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[Monster Hunter] Game is out and it's real good!!!

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Posts

  • ph blakeph blake Registered User regular
    Oh shit, I got a, well, maybe not quite a god charm, but it's real good?

    Rapid/Normal up 1, Fortify 1, with a level 3 + level 1 slot.

    This let's me run Ele up 5, Rapid/normal up 3, Weakness Exploit 3, and Constitution + Stam Surge 2 on all my rapid bow sets. Fuck it, I'll chug dash juice if I need to, cause getting WEX 3 feels too good.

    ElendilPolaritieLucedes
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Yeah using the Spio waist and my WEX talisman has been a great combo so far.

  • UncleSporkyUncleSporky Registered User regular
    Thanks to @HereticAstartes for letting me tag along on the HR6 mid-urgent, I unlocked the cutscene I was missing!

    Again...anyone doing this quest...don't join by request to someone else's mission in progress. At least attempt it once. You can offer for others to join you, just don't join someone else. Although I guess...if you offer for others to join you, you are perpetuating the cycle allowing them to miss out on their own cutscenes.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    WyvernHahnsoo1PolaritieVyolynceLucedes
  • PolaritiePolaritie Sleepy Registered User regular
    It greatly amuses me that the Rakna armor set has Spread up while the bowguns are for Pierce.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • PolaritiePolaritie Sleepy Registered User regular
    Thanks to @HereticAstartes for letting me tag along on the HR6 mid-urgent, I unlocked the cutscene I was missing!

    Again...anyone doing this quest...don't join by request to someone else's mission in progress. At least attempt it once. You can offer for others to join you, just don't join someone else. Although I guess...if you offer for others to join you, you are perpetuating the cycle allowing them to miss out on their own cutscenes.

    It is possible to get matched into it randomly if you pick the right Rampage tier I think?

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    Hahnsoo1
  • WyvernWyvern Registered User regular
    Wyvern wrote: »
    God I hate how dirty this game did lance. I'm doing decent numbers but I'm quadruple screwed because

    A - No good lance skills are on talismans (guard or guard up), so you have to rely on gear with barely any deco slots. I have 3 total deco slots that aren't level 1. Every single other weapon class has talisman skills besides Weakness Exploit.
    B - The best lance skill, Anchor Rage, misses more times than it hits. And you still take a ton of damage from it.
    C - Guard Up 3 and Guard 5 are impossible to get together without forgoing any and all damage decos, negating the shield usage, and Guard Up is just a percentage reduction.
    D - Offensive Guard is almost insultingly weak in this game, and it's forced on to lance gear.

    I'm now considering giving HH or Heavy Bowgun a run. I hope some kind of build freedom for lance shows up in future content.
    What attacks even need Guard Up to block? I don't think I've noticed any yet playing Gunlance.

    Also, what's wrong with Offensive Guard? 15% attack is a ton. Does it last two seconds or something?

    Guard Up?

    Nothing. Yet. Come master/g-rank, or as the HR continues to rise, reducing the chip damage is going to be necessary.

    And Offensive Guards timing still has the World timing, but at half the framerate. It's a crapshoot to pull off.
    Wait, you literally can't name a single attack Guard Up affects, yet you declare Lance useless because Guard Up is hard to fit in a set?

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Wyvern wrote: »
    Wyvern wrote: »
    God I hate how dirty this game did lance. I'm doing decent numbers but I'm quadruple screwed because

    A - No good lance skills are on talismans (guard or guard up), so you have to rely on gear with barely any deco slots. I have 3 total deco slots that aren't level 1. Every single other weapon class has talisman skills besides Weakness Exploit.
    B - The best lance skill, Anchor Rage, misses more times than it hits. And you still take a ton of damage from it.
    C - Guard Up 3 and Guard 5 are impossible to get together without forgoing any and all damage decos, negating the shield usage, and Guard Up is just a percentage reduction.
    D - Offensive Guard is almost insultingly weak in this game, and it's forced on to lance gear.

    I'm now considering giving HH or Heavy Bowgun a run. I hope some kind of build freedom for lance shows up in future content.
    What attacks even need Guard Up to block? I don't think I've noticed any yet playing Gunlance.

    Also, what's wrong with Offensive Guard? 15% attack is a ton. Does it last two seconds or something?

    Guard Up?

    Nothing. Yet. Come master/g-rank, or as the HR continues to rise, reducing the chip damage is going to be necessary.

    And Offensive Guards timing still has the World timing, but at half the framerate. It's a crapshoot to pull off.
    Wait, you literally can't name a single attack Guard Up affects, yet you declare Lance useless because Guard Up is hard to fit in a set?
    Off the top of my head, I think Basarios's super duper Dragonball Z Laz0r beam and Khezu's Ball Lightning thing require Guard Up to block, but I can't think of others.

    CSPOhhO.png
  • PolaritiePolaritie Sleepy Registered User regular
    Hahnsoo1 wrote: »
    Wyvern wrote: »
    Wyvern wrote: »
    God I hate how dirty this game did lance. I'm doing decent numbers but I'm quadruple screwed because

    A - No good lance skills are on talismans (guard or guard up), so you have to rely on gear with barely any deco slots. I have 3 total deco slots that aren't level 1. Every single other weapon class has talisman skills besides Weakness Exploit.
    B - The best lance skill, Anchor Rage, misses more times than it hits. And you still take a ton of damage from it.
    C - Guard Up 3 and Guard 5 are impossible to get together without forgoing any and all damage decos, negating the shield usage, and Guard Up is just a percentage reduction.
    D - Offensive Guard is almost insultingly weak in this game, and it's forced on to lance gear.

    I'm now considering giving HH or Heavy Bowgun a run. I hope some kind of build freedom for lance shows up in future content.
    What attacks even need Guard Up to block? I don't think I've noticed any yet playing Gunlance.

    Also, what's wrong with Offensive Guard? 15% attack is a ton. Does it last two seconds or something?

    Guard Up?

    Nothing. Yet. Come master/g-rank, or as the HR continues to rise, reducing the chip damage is going to be necessary.

    And Offensive Guards timing still has the World timing, but at half the framerate. It's a crapshoot to pull off.
    Wait, you literally can't name a single attack Guard Up affects, yet you declare Lance useless because Guard Up is hard to fit in a set?
    Off the top of my head, I think Basarios's super duper Dragonball Z Laz0r beam and Khezu's Ball Lightning thing require Guard Up to block, but I can't think of others.

    Zinogre claw uppercut I'm fairly sure. Possibly Rakna fire blasts. Some stuff from the elders. Uh...

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • UncleSporkyUncleSporky Registered User regular
    Polaritie wrote: »
    Thanks to @HereticAstartes for letting me tag along on the HR6 mid-urgent, I unlocked the cutscene I was missing!

    Again...anyone doing this quest...don't join by request to someone else's mission in progress. At least attempt it once. You can offer for others to join you, just don't join someone else. Although I guess...if you offer for others to join you, you are perpetuating the cycle allowing them to miss out on their own cutscenes.

    It is possible to get matched into it randomly if you pick the right Rampage tier I think?

    Yeah you can get into that fight again, but if you ever join in progress, even a few seconds late, the game won't show the cutscene because it would keep you from getting to the gameplay and helping the others. I had to join a lobby, join a posted mission from the board, and ready up.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited April 2021
    Wyvern wrote: »
    Wyvern wrote: »
    God I hate how dirty this game did lance. I'm doing decent numbers but I'm quadruple screwed because

    A - No good lance skills are on talismans (guard or guard up), so you have to rely on gear with barely any deco slots. I have 3 total deco slots that aren't level 1. Every single other weapon class has talisman skills besides Weakness Exploit.
    B - The best lance skill, Anchor Rage, misses more times than it hits. And you still take a ton of damage from it.
    C - Guard Up 3 and Guard 5 are impossible to get together without forgoing any and all damage decos, negating the shield usage, and Guard Up is just a percentage reduction.
    D - Offensive Guard is almost insultingly weak in this game, and it's forced on to lance gear.

    I'm now considering giving HH or Heavy Bowgun a run. I hope some kind of build freedom for lance shows up in future content.
    What attacks even need Guard Up to block? I don't think I've noticed any yet playing Gunlance.

    Also, what's wrong with Offensive Guard? 15% attack is a ton. Does it last two seconds or something?

    Guard Up?

    Nothing. Yet. Come master/g-rank, or as the HR continues to rise, reducing the chip damage is going to be necessary.

    And Offensive Guards timing still has the World timing, but at half the framerate. It's a crapshoot to pull off.
    Wait, you literally can't name a single attack Guard Up affects, yet you declare Lance useless because Guard Up is hard to fit in a set?

    Master Rank is around the corner. And lance is "fine" now, but I'm getting ready for the next level up. Big hits like Magnamalos wombo combo in HR is already taking off a 3rd of my health, and for lance that's really shitty.

    Guard Up is going to 100% be necessary once we get past HR.

    jungleroomx on
    ElendilBrody
  • RamiRami Registered User regular
    I've been using lance all game, but now in high rank it's starting to seem like a liability

    it just feels like countering attacks doesn't work very well anymore. Anchor rage definitely misses a lot, but it's more that the high frequency of multi hit attacks makes countering useless because you only nullify the first hit and then get smacked anyway

    combined with the low mobility and damage it's made me start trying out other weapons

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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    jungleroomx
  • UncleSporkyUncleSporky Registered User regular
    I'll just do HH, which seems nicely outfitted with plenty of build options and armor with deco slots, and maybe I'll come across one eventually.

    This is nutso crazy times.

    https://youtu.be/HmslZyfbFo8

    There's been an attempt at changing the narrative that the horn is for support only, that it's a good weapon in it's own right, and it is. But then this build comes along like wait well actually, you can make it so no one you play with ever has to heal again...

    Also nicely highlights the use of the bead, which a lot of people have been avoiding since the other version of the skill hits so hard. Something to maybe look into.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    jungleroomxLucedes
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    I'll just do HH, which seems nicely outfitted with plenty of build options and armor with deco slots, and maybe I'll come across one eventually.

    This is nutso crazy times.

    https://youtu.be/HmslZyfbFo8

    There's been an attempt at changing the narrative that the horn is for support only, that it's a good weapon in it's own right, and it is. But then this build comes along like wait well actually, you can make it so no one you play with ever has to heal again...

    Also nicely highlights the use of the bead, which a lot of people have been avoiding since the other version of the skill hits so hard. Something to maybe look into.

    I'm mostly soloing but I think if I did do group play I'd switch it up a bit to lean more on the utility, which is a very nice thing about the weapon. Going into echo and queueing up the melodies and letting the resonance bead double it up for your team sounds very cool.

  • PolaritiePolaritie Sleepy Registered User regular
    Rami wrote: »
    I've been using lance all game, but now in high rank it's starting to seem like a liability

    it just feels like countering attacks doesn't work very well anymore. Anchor rage definitely misses a lot, but it's more that the high frequency of multi hit attacks makes countering useless because you only nullify the first hit and then get smacked anyway

    combined with the low mobility and damage it's made me start trying out other weapons

    One nice thing about shield charge is that it counters multi-hit attacks because it just keeps blocking (also, you often end up avoiding subsequent ones because you're still moving, and then you can do a shield slam or thrust on the back of a monster). The alternate silkbind to Anchor Rage is probably better overall because it's less likely to miss (as it's manually controlled and has lots of range). Plus the mobility means it dodges followups. I think Lance is probably fine, but I agree about counters being a liability in some fights (oh god never counter Zinogre). Some multi-hit moves are slow enough to chain-counter, but that's risky - just power guard the set and thrust after (also, power guard can aim freely on the followup thrust, which makes it better at countering many attacks).

    Aside from HBG on some leviathans I beat everything with lance (and I've gone and beaten said fights later with lance too, but only with muck resistance slotted)

    Steam: Polaritie
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    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • UncleSporkyUncleSporky Registered User regular
    I'll just do HH, which seems nicely outfitted with plenty of build options and armor with deco slots, and maybe I'll come across one eventually.

    This is nutso crazy times.

    https://youtu.be/HmslZyfbFo8

    There's been an attempt at changing the narrative that the horn is for support only, that it's a good weapon in it's own right, and it is. But then this build comes along like wait well actually, you can make it so no one you play with ever has to heal again...

    Also nicely highlights the use of the bead, which a lot of people have been avoiding since the other version of the skill hits so hard. Something to maybe look into.

    I'm mostly soloing but I think if I did do group play I'd switch it up a bit to lean more on the utility, which is a very nice thing about the weapon. Going into echo and queueing up the melodies and letting the resonance bead double it up for your team sounds very cool.

    I still don't get echo mode. Seemingly the advantage is, just play every note once, then perform them all, you don't have to play the notes twice. But...but I already do magnificent trio all the time, and that's also just playing every note once.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    jungleroomx
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Not to dog on it, Lance in MHW was apparently kind of difficult until the clutch counter was put in (God I miss it) and it changed everything about it.

    Just it feels like it definitely joined LBG, Bow, and HBG as the weapons they put the least effort into/found them the most difficult to gel with the Rise playstyle while still maintaining the core identity of the weapons. Seeing something the lancer jumping 20 feet in the air and kicking down the shield on to the monsters head, then just plunging with the lance part sounds neat but is so far removed from what the actual lance is about.

  • PolaritiePolaritie Sleepy Registered User regular
    Yeah, I really don't get that silkbind. It's 2 bugs, risky to use if you're not shield charging every time, etc. It DOES make it very easy to keep up with a monster, but you could just... charge, or set Spiral and, well, charge.

    Steam: Polaritie
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    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited April 2021
    Health Regeneration and Healing L also exist on the Narwa Hunting Horn, and that's the real money combination (The Rampage Agitato is better in every way unless you are wearing full Ibushi armor for the Narwa Soul bonus, but still). I was able to keep a bunch of awful noobs alive between that and Lifepowders in a Magnamalo quest recently. Bead of Resonance doubles your healing and gives almost the equivalent of a regular healing potion every two attacks. You will do lower DPS, but the whole party stays topped off, which is a worthwhile trade.

    Hahnsoo1 on
    CSPOhhO.png
  • navgoosenavgoose Registered User regular
    All of the status attacks seem to need guard up. Sleep beams, status farts, etc.

  • PolaritiePolaritie Sleepy Registered User regular
    If I had to define the key attributes of lance, it would be in its charge and its counter. Those are the main things to differentiate it from other weapons, and Sprial/Anchor fit it well in that regard. I think the constant silkbind should have maybe just been a buff of some kind. Or maybe instead of launching you up, it's a one time followup that has you do a charge directly at the marked spot for big damage.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • VyolynceVyolynce Registered User regular
    Wyvern wrote: »
    Wyvern wrote: »
    God I hate how dirty this game did lance. I'm doing decent numbers but I'm quadruple screwed because

    A - No good lance skills are on talismans (guard or guard up), so you have to rely on gear with barely any deco slots. I have 3 total deco slots that aren't level 1. Every single other weapon class has talisman skills besides Weakness Exploit.
    B - The best lance skill, Anchor Rage, misses more times than it hits. And you still take a ton of damage from it.
    C - Guard Up 3 and Guard 5 are impossible to get together without forgoing any and all damage decos, negating the shield usage, and Guard Up is just a percentage reduction.
    D - Offensive Guard is almost insultingly weak in this game, and it's forced on to lance gear.

    I'm now considering giving HH or Heavy Bowgun a run. I hope some kind of build freedom for lance shows up in future content.
    What attacks even need Guard Up to block? I don't think I've noticed any yet playing Gunlance.

    Also, what's wrong with Offensive Guard? 15% attack is a ton. Does it last two seconds or something?

    Guard Up?

    Nothing. Yet. Come master/g-rank, or as the HR continues to rise, reducing the chip damage is going to be necessary.

    And Offensive Guards timing still has the World timing, but at half the framerate. It's a crapshoot to pull off.
    Wait, you literally can't name a single attack Guard Up affects, yet you declare Lance useless because Guard Up is hard to fit in a set?

    Master Rank is around the corner.

    The game has been out for 11 days. Master Rank isn't going to hit for months at best.

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  • DarkewolfeDarkewolfe Registered User regular
    Alright, I'm gonna take up something new after I retire the CB. I'll inevitably go back to both the IG and LS eventually, but I want to do something new for me first. I'm thinking gunlance, hunting horn, or bow. Hunting horn seems very in vogue, and I think I could just use my old hammer skills? Which makes me think about going bow since it's an old weapon I've never really learned.

    What is this I don't even.
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited April 2021
    Wyvern wrote: »
    God I hate how dirty this game did lance. I'm doing decent numbers but I'm quadruple screwed because

    A - No good lance skills are on talismans (guard or guard up), so you have to rely on gear with barely any deco slots. I have 3 total deco slots that aren't level 1. Every single other weapon class has talisman skills besides Weakness Exploit.
    B - The best lance skill, Anchor Rage, misses more times than it hits. And you still take a ton of damage from it.
    C - Guard Up 3 and Guard 5 are impossible to get together without forgoing any and all damage decos, negating the shield usage, and Guard Up is just a percentage reduction.
    D - Offensive Guard is almost insultingly weak in this game, and it's forced on to lance gear.

    I'm now considering giving HH or Heavy Bowgun a run. I hope some kind of build freedom for lance shows up in future content.
    What attacks even need Guard Up to block? I don't think I've noticed any yet playing Gunlance.

    Also, what's wrong with Offensive Guard? 15% attack is a ton. Does it last two seconds or something?
    The invisible, oft-forgotten benefit of Guard Up is it increases your blocking arc. I don't recall the precise figures any more, but it greatly cuts down hitbox goosery where long hitboxes can reach "through" your shield due to the continued lack of vectored collision.

    Lance, Gunlance, SnS, Greatsword, and Charge Blade can all benefit. I seem to recall Heavy Bowgun does not benefit thru GenU, but can't check right now and did not find any confirmation either way.

    IceBurner on
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  • ElendilElendil Registered User regular
    Not to dog on it, Lance in MHW was apparently kind of difficult until the clutch counter was put in (God I miss it) and it changed everything about it.

    Just it feels like it definitely joined LBG, Bow, and HBG as the weapons they put the least effort into/found them the most difficult to gel with the Rise playstyle while still maintaining the core identity of the weapons. Seeing something the lancer jumping 20 feet in the air and kicking down the shield on to the monsters head, then just plunging with the lance part sounds neat but is so far removed from what the actual lance is about.
    lance was in a much better spot prior to iceborne

    iceborne cut the elemental MVs and made pins and aoes unblockable even with guard up and got not much in return

    navgoose
  • RamiRami Registered User regular
    I just unlocked spiral thrust

    while the counterattack is obviously great the parry window is like 0.2 seconds so I don't think it's going to win me over, it's the kind of thing that gets you instantly killed later on if you miss it once

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  • PolaritiePolaritie Sleepy Registered User regular
    Rami wrote: »
    I just unlocked spiral thrust

    while the counterattack is obviously great the parry window is like 0.2 seconds so I don't think it's going to win me over, it's the kind of thing that gets you instantly killed later on if you miss it once

    Yes, the window is so much shorter than Anchor Rage. It can avoid the attack altogether and then crash into the monster's flank or something though still, which deals with unblockables.

    Steam: Polaritie
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  • TayaTaya Registered User regular
    I will use the lance until I die, I don't care how good it actually is.

    LucedesVyolynce
  • DacDac Registered User regular
    The hunting horn has been a great weapon in its own right for a while, now, I'm not sure it needed more simplification. (I think Rise goes too far, tbh, but I'm in the minority.)

    Also they gave it one of the most ridiculously hard hitting bug arts for KOs on top of it. It's crazy. Maybe if it's OP this game, people will wake up and stop treating it like a support weapon if it gets scaled back in later releases.

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  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited April 2021
    Polaritie wrote: »
    If I had to define the key attributes of lance, it would be in its charge and its counter. Those are the main things to differentiate it from other weapons, and Sprial/Anchor fit it well in that regard. I think the constant silkbind should have maybe just been a buff of some kind. Or maybe instead of launching you up, it's a one time followup that has you do a charge directly at the marked spot for big damage.

    Lance is 100% about the ability to continually do decent amounts of damage with few interruptions. You shouldn't have to reload/reposition, you should be able to dig in and go face to face.

    Charge and counter play into this, but also your 3 hop combo takes up no stamina, which means it's when you recover from doing things like power guard, and charging after a wirefall to keep you hitting the monster constantly. The ability to tank hits with the shield and quickly recover is also paramount to being able to produce enough DPS to remain dominant. I used to be able to counter all 3 Zinogre stamp hits in Iceborne (which were much faster than they are in Rise) but the recovery from the stab in Rise is too long to do this continual defense. It feels like Rise made defending/blocking without something like guard points less of a priority and more of a liability.

    It doesn't have the big hitter attack like all the other weapons does, the closest is the Anchor Rage, the second thrust in a charge, and the power guard hit. But you don't really set things up to do those, you just do them when you can.

    I dunno, it feels undertuned to me when I play other weapons.

    jungleroomx on
  • ph blakeph blake Registered User regular
    I made a full greatsword set, despite playing greatsword exactly 1 time, 3 years ago, in base MHW!

    Let's see how this goes!

    PreacherLucedesArch
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    ph blake wrote: »
    I made a full greatsword set, despite playing greatsword exactly 1 time, 3 years ago, in base MHW!

    Let's see how this goes!
    My biggest tips for Greatswords for new users:
    1) Dash toward your target on your doggo (hold down R), then press B while dashing to jump off of it. While in the air, hold down X and you'll jump up even further while charging an aerial GS slash (release when you are about to connect with the target). This is a fantastic opener, and sets the tone.
    2) If you get knocked on your butt, use ZL+B to wirebug off the ground, aiming toward your target. Press X while leaping through the air, and you'll do a slash that has a stupidly high motion value. It's a great way to keep on your target and set up another slash.

    CSPOhhO.png
    hemmelight
  • UncleSporkyUncleSporky Registered User regular
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  • RamiRami Registered User regular
    they really chickened out on the dick monster plush huh

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  • PolaritiePolaritie Sleepy Registered User regular
    That zinogre is bugging me because it's not green enough.

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  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Rami wrote: »
    they really chickened out on the dick monster plush huh

    Well the did show both normal and handjob action.

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  • ph blakeph blake Registered User regular
    edited April 2021
    Definitely a good idea to do my first GS hunt against a volvidon, a monster I have fought exactly 1 time and know almost nothing about.

    edit: ok, I lied, I know exactly one thing about Volvidon: he's a bouncy little shit

    ph blake on
    PreacherLucedes
  • PreacherPreacher Registered User regular
    The best first hunt for a Great Sword is always Diablos.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Darkewolfe
  • EnigmedicEnigmedic Registered User regular
    volvidon is awful. i hate fighting things that just jump in and out of range every other second. At least they dont have a lot of health.

  • LucedesLucedes might be real Registered User regular
    The key to greatsword: don’t aim at where the monster is; aim at where the monster will be.

    *overextends, TCS into nothing again*

    Hahnsoo1
  • UncleSporkyUncleSporky Registered User regular
    edited April 2021
    He's a young rebellious teen who doesn't want anyone to know his full name is Volvidonald.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    Preacherjungleroomx
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