Seriously though, the Shadowrun games are really good. Probably the best of the Kickstarter RPGs.
Which one should I start with? I think I recall people saying Shadowrun Returns being kind of janky?
the first one is kinda not worth it unless you really wanna play all 3
it's totally fine, but hong kkong and dragonfall improve on it pretty dramtically
+5
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
The reason to play the first one is that going back after playing the second and third will be fucking impossible
The reason to not play it is because it's not very good and you might burn out on it before you even finish which could hurt your momentum going into the actual good entries
Seriously though, the Shadowrun games are really good. Probably the best of the Kickstarter RPGs.
Which one should I start with? I think I recall people saying Shadowrun Returns being kind of janky?
I like the first half of Dead Mans Switch, but it's really rudimentary compared to the other two. You wouldn't really be missing much if you just skipped to Dragonfall.
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Yeah I still vote skip to Dragonfall, it's easily the best of the three
+11
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Hong Kong has some cool stuff in it and some good mechanical improvements as well, but Dragonfall really is overall the best experience of the three
I've only played Shadowrun Returns (just never got around to the others), but I really liked it. I think all the mechanical RPG stuff was very unremarkable, a fairly by-the-numbers RPG system, but I thought the atmosphere and mood (art, music, language) were extremely on-point, and I thought the dialogue was well-done. Not PS:T levels of depth, per se, but making good use of their limited dev resources. Pretty good characterization, some choice in how you approach a conversation based on which flavor of etiquette you pick (although some etiquettes have more uses than others, the classic RPG pitfall), that kind of thing.
The matrix stuff was some of the very last things added to the first game as I understand it, and as such there's not honestly a lot for a Decker to do in the first campaign
In the later ones, more stuff but the matrix gameplay is kind of mediocre (Dragonfall) to actively terrible (Hong Kong)
In hindsight Returns is much more obviously a proof of concept, albeit an impressive one
I thought the whole idea is that they were trying to build a Neverwinter Nights style engine where players could make their own modules and Dead Mans Switch was just the demo. Then Dragonfall ended up taking off and changed the direction of the game.
+6
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
The matrix stuff was some of the very last things added to the first game as I understand it, and as such there's not honestly a lot for a Decker to do in the first campaign
In the later ones, more stuff but the matrix gameplay is kind of mediocre (Dragonfall) to actively terrible (Hong Kong)
I think there is a synthesis of the matrix gameplay between the two that could work
Because when you can actually pull off the bad real time stealth elements of Hong Kong you get some fun hacking puzzles
You just need a way to make traveling through the matrix a better turn based stealth experience, with the option of turning things into a straight fight like in Dragonfall (and maybe like, different hacking gear to favor different approaches or what have you)
I've decided now is the time to try FF14 again, so I bought the starter edition and Steam will not let me install it, it just hangs on the "preparing files" forever and it doesn't list an install size
I've rebooted it, I've deleted folders where it would go to make it try again, I have no idea what else to do, and the store listing says there's no refunds on it so I'm stuck
I've decided now is the time to try FF14 again, so I bought the starter edition and Steam will not let me install it, it just hangs on the "preparing files" forever and it doesn't list an install size
I've rebooted it, I've deleted folders where it would go to make it try again, I have no idea what else to do, and the store listing says there's no refunds on it so I'm stuck
Are you sure it's hung on it and not just taking a long time?
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I've decided now is the time to try FF14 again, so I bought the starter edition and Steam will not let me install it, it just hangs on the "preparing files" forever and it doesn't list an install size
I've rebooted it, I've deleted folders where it would go to make it try again, I have no idea what else to do, and the store listing says there's no refunds on it so I'm stuck
Are you sure it's hung on it and not just taking a long time?
I let it sit for an hour once and the bar didn't move at all
0
BroloBroseidonLord of the BroceanRegistered Userregular
The matrix stuff was some of the very last things added to the first game as I understand it, and as such there's not honestly a lot for a Decker to do in the first campaign
In the later ones, more stuff but the matrix gameplay is kind of mediocre (Dragonfall) to actively terrible (Hong Kong)
I think there is a synthesis of the matrix gameplay between the two that could work
Because when you can actually pull off the bad real time stealth elements of Hong Kong you get some fun hacking puzzles
You just need a way to make traveling through the matrix a better turn based stealth experience, with the option of turning things into a straight fight like in Dragonfall (and maybe like, different hacking gear to favor different approaches or what have you)
My ideal version of the Matrix is that there is a real time gun battle going on while the Decker is fighting the enemy Decker in the Matrix and hacking terminals to help out with the fight. This happens exactly once in the entire series, in Returns.
The matrix stuff was some of the very last things added to the first game as I understand it, and as such there's not honestly a lot for a Decker to do in the first campaign
In the later ones, more stuff but the matrix gameplay is kind of mediocre (Dragonfall) to actively terrible (Hong Kong)
I think there is a synthesis of the matrix gameplay between the two that could work
Because when you can actually pull off the bad real time stealth elements of Hong Kong you get some fun hacking puzzles
You just need a way to make traveling through the matrix a better turn based stealth experience, with the option of turning things into a straight fight like in Dragonfall (and maybe like, different hacking gear to favor different approaches or what have you)
My ideal version of the Matrix is that there is a real time gun battle going on while the Decker is fighting the enemy Decker in the Matrix and hacking terminals to help out with the fight. This happens exactly once in the entire series, in Returns.
That's the battle that taught me how powerful Shaman walls can be.
0
HacksawJ. Duggan Esq.Wrestler at LawRegistered Userregular
The Last Autumn expansion of Frostpunk is real fuckin hard. Not gonna lie: I had to bump it down to easy to pass it on my first run. I was able to boost it to medium on my second attempt without sweating too hard, but there were still a lot of blue collar tugging moments every time I got a notification near one of the generator construction sites.
As an aside, I feel like it does a disservice to trade unionism, but what the fuck else is new in videogames that "aren't political".
0
JedocIn the scupperswith the staggers and jagsRegistered Userregular
Looks like someone finally decided to turn down one of the "everything is shit in 2020" dials for me, personally, because they're making a new Pharaoh game that will actually run on my cursedly futuristic computer.
This is great news, Pharaoh is one of my favorite games ever. I am getting my hopes unwisely up, with no expectation of disappointment.
Dotemu (Streets of Rage 4, Wonder Boy) has made a name for itself with its retro remakes and revivals in recent years, and Pharaoh should continue the pattern. The game will reproduce the original's Egyptian kingdom management, but is being developed with all-new code, a new 2D graphics style, brand new UI, and improved mechanics.
The base game will include the 2000 expansion, Cleopatra: Queen of the Nile, bringing the game's campaign (set across various ages of Egyptian history) to 53 missions. That campaign comes alongside a Free Build mode, as well as a map and mission editor.
Crippl3 on
+6
JedocIn the scupperswith the staggers and jagsRegistered Userregular
Posts
And a bit of Griftlands, I need to play more of that
no
~$20 USD on epic store and steam
But I have Hades on Steam
working together to push platforms is going to be a nightmare, I love it
Which one should I start with? I think I recall people saying Shadowrun Returns being kind of janky?
the first one is kinda not worth it unless you really wanna play all 3
it's totally fine, but hong kkong and dragonfall improve on it pretty dramtically
The reason to not play it is because it's not very good and you might burn out on it before you even finish which could hurt your momentum going into the actual good entries
I like the first half of Dead Mans Switch, but it's really rudimentary compared to the other two. You wouldn't really be missing much if you just skipped to Dragonfall.
In the first one, not many
The matrix stuff was some of the very last things added to the first game as I understand it, and as such there's not honestly a lot for a Decker to do in the first campaign
In the later ones, more stuff but the matrix gameplay is kind of mediocre (Dragonfall) to actively terrible (Hong Kong)
I thought the whole idea is that they were trying to build a Neverwinter Nights style engine where players could make their own modules and Dead Mans Switch was just the demo. Then Dragonfall ended up taking off and changed the direction of the game.
I think there is a synthesis of the matrix gameplay between the two that could work
Because when you can actually pull off the bad real time stealth elements of Hong Kong you get some fun hacking puzzles
You just need a way to make traveling through the matrix a better turn based stealth experience, with the option of turning things into a straight fight like in Dragonfall (and maybe like, different hacking gear to favor different approaches or what have you)
I've rebooted it, I've deleted folders where it would go to make it try again, I have no idea what else to do, and the store listing says there's no refunds on it so I'm stuck
Are you sure it's hung on it and not just taking a long time?
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I let it sit for an hour once and the bar didn't move at all
My ideal version of the Matrix is that there is a real time gun battle going on while the Decker is fighting the enemy Decker in the Matrix and hacking terminals to help out with the fight. This happens exactly once in the entire series, in Returns.
That's the battle that taught me how powerful Shaman walls can be.
As an aside, I feel like it does a disservice to trade unionism, but what the fuck else is new in videogames that "aren't political".
Looks like someone finally decided to turn down one of the "everything is shit in 2020" dials for me, personally, because they're making a new Pharaoh game that will actually run on my cursedly futuristic computer.
This is great news, Pharaoh is one of my favorite games ever. I am getting my hopes unwisely up, with no expectation of disappointment.
I don't think it's identical, mechanically, but iirc it's pretty close
It still works on my PC and it's still a really fun game. I still play Pharoah, Zeus and Emperor
I am just more aware of how watered down the portrayals of the egyptian people might be than when I was 12