[D&D 5E] "The Curse"- Villam

mrpakumrpaku Registered User regular
edited October 22 in Critical Failures
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VOYAGE OF "THE WHISPERED CURSE": A D&D 5E TREASURE ISLAND ADVENTURE

“(slams tankard down) Ay, ye haven’t heard, then? Word has it, an ancient treasure map was discovered along the shoreline of Far Aeston…”The Last Light of the West”, right, *that* Far Aeston…so the Govenor and some other rich pig muckity-mucks are hiring out a vessel to track it down. *Which* vessel, you ask? (laughs) Why, The Whispered Curse, the one and only! You’ve heard of It, surely? Crew of miscreants, and mad as hatters, the lot! (cackles). Well of course! Why do you think someone right and proper like Great-Golden-Govenor Mitchell hired them? Headed out at* this* time of year? Into The Twilight Expanse? It’s a death wish for even the most *seasoned* crew. Unknown waters…fierce sea beasts…and that famous paling of magic sitting over the entire sea, like some *accursed* turtle’s shell. You’ve got maybe *a month* before the tropical storm season starts up, and it won’t let up for nearly the year! (laughing, to coughing, to wheezing- breaks to drink deeply) Oh sure, they’re supposed to be paying *very* well up front, offering shares upon recovery, upon safe return… spending *very* handsomely indeed. But for my money? (looks around conspiratorially, *spits*) That ship never makes it back to port.”

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Ahoy, matey, and welcome! Do you like pirates and high seas adventure? Did you enjoy Treasure Island, or the first Pirates of the Carribean movie? Do you wish you could swing heroically from the top sail, sight land ahead, and batten down the hatches? Are you the type of person to be patient with someone learning to DM 5e roughly as they go along, and is more interested in telling a rollicking tale of swashbuckling adventure with a crew of fellow scallywags? Then, *Avast, ye mateys!*


WHAT/WHEN/WHERE

This is my own homebrew campaign using D&D 5e. It will be utilizing a Play-by-Post format. The setting for this adventure will be The Twilight Expanse, which roughly describes the unexplored waters west of the town of Far Aeston, contained in one of the many multi-verses of D&D (that we will be world-building as we go along).

The tone of the game will be more-or-less PG-13. Yes, these *are* pirates, and yes, they *are* bastards, but this is a 13+ forum, and an Evil pirate game could get really gross really *quick*. That doesn’t mean don’t act like a pirate! For instance, you could tie up and interrogate a prisoner, even *harshly*…but disfigurement and brutal torture are off the table. Your character could be a bit of a lech, even a creep! But not a rapist or abuser. Like everything else in this game, if you’re unsure about something, feel free to shoot the DM a PM!


HOW

You will be tasked with creating a Level One character of any reasonable class and background (if you have a question about what constitutes reasonable, feel free to ask!). You will likely be questioned by the DM about your character’s rough background and motivation, in the hopes of working personal stories in with the general plot whenever possible. Additionally, when creating your character, please include in their inventory one of the following items, or an item of similar utility/flavor (once approved by the DM): Scrimshaw Tools, A Musical Instrument, Chess Set, Deck of Playing Cards, Fishing Pole, Dart Set, anything of similar hobby/recreational value that would fit within the setting.

Stats will be determined via the Point Buy method. Every player starts with an 8 in each ability, then are given 27 points to distribute as they see fit among the 6 abilities. Each ability score costs a different number of points (check table below). Ability scores cannot exceed 15 via this method. All points must be spent!

[ ABILITY SCORE POINT COST

8= 0 points, 9= 1 point, 10= 2 points, 11= 3 points, 12= 4 points, 13= 5 points

14= 7 points, 15= 9 points ]

Challenge rolls will be resolved via Geth. Not every action will require a roll, and in fact, many won’t: if the action is uncontested or your PC is highly proficient in the skill set involved, I’ll likely let it proceed.

Example:

Geth, roll 1d20 for "Find my Sea Legs"

Critical Failures and Critical Successes rest on 1 and 20, setting off either a catastrophic (the DM hurts you *good*) or legendarly (“How would you like to do this?”) result.

Occasionally, challenges may present themselves which function by altered/different rules than standard 5e. In these situations, the rules will be presented in the post introducing the challenge, and the second post of this thread will be updated to inform similar challenges in the future.

Note out of character posts by posting them in limegreen.

Example: OOC:

If your character has finished their business in a certain area (the PCs have finished their conversation, you are done investigating this room, your business in the Galley is concluded, ECT) but has not otherwise been moved along by the DM, please note this by posting ellipsis in limegreen at the end of your segment.

Example: (...)

The first few days will be for filling any availabilities in the roster, character creation and finalization, general discussion, establishing any previous relationships between PCs if requested, open questions on the lore and/or setting, and any general questions for the DM or other players. Once everyone is ready, I will be posting a map of the island Far Aeston and you will choose a place in town to begin your journey.

jkhw43a0l3dl.png

“Now, me hearties, let’s weigh anchor, and hoist the mizzen!”

"Find my Sea Legs":
1d20 6 [1d20=6]

mrpaku on
AustinP0027
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Posts

  • mrpakumrpaku Registered User regular
    edited October 8
    mrpaku wrote: »
    Inspiration Tokens *will* in use. They will be non-transferable, you may carry one at a time, and they allow you to roll an additional 1d20 with any action roll (before, not after) and drop the lower dice total. The odds of the DM making the party *trip* over each other in the next grand attempt to earn an Inspiration Token will be *high*

    Non-Lethal Damage: If, after damage is rolled, an opponent's health drops below 0 HP, the attacker will have the option to knock out their opponent rather than kill them. This option will not be allowed for ranged weapons without a roll of 20 or higher. This option will not be allowed for spells or rages.

    CASUAL MOVEMENT

    You have the day to wander and explore the town Far Aeston. Please choose a starting place for your character. Your character will be able to spend a reasonable amount of time in the area, exploring, spending, exposition-ing. When they are ready to move on, let the DM know (…) and choose a new location, connected to your current location.

    Different phases of the day may bring different opportunities in all locations. Choosing to remain in a given location *is* an option.

    Since this is the introduction, I’ll let PCs bump into each other and interact as their players see/don’t see fit (maybe you recognized each other from the ship signup! Maybe you didn’t see each other at all!) Your character will be able to visit three locations today in this way before the storm clouds finish rolling in and drive you to shelter. Your character also has the option to sit and drink at The Loony Schooner all day long. Because pirates!

    [WEIRD MAGIC]

    Are we using the crafting rules where with an herbalism kit and a day, a healing potion can be made for 25gp?

    Yes, unless stated otherwise. The ability to make potions easily and without a failure rate may break down if and when any of the other systems break down. Making remedies homemade, off-ship, -survival-island style will likely prove dicey for anyone without specific knowledge.... initially...

    For now...any potions made aboard ship or otherwise have a chance to produce *two doses of the potion* if someone competent rolls an 18 or higher upon their creation. Potions made with a roll below 3 rot and spoil on the *vine* out here

    Roll a 1d20 when creating potions on board "The Whispered Curse". Rolls above 18 result in producing two doses of potion. Rolls below 3 result in a vial of brown, malignant sludge....
    mrpaku wrote: »
    SHIP’S MANIFEST, WHISPERED CURSE:
    The Management:

    Captain Arabella – Half-Elven, Female Warlord/Bard (“Geena Davis”)

    First Mate- Conrad Burgess, Human Male Ranger (“Inigo Montoya”)

    Second Mate- Ishmael, Goliath Barbarian Male (“Andre the Giant”)

    Third, Fourth Mates- ?

    Cabin Boy-?

    Quartermaster- Valtari, Tiefling Female Rogue

    Bo’sun- ? (Half-Orc Male Barbarian)

    (Pilot),( Sea Artist), (Weatherworker)- ?

    Gunners- Calvin Jenkins, Shin (Kitsune), ?

    Carpenters- Oak, Jack, Aloysisus, Fiver (Lapine), ?

    Strikers- Killian (Old Hunter), Irah, Arno, Ril (Aarakorra), ?

    Riggers- Bluuurg (Grung), Rax, ?

    Deckhands- Urixes, Gary and Victor ("Wedge and Biggs"), ?

    Cooks- Michael, Calree Burrowes (Halfling Female Druid)

    Bards- Bern, Eilbis (Eladrin Female Bard)

    Surgeon- Hugo (Human Male Cleric)

    VIPs- Governor Mitchum, [David, Jared, Aaron Edgar], Constance and “Pretty Kitty”

    VIPs (Map Edition)- Marlowe the Magnificent, Iron Mike

    mrpaku on
  • mrpakumrpaku Registered User regular
    edited September 19
    WHO

    - @AustinP0027 , Oak, Shifter Barbarian
    - @The Zombie Penguin , Irah Hullbreaker, Human Barbarian
    - @zekebeau - Arno, Changeling Druid
    - @Glal Jack, Longtooth Shifter Fighter
    - @Denada , Urixes, Tiefling Warlock
    - @Sleep Michael, Human Artificer (guest role)
    - @Endless_Serpents - Bern Huldrason, Half-Elf Bard (guest role)

    mrpaku on
  • GlalGlal Registered User regular
    Eyyyy. *bookmarks, reads*

  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 17
    “This be an ill omen.”, says a haggard old seadog.

    He upturns his left boot, dropping the spider out of it. He puts it on and starts his afternoon.*

    fwlt2q56h4b4.jpeg


    *Not getting up in the morning is a perk of being a geriatric pirate.

    I’m in.

    Endless_Serpents on
  • SleepSleep Registered User regular
    As a quick request can we use something other than that blue, I'm exclusively phone posting and that blue is near unreadable on mobile

    mrpaku
  • zekebeauzekebeau Registered User regular
    Got a character: https://ddb.ac/characters/35829256/HmwzGt

    Changling Druid, wanderer and animal lover. Wants to see new land and new creatures.

    Also, has the outlander background (so won't get lost), gust cantrip (can help in the doldrums), and goodberry (scurvy isn't fun, I want to keep my teeth).

    I'll take some skrimshaw tools, I think there will be a lot of dolphin and whale themed carvings in the future.

    Endless_SerpentsAustinP0027
  • mrpakumrpaku Registered User regular
    edited September 17
    @Sleep Ah! Yeah, in that case, go with red or whatever is easiest on the eyes (for the purple "I'm done here" as well). Just threw blue out there because it seems to be the standard, important part is the OOC: and (...)

    edit- Let's go with limegreen, should pop out equally well on mobile phone and PC

    mrpaku on
  • AustinP0027AustinP0027 Registered User regular
    edited September 17
    I'm in!
    I'm in!

    Endless's dive has gotten me super into wanting to play a full PbP

    AustinP0027 on
  • mrpakumrpaku Registered User regular
    I'm in!
    I'm in!

    Endless's dive has gotten me super into wanting to play a full PbP

    You're in! :)
    And that should bring us to capacity

  • AustinP0027AustinP0027 Registered User regular
    I'm half tempted to just bring Wylan into this game (though, I'm not sure Paladin on a ship makes the most sense in the setting)

  • Endless_SerpentsEndless_Serpents Registered User regular
    Nalyw, the black hearted rogue Tiefling?

    AustinP0027mrpaku
  • AustinP0027AustinP0027 Registered User regular
    edited September 18
    I’m thinking:
    Oak, the Beasthide Shifter barbarian.

    Sailor background, so familiar with boats but we can talk about how familiar (not looking to have a sailing expert of years and years)

    I’m most tied to being a Barb, so any of the rest that is a problem is easy to change.

    Grabbed playing cards for an item. Everyone needs entertainment to pass those long voyages!

    Building a new character. Will do a new post with it. Nevermind! Oak's a go.

    AustinP0027 on
  • DenadaDenada Registered User regular
    Excited for this! I'll start working on a character. Not sure what I want to roll yet; does anyone have a party role they want to claim?

  • GlalGlal Registered User regular
    edited September 17
    I'm thinking Fighter for mine!

    [edit] You know, between Longtooth Shifter and the Sailor background I'm glad Austin didn't completely preempt my character- at least my class is different! :D

    Glal on
  • zekebeauzekebeau Registered User regular
    @Denada looks like we'll have two barbarians for tank, and I'm a 2nd tier face (decieve and persuade) and jack of all trades. So we could use some brain, some sneak, or some healing focus.

  • AustinP0027AustinP0027 Registered User regular
    @Glal I’m not tied to race or background at all, just want to finally play a Barbarian

    If you want either (or both), I’m 100% fine changing. I love all the combinations so I’m not tied to any race or background.

  • GlalGlal Registered User regular
    No no, it's fine, I was just amused at the coincidence! :)

    AustinP0027
  • DenadaDenada Registered User regular
    Okay this is working out well, after enjoying a fighter for a bit I thought I might try a wizard. I don't think I've played one of those in 5E yet.

    AustinP0027
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    I'm in! I'll be bringing a barbarian who will be wild magic ing it up

    Ideas hate it when you anthropomorphize them
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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Bah. Now I'm not sure if I should change, to avoid doubling up with @AustinP0027

    My plan is/was Irah, human barbarian. Taking the magic initiate feat to grab find familiar, Mage hand and minor illusion. Then taking Wild Magic as her primal path at level 3

    Ideas hate it when you anthropomorphize them
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  • AustinP0027AustinP0027 Registered User regular
    @The Zombie Penguin Keep yours.

    I'll switch classes.

    Building a character is one of my favorite parts of D&D, so I'll just go back and relook through the options to build something new.

    We have a fighter and a barb, so I'll look at something either rogue or magic user adjacent (not a wizard)

    mrpaku
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Thanks! I had my heart pretty set on Irah and picking up and throwing tables at everyone

    Ideas hate it when you anthropomorphize them
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  • Endless_SerpentsEndless_Serpents Registered User regular
    edited September 17
    Honestly mate the roleplaying aspect of a character can greatly differentiate two characters of the same class. We’ll soon forget who’s got the same class. It might even be a benefit for our DM to have one less class to get to grips with.

    I see no reason why a pirate crew wouldn’t have a handful of barbaric warriors that get into berserker rages. Maybe PM them and pick a different weapon each though, just so your fighting descriptions are different.

    Endless_Serpents on
    mrpakuzekebeauSleep
  • AustinP0027AustinP0027 Registered User regular
    edited September 17
    That's a good point. Oak was going to be the tanky type, so feels different than Wild Magic.

    Sending you a PM Zombie Penguin.

    Edit: We figured it out and are both playing Barbs.

    I think we'll be fairly different in general pretty quickly.

    AustinP0027 on
    Endless_SerpentsmrpakuGlal
  • zekebeauzekebeau Registered User regular
    @The Zombie Penguin have you thought on the type of animal your familiar will be yet?

  • SleepSleep Registered User regular
    Think I'm bringing a varient human artificer with the chef feat and the fisher background. I'll have to get it all together, but i work in the galley.

    AustinP0027
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    @zekebeau probably some sort of bird, likely using the owl stat block

    Maybe I'll try convince @mrpaku it should be a Sea Raven from my Terra incognita setting (a type of big osprey/raven hybrid with four eyes).

    Something that can watch my back and spot danger while I conjure up fake piles of gold

    Ideas hate it when you anthropomorphize them
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  • zekebeauzekebeau Registered User regular
    That sounds cool, though I feel obligated to point out the traditional options of parrot, monkey, and lobster.

    And know that Arno will be constantly talking, playing, and sneaking treats to the familiar, what ever it is.

    AustinP0027
  • AustinP0027AustinP0027 Registered User regular
    Sleep wrote: »
    Think I'm bringing a varient human artificer with the chef feat and the fisher background. I'll have to get it all together, but i work in the galley.

    Just the feat/background combo is gold but in my head the fact that it is an artificer makes me think of some crazy speargun type fishing instead of the normal pole

  • SleepSleep Registered User regular
    Headed more alchemist.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    zekebeau wrote: »
    That sounds cool, though I feel obligated to point out the traditional options of parrot, monkey, and lobster.

    And know that Arno will be constantly talking, playing, and sneaking treats to the familiar, what ever it is.

    If there's anything that can be said about me, it's that i dont normally go for hte "Tradtional" options.

    Talking lobster would let me do muppets, but i think i'm going to stick with creepy predatory four eyed raven thing. My girl has a -1 in Wis, so the Sea Raven's job is to keep watch for her. Becuase, and i wanr you all now, if you tell her a chest is cursed, she's going to rip it open while yelling LETS FIGHT GHOSTS

    Ideas hate it when you anthropomorphize them
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    AustinP0027
  • SleepSleep Registered User regular
    So I guess this medicine training will come in handy for yall then.

    mrpaku
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Sleep wrote: »
    So I guess this medicine training will come in handy for yall then.

    I'm resistant to physical damage when I'm raging.

    Ghosts, as we all know, only do physical

    Ideas hate it when you anthropomorphize them
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  • SleepSleep Registered User regular
    edited October 21
    Michael:

    A human fisherman artificer
    The look
    gkwfe3l9nf4h.jpg


    The facts and figures:

    Str 10 Dex 14 Con 14 Int 16 Wis 12 Cha 10

    Saves: Con and Int

    Skill Proficiencies:
    Nature
    History
    Survival
    Arcana
    Medicine

    Tool Proficiencies:
    Cooks Utensils
    Thieves' Tools
    Tinker's Tools
    Herbalism Kit

    Armor Proficiencies:
    Light armor
    Medium armor
    Shields

    Weapon Proficiencies:
    Simple weapons

    Features:
    Chef
    Fishing Tale
    Harvest the Water
    Magical Tinkering
    Spellcasting
    Infuse Item

    Equipment: Fishing tackle, a net, oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp.  Boomerang, Dagger, a light crossbow and 20 bolts, studded leather armor, thieves’ tools and a dungeoneer’s pack ( Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)

    Infusions:
    Known:
    Enhanced Arcane Focus
    Enhanced Defense
    Replicate Item (Alchemy Jug)
    Returning Weapon

    Infused:
    Alchemy Jug
    Enhanced Arcane Focus

    Spells:

    Cantrips:
    Firebolt
    Mending

    1st (2 slots) usually packing:
    Alarm
    Cure Wounds
    Grease
    Purify Food and Drink

    HP 20
    AC 14

    Sleep on
    AustinP0027
  • GlalGlal Registered User regular
    I love building characters. But I also finish, look them over and go "...but what if I build it entirely differently instead?", over and over. The fun never stops if you never finish, right?

    AustinP0027
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Glal wrote: »
    I love building characters. But I also finish, look them over and go "...but what if I build it entirely differently instead?", over and over. The fun never stops if you never finish, right?

    It's true!

    Looking at what we've got right now, the thing we really seem to be missing is some ranged blasty goodness. A Warlock, Sorcerer, Light domain cleric, or simialr would be a good fit. Particurly as we're also not huge on party face stuff (Or at least, i will not be relying on Endless's lad for it, and my version of intimidate is going to be grabbing pieces of the scenery and using them for Strength + Intimidate rolls. Because i'm helpful)

    Ideas hate it when you anthropomorphize them
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  • GlalGlal Registered User regular
    I'm not married to Fighter and with two Barbs it feels like we have melee brick pretty well covered so I'm happy to look into range blasty instead. I've never played any of those three before, either (primarily because I was too busy slutting around with my Bard).

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Oh, wait, i missed you'd wanted to go Fighter. Sorry!

    Fighter's actually super fine for going range as well - you can grab a bow and be good with that. Or just grab javelins and go IN on making things regret the fact they're now sprouting multiple big heavy wood shafts.

    It's simialr to slutting around with a bard, right?

    Ideas hate it when you anthropomorphize them
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    AustinP0027
  • GlalGlal Registered User regular
    Roger roger, shall stick with Fighter for now then. And sort of keep this Sorc sheet on the side, just in case.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited September 18
    I mean worst case scenario is we get to do things like "There's one enemy, 3 of us, and we all ahve good strength scores. Let's grab a bit of the monster and run in different directions"

    Monster: Wellshitface.exe

    The Zombie Penguin on
    Ideas hate it when you anthropomorphize them
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    AustinP0027Glalmrpaku
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