The original Cook, Serve, Delicious! was the only one ever released for iPad, to my knowledge, and it doesn't have any multiplayer I know about. I didn't think any of them did.
Looks like 2 and 3 do. Maybe that was the answer, only 1 came out to the iPad and it looks like no coop. Shame.
Origin ID\ Steam ID: Warder45
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Installed Age of Empires 3, which takes place in the colonial era if you weren't aware, and to my surprise this is the first thing you see when you start the game up:
That's a pretty neat of them?
+19
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
I played a couple missions of warframe and it loaded super fast but I wanna play through something?
Maybe I'll install re4?
Ha ha ha, yessssss...
I was lucky enough to upgrade my 680 to a 980Ti last year, and whilst yeah I have played a few graphically-intense games that make use of the power, I have also played through RE4 a few more times as well... And RE5 too, just beware if you decide to give that one a run through that the Uroboros Mkono boss creature in chapter 5-2 is invincible at framerates above 30 fps, so be sure to go into the game settings and lock the fps there for that fight.
In other news, anyone got any advice making sense of which JackBox game is a good one to get?
3 is probably the best one overall, 5 and 6 are also excellent, 7 looks to be a very good pack as well but it only came out today so it's too early I think (though I have been playing/watching on Twitch and Blather Round, Talking Points, and Quiplash 3 are all winners)
I've been replaying Evil Within 2 and it's still a fantastic game. Got some weird freezing going on which I'm trying to fix, but overall fantastic.
I've a bit sad that I tried to get the Evil Within Too conversation, but I guess I went back slightly early and got something else that wasn't quite as funny (but full of "why did you come all the way back here"), and then missed the actual point of no return to get it.
ah well.
Great game where you end up having about 3 or 4 bullets most of the time, and you're just constantly searching and hiding and hoping
Oh man just beat katana zero, I want a sequel now, what an incredible game
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
So I went through the free portion of Night Road on mobile. Now I grabbed the Steam version and, out of curiosity, made a character very similar to the one in my mobile game, but with some background differences, some different decisions, a slightly different Discipline loadout, to see how these minor differences change my experience. I got a little flashback vignette that I didn't get in my other game, and I wanted to share a portion of it here as an example of this game's writing. I'll spoiler it just in case, but it doesn't really give anything at all away and it's almost from the very start.
"You know how in Alien, the alien can only attack you if you're carrying a weapon?"
"That's Predator," you say.
"No, it's Alien," Julian says. "Anyway, I'm making an important point. That last job got a little rough. I may have turned invisible and stabbed a guy, like the alien in Alien."
"That's Predator," you say.
"My point is that when people come at you with guns, okay, sometimes you have to kill them. Or 'destroy' them—" (bunny fingers) "—if they're your fellow Cainites. But we're not murderers, Vane. We have a Beast inside us now, a monster that exists only to feed and kill, and if we let it loose, it'll burst out of us like…like…I don't know, I can't think of a metaphor."
I think that whole thing is really good, the back-and-forth and the mistake one of the speakers makes feel very authentic, but that last line - in the context of the whole dialogue - just made me sit back and go 😙👌😙👌😙👌
So I went through the free portion of Night Road on mobile. Now I grabbed the Steam version and, out of curiosity, made a character very similar to the one in my mobile game, but with some background differences, some different decisions, a slightly different Discipline loadout, to see how these minor differences change my experience. I got a little flashback vignette that I didn't get in my other game, and I wanted to share a portion of it here as an example of this game's writing. I'll spoiler it just in case, but it doesn't really give anything at all away and it's almost from the very start.
"You know how in Alien, the alien can only attack you if you're carrying a weapon?"
"That's Predator," you say.
"No, it's Alien," Julian says. "Anyway, I'm making an important point. That last job got a little rough. I may have turned invisible and stabbed a guy, like the alien in Alien."
"That's Predator," you say.
"My point is that when people come at you with guns, okay, sometimes you have to kill them. Or 'destroy' them—" (bunny fingers) "—if they're your fellow Cainites. But we're not murderers, Vane. We have a Beast inside us now, a monster that exists only to feed and kill, and if we let it loose, it'll burst out of us like…like…I don't know, I can't think of a metaphor."
I think that whole thing is really good, the back-and-forth and the mistake one of the speakers makes feel very authentic, but that last line - in the context of the whole dialogue - just made me sit back and go 😙👌😙👌😙👌
That's in the free demo too, and I also loved that line :biggrin: Not sure what triggers the scene, though. Might depend on
how you respond to Julian in the flashback where you're putting out water in the desert?
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Oh man just beat katana zero, I want a sequel now, what an incredible game
Did you
Fight the secret boss?
I don’t think so, what’s that?
I’m definitely replaying to get some of the hidden achievements they’re neat
You basically have to be a super jerk to the therapist during every encounter. It unlocks a super hard final boss fight.
Humor can be dissected as a frog can, but dies in the process.
+1
BaidolI will hold him offEscape while you canRegistered Userregular
I'm playing (vanilla) Battletech again and I just picked up an early Black Knight immediately after getting the main ship. Do I keep the PPC or go full disco ball?
Question for anyone who remembers Dishonored well enough
I just did the first proper mission, and before it started a woman asked me to try and save her uncle, who was going to be poisoned by the High Overseer. I knocked out her uncle and dealt with the High Overseer. Her uncle was definitely alive. But when I got back after finishing the mission she said he died. Is this a bug or did I fuck something up? I have no idea if I did this on my first playthrough, can't remember.
If you
knock him out he gets eaten by rats, you have to save him while keeping him conscious - he'll flee the building and you'll get credit once he exits
Well that's unfortunate. What's the point in giving me the option of knocking people out to keep them alive if they might get eaten and die anyway? May as well just murder them all myself.
Also I understand if you leave someone knocked out they can be found and woken up by other guards? Can they just spontaneously wake up as well? I had two dudes I knocked out and hid together on top of a big cupboard. No way anyone else could have stumbled across them. But later I went past again and there was only one of them there.
I like the idea that one guy woke up but he looked at the other and thought "Aw, he looks like an angel, I can't disturb him" and just left him there.
So I went through the free portion of Night Road on mobile. Now I grabbed the Steam version and, out of curiosity, made a character very similar to the one in my mobile game, but with some background differences, some different decisions, a slightly different Discipline loadout, to see how these minor differences change my experience. I got a little flashback vignette that I didn't get in my other game, and I wanted to share a portion of it here as an example of this game's writing. I'll spoiler it just in case, but it doesn't really give anything at all away and it's almost from the very start.
"You know how in Alien, the alien can only attack you if you're carrying a weapon?"
"That's Predator," you say.
"No, it's Alien," Julian says. "Anyway, I'm making an important point. That last job got a little rough. I may have turned invisible and stabbed a guy, like the alien in Alien."
"That's Predator," you say.
"My point is that when people come at you with guns, okay, sometimes you have to kill them. Or 'destroy' them—" (bunny fingers) "—if they're your fellow Cainites. But we're not murderers, Vane. We have a Beast inside us now, a monster that exists only to feed and kill, and if we let it loose, it'll burst out of us like…like…I don't know, I can't think of a metaphor."
I think that whole thing is really good, the back-and-forth and the mistake one of the speakers makes feel very authentic, but that last line - in the context of the whole dialogue - just made me sit back and go 😙👌😙👌😙👌
That's in the free demo too, and I also loved that line :biggrin: Not sure what triggers the scene, though. Might depend on
how you respond to Julian in the flashback where you're putting out water in the desert?
It's possible that you can get it in a few places. I got it after:
You know how at the very start you find a place to hide overnight, and then run into a Nosferatu wight there? And then some humans pop in? In this play-through, I disemboweled the wight with my Gangrel claws and then fed off the old man to tamp down the thirst a little. Then I tried to convince those folks not to tell anyone about what they saw, but of course they were having none of it - they just saw one monster slice up another monster (plus also I have like no persuasion-related stats on this character) - so I said fine, fine, I gave them the chance, they didn't take it, and now I'm going to have to kill them to preserve the Masquerade. After I did that, I got that little flashback lecture about not killing for the fun of it.
0
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I'm playing (vanilla) Battletech again and I just picked up an early Black Knight immediately after getting the main ship. Do I keep the PPC or go full disco ball?
Discoball. It's time for some Saturday Knight Fever!
Installed Age of Empires 3, which takes place in the colonial era if you weren't aware, and to my surprise this is the first thing you see when you start the game up:
Question for anyone who remembers Dishonored well enough
I just did the first proper mission, and before it started a woman asked me to try and save her uncle, who was going to be poisoned by the High Overseer. I knocked out her uncle and dealt with the High Overseer. Her uncle was definitely alive. But when I got back after finishing the mission she said he died. Is this a bug or did I fuck something up? I have no idea if I did this on my first playthrough, can't remember.
If you
knock him out he gets eaten by rats, you have to save him while keeping him conscious - he'll flee the building and you'll get credit once he exits
Well that's unfortunate. What's the point in giving me the option of knocking people out to keep them alive if they might get eaten and die anyway? May as well just murder them all myself.
Also I understand if you leave someone knocked out they can be found and woken up by other guards? Can they just spontaneously wake up as well? I had two dudes I knocked out and hid together on top of a big cupboard. No way anyone else could have stumbled across them. But later I went past again and there was only one of them there.
I like the idea that one guy woke up but he looked at the other and thought "Aw, he looks like an angel, I can't disturb him" and just left him there.
they do not spontaneously wake up, but the game will de-spawn sleeping guards in a bid to save memory. This does not count as the guard dying, but it's also afaik random and cannot be triggered
I'm playing (vanilla) Battletech again and I just picked up an early Black Knight immediately after getting the main ship. Do I keep the PPC or go full disco ball?
Discoball. It's time for some Saturday Knight Fever!
Black Knight is a great pickup right when you get the Argo - nice!
Discoball is certainly the optimal play. On paper the PPC is just too heavy and throws off too much heat for the damage. That weight is better used on medium lasers, heat sinks, armor and jump jets. I do like having a PPC around in the early days, though. I often won't get rid of the one the starting Vindicator has, for example. There are some intangibles w/ the PPC outside it's middling DPS like range (which is super handy esp for turrets and vehicle convoy killing) and its unique sensor scrambling effect. Always nice to land a PPC hit against a missile heavy enemy like a Kintaro as it's just pure damage reduction based on the way missiles hit and do damage.
So Discoball! But don't sweat keeping a PPC around especially early in the campaign before everything drifts towards optimal builds.
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In the near future the Earth's surface has become uninhabitable. What remains of humankind lives in former mining and research stations, deep below the surface of the sea. Born and raised in the only world we know, the loose network of underwater settlements, torn by the war for resources and dominance between various factions.
Take control of a team of highly trained fighter pilots and experience an epic story in the dark world of Aquanox. Send your enemies down to Davy Jones' Locker with well-aimed torpedoes, shrapnel blasts, mines and more in a journey that takes you across the world's oceans and into the deepest trenches of our Earth."
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Broke my No Early Access rule and picked up Phasmophobia this morning
The Six Crazy Frights episode on it was enough to get me to look into it more and learn about how it's actually "supposed" to be played, and it was enough to get me
Question for anyone who remembers Dishonored well enough
I just did the first proper mission, and before it started a woman asked me to try and save her uncle, who was going to be poisoned by the High Overseer. I knocked out her uncle and dealt with the High Overseer. Her uncle was definitely alive. But when I got back after finishing the mission she said he died. Is this a bug or did I fuck something up? I have no idea if I did this on my first playthrough, can't remember.
If you
knock him out he gets eaten by rats, you have to save him while keeping him conscious - he'll flee the building and you'll get credit once he exits
Well that's unfortunate. What's the point in giving me the option of knocking people out to keep them alive if they might get eaten and die anyway? May as well just murder them all myself.
Also I understand if you leave someone knocked out they can be found and woken up by other guards? Can they just spontaneously wake up as well? I had two dudes I knocked out and hid together on top of a big cupboard. No way anyone else could have stumbled across them. But later I went past again and there was only one of them there.
I like the idea that one guy woke up but he looked at the other and thought "Aw, he looks like an angel, I can't disturb him" and just left him there.
they do not spontaneously wake up, but the game will de-spawn sleeping guards in a bid to save memory. This does not count as the guard dying, but it's also afaik random and cannot be triggered
If I remember correctly, you can actually change the max-number-of-knocked-out-people-that-can-exist-at-one-time in a config file. After that number is reached, the game will start despawning unconscious people. I think it just despawns the oldest unconscious body first, but I could be wrong.
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Question for anyone who remembers Dishonored well enough
I just did the first proper mission, and before it started a woman asked me to try and save her uncle, who was going to be poisoned by the High Overseer. I knocked out her uncle and dealt with the High Overseer. Her uncle was definitely alive. But when I got back after finishing the mission she said he died. Is this a bug or did I fuck something up? I have no idea if I did this on my first playthrough, can't remember.
If you
knock him out he gets eaten by rats, you have to save him while keeping him conscious - he'll flee the building and you'll get credit once he exits
Well that's unfortunate. What's the point in giving me the option of knocking people out to keep them alive if they might get eaten and die anyway? May as well just murder them all myself.
Also I understand if you leave someone knocked out they can be found and woken up by other guards? Can they just spontaneously wake up as well? I had two dudes I knocked out and hid together on top of a big cupboard. No way anyone else could have stumbled across them. But later I went past again and there was only one of them there.
I like the idea that one guy woke up but he looked at the other and thought "Aw, he looks like an angel, I can't disturb him" and just left him there.
They shouldn't spontaneously wake up, but the game is not entirely free of bugs so sometimes random things do just happen.
People in less rat-infested places also don't get eaten by rats, at least not as frequently. Knocking someone out in a sewer is a death sentence. Knocking someone out in a posh apartment is pretty safe. And you can move unconscious people around, too.
People in less rat-infested places also don't get eaten by rats, at least not as frequently. Knocking someone out in a sewer is a death sentence. Knocking someone out in a posh apartment is pretty safe. And you can move unconscious people around, too.
I'm playing (vanilla) Battletech again and I just picked up an early Black Knight immediately after getting the main ship. Do I keep the PPC or go full disco ball?
Discoball. It's time for some Saturday Knight Fever!
Black Knight is a great pickup right when you get the Argo - nice!
Discoball is certainly the optimal play. On paper the PPC is just too heavy and throws off too much heat for the damage. That weight is better used on medium lasers, heat sinks, armor and jump jets. I do like having a PPC around in the early days, though. I often won't get rid of the one the starting Vindicator has, for example. There are some intangibles w/ the PPC outside it's middling DPS like range (which is super handy esp for turrets and vehicle convoy killing) and its unique sensor scrambling effect. Always nice to land a PPC hit against a missile heavy enemy like a Kintaro as it's just pure damage reduction based on the way missiles hit and do damage.
So Discoball! But don't sweat keeping a PPC around especially early in the campaign before everything drifts towards optimal builds.
I also felt like the PPC has decent single-bodypart damage for the early game, particularly for a long-range weapon. Like, late game, health and damage values are high enough that it's fairly rare for 60 damage to have a high chance of blowing off a part when an alpha strike wouldn't be able to do the same thing, but early game it crops up reliably.
I'm playing (vanilla) Battletech again and I just picked up an early Black Knight immediately after getting the main ship. Do I keep the PPC or go full disco ball?
Discoball. It's time for some Saturday Knight Fever!
Black Knight is a great pickup right when you get the Argo - nice!
Discoball is certainly the optimal play. On paper the PPC is just too heavy and throws off too much heat for the damage. That weight is better used on medium lasers, heat sinks, armor and jump jets. I do like having a PPC around in the early days, though. I often won't get rid of the one the starting Vindicator has, for example. There are some intangibles w/ the PPC outside it's middling DPS like range (which is super handy esp for turrets and vehicle convoy killing) and its unique sensor scrambling effect. Always nice to land a PPC hit against a missile heavy enemy like a Kintaro as it's just pure damage reduction based on the way missiles hit and do damage.
So Discoball! But don't sweat keeping a PPC around especially early in the campaign before everything drifts towards optimal builds.
I also felt like the PPC has decent single-bodypart damage for the early game, particularly for a long-range weapon. Like, late game, health and damage values are high enough that it's fairly rare for 60 damage to have a high chance of blowing off a part when an alpha strike wouldn't be able to do the same thing, but early game it crops up reliably.
Yeah PPCs definitely have handy points, like the aforementioned sensor scrambling, or the fact they can one shot some vehicles.
I restarted the game the other week, as I never got beyond the 4th (i think) story mission. I just got 2/3 of a black knight from a mission, but I do have my player character in a Quickdraw with 6 M Lasers. I've also got called shot mastery so I have 6x 17% chances at hitting most things things in the head. Given that most mechs in this part of the game have less than 50 HP there, that's basically 1-2 precision shot uses on most things.
Posts
I played a couple missions of warframe and it loaded super fast but I wanna play through something?
Maybe I'll install re4?
Looks like 2 and 3 do. Maybe that was the answer, only 1 came out to the iPad and it looks like no coop. Shame.
That's a pretty neat of them?
Ha ha ha, yessssss...
I was lucky enough to upgrade my 680 to a 980Ti last year, and whilst yeah I have played a few graphically-intense games that make use of the power, I have also played through RE4 a few more times as well... And RE5 too, just beware if you decide to give that one a run through that the Uroboros Mkono boss creature in chapter 5-2 is invincible at framerates above 30 fps, so be sure to go into the game settings and lock the fps there for that fight.
3 is probably the best one overall, 5 and 6 are also excellent, 7 looks to be a very good pack as well but it only came out today so it's too early I think (though I have been playing/watching on Twitch and Blather Round, Talking Points, and Quiplash 3 are all winners)
I've a bit sad that I tried to get the Evil Within Too conversation, but I guess I went back slightly early and got something else that wasn't quite as funny (but full of "why did you come all the way back here"), and then missed the actual point of no return to get it.
ah well.
Great game where you end up having about 3 or 4 bullets most of the time, and you're just constantly searching and hiding and hoping
Steam // Secret Satan
Did you
I don’t think so, what’s that?
I’m definitely replaying to get some of the hidden achievements they’re neat
That's in the free demo too, and I also loved that line :biggrin: Not sure what triggers the scene, though. Might depend on
PSN: Robo_Wizard1
Well that's unfortunate. What's the point in giving me the option of knocking people out to keep them alive if they might get eaten and die anyway? May as well just murder them all myself.
Also I understand if you leave someone knocked out they can be found and woken up by other guards? Can they just spontaneously wake up as well? I had two dudes I knocked out and hid together on top of a big cupboard. No way anyone else could have stumbled across them. But later I went past again and there was only one of them there.
I like the idea that one guy woke up but he looked at the other and thought "Aw, he looks like an angel, I can't disturb him" and just left him there.
Discoball. It's time for some Saturday Knight Fever!
Whoa, this is dope as hell
Just in the g&t board
they do not spontaneously wake up, but the game will de-spawn sleeping guards in a bid to save memory. This does not count as the guard dying, but it's also afaik random and cannot be triggered
Black Knight is a great pickup right when you get the Argo - nice!
Discoball is certainly the optimal play. On paper the PPC is just too heavy and throws off too much heat for the damage. That weight is better used on medium lasers, heat sinks, armor and jump jets. I do like having a PPC around in the early days, though. I often won't get rid of the one the starting Vindicator has, for example. There are some intangibles w/ the PPC outside it's middling DPS like range (which is super handy esp for turrets and vehicle convoy killing) and its unique sensor scrambling effect. Always nice to land a PPC hit against a missile heavy enemy like a Kintaro as it's just pure damage reduction based on the way missiles hit and do damage.
So Discoball! But don't sweat keeping a PPC around especially early in the campaign before everything drifts towards optimal builds.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
There's one in G&T. Don't think I've seen one in SE++ though
The Six Crazy Frights episode on it was enough to get me to look into it more and learn about how it's actually "supposed" to be played, and it was enough to get me
They shouldn't spontaneously wake up, but the game is not entirely free of bugs so sometimes random things do just happen.
new york is a hell of a town
challenge of AAA GaaS
please do! I'm still interested in the game, but mainly as an observer
Yeah PPCs definitely have handy points, like the aforementioned sensor scrambling, or the fact they can one shot some vehicles.
I restarted the game the other week, as I never got beyond the 4th (i think) story mission. I just got 2/3 of a black knight from a mission, but I do have my player character in a Quickdraw with 6 M Lasers. I've also got called shot mastery so I have 6x 17% chances at hitting most things things in the head. Given that most mechs in this part of the game have less than 50 HP there, that's basically 1-2 precision shot uses on most things.
they're not identical!
just look at how different the politics threads are between subforums!
Why? The rules are different for threads in each of the sub forums, so each thread is going to be it's own unique thing compared to the other one.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Kind of a difference between the vast array of politics to talk about and one specific form of media.