I think for me, it's either the falconer set or the royal swordsman set. The royal swordsman set really scratches my itch for just cold, practical steel, and the falconer set has this regal and professional air about it.
Kinda made me wanna go through the game again since it was my least familiar and played through one among the trilogy, I never finished Scholars edition to be honest, only the vanilla one
Man, I am really feeling like the soul level is out of control in this game. I just killed the Old Iron King, and am at SL 116. I'm already at the softcap for Strength, I have agility to 96 to medium roll comfortably, I have 40 VIT, I'm one or two shotting most enemies with Greatsword. I don't have a ton of health but the game also encourages you to always be human since being hollow sucks out loud, and you can still be invaded by NPCs when you're not human.
The Clearing out of enemies is leading me to farm waaaayyy more than I have in any other souls game, because the material benefit of making exploring easier with no more enemies is just too good.
Edit: I haven't watched that full video yet, but it cracked me up when he problem solves one thing with item drops but then is in a bind because he can't cancel out his solution without talking to someone.
Kinda made me wanna go through the game again since it was my least familiar and played through one among the trilogy, I never finished Scholars edition to be honest, only the vanilla one
Wow that video was a journey. So many ups and downs and cool tricks and sidepaths taken to get around failure.
Kinda made me wanna go through the game again since it was my least familiar and played through one among the trilogy, I never finished Scholars edition to be honest, only the vanilla one
The "Now select 'Leave'" gag was real good.
I should make some more attempts at double pursuers, now that I have that cheese strat in case I get sick of it.
man, i bumped into the first dlc area and this shit seems like shit, the first encounter is literally 4 archers with laser poison arrows flanked by mace dudes.
In general this has definitely been the hardest DS game I’ve gone through. Nothing feels right. The estus flask in particular feels terrible
The DLCs are definitely made with the assumption that you've beaten everything in the base game and are coming back for more, and the difficulty is scaled accordingly.
Never had much issue against Fume Knight or Twin Princes in DS3. Human bosses in general, so long as they don't have weird moves (Dancer), tend to be easier for me than monster types.
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I can't remember if I was ultimately able to solo fume knight in my DS2 playthrough but if I did it wouldn't mean much because I was a sorcerer and that's nearly always easy mode
Never had much issue against Fume Knight or Twin Princes in DS3. Human bosses in general, so long as they don't have weird moves (Dancer), tend to be easier for me than monster types.
You say that and then sir alonne comes along with his ******* magic hitboxes.
Never had much issue against Fume Knight or Twin Princes in DS3. Human bosses in general, so long as they don't have weird moves (Dancer), tend to be easier for me than monster types.
You say that and then sir alonne comes along with his ******* magic hitboxes.
I don't think I ever fought this boss. I hated the area so much I didn't explore after I find the magic Fuck You Curses tower and went down to Fume Knight, grabbed the Crown after, and backflipped out while giving double birds
This made me think I should post what my favorite boss in DS2 is. But I wanted to give that some good thought, and to do that I figured the first thing to do would be to try and recall every boss in Dark Souls 2 to make sure I didn't leave any of them unexamined. And I'm pretty sure I did so successfully, but doing so used up all my thinking energy so I don't have any left to figure out which is my favorite.
Also the teleport doesn't mean you're safe. I stick to the roll because I know by animation when I'm safe during, whereas dashes and teleports are way iffier.
I think what's happening in the video is that the character got clipped in the middle of the roll, activating the grab, but the grab animation didn't start until the roll finished.
I think what's happening in the video is that the character got clipped in the middle of the roll, activating the grab, but the grab animation didn't start until the roll finished.
It's more that the grab hitboxes are beefy rectangles extending a bit wider than the enemy throwing the grab, so they were still in it during active frames after their roll. You always want to dodge late or go full perpendicular sidestep for grabs.
To be clear, I hate grabs in general in these games, but DS2's grabs ends up pulling disproportionate ire from people because they're animated on several bosses as thrusts.
Incidentally, sketchy animation decisions are also why DS2 enemies you can't strafe around are worse-received than DS3's; DS3 has them do interesting dynamic animations to punish your strafe, while DS2 enemies just pivot without even animating foot shuffles.
Kamar on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited July 2021
Hit frame
He was invisible so its harder to see but when you follow the camera center and treat that as where the character is, he was still in front of Alonne. Like the thrust went from behind him and then through him as it hit.
It looks wonky because he teleports to the end of the sword well after this frame, but that was a legit hit.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I killed the three juggalos and lol Sinh is such a fucking jerk oh my god
edit: ok, I truly don't understand, sometimes it seems like bosses get hyper armor for no reason. I'll be doing 500 damage per swing and then i'm doing 27.
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Took quite a few a bonfire ascetics, to the point where one of the Heide knights could one shot me
How to Beat Dark Souls 2 without Talking 52:36
Kinda made me wanna go through the game again since it was my least familiar and played through one among the trilogy, I never finished Scholars edition to be honest, only the vanilla one
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
The Clearing out of enemies is leading me to farm waaaayyy more than I have in any other souls game, because the material benefit of making exploring easier with no more enemies is just too good.
Edit: I haven't watched that full video yet, but it cracked me up when he problem solves one thing with item drops but then is in a bind because he can't cancel out his solution without talking to someone.
Wow that video was a journey. So many ups and downs and cool tricks and sidepaths taken to get around failure.
Modders still putting in the work
PSN: Robo_Wizard1
I should make some more attempts at double pursuers, now that I have that cheese strat in case I get sick of it.
In general this has definitely been the hardest DS game I’ve gone through. Nothing feels right. The estus flask in particular feels terrible
hit a switch there, a platform rises, blocks the archers and damages the mace guys
93% player failure rate. From proudly shared this information. To me it just shows the failure was at making a good boss fight.
You say that and then sir alonne comes along with his ******* magic hitboxes.
I don't think I ever fought this boss. I hated the area so much I didn't explore after I find the magic Fuck You Curses tower and went down to Fume Knight, grabbed the Crown after, and backflipped out while giving double birds
That dude is fucked up looking!!
I'd say Alonne edged Fume Knight out...but his fight is tainted by the run back.
It's more that the grab hitboxes are beefy rectangles extending a bit wider than the enemy throwing the grab, so they were still in it during active frames after their roll. You always want to dodge late or go full perpendicular sidestep for grabs.
To be clear, I hate grabs in general in these games, but DS2's grabs ends up pulling disproportionate ire from people because they're animated on several bosses as thrusts.
Incidentally, sketchy animation decisions are also why DS2 enemies you can't strafe around are worse-received than DS3's; DS3 has them do interesting dynamic animations to punish your strafe, while DS2 enemies just pivot without even animating foot shuffles.
He was invisible so its harder to see but when you follow the camera center and treat that as where the character is, he was still in front of Alonne. Like the thrust went from behind him and then through him as it hit.
It looks wonky because he teleports to the end of the sword well after this frame, but that was a legit hit.
this one breaks my brain every time
If I'm plumbing some deep dark set of catacombs mythologised to be the place where terror and despair lies, it better be despairing.
edit: ok, I truly don't understand, sometimes it seems like bosses get hyper armor for no reason. I'll be doing 500 damage per swing and then i'm doing 27.