Star Wars Squadrons is a space combat simulator in the same vein as the old school X-Wing series. Ships behave like they are in atmosphere but without gravity, so don't expect some 6DF style space combat. This is basically WWII dog-fighting but in space. It will be releasing on PC, PS4, Xbox and is playable in VR. This is not set to be a "live service" game. So there will be no microtransactions.
Hard to believe, I know, but its true. They have also said that there is currently no planned DLC, but if the game performs well, they will definitely add to it.
Here's some general information and gameplay:RETURNING FEATURESSingle and Multiplayer
There will be a single player story with multiple missions and challenges in each mission to bring you back over and over until you can perfect it. All single player missions can also be played as a squadron, bringing some good co-op action
(This might not be true). Multiplayer competitive comes in two modes: Dogfighting (like the old series) and the new Fleet Battles.First Person Cockpit view only
A key feature of this series of games is that the only view available is from the cockpit. No third person view at all. Luckily the cockpits are incredibly detailed and give all the information you need while in combat. Here's an example:
Every ship can change how much power goes into individual subsystems. Ships can modify the power going into engines, lasers, and shields (if your ship has shields). The game allows quick and easy control of this management by putting full power into an individual system with a single button press or it can allow more fine grained control by adding/subtracting power from an individual system one pip at a time. When a system has more than average power, it gains a benefit. Shields gain more than allowed strength. Lasers can get a quick buff to damage. Engine store up boost that can be used later. While a system has less than average power, it loses effectiveness. Shields/Lasers recharge slower or not at all. Engines make your ship much slower and less maneuverable.Shield Management
Ships with shields can angle their shields so that it can absorb more power to either the front or back. This will remove the shielding to the side that it is not angled to (assuming no overcharge).Capital Ship Hardpoints
Star Destroyers and Cruisers have hardpoints that can be targeted and destroyed. They each have three subsystems that can be destroyed and make the capital ship easier to take down. Shield Generators will drop the shields when destroyed. Power Generator destruction will cause small electrical weakspots on the ship. Destroying the Targeting subsystem will reduce the capital ship's aim.NEW FEATURESComponents
Each ship can now be customized in functional ways that change the behavior of the ship. Shields, Hull, Lasers, Utility, and Engines all have slots that can be swapped out to have modify the ship in interesting ways. Each modification comes with an upside and downside. You can equip a hull that takes less damage from lasers but more from missiles. Or shields that have double the strength, but do not regenerate once they are knocked out. Here's the full list we currently know about:
This is the premiere multiplayer mode launching with the game. Its 5v5 that can also be played against AI. Each side is trying to destroy the other side's capital ship. Its all based around a tug-of-war morale system, where the more a side dies, the more the morale meter goes to the side that is killing. Once one faction pulls the morale all the way to their side, they can make runs on the capital ships. First you gotta destroy their two frigates, then you can take on their Star Destroyer or Cruiser.Ship and Player Visual Customization
Ships now have a large variety of liveries. Your cockpit can have bobble heads, hanging ornaments, and/or holograms adorning it. You can also customize what your pilot is wearing.
Here's some more videos
Fleet Battle gameplay with no commentary after the first bit:
Informative Commentary filled stuff