone needs to be so much better, but maybe the skill differentials will be more narrow? Or people won't be trying as many new champs.

    Also I can't possibly be expected to actually hit people with Ekko's stun outside of team fights right? I can't imagine anyone competent gets hit with it. It's more of a zoning "don't go here" tool right?

    People who are good at Ekko definitely land the stun, but it is really hard to figure out the timing. When I play Ekko (in lane) it's definitely a zoning/I shield myself tool, but I see people better than me land it a decent amount of the time. Certainly if you're ganking for someone with CC, you can try to predictively chain your stun.

    The skill differentials will be more narrow in ranked because usually people will be playing their best role and tryharding, rather than in normals where some people are playing their main for fun but some people are doing just absolutely whatever. Depends on your psychology, really. If it won't stress you out to play ranked, play ranked! If you want to get in more practice so you know you're doing your best at ranked, keep playing normals for a bit.

    There's also the intermediate option of Flex (which you can queue for by yourself), where people are tryharding, usually, but it feels lower stress. I know I do not care about my flex elo so it's what I play when I'm tired or don't feel like quite trying my best.

    Steam, LoL: credeiki
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    A reminder about Ekko's stun: If you throw the bubble out while you are out of vision, and you stay out of vision, then the enemy team doesn't see it at all until you go into vision.

    Same with Janna whirlwinds and maybe a few more abilities I dunno about.

    Humor can be dissected as a frog can, but dies in the process.
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited February 2022
    credeiki wrote: »
    ChaosHat wrote: »
    I'm assuming unranked games still have some sort of matchmaking but it's probably looser or something? I'm playing to kind of learn the champs and get comfortable but the level of play seems really uneven sometimes.

    Would it be better to just do ranked? Will the quality change much or not really? I'm not saying everyone needs to be so much better, but maybe the skill differentials will be more narrow? Or people won't be trying as many new champs.

    Also I can't possibly be expected to actually hit people with Ekko's stun outside of team fights right? I can't imagine anyone competent gets hit with it. It's more of a zoning "don't go here" tool right?

    People who are good at Ekko definitely land the stun, but it is really hard to figure out the timing. When I play Ekko (in lane) it's definitely a zoning/I shield myself tool, but I see people better than me land it a decent amount of the time. Certainly if you're ganking for someone with CC, you can try to predictively chain your stun.

    The skill differentials will be more narrow in ranked because usually people will be playing their best role and tryharding, rather than in normals where some people are playing their main for fun but some people are doing just absolutely whatever. Depends on your psychology, really. If it won't stress you out to play ranked, play ranked! If you want to get in more practice so you know you're doing your best at ranked, keep playing normals for a bit.

    There's also the intermediate option of Flex (which you can queue for by yourself), where people are tryharding, usually, but it feels lower stress. I know I do not care about my flex elo so it's what I play when I'm tired or don't feel like quite trying my best.

    This is good to know. I'm not afraid of ranked, I just figured it would be polite to use normals as a playground to test champs and get comfortable instead of just yoloing it in ranked. I don't care about the rank, but other people there probably are so I should be able to bring something competent. I think I'm probably close enough now.
    A reminder about Ekko's stun: If you throw the bubble out while you are out of vision, and you stay out of vision, then the enemy team doesn't see it at all until you go into vision.

    Same with Janna whirlwinds and maybe a few more abilities I dunno about.

    This is amazing information and seems insane. Does the bubble have to be centered out of vision or something? Or are you saying I can throw the bubble into lane from the bush and they won't see it at all as long as they can't see me?

    ChaosHat on
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    FIVE DODGES in a row. Jesus. Ranked people need to stop being babies. I'm 100% certain at least the first two were due to the Twitch/Yuumi bot lane I was paired with.

    I even got mid once, I would have played mid! I'm really bad at last hitting but fuck it I'll have fun! They're fake internet points. Just play the game. If something is hard maybe you'll learn to deal with it.

    On the other hand, they could just give an additional ban per player with this massive cast list and maybe people would do it less?

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    RozRoz Boss of InternetRegistered User regular
    The game is kinda in a weird state right now and I don't know if it's good or bad. It's...different.

    On the one hand, damage is off the charts and time to kill feels drastically reduced. But it also really feels like you need to be able to hard burst someone or they are getting tons of shields and heals because enchanters/supports are so strong.

    The bounties are "feel bad" and it seems to punish you for taking objectives early. The game just feels drastically different and I don't know if I like it yet.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    OBJ Bounties, as they are currently implemented, are the worst MOBA mechanic I've seen since hots tried to introduce weather effects.

    Humor can be dissected as a frog can, but dies in the process.
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    credeikicredeiki Registered User regular
    Roz wrote: »
    The game is kinda in a weird state right now and I don't know if it's good or bad. It's...different.

    On the one hand, damage is off the charts and time to kill feels drastically reduced. But it also really feels like you need to be able to hard burst someone or they are getting tons of shields and heals because enchanters/supports are so strong.

    The bounties are "feel bad" and it seems to punish you for taking objectives early. The game just feels drastically different and I don't know if I like it yet.

    The bounties feel AWFUL and create such weird incentives

    I've definitely had it punish me in particular--like I'm hard-winning botlane and my solo lanes are mildly to quite losing--but the enemy team gets bounties. Which puts my team with a let's say 8/0 Caitlyn--cool, good--but their team has a fuckin 5/1 Yorick with hullbreaker who is killing my toplaner under tower AND getting bounties for splitpushing all the way to the nexus.

    Which is like...what the hell, game. It's not optimal for me to go match the Yorick, and, just because of how ADC is as a position, a lone fed Caitlyn hardly justifies the enemy team getting so much gold; I'm not about to solo-carry, I'm just trying to stay alive out here and kite out their team while still autoing.

    I'm really not into it! There's too many times where it's like wait, why are THEY getting bounties when there's actually someone reasonably fed on their team who we can't deal with?

    I do like the dynamics of the fights and the meta in general right now, though. I am consistently having fun in games on adc (Jhin/Cait/Kai'sa/Sivir), support(Nami/Morgana), and mid (Lux, mostly). Not sure how it feels on jg/top/champions I don't play.

    Steam, LoL: credeiki
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    credeikicredeiki Registered User regular
    OBJ Bounties, as they are currently implemented, are the worst MOBA mechanic I've seen since hots tried to introduce weather effects.

    ...ok wait I haven't played HoTS in years and this is off topic but what do you mean by weather effects? like it starts raining on the map and everyone gets a miss chance?

    Steam, LoL: credeiki
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited February 2022
    So I'm playing Kayn and it's like "I'll clear bottom to top, help this Teemo out" welllllll he's dead already before I could clear once. He's also just DYING to Warwick and Renekton combo but he never learns to play any safer. At one point he's pushing top tower after the enemy has slain the rift herald. And then he dies. Like what did you think would happen here dude? Also I'm Kayn, I'm not really going to totally bail your ass out against those two strong early game dudes.

    Of course jungle diff when you fucking feed yourself down the other jungler's throat.

    ChaosHat on
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    I needed anime to post.I needed anime to post. boom Registered User regular
    credeiki wrote: »
    OBJ Bounties, as they are currently implemented, are the worst MOBA mechanic I've seen since hots tried to introduce weather effects.

    ...ok wait I haven't played HoTS in years and this is off topic but what do you mean by weather effects? like it starts raining on the map and everyone gets a miss chance?

    When there was lightning, it would increase movement speed and give you a damaging aura. Snow gave a stacking shield. And fog gave you stealth after sitting in a bush for a second and a half.

    They removed it from the game fairly quickly for obvious reasons.

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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Man, sometimes I just do not know what to do. Like I had another Teemo top go 0/8/1 against Poppy top, an Ekko go 1/5/0 against Yasuo mid. I tried to gank bottom to try to help them get there but it just wasn't enough, and my attempts to help the other lanes just led to me getting crushed on farm to the enemy Graves.

    At some point am I just supposed to give up on the lanes and just farm my own shit? I really don't want to be that guy who's like "all lanes lost gg wp" but I feel my competence level is somewhere around "help one lane." I can help one lane make up for it's shittiness or help one lane snowball, but I can't do more than that and do what I need to do.

    I did watch my replay and I think I learned that I can contest dragon/herald better. Sometimes I just assume "well bottom died so it's totally lost might as well go do something else." That Graves went and solo'd it and if I go over there to just be annoying he might just back off instead of do a 50/50 smite fight. At the very least I might delay enough to let teammates revive and get back.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    if top and mid lose while the other team has a graves jungle that is doing pretty well, you basically are just going next unless your bot lane is in space, but even still no botlaner is going to be able to deal with a fed yasuo and poppy diving on them.

    sometimes it's just an L.

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    pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    It depends on the champion you're playing. If it's a carry jungler (like Kayn), power farm your jungle and tax as much from lanes as possible. The second one of your teammates dies, sprint to their lane and take everything. Ignore their pings. You just gotta get as big as you possibly can because there is no force elsewhere on your team for you to amplify. If you're playing a more supportive jungler, you have to identify the best player on your team (not necessarily the champion most capable of carrying) and do everything in your power to put them in a position to carry. Don't just gank them once, or even frequently. You have to exist for their advancement.

    Sometimes matchmaking just serves you significantly worse players on your team than the ones on the other team. You won't win those games by playing matchups, or trying to control objectives. You probably won't win any other way either, but the best thing you can do is identify the single best force on your team (be it you or someone else), put all your eggs in that basket, and hope the other team fucks up somehow.

    psn tooaware, friend code SW-4760-0062-3248 it me
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited February 2022
    Running to their lane and taking all their shit if dead is a good idea. For Ekko and Kayn that would really help accelerate their wincons. Maybe what I need to do is focus on farming, time my ganks with herald/dragon timers, so even if the gank doesn't go, I can try to drag them to assist dragon.

    Should I be expecting to get help with dragon/herald early? One time someone told me that if I needed help I was a scrub, but you know, killing it it faster just means it's easier and safer. I'm assuming they're ding dongs, but maybe it legitimately hurts their farm too much to come help and the early drakes are only worth it if they're essentially free.

    I was telling my friend it feels like what I should probably do is focus on winning the jungle "lane", but that's significantly harder since my opponent doesn't just show up in one spot for me to face off against them like a real lane. Seems like that strategy would really rely on instantly muting everyone at game start, like that Kayn game everyone is going to expect me to be bailing their asses out constantly.

    ChaosHat on
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    Knight_Knight_ Dead Dead Dead Registered User regular
    depends on your character.

    like warwick can basically 100% safely solo any dragon at 4. if you walk up to a dragon at level 4 on lilia you will die before 50% hp, worse than that on some of the more high damage dragons.

    aeNqQM9.jpg
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited February 2022
    I was thinking about OTPing Kayn for a while to really just minimize variables but he seems banned decently often so that might not be the best plan.

    League of Graphs says he has a 17% ban rate in bronze NA and a popularity of 12.7%! So that means in basically 30% of games he's picked or banned, so even if he's not banned I'm gonna have to fight the other jungler for him. Mmmmm might not be a great choice.

    ChaosHat on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    One of the big problems with OBJ bounties, compared to player bounties, is that there is no internal CD on them. If it's late game and the enemy team gets a lucky engage and takes out 4 of your guys and OBJ bounties are up, they are going to chain those things back to back to back and it very quickly becomes backbreaking. This is not counting all the ways that you can manipulate OBJ bounties (i.e. Janna top) to funnel gold to your carries and still not be at much of a detriment while you get value from the map. Like, a split pushing tryn/sion team is annoying as fuck anyway, it's easy enough for them to win at low ELO, they don't need the help of OBJ bounties popping up and giving massive value while they just play the solo campaign of League.

    Humor can be dissected as a frog can, but dies in the process.
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    pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    Just had my semi regular reminder that they really need to remove Evelynn from the game.

    psn tooaware, friend code SW-4760-0062-3248 it me
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    Knight_Knight_ Dead Dead Dead Registered User regular
    Shaco first. All shaco mains are actual serial killers and you can’t convince me otherwise.

    aeNqQM9.jpg
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    credeikicredeiki Registered User regular
    edited February 2022
    ChaosHat wrote: »
    Running to their lane and taking all their shit if dead is a good idea. For Ekko and Kayn that would really help accelerate their wincons. Maybe what I need to do is focus on farming, time my ganks with herald/dragon timers, so even if the gank doesn't go, I can try to drag them to assist dragon.

    Should I be expecting to get help with dragon/herald early? One time someone told me that if I needed help I was a scrub, but you know, killing it it faster just means it's easier and safer. I'm assuming they're ding dongs, but maybe it legitimately hurts their farm too much to come help and the early drakes are only worth it if they're essentially free.

    I was telling my friend it feels like what I should probably do is focus on winning the jungle "lane", but that's significantly harder since my opponent doesn't just show up in one spot for me to face off against them like a real lane. Seems like that strategy would really rely on instantly muting everyone at game start, like that Kayn game everyone is going to expect me to be bailing their asses out constantly.

    If your mid and botlanes (most importantly botlane imo) are 1. pushing and 2. stronger than their lanes then yes, your lanes should be able to help with dragon (and should help with dragon, sometimes, or deliberately continue to just exert pressure/push so no one can collapse on you while you are soloing it)

    a nice time to do it is if your botlane forced the enemy botlane to recall, or killed them

    if your lanes are getting pushed in and/or really cannot fight on even footing with the enemy lanes in a river skirmish, doing dragon is super risky because the enemy can collapse and your lanes can’t. You might want to wait/gank instead—or you better be really sure that they don’t know and no one’s going to show up to contest.

    credeiki on
    Steam, LoL: credeiki
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    pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    Something I just learned in a total stomp:

    If one team surrenders, and the other team finishes a joke surrender in the few seconds between the first team's surrender and the end of the game, the second surrender actually trumps the first and the stomping team loses. Best 13 LP I ever spent.

    psn tooaware, friend code SW-4760-0062-3248 it me
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Had another ADC freak out by my Zac support

    In norms

    I did double his damage but no, I'm the fuckin problem.

    Humor can be dissected as a frog can, but dies in the process.
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    League giveth and league taketh away.

    After that horrible ADC last night I've had four games where my ADC was really cool and supportive and loved my picks.

    Humor can be dissected as a frog can, but dies in the process.
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    pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    Yeah the more I play this season, the more I think the balance is kind of out of whack. It's a well-beaten drum but the damage is truly insane, even non-assassins can reliably kill any champion that isn't stacking health and resistance in a fraction of a second, and maybe the best soloqueue supports in low to mid elo are pure AP carries. But, on the other hand, healing and shields are at shocking levels. The effect is that healthbars seems to whipsaw wildly in very narrow timeframes, and it's really hard to tell who can do what and when.

    Also, Zeri is a really, really badly designed champion.

    psn tooaware, friend code SW-4760-0062-3248 it me
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    PMAversPMAvers Registered User regular
    Honestly, I havn't been able to put down exactly how I feel about Zeri yet.

    On one hand, I really enjoy playing her.
    On the other hand.... I think she doesn't really match up with my play-style. I think I have to play *way* more aggressive than I do when playing her to get the most out of her kit, and it's not there for me yet since I don't really play assassins. Always feels like my damage I'm putting out is on the low side, and if I'm doing well it's more due to having a good support to play off of. While I had a good run starting off the season, I fell *way* off a cliff with her and lost a bunch of games in a row.

    I think I prefer more "artillery piece" marksmen on bot, which is why I usually just play MF. Play safe, position well, shoot a ult into team-fight and pump out damage/kills.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    Albino BunnyAlbino Bunny Jackie Registered User regular
    Zeri's fine except if she gets infinite MS stacking I'm gonna need a Lilia re-work to also do that.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    so tremendously tired of people expecting me to win their lane for them

    league's community is just
    owt4hoh4mq14.png

    like, i suck, i know i suck, i make mistakes constantly. but every motherfucker i play with thinks this normal is an lcs game and it's my fault whenever anything happens.

    i might actually be done with league idk

    aeNqQM9.jpg
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    I mean just disable chat then. If people need to communicate you can use pings with almost zero loss. If you have chat on you definitely need to be thick skinned in some way, either finding it funny or just ignoring it.

    I like to leave it on to farm my gg <3s and to clap back at the morons. "Ugh jungler diff I wish our jungler would camp my lane too." "If you knew he was camping your lane why are you still pushing under tower without wards?" I hope that even if they don't admit it they will at least think about it next time!

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    ButtersButters A glass of some milks Registered User regular
    It really sucks there isn't a more casual game mode that still allows you to pick your champ.

    PSN: idontworkhere582 | CFN: idontworkhere | Steam: lordbutters | Amazon Wishlist
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Butters wrote: »
    It really sucks there isn't a more casual game mode that still allows you to pick your champ.

    Casualer than blind pick or unranked draft?

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    ButtersButters A glass of some milks Registered User regular
    edited February 2022
    ChaosHat wrote: »
    Butters wrote: »
    It really sucks there isn't a more casual game mode that still allows you to pick your champ.

    Casualer than blind pick or unranked draft?

    From purely a time standpoint, the format of SR is still a pretty big commitment which I think plays a major factor in how toxic some players are even in unranked. They used to have shorter formats like Twisted Treeline but they are all gone now.

    Butters on
    PSN: idontworkhere582 | CFN: idontworkhere | Steam: lordbutters | Amazon Wishlist
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    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    I mean Wild Rift is that game then. I don't think you could get a full league experience faster than that

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Something I learned very recently (like, the past week)

    If you hover over a pink ward, it'll show where your existing pink ward is on the map with a red X

    And if you hover your support item and you have 3 wards down, it'll show a red X over the ward that will be replaced

    Humor can be dissected as a frog can, but dies in the process.
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    RozRoz Boss of InternetRegistered User regular
    Got a few more games in and the game is in a really bad state imo. I'll probably just not play until we get the mid-season nerfs where they tone down the absurd damage.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    ChaosHat wrote: »
    credeiki wrote: »
    ChaosHat wrote: »
    I'm assuming unranked games still have some sort of matchmaking but it's probably looser or something? I'm playing to kind of learn the champs and get comfortable but the level of play seems really uneven sometimes.

    Would it be better to just do ranked? Will the quality change much or not really? I'm not saying everyone needs to be so much better, but maybe the skill differentials will be more narrow? Or people won't be trying as many new champs.

    Also I can't possibly be expected to actually hit people with Ekko's stun outside of team fights right? I can't imagine anyone competent gets hit with it. It's more of a zoning "don't go here" tool right?

    People who are good at Ekko definitely land the stun, but it is really hard to figure out the timing. When I play Ekko (in lane) it's definitely a zoning/I shield myself tool, but I see people better than me land it a decent amount of the time. Certainly if you're ganking for someone with CC, you can try to predictively chain your stun.

    The skill differentials will be more narrow in ranked because usually people will be playing their best role and tryharding, rather than in normals where some people are playing their main for fun but some people are doing just absolutely whatever. Depends on your psychology, really. If it won't stress you out to play ranked, play ranked! If you want to get in more practice so you know you're doing your best at ranked, keep playing normals for a bit.

    There's also the intermediate option of Flex (which you can queue for by yourself), where people are tryharding, usually, but it feels lower stress. I know I do not care about my flex elo so it's what I play when I'm tired or don't feel like quite trying my best.

    This is good to know. I'm not afraid of ranked, I just figured it would be polite to use normals as a playground to test champs and get comfortable instead of just yoloing it in ranked. I don't care about the rank, but other people there probably are so I should be able to bring something competent. I think I'm probably close enough now.
    A reminder about Ekko's stun: If you throw the bubble out while you are out of vision, and you stay out of vision, then the enemy team doesn't see it at all until you go into vision.

    Same with Janna whirlwinds and maybe a few more abilities I dunno about.

    This is amazing information and seems insane. Does the bubble have to be centered out of vision or something? Or are you saying I can throw the bubble into lane from the bush and they won't see it at all as long as they can't see me?

    Oh I missed this question, my bad.

    If you are out of vision and stay out of vision the enemy team does not see the bubble at all. The bubble can be right on top of them and they see nothing. This is how enemy ekkos keep landing their bubbles perfectly when it seems like you cannot: they throw them out of vision and wait for them to activate then jump in.

    Humor can be dissected as a frog can, but dies in the process.
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    pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    I played a support game the other day where the enemy Gangplank decided he couldn't lane top and spent the entire game in the bottom half of the map looking for bush ambushes. He was severely underfarmed and underleveled (I basically matched him in experience for the entire game). Despite this handicap, he still had enough damage to instantly delete me at full health, which he did at least three times when I was trying to ward. And this is one of the best times to play support in the entire lifetime of the game!

    psn tooaware, friend code SW-4760-0062-3248 it me
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    Knight_Knight_ Dead Dead Dead Registered User regular
    GP is just dumb rn. I was full build warwick with like 250 armor and he did over 2k damage to me with one barrel.

    aeNqQM9.jpg
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    ButtersButters A glass of some milks Registered User regular
    I know it's ARAM, and that has some funky adjustments, but I am seeing some insane AP scaling as well. Lux ults will delete any non-tank at 45% health or below and I think I saw a Neeko ult do 1800 damage to me. The game is bonkers right now.

    PSN: idontworkhere582 | CFN: idontworkhere | Steam: lordbutters | Amazon Wishlist
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    Albino BunnyAlbino Bunny Jackie Registered User regular
    The time period in which tank items out scale damage items has gotten shorter literally every season I've played over the last decade bar a few patches.

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    pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    AP carry supports are absolutely busted, any of Lux/Zyra/Xerath can kill squishies in a single rotation even if they aren't that fed. There isn't all that much reason to play a traditional utility support in low elo. You can bypass the need to farm and regularly lead damage charts anyway, and you don't even need to worry about skill variation in your ADCs.

    psn tooaware, friend code SW-4760-0062-3248 it me
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