.....you know, a Lego/Paper Mario game could really work. It's already all about the physical objects. Paper Mario stomping on Lego goombas. Collecting the little Lego pips.
If that's the only way to get another good Paper Mario game then I'll take it.
.....you know, a Lego/Paper Mario game could really work. It's already all about the physical objects. Paper Mario stomping on Lego goombas. Collecting the little Lego pips.
If that's the only way to get another good Paper Mario game then I'll take it.
Hey, Origami King wasn't BAD. But I don't think they're going back to the old style, this is just a way to synergize with the style they're going with.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Now, if this was like, a Lego Mario game on the Switch, that might be quite something.
There's a Lego Nintendo Entertainment System set (Which I'm currently building) that is an awesome showpiece.
There's a Lego Super Mario series that is on wave 3/4, recently introduced Luigi, and is more of an interactive board game / toy than anything else. Very cute seeing all the Mario denizens in Lego form.
There are RUMORS that Lego is going to announce a microscale Peach's Castle, and that's the leading theory on what this is. Though that is weird, with the emphasis on the question mark block.
Lego and Nintendo have been getting along pretty well the last few years, it seems.
the question mark block opens up like a polly's pocket to reveal the castle
I would totally be down for this. Recently, Lego has done a series of books that open up into play spaces for the Harry Potter series, and the main thing stopping me from getting those is Harry Potter / JK Rowling. (It's also stopping me from getting the kickass mechanized Hedwig and Fawkes statues.)
.....you know, a Lego/Paper Mario game could really work. It's already all about the physical objects. Paper Mario stomping on Lego goombas. Collecting the little Lego pips.
If that's the only way to get another good Paper Mario game then I'll take it.
.....you know, a Lego/Paper Mario game could really work. It's already all about the physical objects. Paper Mario stomping on Lego goombas. Collecting the little Lego pips.
If that's the only way to get another good Paper Mario game then I'll take it.
Origami King was very good!
It was, but... well, I want another game in the vein of TTYD still.
Are you ready to find Princess Peach? Open the LEGO Super Mario 64 ? Block and here we go! Open the LEGO Super Mario Block and relive the adventure! https://t.co/0qfzoIcfXV
I'm given to understand that Star Fox was at least partially inspired by the "supermarionation" series by Gerry Anderson like Thunderbirds and Captain Scarlet and the Mysterons, hence the tendency to use similar puppets in promotional materials. With how well the Yoshi games have pulled off a hand-built aesthetic, I think a Star Fox game built to resemble a supermarionation aesthetic could be neat.
My favorite musical instrument is the air-raid siren.
Hot take: star fox was only ever good as a tech demo when Nintendo was pushing 3d graphics and gameplay on consoles forward. Now that they're behind in those departments there is no point in continuing them.
.....you know, a Lego/Paper Mario game could really work. It's already all about the physical objects. Paper Mario stomping on Lego goombas. Collecting the little Lego pips.
If that's the only way to get another good Paper Mario game then I'll take it.
Origami King was very good!
It was, but... well, I want another game in the vein of TTYD still.
Have you played Bug Fables? It was real good, I'm hoping it becomes a series.
0
Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
Hot take: star fox was only ever good as a tech demo when Nintendo was pushing 3d graphics and gameplay on consoles forward. Now that they're behind in those departments there is no point in continuing them.
Nah, I like my shooty plane game in space, and there's room for the kind of game that provides. I just wish they could commit to going past fighting Andross on Venom. We've done that three times now.
The original Star Fox is one of my favorite games, though I admit a lot of that is nostalgia. I only had a handful of SNES games growing up so I played a ton of it.
I liked the on-foot combat in Assault, and the wing-riding missions were... well, they were different. A lot of it was just shoot all the targets, but the boss fight with the mechanic was memorable at least.
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
First episode of a new miniseries, it's a promising start.
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
My eyes hurt after 3 hours or so of playing, but I "beat" Blaster Master Zero 3.. that is, I saw the standard ending. Like its predecessors, there is a different ending for 100% completion.
It wasn't too bad! There was more than one spot where I had absolutely no clue where to go or what to do, and I think the game (and the series) is WAY too bright compared to the original. And the story's fairly simplistic. But I do like the twists and turns in this one.
Christ, I hated that game. A game like that lives or dies on its side characters, and Star Fox Adventures died a thousand cowardly deaths by that metric.
My eyes hurt after 3 hours or so of playing, but I "beat" Blaster Master Zero 3.. that is, I saw the standard ending. Like its predecessors, there is a different ending for 100% completion.
It wasn't too bad! There was more than one spot where I had absolutely no clue where to go or what to do, and I think the game (and the series) is WAY too bright compared to the original. And the story's fairly simplistic. But I do like the twists and turns in this one.
It's not 100%, it's just tied to you going into the parallel world X of times (I don't know how many, but you hit it if you explore all the dungeons enough). You eventually will trigger a conversation with your co-pilot where he mentions about how easier you're finding it over there or something.
And then you have to input the button combo you use to enter the parallel world during the last cutscene with Eve.
My eyes hurt after 3 hours or so of playing, but I "beat" Blaster Master Zero 3.. that is, I saw the standard ending. Like its predecessors, there is a different ending for 100% completion.
It wasn't too bad! There was more than one spot where I had absolutely no clue where to go or what to do, and I think the game (and the series) is WAY too bright compared to the original. And the story's fairly simplistic. But I do like the twists and turns in this one.
It's not 100%, it's just tied to you going into the parallel world X of times (I don't know how many, but you hit it if you explore all the dungeons enough). You eventually will trigger a conversation with your co-pilot where he mentions about how easier you're finding it over there or something.
And then you have to input the button combo you use to enter the parallel world during the last cutscene with Eve.
Ahhh. Shit. Okay. I was getting the copilot thing, but I would've NEVER guessed
the game was prompting me to enter button combos during a cutscene.
Thank you, that saved me from a lot of frustration in a few hours' time.
Goddamn this game is so non-intuitive at times. I keep hitting the wrong buttons for menus (that's a Nintendo thing), and it annoys me to no end that the big flashing "!" marks to show something is new never go away, even when I force the game to give me quips about them.
I... really do like it, but I've always felt the series hasn't lived up to the original in the art department... and especially the music. Like.. there was just something awesome about the original game's music that I never felt with the new ones. And it wasn't for lack of trying! I do love them... urgh, I'm trying not to sound too down on the games.
Christ, I hated that game. A game like that lives or dies on its side characters, and Star Fox Adventures died a thousand cowardly deaths by that metric.
They just need to make Starfox 64-2 and put it out digitally for $40
But for some reason Nintendo has a stick up their ass about their (non-mario) games needing some special "thing" in order to make a new one.
Same for F-Zero. It's obnoxious.
Just make a game! It doesn't need any special "thing"!
My take on this is that "we don't have an interesting hook for it" is a slightly more polite way of saying "nobody in the building is interested in committing 2-4 years of their professional lives toward the process of creating a repeat of our previous games". It's easy to want Just More Star Fox 64, but unless you have a critical mass of people who are willing to put considerable effort into making Just More Star Fox 64 (including and especially senior staff like producers/directors), it's not going to happen.
To put it another way, I think it's less a moral directive than a matter of creative enthusiasm.
(In the case of annualized Mario games, I'm given to understand that they're used as proving grounds for entry-level employees. You come in the door, you work on the next Mario game. They're the known quantities with a comparatively objective metric for success/quality of the game.)
My favorite musical instrument is the air-raid siren.
Christ, I hated that game. A game like that lives or dies on its side characters, and Star Fox Adventures died a thousand cowardly deaths by that metric.
Ooooh, a lovely sweetie
I swear to god if I hear someone go "dum te duum!" ever again...
My eyes hurt after 3 hours or so of playing, but I "beat" Blaster Master Zero 3.. that is, I saw the standard ending. Like its predecessors, there is a different ending for 100% completion.
It wasn't too bad! There was more than one spot where I had absolutely no clue where to go or what to do, and I think the game (and the series) is WAY too bright compared to the original. And the story's fairly simplistic. But I do like the twists and turns in this one.
It's not 100%, it's just tied to you going into the parallel world X of times (I don't know how many, but you hit it if you explore all the dungeons enough). You eventually will trigger a conversation with your co-pilot where he mentions about how easier you're finding it over there or something.
And then you have to input the button combo you use to enter the parallel world during the last cutscene with Eve.
Ahhh. Shit. Okay. I was getting the copilot thing, but I would've NEVER guessed
the game was prompting me to enter button combos during a cutscene.
Thank you, that saved me from a lot of frustration in a few hours' time.
Goddamn this game is so non-intuitive at times. I keep hitting the wrong buttons for menus (that's a Nintendo thing), and it annoys me to no end that the big flashing "!" marks to show something is new never go away, even when I force the game to give me quips about them.
I... really do like it, but I've always felt the series hasn't lived up to the original in the art department... and especially the music. Like.. there was just something awesome about the original game's music that I never felt with the new ones. And it wasn't for lack of trying! I do love them... urgh, I'm trying not to sound too down on the games.
Yeah don't worry about it, it's not obvious that's what you have to do. I had to look it up as well. I had reached the unlock but didn't know about the button combo.
I think when you get the crack in your helmet POV that appears during the cutscene is when you can input the shoulder input to activate VRV.
Christ, I hated that game. A game like that lives or dies on its side characters, and Star Fox Adventures died a thousand cowardly deaths by that metric.
Ooooh, a lovely sweetie
I swear to god if I hear someone go "dum te duum!" ever again...
No! That's tooo loow!
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Damnit, I don't usually get special editions and almost all my Switch games are digital, but that artbook/steelbook would definitely make me pause and buy it that way.
Glad the Amiibo functionality is minimal. Just means they are still IMPOSSIBLE TO PRE-ORDER KICKASS METROID STATUES... not that I'm bitter.
My eyes hurt after 3 hours or so of playing, but I "beat" Blaster Master Zero 3.. that is, I saw the standard ending. Like its predecessors, there is a different ending for 100% completion.
It wasn't too bad! There was more than one spot where I had absolutely no clue where to go or what to do, and I think the game (and the series) is WAY too bright compared to the original. And the story's fairly simplistic. But I do like the twists and turns in this one.
It's not 100%, it's just tied to you going into the parallel world X of times (I don't know how many, but you hit it if you explore all the dungeons enough). You eventually will trigger a conversation with your co-pilot where he mentions about how easier you're finding it over there or something.
And then you have to input the button combo you use to enter the parallel world during the last cutscene with Eve.
Ahhh. Shit. Okay. I was getting the copilot thing, but I would've NEVER guessed
the game was prompting me to enter button combos during a cutscene.
Thank you, that saved me from a lot of frustration in a few hours' time.
Goddamn this game is so non-intuitive at times. I keep hitting the wrong buttons for menus (that's a Nintendo thing), and it annoys me to no end that the big flashing "!" marks to show something is new never go away, even when I force the game to give me quips about them.
I... really do like it, but I've always felt the series hasn't lived up to the original in the art department... and especially the music. Like.. there was just something awesome about the original game's music that I never felt with the new ones. And it wasn't for lack of trying! I do love them... urgh, I'm trying not to sound too down on the games.
Yeah don't worry about it, it's not obvious that's what you have to do. I had to look it up as well. I had reached the unlock but didn't know about the button combo.
I think when you get the crack in your helmet POV that appears during the cutscene is when you can input the shoulder input to activate VRV.
...
HOLY HELL!
So... I thought the game would just end, give me a new ending sequence where Jason lept into the trans-dimensional space after Eve, like a love-struck idiot with nothing to lose.
... I just picked up the map and saw just what I was doing. And heard familiar music. And... I'm just grinning ear to ear.
Unfortunately my controller's battery is about to die so I'm giving it some juice before I explore this MASSIVE part of the game that is hidden behind an arbitrary button combo!
Edit: Okay, truly beat it.
I'm kind of disappointed that it doesn't matter which way you beat the final boss, though winning as Kane is much harder. But I did pull it off. Thanks to finding the supercannon weapon. I wonder if Kane would've used that against Jason if I had it?
In any case. Kind of a nice end.
Edit 2: Reading through the wiki pages, it's amazing how many references to the other Blaster Master games they worked in there, beloved or panned. Just... wow.
Ver. 13.0.0 (Released September 14, 2021)
Bluetooth® audio support was added.
Headphones, earbuds, speakers, and other audio devices that connect with Bluetooth can now be paired with Nintendo Switch family systems for audio output.
Bluetooth microphones are not supported.
Up to two compatible wireless controllers can be connected to the system while using Bluetooth audio.
Bluetooth audio cannot be used while local wireless communication is active.
also you can update your dock firmware now, which I didn't even know was a thing that existed until now
And they changed control stick calibration
Hot take: star fox was only ever good as a tech demo when Nintendo was pushing 3d graphics and gameplay on consoles forward. Now that they're behind in those departments there is no point in continuing them.
Nah, I like my shooty plane game in space, and there's room for the kind of game that provides. I just wish they could commit to going past fighting Andross on Venom. We've done that three times now.
Yeah, we can definitely use more arcade rail shooters, especially ones with the depth and pedigree of Star Fox 64.
Ver. 13.0.0 (Released September 14, 2021)
Bluetooth® audio support was added.
Headphones, earbuds, speakers, and other audio devices that connect with Bluetooth can now be paired with Nintendo Switch family systems for audio output.
Bluetooth microphones are not supported.
Up to two compatible wireless controllers can be connected to the system while using Bluetooth audio.
Bluetooth audio cannot be used while local wireless communication is active.
also you can update your dock firmware now, which I didn't even know was a thing that existed until now
And they changed control stick calibration
I think it only applies to the docks with the LAN port, i.e. the ones that come with the OLED model.
Wait, that shit was doable with just a downloadable patch?
Wtf have you been doing until now nintendo
There's always been Bluetooth in the system, the issue is the implementation.
My immediate reaction was "Oh sick, but what about the latency?"
Initial thoughts on reddit are damning, with one user claiming around a 1/4 sec of lag.
That much lag is mildly noticeable with video, and not at all noticeable when the song takes 1/4 a second longer to start playing.
That is real bad audio lag for action games. That's 15 goddamn frames behind the button press.
So it's likely that Nintendo wasn't quite comfortable with throwing that feature on systems right away around launch, and maybe spent some time working with it, and decided to give it out anyways. It's likely that a lot of people won't be bothered by the lag (a friend of mine plays games with no audio, the heathen), but as for me, I'm staying wired.
Posts
If that's the only way to get another good Paper Mario game then I'll take it.
Hey, Origami King wasn't BAD. But I don't think they're going back to the old style, this is just a way to synergize with the style they're going with.
There's a Lego Nintendo Entertainment System set (Which I'm currently building) that is an awesome showpiece.
There's a Lego Super Mario series that is on wave 3/4, recently introduced Luigi, and is more of an interactive board game / toy than anything else. Very cute seeing all the Mario denizens in Lego form.
There are RUMORS that Lego is going to announce a microscale Peach's Castle, and that's the leading theory on what this is. Though that is weird, with the emphasis on the question mark block.
Lego and Nintendo have been getting along pretty well the last few years, it seems.
I would totally be down for this. Recently, Lego has done a series of books that open up into play spaces for the Harry Potter series, and the main thing stopping me from getting those is Harry Potter / JK Rowling. (It's also stopping me from getting the kickass mechanized Hedwig and Fawkes statues.)
Origami King was very good!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
It was, but... well, I want another game in the vein of TTYD still.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Star Fox is barely in Starlink and this is what he needs
Have you played Bug Fables? It was real good, I'm hoping it becomes a series.
i really want a port of it, i loved it when it came out (and am not a fan of any other star fox game)
Nah, I like my shooty plane game in space, and there's room for the kind of game that provides. I just wish they could commit to going past fighting Andross on Venom. We've done that three times now.
The Corneria theme is, to this day one, of my favorite music tracks in video games.
Ordinary controls.
New story.
Alternate routes/levels.
Only Arwing missions.
Final destination.
I liked the tank and submarine though... it broke things up a little bit.
Ace Combat: Lylat.
First episode of a new miniseries, it's a promising start.
It wasn't too bad! There was more than one spot where I had absolutely no clue where to go or what to do, and I think the game (and the series) is WAY too bright compared to the original. And the story's fairly simplistic. But I do like the twists and turns in this one.
Christ, I hated that game. A game like that lives or dies on its side characters, and Star Fox Adventures died a thousand cowardly deaths by that metric.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
But for some reason Nintendo has a stick up their ass about their (non-mario) games needing some special "thing" in order to make a new one.
Same for F-Zero. It's obnoxious.
Just make a game! It doesn't need any special "thing"!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
It's not 100%, it's just tied to you going into the parallel world X of times (I don't know how many, but you hit it if you explore all the dungeons enough). You eventually will trigger a conversation with your co-pilot where he mentions about how easier you're finding it over there or something.
Ahhh. Shit. Okay. I was getting the copilot thing, but I would've NEVER guessed
Thank you, that saved me from a lot of frustration in a few hours' time.
Goddamn this game is so non-intuitive at times. I keep hitting the wrong buttons for menus (that's a Nintendo thing), and it annoys me to no end that the big flashing "!" marks to show something is new never go away, even when I force the game to give me quips about them.
I... really do like it, but I've always felt the series hasn't lived up to the original in the art department... and especially the music. Like.. there was just something awesome about the original game's music that I never felt with the new ones. And it wasn't for lack of trying! I do love them... urgh, I'm trying not to sound too down on the games.
Ooooh, a lovely sweetie
My take on this is that "we don't have an interesting hook for it" is a slightly more polite way of saying "nobody in the building is interested in committing 2-4 years of their professional lives toward the process of creating a repeat of our previous games". It's easy to want Just More Star Fox 64, but unless you have a critical mass of people who are willing to put considerable effort into making Just More Star Fox 64 (including and especially senior staff like producers/directors), it's not going to happen.
To put it another way, I think it's less a moral directive than a matter of creative enthusiasm.
(In the case of annualized Mario games, I'm given to understand that they're used as proving grounds for entry-level employees. You come in the door, you work on the next Mario game. They're the known quantities with a comparatively objective metric for success/quality of the game.)
Bleh, the melee counter is back. Maybe they won't build literally every boss encounter around it this time.
I swear to god if I hear someone go "dum te duum!" ever again...
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Yeah don't worry about it, it's not obvious that's what you have to do. I had to look it up as well. I had reached the unlock but didn't know about the button combo.
No! That's tooo loow!
Glad the Amiibo functionality is minimal. Just means they are still IMPOSSIBLE TO PRE-ORDER KICKASS METROID STATUES... not that I'm bitter.
...
HOLY HELL!
... I just picked up the map and saw just what I was doing. And heard familiar music. And... I'm just grinning ear to ear.
Unfortunately my controller's battery is about to die so I'm giving it some juice before I explore this MASSIVE part of the game that is hidden behind an arbitrary button combo!
Edit: Okay, truly beat it.
In any case. Kind of a nice end.
Edit 2: Reading through the wiki pages, it's amazing how many references to the other Blaster Master games they worked in there, beloved or panned. Just... wow.
also you can update your dock firmware now, which I didn't even know was a thing that existed until now
And they changed control stick calibration
Wtf have you been doing until now nintendo
PSN: Robo_Wizard1
Yeah, we can definitely use more arcade rail shooters, especially ones with the depth and pedigree of Star Fox 64.
I think it only applies to the docks with the LAN port, i.e. the ones that come with the OLED model.
Steam: pazython
There's always been Bluetooth in the system, the issue is the implementation.
My immediate reaction was "Oh sick, but what about the latency?"
Initial thoughts on reddit are damning, with one user claiming around a 1/4 sec of lag.
That much lag is mildly noticeable with video, and not at all noticeable when the song takes 1/4 a second longer to start playing.
That is real bad audio lag for action games. That's 15 goddamn frames behind the button press.
So it's likely that Nintendo wasn't quite comfortable with throwing that feature on systems right away around launch, and maybe spent some time working with it, and decided to give it out anyways. It's likely that a lot of people won't be bothered by the lag (a friend of mine plays games with no audio, the heathen), but as for me, I'm staying wired.