That doesn't explaining what it means. Is it solo? 5man pre made only? Is it ranked?
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pyromaniac221this just might bean interestin YTRegistered Userregular
It’s a ranked queue with a separate skill rating from ranked solo/duo. It lets you queue with any number of premade teammates, so you’ll often get matched against full stacks. It is a realm of pure madness.
That doesn't explaining what it means. Is it solo? 5man pre made only? Is it ranked?
Flex queue is toxic, often more toxic than ranked, because of the presence of terrible 3-man friend groups. I use it all the time to duo with @LoserForHireX because I'm not willing to duo on my solo ranked, and we end up in the absolute pits of silver (but also there's a lot of gold and plat people in silver flex queue, and also a lot of legit bronze, because flex queue has reduced restrictions, I think, on the division gap that can exist between members of a premade). I also solo flex when I intend to int on an unfamiliar champion/while drinking and/or play in a ranked mode but without stressing out.
You can queue for flex with 1, 2, 3, 5, but not 4 people.
If I'm wanting to edge deeper into ranked than placements, would I be well off to try Flex queue? I have heard it's less toxic overall. I just don't know if spamming normals is helping or hurting at this point.
If it makes you less stressed than Solo / Duo, then sure. I'd suggest /muteall regardless if you have anxiety, but while most people take Flex less seriously you can climb to the same place as your "regular" placement without too much trouble. Basically if you think it will make you feel better go for it, though do note that there can be large skill gaps.
Me elsewhere:
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Twitch, probably another place or two I forget: LPIvellius
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pyromaniac221this just might bean interestin YTRegistered Userregular
Hm yeah might need to take a couple more months off and come back when this game is hopefully in a playable state.
If I'm wanting to edge deeper into ranked than placements, would I be well off to try Flex queue? I have heard it's less toxic overall. I just don't know if spamming normals is helping or hurting at this point.
If it makes you less stressed than Solo / Duo, then sure. I'd suggest /muteall regardless if you have anxiety, but while most people take Flex less seriously you can climb to the same place as your "regular" placement without too much trouble. Basically if you think it will make you feel better go for it, though do note that there can be large skill gaps.
Agreed on if it makes you feel less stressed, play it. It's either a team of 3 who are going to hang up, or a couple duos. The sad truth is all the modes are toxic and can be that way just because of the player base. I've had multiple accounts banned because people start talking at me and I engage when I'm drunk.
Don't be me.
Mute all and play whatever mode makes you happy. I mostly one trick karthus most seasons to gold and then just play aram anymore myself.
Why staff? Does it work on you if no teammate is shielded?
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
lux is so mana hungry that idk how night harvester would work. night harvester + tear is probably not terrible once you get therre, but the build path for is much worse for lux. she needs that lost chapter to stretch through the early game.
according to stats, wr is a bit lower on night harvester, but still seems viable. 51% wr vs 53% for ludens/liandries.
Why staff? Does it work on you if no teammate is shielded?
There are only 4 items with mana regen (I think)--staff, redemption, mikael's, and ardent censer. Staff of flowing water is the one that has AP and can buff your AP if you shield someone else with it too; of the other ones, only ardent censer has AP and it buffs your AS which we don't care about as Lux but could be good if your teammates want AS.
Yeah tear would be another option, because just increasing the size of your mana pool (which to be fair you can also do by buying Liandry's or Luden's) is basically enough. But it also means 800 gold or so spent on a thing I don't particularly want (but then again it's not like I particularly want the water staff so idk idk--but I do like the regen more than I like the increased mana cap). Could potentially just hold on to a forbidden idol for the same price and 50% base mana regen instead of the 100% granted by the staff of water.
lux is so mana hungry that idk how night harvester would work. night harvester + tear is probably not terrible once you get therre, but the build path for is much worse for lux. she needs that lost chapter to stretch through the early game.
according to stats, wr is a bit lower on night harvester, but still seems viable. 51% wr vs 53% for ludens/liandries.
Yeah, the question is, does my gameplay style match the gameplay style that causes people to win more with Ludens--not sure.
The part that I find most upsetting about the itemization changes for Lux is actually the lack of CDR--I'm not hitting as much CDR as fast, and a big part of my Lux play is waveclearing with my ult for map control. If it's 40 sec CD instead of 26 sec CD it sometimes feels too dangerous to cavalierly use ult the way I want to.
Probably the answer is to play Lux support so you get a bunch of mana regen from your support item and then you can happily buy Night Harvester :P But then what do I play mid (...literally anyone else...)
lux is so mana hungry that idk how night harvester would work. night harvester + tear is probably not terrible once you get therre, but the build path for is much worse for lux. she needs that lost chapter to stretch through the early game.
according to stats, wr is a bit lower on night harvester, but still seems viable. 51% wr vs 53% for ludens/liandries.
Oh I didn't answer this but you just go b more/fish for harass less. It sucks! You have to be so much more conservative and the time you used to spend walking botlane and trying to get a kill you now spend going home to recharge your mana.
ludens is 20 ability haste next patch, so i feel like it's even more mandatory for lux. she can actually get to something that vaguely resembles the old cdr builds if you go ludens and cosmic drive.
i sacrificed 20k BE to the loot box gods and got the Jinx champie icon. I then won 2 games in a row on Jinx against Jhin which i don't think I've done since new items.
Perhaps my curse is broken. I've been doing RFC 2nd in preparation for the zeal changes and I still don't love it, but it does get you to IE faster, and IE is too important to push back in any way after the changes.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Had a decent run at clash tonight.
My group got put into tier 3, which was a bit rough. Won our second game, lost the other two. Learned that my Swain is not good enough to play with plats, but my Galio by far is. We won the second game partly on the back of my galio plays and the third game I was somehow top damage in a game with Jhin and Samira.
Humor can be dissected as a frog can, but dies in the process.
My group got put into tier 3, which was a bit rough. Won our second game, lost the other two. Learned that my Swain is not good enough to play with plats, but my Galio by far is. We won the second game partly on the back of my galio plays and the third game I was somehow top damage in a game with Jhin and Samira.
we won a game in clash but also had one game where a key champion trade didn't happen and we learned that @Casual Eddy is the carry support Irelia we've all been waiting for
But everyone was super chill and good spirited so every game was quite fun, win or lose. I gotta get better at farming on Xayah though! I missed so much free cs; it was painful.
Steam, LoL: credeiki
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
One thing I will say after this clash:
Fucking nerf goredrinker Jesus Christ
Humor can be dissected as a frog can, but dies in the process.
@credeiki On Xayah I've been trying out Hail of Blades/Taste of Blood/Eyeball/Ravenous with Presence of Mind/Bloodline. For Mythic I go Gale force generally or Shieldbow if there's a lot of dive. How do you feel about that setup? It feels nice and meaty in lane. I'm especially enjoying that my Aspd boost kicks in immediately for the Q->AA->E combo in quick trades. I'm playing low-elo normals though where if you stomp lane it tends to end the game regardless, and I wonder if I'm sacrificing to much late game power by ditching Lethal Tempo.
Something to try maybe with the Xayah build is Kraken (shieldbow against dive) into ER into Quickblades, season the rest of build to taste. That should give 60% crit and give enough to proc the Quickblades to make it worth it and keep her buff up as long as she wants.
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@credeiki On Xayah I've been trying out Hail of Blades/Taste of Blood/Eyeball/Ravenous with Presence of Mind/Bloodline. For Mythic I go Gale force generally or Shieldbow if there's a lot of dive. How do you feel about that setup? It feels nice and meaty in lane. I'm especially enjoying that my Aspd boost kicks in immediately for the Q->AA->E combo in quick trades. I'm playing low-elo normals though where if you stomp lane it tends to end the game regardless, and I wonder if I'm sacrificing to much late game power by ditching Lethal Tempo.
I think it's exactly as you said, likely better in lane than lethal tempo but worse for late game damage. My goal on Xayah is to go even in lane, given even adc skill (win if my support is better than theirs) but be active/helpful in early game skirmishes over dragon and to really dominate teamfights from 2 items onward both by high dps and by rooting their whole frontline. In order to elevate my Xayah game I should see how I can play to win lane, but I'm not there yet, unless the other adc is notably worse than me. If we're even skill and they're playing something lane dominant, I just try to cs but not aggress much.
I haven't tried gale force yet because I shouldn't be given incentive to use a movement ability to go forward instead of kiting back; I already get too aggro. I'm using Kraken Slayer to have more damage, since I really want all that attack speed to get my feathers out. For survivability I rely on my positioning, my roots, my ult, and on the lifesteal from my Legend: Lifesteal rune. I couldn't tell you if this is a better choice than being more tanky to begin with and as such being able to be bolder with positioning.
Second item I am always getting Navori Quickblades which feels amazing, then IE and/or whatever utility items seem necessary (grievous wounds, armor pen, etc)
So as I've been playing more in preseason I've been thinking--I actually really like the intent behind the ADC items. I love that they all have crit now, so you make decisions based on what extras/utilities you need--do I need grievous wounds? Lifesteal? cleanse? Armor pen? CDR?--instead of having to make major tradeoffs of crit for utility.
That said, the AD on these items feels low to me and I would also like more of them to build out of BF sword.
Steam, LoL: credeiki
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I like a lot of what they are doing with stuff, but the big issue is with sustain right now, especially wrt Goredrinker. The fact that every game right now is a "oh hey we gotta get some GWs or lose" situation is ridiculous.
Humor can be dissected as a frog can, but dies in the process.
the problem with that design imo is that it ramps the power so far into late game. before you'd have 75% crit at 225% damage with 3400 + 2600 + 2600 buys and have 2 slots to buy utility with. Now it's 60% crit for 210% damage at 3400 + 3400 + 3400 or 3400 + 2500 + 3400. and before you finish IE it's even worse. like 7 champs in the game that actually lost damage after this rework, and almost all of them were crit ADCs. which again wouldn't be so bad but with everyone else's damage going way up it's even harder to stay relevant. IE still being mandatory except now at 3rd item just makes the builds feel really awkward imo. if they actually increase stats so adcs are more useful early/mid, trading away the late power is worth it which was their stated goal. but i don't think they've really hit it at all.
also, not having an armor crit item is a real hole, and losing the ability to make hexdrinker into maw sucks a lot. having a real MR + AD + Crit item would help, merc is good when you need a little MR and QSS, but you're still going to be taking basically true damage from any late game ap champ, so having the option to get a more MR focused option without the QSS as maw used to be would be nice.
also executioners and armor pen being 2 separate items isn't helping the tanks are gods problem.
the problem with that design imo is that it ramps the power so far into late game. before you'd have 75% crit at 225% damage with 3400 + 2600 + 2600 buys and have 2 slots to buy utility with. Now it's 60% crit for 210% damage at 3400 + 3400 + 3400 or 3400 + 2500 + 3400. and before you finish IE it's even worse. like 7 champs in the game that actually lost damage after this rework, and almost all of them were crit ADCs. which again wouldn't be so bad but with everyone else's damage going way up it's even harder to stay relevant. IE still being mandatory except now at 3rd item just makes the builds feel really awkward imo. if they actually increase stats so adcs are more useful early/mid, trading away the late power is worth it which was their stated goal. but i don't think they've really hit it at all.
also, not having an armor crit item is a real hole, and losing the ability to make hexdrinker into maw sucks a lot. having a real MR + AD + Crit item would help, merc is good when you need a little MR and QSS, but you're still going to be taking basically true damage from any late game ap champ, so having the option to get a more MR focused option without the QSS as maw used to be would be nice.
also executioners and armor pen being 2 separate items isn't helping the tanks are gods problem.
Yeah I do think that since the standard is now 20% crit, there should be more AD or more utility to compensate. I'm fine if we've decided that 100% crit is a late late game fantasy, but in exchange we need to get a little more power at 3-4 items from some source other than crit%.
Steam, LoL: credeiki
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited December 2020
By making it easier to get GW on certain items they also ended up nerfing the utility of those items, since they primarily (only) provide GW and AD/AP
The exception being thornmail.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Is there a way to test my connection with league? Either my laptops wifi adapter is breaking, my router is just shitting itself when it comes to league, or I have an internet problem. The last two nights I've been playing and going from 70ms ping to having to reconnect.
Over, and over again. I disabled my vpn, restarted my laptop over and over again. Streaming works fine on my xbox, and on other internet connections in the house. I alt tab out when I'm trying to reconnect and my web pages refresh fine.
I can't help but feel my connection to league is broken right now?
Ok so I like Night Harvester on Lux mid but I feel like I run out of mana on her immediately if I do that.
So: Night Harvester-->Morello/Zhonya/Banshees (as needed)-->Staff of Flowing Water
Is that stupid or actually very smart, I cannot decide
(why can't you just buy Luden's instead of Night Harvester--because it feels like it doesn't have as much burst, is why)
I'm 23 posts behind but I find myself buying night harvester on almost everyone in Aram
Ah yeah different story in ARAM because your native mana regen is greatly increased so you aren't under the same constraints
I also like Night Harvester in ARAM, although for some people/some fights Liandry's feels like a better option.
New question: on Diana, do we like Night Harvester or the omnivamp thingie? I figure night harvester makes your initial combo more likely to kill someone and omnivamp thing makes you more likely to do well in a more sustained teamfight.
Ok so I like Night Harvester on Lux mid but I feel like I run out of mana on her immediately if I do that.
So: Night Harvester-->Morello/Zhonya/Banshees (as needed)-->Staff of Flowing Water
Is that stupid or actually very smart, I cannot decide
(why can't you just buy Luden's instead of Night Harvester--because it feels like it doesn't have as much burst, is why)
I'm 23 posts behind but I find myself buying night harvester on almost everyone in Aram
Ah yeah different story in ARAM because your native mana regen is greatly increased so you aren't under the same constraints
I also like Night Harvester in ARAM, although for some people/some fights Liandry's feels like a better option.
New question: on Diana, do we like Night Harvester or the omnivamp thingie? I figure night harvester makes your initial combo more likely to kill someone and omnivamp thing makes you more likely to do well in a more sustained teamfight.
I haven't played ranked in awhile, and maybe in team fights something like liandry's or the other ap item that gives splash damage on champions hit might be more valuable. I often think of it from a karthus view when it is comes to summoners rift. But.
The sustained damage is nice, and in a big teamfights it can be valuable. But I just see the burst available from night harvester being optimal on almost every champion.
Again I mostly play aram especially in preseason, and have not played a game on summoners rift with the new items. But the burst, especially with the cooldown per champion, just makes me think night harvester is so good. Now, I also think dark harvest got a buff as other runes seem weaker for ap champs
Essence Reaver feeling pretty good now after the ADC crit item buffs, and having Sheen is nice as another option if you're forced into an early back. 700g - Sheen, 900g - Vamp Scepter, 1300g - Noonquiver (ideal).
noonquiver does have components, can just buy 2 longswords!
in a surprising and yet not surprising move, on PTR RH finally has the pickaxe pulled out of it and it's cost is brought down to the same level as the other zeal items, because riot's goal to make it a late game powerspike item failed and nobody except hurricane champs bought it still, and every hurricane champ felt like crap without it and it took too long to get. it's surprising they actually backed down this fast on it, but the data must have just been catastrophic re: pickrates. I know i've never seen it on anyone surprising since the changes at least.
i'm sad i have to wait 2 weeks for 10.25b to get my hurricane back tho.
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Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
I'm Xayah with a Thresh into MF/Lux. They keep us poked down and bullied pretty good, so I'm only able to trade a few kills here and there and am down in CS. Meanwhile, a failed tower dive top feeds the enemy Nasus a triple kill, and my team begins to break down in bickering...
Until I finish Galeforce and Navori Quickblades, score several quick kills in a row that lead to two dragons and towers, and we win at 40 with my final score line at 12/6/11 and 242 CS.
I know ADC is a weak role, but man sometimes if you keep out of the chatbox and just keep murdering things, it is damn fun.
ADC is great but also the pre-season is the mandatory 2 months a year where lethality carries are unfun garbage to play against and all my darling crit babies are worthless.
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That doesn't explaining what it means. Is it solo? 5man pre made only? Is it ranked?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Flex queue is toxic, often more toxic than ranked, because of the presence of terrible 3-man friend groups. I use it all the time to duo with @LoserForHireX because I'm not willing to duo on my solo ranked, and we end up in the absolute pits of silver (but also there's a lot of gold and plat people in silver flex queue, and also a lot of legit bronze, because flex queue has reduced restrictions, I think, on the division gap that can exist between members of a premade). I also solo flex when I intend to int on an unfamiliar champion/while drinking and/or play in a ranked mode but without stressing out.
You can queue for flex with 1, 2, 3, 5, but not 4 people.
If it makes you less stressed than Solo / Duo, then sure. I'd suggest /muteall regardless if you have anxiety, but while most people take Flex less seriously you can climb to the same place as your "regular" placement without too much trouble. Basically if you think it will make you feel better go for it, though do note that there can be large skill gaps.
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
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it's truly awful right now. riot is moving way way too slowly given how ridiculous the game's state is right now.
Agreed on if it makes you feel less stressed, play it. It's either a team of 3 who are going to hang up, or a couple duos. The sad truth is all the modes are toxic and can be that way just because of the player base. I've had multiple accounts banned because people start talking at me and I engage when I'm drunk.
Don't be me.
Mute all and play whatever mode makes you happy. I mostly one trick karthus most seasons to gold and then just play aram anymore myself.
So: Night Harvester-->Morello/Zhonya/Banshees (as needed)-->Staff of Flowing Water
Is that stupid or actually very smart, I cannot decide
(why can't you just buy Luden's instead of Night Harvester--because it feels like it doesn't have as much burst, is why)
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If I buy night harvester I almost always buy an early tear to hold onto and it solves my mana issues.
according to stats, wr is a bit lower on night harvester, but still seems viable. 51% wr vs 53% for ludens/liandries.
There are only 4 items with mana regen (I think)--staff, redemption, mikael's, and ardent censer. Staff of flowing water is the one that has AP and can buff your AP if you shield someone else with it too; of the other ones, only ardent censer has AP and it buffs your AS which we don't care about as Lux but could be good if your teammates want AS.
Yeah tear would be another option, because just increasing the size of your mana pool (which to be fair you can also do by buying Liandry's or Luden's) is basically enough. But it also means 800 gold or so spent on a thing I don't particularly want (but then again it's not like I particularly want the water staff so idk idk--but I do like the regen more than I like the increased mana cap). Could potentially just hold on to a forbidden idol for the same price and 50% base mana regen instead of the 100% granted by the staff of water.
Yeah, the question is, does my gameplay style match the gameplay style that causes people to win more with Ludens--not sure.
The part that I find most upsetting about the itemization changes for Lux is actually the lack of CDR--I'm not hitting as much CDR as fast, and a big part of my Lux play is waveclearing with my ult for map control. If it's 40 sec CD instead of 26 sec CD it sometimes feels too dangerous to cavalierly use ult the way I want to.
Probably the answer is to play Lux support so you get a bunch of mana regen from your support item and then you can happily buy Night Harvester :P But then what do I play mid (...literally anyone else...)
Oh I didn't answer this but you just go b more/fish for harass less. It sucks! You have to be so much more conservative and the time you used to spend walking botlane and trying to get a kill you now spend going home to recharge your mana.
Perhaps my curse is broken. I've been doing RFC 2nd in preparation for the zeal changes and I still don't love it, but it does get you to IE faster, and IE is too important to push back in any way after the changes.
My group got put into tier 3, which was a bit rough. Won our second game, lost the other two. Learned that my Swain is not good enough to play with plats, but my Galio by far is. We won the second game partly on the back of my galio plays and the third game I was somehow top damage in a game with Jhin and Samira.
we won a game in clash but also had one game where a key champion trade didn't happen and we learned that @Casual Eddy is the carry support Irelia we've all been waiting for
But everyone was super chill and good spirited so every game was quite fun, win or lose. I gotta get better at farming on Xayah though! I missed so much free cs; it was painful.
Fucking nerf goredrinker Jesus Christ
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I think it's exactly as you said, likely better in lane than lethal tempo but worse for late game damage. My goal on Xayah is to go even in lane, given even adc skill (win if my support is better than theirs) but be active/helpful in early game skirmishes over dragon and to really dominate teamfights from 2 items onward both by high dps and by rooting their whole frontline. In order to elevate my Xayah game I should see how I can play to win lane, but I'm not there yet, unless the other adc is notably worse than me. If we're even skill and they're playing something lane dominant, I just try to cs but not aggress much.
I haven't tried gale force yet because I shouldn't be given incentive to use a movement ability to go forward instead of kiting back; I already get too aggro. I'm using Kraken Slayer to have more damage, since I really want all that attack speed to get my feathers out. For survivability I rely on my positioning, my roots, my ult, and on the lifesteal from my Legend: Lifesteal rune. I couldn't tell you if this is a better choice than being more tanky to begin with and as such being able to be bolder with positioning.
Second item I am always getting Navori Quickblades which feels amazing, then IE and/or whatever utility items seem necessary (grievous wounds, armor pen, etc)
Clearly we are missing jungle mains because it's actual those crab jukes
(I just go into lanes and press buttons on the minions and sometimes get gold from it. Is that what they call "farming?")
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
That said, the AD on these items feels low to me and I would also like more of them to build out of BF sword.
also, not having an armor crit item is a real hole, and losing the ability to make hexdrinker into maw sucks a lot. having a real MR + AD + Crit item would help, merc is good when you need a little MR and QSS, but you're still going to be taking basically true damage from any late game ap champ, so having the option to get a more MR focused option without the QSS as maw used to be would be nice.
also executioners and armor pen being 2 separate items isn't helping the tanks are gods problem.
Yeah I do think that since the standard is now 20% crit, there should be more AD or more utility to compensate. I'm fine if we've decided that 100% crit is a late late game fantasy, but in exchange we need to get a little more power at 3-4 items from some source other than crit%.
The exception being thornmail.
https://www.youtube.com/watch?v=LpwxHVjbmgU
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
I'm 23 posts behind but I find myself buying night harvester on almost everyone in Aram
Over, and over again. I disabled my vpn, restarted my laptop over and over again. Streaming works fine on my xbox, and on other internet connections in the house. I alt tab out when I'm trying to reconnect and my web pages refresh fine.
I can't help but feel my connection to league is broken right now?
Ah yeah different story in ARAM because your native mana regen is greatly increased so you aren't under the same constraints
I also like Night Harvester in ARAM, although for some people/some fights Liandry's feels like a better option.
New question: on Diana, do we like Night Harvester or the omnivamp thingie? I figure night harvester makes your initial combo more likely to kill someone and omnivamp thing makes you more likely to do well in a more sustained teamfight.
I haven't played ranked in awhile, and maybe in team fights something like liandry's or the other ap item that gives splash damage on champions hit might be more valuable. I often think of it from a karthus view when it is comes to summoners rift. But.
The sustained damage is nice, and in a big teamfights it can be valuable. But I just see the burst available from night harvester being optimal on almost every champion.
Again I mostly play aram especially in preseason, and have not played a game on summoners rift with the new items. But the burst, especially with the cooldown per champion, just makes me think night harvester is so good. Now, I also think dark harvest got a buff as other runes seem weaker for ap champs
it's uh, a pretty impressive dedication to being wrong all things considered. just rito things i guess.
in a surprising and yet not surprising move, on PTR RH finally has the pickaxe pulled out of it and it's cost is brought down to the same level as the other zeal items, because riot's goal to make it a late game powerspike item failed and nobody except hurricane champs bought it still, and every hurricane champ felt like crap without it and it took too long to get. it's surprising they actually backed down this fast on it, but the data must have just been catastrophic re: pickrates. I know i've never seen it on anyone surprising since the changes at least.
i'm sad i have to wait 2 weeks for 10.25b to get my hurricane back tho.
Probably wanted to get ahead of a Game Awards trailer that will air tonight with the new release window:
I'm Xayah with a Thresh into MF/Lux. They keep us poked down and bullied pretty good, so I'm only able to trade a few kills here and there and am down in CS. Meanwhile, a failed tower dive top feeds the enemy Nasus a triple kill, and my team begins to break down in bickering...
Until I finish Galeforce and Navori Quickblades, score several quick kills in a row that lead to two dragons and towers, and we win at 40 with my final score line at 12/6/11 and 242 CS.
I know ADC is a weak role, but man sometimes if you keep out of the chatbox and just keep murdering things, it is damn fun.