As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Explore On] Etrian Odyssey - Sequel announced!

1121315171838

Posts

  • mogdemonmogdemon Kansas, USRegistered User regular
    edited June 2007
    So, Royalant.

    ....Yeah.

    I knew it was all gonna end up hitting the fan when the battle opened with the bitch one-shotting my Medic.

    I know the Bloodants are weakest to ice, and had already established that my Troubador's Frost skill brings some hardcore pain. Most satisfying is cackling to myself when my Alchemist's Cacytus rains down the freezing wrath of hell upon a group of them. Can anyone confirm, though, if the Royalant has a specific elemental weakness? I cast Fire and Volt once each (totally equal in level), and both happened to damage in the same ballpark.

    I also hear a lot of discussion about the Protector's Anti series of skills, but not so much about the Troubador's similar line of skills (the ones that raise the party's resistance, and weaken the enemy's). Is this because the Troubador's skills aren't as effective at protecting your party?

    And another thing--whenever someone describes their planned Medic skill build, Revive has pretty much been kept at level 1. Now, I'm assuming that at LV10, it revises a character to full health. Are y'all just planning to rely more heavily on Nectar IIIs? Or is it that you've generally been successful in healing a revived character before the enemy can kill 'em dead again with a flick of their finger? I get annoyed when I first have my Medic cast Revive, then have my speediest character use a Medica III in the next turn, which ends up costing me a Medica III because the character I was trying to heal just bit the dust again.

    mogdemon on
    apotheos wrote:
    You ever wonder exactly how many magic mushrooms the average japanese game studio design team consumes in a year?
    just got a 3ds! 3454-0598-2000
  • AchtungBabyAchtungBaby Registered User regular
    edited June 2007
    I know I´m late, but finally I received the game from Amazon, right now I´m exploring the first floor and god, this game is so awesome. I´m going with a simple party of Medic, Landsknecht, Protector, Alchemist and Survivalist. Wish me good luck!

    AchtungBaby on
    Animal Crossing: 2534-9952-2348 Asgard, Hugo

    Pokemon Pearl: 2577-9731-8070

    Contact - 0043 9563 6121
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited June 2007
    Wise choice of party. Creator approved, no less. :^:

    Also, I've been dropping the 2nd Stratum's FOEs much easier than I was the 1st's, as far as the required grindings go.

    Except for that Assassin. Ow.

    cj iwakura on
    y3H3Fa4.png
  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    I know I´m late, but finally I received the game from Amazon, right now I´m exploring the first floor and god, this game is so awesome. I´m going with a simple party of Medic, Landsknecht, Protector, Alchemist and Survivalist. Wish me good luck!

    That's the standard a lot of us seem to be going with. A good tip for the very early game - upgrade your weapons as soon as you can on your Protector, Landsknecht and Survivalist.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited June 2007
    And I don't know if I'm alone in this, but my Landsknecht is Axe all the way. Every so often my sword users outpower her, but once she gets the high-end weapons and that Attack + /Defense - skill, she's a killing machine.

    I also strongly recommend using Provoke with the Protector. It draws the FOE attacks to him, and makes him more likely to survive instead of it killing another party member in one shot.

    cj iwakura on
    y3H3Fa4.png
  • DracilDracil Registered User regular
    edited June 2007
    The flip side of that is save yourself money and don't bother upgrading weapons for your alchemist and medic. :P

    Or at least don't look at the ATK power. Look at the +HP/TP/TEC

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited June 2007
    I don't know; those Bone Staffs came in handy early on in B1F. They were able to finish off the weaker enemies before they could get a turn. My Medic can do some good damage with a Critical.

    cj iwakura on
    y3H3Fa4.png
  • DracilDracil Registered User regular
    edited June 2007
    Well, later on, even with +109 damage staves, my medic will do <5 damage to most enemies, and 60-70 damage on a critical, on enemies with 500+ health.

    So... anyone else think the FOE song might make a good ringtone?

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • LogicReasonLogicReason Registered User regular
    edited June 2007
    So.. I just picked up this game today. I must say, its one of the few games where I've gotten a game over in the 'tutorial' area. D: (Ninja Gaiden on the Xbox being pretty much the other D:D:)..

    But I still like it. 8-)

    LogicReason on
  • SonosSonos Registered User regular
    edited June 2007
    cj iwakura wrote: »
    Wise choice of party. Creator approved, no less. :^:

    Also, I've been dropping the 2nd Stratum's FOEs much easier than I was the 1st's, as far as the required grindings go.

    Except for that Assassin. Ow.

    I found oput througth trial and error that the assassin no likey Volt. It doesnt blow him apart the fire to crab but he still doesnt like it. His Venom move makes me want to learn Venom. Has anyone pursued Poison with their A yet at all? I always open FOEs with me one SP of poison and i like it but i havent gone any further.

    Sonos on
    Sonovius.png
    PokeCode: 3952 3495 1748
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2007
    Sonos wrote: »
    cj iwakura wrote: »
    Wise choice of party. Creator approved, no less. :^:

    Also, I've been dropping the 2nd Stratum's FOEs much easier than I was the 1st's, as far as the required grindings go.

    Except for that Assassin. Ow.

    I found oput througth trial and error that the assassin no likey Volt. It doesnt blow him apart the fire to crab but he still doesnt like it. His Venom move makes me want to learn Venom. Has anyone pursued Poison with their A yet at all? I always open FOEs with me one SP of poison and i like it but i havent gone any further.

    Poison is an evil tempation. You could pretty easily max it out early on if you dumped everything into it (don't put more into toxins than to open up the spells, as it is pretty much useless) and you'll get something that hits resonably well for 255 damage a turn. That's it. By about the middle part of the third stratum you could have used those same skill points to double that damage every turn. This is on top of the idea that poison doesn't always hit, and a ton of things seem to resist it. An alchemists best bet is to max tp, max out one line and get a good level 2 for another line.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    Sonos wrote: »
    cj iwakura wrote: »
    Wise choice of party. Creator approved, no less. :^:

    Also, I've been dropping the 2nd Stratum's FOEs much easier than I was the 1st's, as far as the required grindings go.

    Except for that Assassin. Ow.

    I found oput througth trial and error that the assassin no likey Volt. It doesnt blow him apart the fire to crab but he still doesnt like it. His Venom move makes me want to learn Venom. Has anyone pursued Poison with their A yet at all? I always open FOEs with me one SP of poison and i like it but i havent gone any further.

    I took a few points into Poison just to have an alternative to fire when something is resistant, but I am not going any further, really.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited June 2007
    so this game has only the one save "slot".

    and my friend played it for a little while. wow. good thing I haven't played since I last posted, only a few hours lost.

    bahhhhhh. now I'm trying to figure the best way to level... if I want to keep one of each class all at an equal level, or just try and put together a damn good party and stick to it. seems like you can survive without a bard (can't remember the real name), but I'm not sure what else can be dropped, or iof that's even a smart way to go.

    stuff to think about while at work :)

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • urahonkyurahonky Registered User regular
    edited June 2007
    Dracil wrote: »
    So... anyone else think the FOE song might make a good ringtone?

    OH yes, I absolutely love that song. I was humming it the other day at work.

    urahonky on
  • skaceskace Registered User regular
    edited June 2007
    Add me to the horde. My party is defender, warrior, whipchick, ranger, medic. Yea, I don't remember all the class names yet. I love the mapping stuff, it's amazing.

    skace on
    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
    steam_sig.png
  • cjeriscjeris Registered User regular
    edited June 2007
    Variable wrote: »
    bahhhhhh. now I'm trying to figure the best way to level... if I want to keep one of each class all at an equal level, or just try and put together a damn good party and stick to it. seems like you can survive without a bard (can't remember the real name), but I'm not sure what else can be dropped, or iof that's even a smart way to go.

    M and A are pretty much required early on, and P is close to required unless you want to spend even more time grinding up levels on normal enemies so FOEs don't destroy you. I have seven characters organized as (two of LDP), (one of ST), M, A. The only selection out of this that really doesn't work for me is PDTMA, whose total damage output is too low unless my D happens to have a very good whip at the moment. The M and A are several levels ahead at this point, but inequality of levels will happen anyway, because your characters die so much that it's not practical to reset every time somebody bites it so you can get the XP equal. (And I'm a player who normally does that.)

    I'm hoping to get down far enough soon to recruit a Ronin, as PDRMA seems like it would be fun. My S is kinda boring right now -- useful, but boring.

    cjeris on
    sig.gif
  • ScrabbleDudeScrabbleDude Registered User regular
    edited June 2007
    cjeris wrote: »
    Variable wrote: »
    A [is] pretty much required early on.
    We agree to disagree. Alchemists are Easy mode.

    ScrabbleDude on
  • cjeriscjeris Registered User regular
    edited June 2007
    We agree to disagree. Alchemists are Easy mode.

    /me is still playing easy mode

    if I want systematic ass reaming I can always go play Imperishable Night :D

    cjeris on
    sig.gif
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited June 2007
    I like that idea, of having 2 or 3 variable ones. and you are right about the leveling, it cannot be balanced with character death being so common.

    I am thinking probably have a certain less killable group for exploring, and then a more damaged focus group for when I know I've got an FOE coming up, opr maybe the opposite :) I've yet to decide exactly, having not much experience within the actual game yet. the random encounters even when getting to a known location would probably be enough to keep the variable classes somewhat equal, and if I have to grind a little bit I can live with that.

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • DrezDrez Registered User regular
    edited June 2007
    Alchemists are overpowered in the beginning, that is true, but they are essential later on, when some enemies are entirely impervious to physical damage. By impervious, I mean a level 70, boosted, thrice-buffed, best-equipped character will do 5 points of damage, if lucky.

    Also: this last boss is beginning to thwart my will to live. The final optional boss in Digital Devil Saga 1 did not stress me out this much.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • MahnmutMahnmut Registered User regular
    edited June 2007
    Troubadors are Easy mode.

    I did my level 30 respec just now and put my bard's points into Divinity instead of into Relaxing, on the grounds that I plan to grind around the B8F healing spring. I still think that this is a good plan, but the trip down would have been a bazillion times easier with a TP song. It's like, holy shit! I've traversed three floors and I'm already low on TP!

    edit: Also, Petaloids are harsh when you're level 20.

    Mahnmut on
    Steam/LoL: Jericho89
  • SonosSonos Registered User regular
    edited June 2007
    MuddBudd wrote: »
    Sonos wrote: »
    cj iwakura wrote: »
    Wise choice of party. Creator approved, no less. :^:

    Also, I've been dropping the 2nd Stratum's FOEs much easier than I was the 1st's, as far as the required grindings go.

    Except for that Assassin. Ow.

    I found oput througth trial and error that the assassin no likey Volt. It doesnt blow him apart the fire to crab but he still doesnt like it. His Venom move makes me want to learn Venom. Has anyone pursued Poison with their A yet at all? I always open FOEs with me one SP of poison and i like it but i havent gone any further.

    I took a few points into Poison just to have an alternative to fire when something is resistant, but I am not going any further, really.


    How are you liking it? Have ytou unlocked the 2nd tier poison spell? not many ppl I know of here have so I ask if it's worth pursuing. I really like the guarunteed extra damage on a tough FOE when everyone is frozen stiff and cant fight. My level 1 poison has made some battles a lot more pleasant.

    Sonos on
    Sonovius.png
    PokeCode: 3952 3495 1748
  • Lunatic ClamLunatic Clam Registered User regular
    edited June 2007
    I'm sure this has been posted already, but you guys have seen this, right?

    http://youtube.com/watch?v=fLhARQmoo3Q

    It is stuck ... in my fucking head.

    Lunatic Clam on
    Friend Code 0302-1076-6730
  • SonosSonos Registered User regular
    edited June 2007
    I'm sure this has been posted already, but you guys have seen this, right?

    http://youtube.com/watch?v=fLhARQmoo3Q

    It is stuck ... in my fucking head.


    wow first time. I am really glad I am a part of this incredibly odd cult that this game has created.

    Sonos on
    Sonovius.png
    PokeCode: 3952 3495 1748
  • JanciJanci Registered User regular
    edited June 2007
    Damned this thread..been watching it for a while and decided to pick up Etrian Odyssey on a lark from Amazon. I have fond memories of using graph paper to map out dungeons in Phantasie on my Apple II, so I'm really looking forward to EO.

    Thanks for another purchase, G&T ;)

    Janci on
    Let's be Wii friends: 3696 5067 0073 8314
    Or, talk smack on Xbox Live: Gaffgarron
  • DracilDracil Registered User regular
    edited June 2007
    I'm sure this has been posted already, but you guys have seen this, right?

    http://youtube.com/watch?v=fLhARQmoo3Q

    It is stuck ... in my fucking head.

    Make it your ringtone, I dare you!

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • MahnmutMahnmut Registered User regular
    edited June 2007
    Sonos wrote: »
    MuddBudd wrote: »
    Sonos wrote: »
    cj iwakura wrote: »
    Wise choice of party. Creator approved, no less. :^:

    Also, I've been dropping the 2nd Stratum's FOEs much easier than I was the 1st's, as far as the required grindings go.

    Except for that Assassin. Ow.

    I found oput througth trial and error that the assassin no likey Volt. It doesnt blow him apart the fire to crab but he still doesnt like it. His Venom move makes me want to learn Venom. Has anyone pursued Poison with their A yet at all? I always open FOEs with me one SP of poison and i like it but i havent gone any further.

    I took a few points into Poison just to have an alternative to fire when something is resistant, but I am not going any further, really.


    How are you liking it? Have ytou unlocked the 2nd tier poison spell? not many ppl I know of here have so I ask if it's worth pursuing. I really like the guarunteed extra damage on a tough FOE when everyone is frozen stiff and cant fight. My level 1 poison has made some battles a lot more pleasant.

    The second tier is the version that hits multiple targets. It isn't really made of win and awesome.

    That video, which had already been posted but needed to be posted again, is.

    Mahnmut on
    Steam/LoL: Jericho89
  • jothkijothki Registered User regular
    edited June 2007
    So I just trekked all the way through the locked-off sections of B11 through B7, found the hidden door out, and used a Warp Wire to return and sell my stuff. I then walked back to the other side of the secret door, and found that I hadn't actually opened it.

    Dammit.

    jothki on
  • HarlonHarlon Registered User regular
    edited June 2007
    Drez wrote: »
    Alchemists are overpowered in the beginning, that is true, but they are essential later on, when some enemies are entirely impervious to physical damage. By impervious, I mean a level 70, boosted, thrice-buffed, best-equipped character will do 5 points of damage, if lucky.

    Also: this last boss is beginning to thwart my will to live. The final optional boss in Digital Devil Saga 1 did not stress me out this much.

    My intention is to get my Lands loaded with all 3 elemental attacks, but I guess I don't understand how they work. Am I required to have an Alchemist to initiate the attacks? I was planning on going L P M T S and use the Lands for elemental damage, but if I need an Alchemist for it to even trigger, I'm boned, aren't I?

    Harlon on
    3DS FC 1048-9228-8841
  • MahnmutMahnmut Registered User regular
    edited June 2007
    Harlon wrote: »
    Drez wrote: »
    Alchemists are overpowered in the beginning, that is true, but they are essential later on, when some enemies are entirely impervious to physical damage. By impervious, I mean a level 70, boosted, thrice-buffed, best-equipped character will do 5 points of damage, if lucky.

    Also: this last boss is beginning to thwart my will to live. The final optional boss in Digital Devil Saga 1 did not stress me out this much.

    My intention is to get my Lands loaded with all 3 elemental attacks, but I guess I don't understand how they work. Am I required to have an Alchemist to initiate the attacks? I was planning on going L P M T S and use the Lands for elemental damage, but if I need an Alchemist for it to even trigger, I'm boned, aren't I?

    Yup!

    I think an Attack having been enchanted by that Troubador song would also trigger it, but I haven't checked. Anyhow, works like this. You use Shocker. It says, "Beren is using Shocker. Waiting for elemental energy to infuse the next strike." Nothing happens. Then, later in the round, your Alchemist uses a Volt spell. Let's say he uses Thor, the AoE. It hits the left ant, does damage. Then, "Beren uses Shocker!" It does some damage. Thor hits the right ant. "Beren uses Shocker!" Yay, some damage to the right ant.

    Mahnmut on
    Steam/LoL: Jericho89
  • Disco BanditDisco Bandit Registered User regular
    edited June 2007
    So I unlocked Ronin, and he's up to level 25 (everyone else is at 36-38), on B11F. Tree frogs give good experience but are boring. So I was running PSALM, and I think I'm going to replace my survivalist with my Ronin. This seem ok? It's hard to tel right now because the Ronin is underlevelled, but he already does almost as much damage as my Lands. Is it silly to have a Lands and a Ronin? I'm not sure if I should roll PALMR or PSALM. Help me, GT!

    Disco Bandit on
    Pokemon Diamond: 5412 9146 7564
  • DracilDracil Registered User regular
    edited June 2007
    Ronins are just offense specced axe Lands

    The most important thing about Ronins are, can you spare that buff slot?

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • GrisloGrislo Registered User regular
    edited June 2007
    Did I screw up my protector by going Provoke + En Garde? It looks like a great combo on paper, but he rarely draws aggro despite using the skill, and En Garde seems to just not work at all.

    Should I go with F. Guard, Defender and the Anti skills instead?

    With the current build I have Def/Shields high because of En Garde, but it that worth it? How about HP Up?

    Grislo on
    This post was sponsored by Tom Cruise.
  • PureauthorPureauthor Registered User regular
    edited June 2007
    Protector's 'standard' build should be Defender/Smite/Antis.

    Provoke stinks because not only does it waste a buff slot, it's not guaranteed to work.

    Pureauthor on
    SS FC: 1334 0950 5927
    Platinum FC: 2880 3245 5111
  • GrisloGrislo Registered User regular
    edited June 2007
    Would you max out Defender, then start getting the anti's to level 5 each?

    Grislo on
    This post was sponsored by Tom Cruise.
  • PureauthorPureauthor Registered User regular
    edited June 2007
    Defender, then Smite, then Antis.

    You don't really need Antis until postgame (6th stratum).

    Pureauthor on
    SS FC: 1334 0950 5927
    Platinum FC: 2880 3245 5111
  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    How the fuck do I beat Fenrir.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • PureauthorPureauthor Registered User regular
    edited June 2007
    I had a Troub singing Blaze on my Landsknecht, a Protector with a Pouch of Blaze Oil, an Alchemist with Flame lvl 2, and a Medic who wandered off and studied some plants while I pounded the wolf into the dirt.

    Pureauthor on
    SS FC: 1334 0950 5927
    Platinum FC: 2880 3245 5111
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2007
    MuddBudd wrote: »
    How the fuck do I beat Fenrir.
    Kill the wolfs near the doorway first. Then, walk toward Fenrir but stop about two steps away. Back away, and he will follow. Take him all the way to the left or the right, well away from the other wolfs in the back, then kill him before the others can join the fight (they'll poof when he dies unless they've already joined).

    On damaging him, use smite, stun, elemental attacks, whatever you've got that hits the hardest, heal back up as needed with the medic.

    After you do kill him...
    Go ahead down the stairs; the first of the geo-warps is at the start of the next level, so you want to use that to get back/

    Darian on
  • DrezDrez Registered User regular
    edited June 2007
    You don't really need Defender in postgame, either. Smite and Antis (L5) is what you should aim for. Provoke is useless.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
Sign In or Register to comment.