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    ZundeZunde Registered User regular
    I will save the world with the power of friendship. (Friendship is the name of my rifle.)

    I finally got around to actually playing and beating Blaster Master Zero after buying it near the release of the switch and then just not touching it. Was a really fun 7 hour journey not very long but it was like 5$ so it was good for what it was priced at.

    Now i don't have to feel bad about Impulse buying Blaster Master Zero 2 when i saw it a few days ago

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    TaramoorTaramoor Storyteller Registered User regular
    urahonky wrote: »
    I'm a huge Warriors fan and that's the one I haven't finished. It has some really good ideas and features but I just couldn't get into it.

    The Dragon Riders just wreck everything in that game. Even for a Warriors game it's kind of ridiculous.

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Taramoor wrote: »
    urahonky wrote: »
    I'm a huge Warriors fan and that's the one I haven't finished. It has some really good ideas and features but I just couldn't get into it.

    The Dragon Riders just wreck everything in that game. Even for a Warriors game it's kind of ridiculous.

    no, that's just the weapon triangle at work.

    swords > axes > lances

    and wyverns >>>>> all

    Steam | Nintendo ID: Naphtali | Wish List
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    BarrakkethBarrakketh Registered User regular
    Naphtali wrote: »
    no, that's just the weapon triangle at work.

    swords > axes > lances

    and wyverns >>>>> all
    Nah, there are plenty of weapons with Dracoslayer, and all bows have Wingslayer...plus Mountslayer is a thing, and aside from units like Freddy Bear and Xander that also works against flying mounts. That's an extra 2,000% damage. And then you get into Anti-Triangle to diversify your units, and suddenly Lucina is weak to axes and strong against lances...and you kinda have to do that at some point because there is a map in history mode where you're restricted to swords and the enemies use lances (you unlock Brave weapons after doing so and they cap at 720 MT).

    The only thing Camilla and Minerva really excel at is quickly grinding KOs using their strong attacks, particularly on maps where that is the name of the game. I'd honestly rather play Lissa if all I wanted was an axe.

    Rollers are red, chargers are blue....omae wa mou shindeiru
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    ArcTangentArcTangent Registered User regular
    urahonky wrote: »
    I'm a huge Warriors fan and that's the one I haven't finished. It has some really good ideas and features but I just couldn't get into it.

    I enjoy most of the main ones (ie not all the anime spinoff ones) well enough as generally non-challenging things, although usually put off picking them up until there's a definitive or final version. I have developed a genuine aversion to the "friendship is magic" crap in recent years. It's not even just Japan, but they've gone in on it super hard lately and frequently in incredibly disgusting and/or toxic ways. Like, I highly doubt this game will be promoting suicide to make your friend feel better as I've seen in some anime/manga so much as it's just banal Care Bear Stare bullshit, but this isn't even the climax or what-have-you of the story after a bunch of buildup. This is where it wants to start. Put at least a little effort into your creepy social engineering and bad writing for fuck's sake.

    ztrEPtD.gif
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    Lindsay LohanLindsay Lohan Registered User regular
    I'm downloading Overwatch today, I never really got into it when I owned a PS4 so I figure why not try the trial. The only problem is I installed my new 512gb card yesterday and started a ton of downloads so it has to wait in queue so I'll be lucky to play it tonight.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited October 2020
    Zunde wrote: »
    This is why i don't have friends.

    Nobody can judge me for having 100% Completion on both Moero games.

    If you're my friend, you completely understand why I have 100+ hours in Akiba's Trip.

    Not that I do... but you'd understand.

    cj iwakura on
    wVEsyIc.png
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    UncleSporkyUncleSporky Registered User regular
    ArcTangent wrote: »
    urahonky wrote: »
    I'm a huge Warriors fan and that's the one I haven't finished. It has some really good ideas and features but I just couldn't get into it.

    I enjoy most of the main ones (ie not all the anime spinoff ones) well enough as generally non-challenging things, although usually put off picking them up until there's a definitive or final version. I have developed a genuine aversion to the "friendship is magic" crap in recent years. It's not even just Japan, but they've gone in on it super hard lately and frequently in incredibly disgusting and/or toxic ways. Like, I highly doubt this game will be promoting suicide to make your friend feel better as I've seen in some anime/manga so much as it's just banal Care Bear Stare bullshit, but this isn't even the climax or what-have-you of the story after a bunch of buildup. This is where it wants to start. Put at least a little effort into your creepy social engineering and bad writing for fuck's sake.

    Japanese games have really worn me down in recent years. There are certain storytelling elements/modes that repeat themselves across nearly all of them. I don't necessarily blame Japanese culture, maybe it's my fault for only getting to view things through this lens of what they surely see as disposable entertainment for children. I just can't help but notice this stuff everywhere I look.

    For me it's more the bad writing in general, and the pervasive refusal to have characters communicate about absolutely basic stuff. They drag every little reveal out as long as possible, have characters monologuing to themselves, looking pensive while saying "ah, I shouldn't tell him about that thing..." "What did you say?" "N-nothing!" Most of the time the payoff isn't worth it.

    And they also usually fail to explain the mechanisms behind anything (the rules of magic or technology). It's really easy to add cheap drama when you haven't explained the rules to the audience and get to tack on whatever you want as a reveal at any time, or even break the few rules you put in place. How is the bad guy going around absorbing power from the ley lines? Who cares! He's doing it, stop him! Why can't I use this other power I saw to take care of the problem really easily? You can't, for some reason!

    Bonus points making the main character amnesiac or from another world so exposition is really easy and you can also hold back on explaining anything you want to bring it up halfway through the story for drama.

    It's no wonder I gravitate toward sim/4x/building games and western RPGs most of the time now.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    UncleSporkyUncleSporky Registered User regular
    I'm downloading Overwatch today, I never really got into it when I owned a PS4 so I figure why not try the trial. The only problem is I installed my new 512gb card yesterday and started a ton of downloads so it has to wait in queue so I'll be lucky to play it tonight.

    I think you can reorder these by stopping a download and starting it again. Either just doing Overwatch itself, or doing everything else to push it forward.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    jothkijothki Registered User regular
    ArcTangent wrote: »
    urahonky wrote: »
    I'm a huge Warriors fan and that's the one I haven't finished. It has some really good ideas and features but I just couldn't get into it.

    I enjoy most of the main ones (ie not all the anime spinoff ones) well enough as generally non-challenging things, although usually put off picking them up until there's a definitive or final version. I have developed a genuine aversion to the "friendship is magic" crap in recent years. It's not even just Japan, but they've gone in on it super hard lately and frequently in incredibly disgusting and/or toxic ways. Like, I highly doubt this game will be promoting suicide to make your friend feel better as I've seen in some anime/manga so much as it's just banal Care Bear Stare bullshit, but this isn't even the climax or what-have-you of the story after a bunch of buildup. This is where it wants to start. Put at least a little effort into your creepy social engineering and bad writing for fuck's sake.

    Japanese games have really worn me down in recent years. There are certain storytelling elements/modes that repeat themselves across nearly all of them. I don't necessarily blame Japanese culture, maybe it's my fault for only getting to view things through this lens of what they surely see as disposable entertainment for children. I just can't help but notice this stuff everywhere I look.

    For me it's more the bad writing in general, and the pervasive refusal to have characters communicate about absolutely basic stuff. They drag every little reveal out as long as possible, have characters monologuing to themselves, looking pensive while saying "ah, I shouldn't tell him about that thing..." "What did you say?" "N-nothing!" Most of the time the payoff isn't worth it.

    And they also usually fail to explain the mechanisms behind anything (the rules of magic or technology). It's really easy to add cheap drama when you haven't explained the rules to the audience and get to tack on whatever you want as a reveal at any time, or even break the few rules you put in place. How is the bad guy going around absorbing power from the ley lines? Who cares! He's doing it, stop him! Why can't I use this other power I saw to take care of the problem really easily? You can't, for some reason!

    Bonus points making the main character amnesiac or from another world so exposition is really easy and you can also hold back on explaining anything you want to bring it up halfway through the story for drama.

    It's no wonder I gravitate toward sim/4x/building games and western RPGs most of the time now.

    Xenoblade 2 has to be the worst of it. That game's plot is almost entirely driven by Rex refusing to ask any questions ever.

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    jothki wrote: »
    ArcTangent wrote: »
    urahonky wrote: »
    I'm a huge Warriors fan and that's the one I haven't finished. It has some really good ideas and features but I just couldn't get into it.

    I enjoy most of the main ones (ie not all the anime spinoff ones) well enough as generally non-challenging things, although usually put off picking them up until there's a definitive or final version. I have developed a genuine aversion to the "friendship is magic" crap in recent years. It's not even just Japan, but they've gone in on it super hard lately and frequently in incredibly disgusting and/or toxic ways. Like, I highly doubt this game will be promoting suicide to make your friend feel better as I've seen in some anime/manga so much as it's just banal Care Bear Stare bullshit, but this isn't even the climax or what-have-you of the story after a bunch of buildup. This is where it wants to start. Put at least a little effort into your creepy social engineering and bad writing for fuck's sake.

    Japanese games have really worn me down in recent years. There are certain storytelling elements/modes that repeat themselves across nearly all of them. I don't necessarily blame Japanese culture, maybe it's my fault for only getting to view things through this lens of what they surely see as disposable entertainment for children. I just can't help but notice this stuff everywhere I look.

    For me it's more the bad writing in general, and the pervasive refusal to have characters communicate about absolutely basic stuff. They drag every little reveal out as long as possible, have characters monologuing to themselves, looking pensive while saying "ah, I shouldn't tell him about that thing..." "What did you say?" "N-nothing!" Most of the time the payoff isn't worth it.

    And they also usually fail to explain the mechanisms behind anything (the rules of magic or technology). It's really easy to add cheap drama when you haven't explained the rules to the audience and get to tack on whatever you want as a reveal at any time, or even break the few rules you put in place. How is the bad guy going around absorbing power from the ley lines? Who cares! He's doing it, stop him! Why can't I use this other power I saw to take care of the problem really easily? You can't, for some reason!

    Bonus points making the main character amnesiac or from another world so exposition is really easy and you can also hold back on explaining anything you want to bring it up halfway through the story for drama.

    It's no wonder I gravitate toward sim/4x/building games and western RPGs most of the time now.

    Xenoblade 2 has to be the worst of it. That game's plot is almost entirely driven by Rex refusing to ask any questions ever.

    wat
    no

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
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    UncleSporkyUncleSporky Registered User regular
    jothki wrote: »
    Xenoblade 2 has to be the worst of it. That game's plot is almost entirely driven by Rex refusing to ask any questions ever.

    No the worst of it is every Tales game ever made. Whether you're in Abyss getting lost in fonic artes/fonic hymns/fon slots/fonons with no visual depictions of anything to ground you, or in Vesperia finding increasingly contrived reasons for a party to stick together whose disparate goals you the writers wrote that way, or in Symphonia lying about the temperature of coffee, it's consistently the worst.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    Lindsay LohanLindsay Lohan Registered User regular
    I'm downloading Overwatch today, I never really got into it when I owned a PS4 so I figure why not try the trial. The only problem is I installed my new 512gb card yesterday and started a ton of downloads so it has to wait in queue so I'll be lucky to play it tonight.

    I think you can reorder these by stopping a download and starting it again. Either just doing Overwatch itself, or doing everything else to push it forward.

    It actually finished fairly quickly, it just had a few rhythm games ahead of it in queue and those tend to be big downloads. It runs really nicely, I suppose next step is to actually play a round online tomorrow. I generally don't like online multiplayer because I'm not great at fps and feel horrendous about letting others down but I'm going to give it a try.

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    ArcTangentArcTangent Registered User regular
    ArcTangent wrote: »
    urahonky wrote: »
    I'm a huge Warriors fan and that's the one I haven't finished. It has some really good ideas and features but I just couldn't get into it.

    I enjoy most of the main ones (ie not all the anime spinoff ones) well enough as generally non-challenging things, although usually put off picking them up until there's a definitive or final version. I have developed a genuine aversion to the "friendship is magic" crap in recent years. It's not even just Japan, but they've gone in on it super hard lately and frequently in incredibly disgusting and/or toxic ways. Like, I highly doubt this game will be promoting suicide to make your friend feel better as I've seen in some anime/manga so much as it's just banal Care Bear Stare bullshit, but this isn't even the climax or what-have-you of the story after a bunch of buildup. This is where it wants to start. Put at least a little effort into your creepy social engineering and bad writing for fuck's sake.

    Japanese games have really worn me down in recent years. There are certain storytelling elements/modes that repeat themselves across nearly all of them. I don't necessarily blame Japanese culture, maybe it's my fault for only getting to view things through this lens of what they surely see as disposable entertainment for children. I just can't help but notice this stuff everywhere I look.

    For me it's more the bad writing in general, and the pervasive refusal to have characters communicate about absolutely basic stuff. They drag every little reveal out as long as possible, have characters monologuing to themselves, looking pensive while saying "ah, I shouldn't tell him about that thing..." "What did you say?" "N-nothing!" Most of the time the payoff isn't worth it.

    And they also usually fail to explain the mechanisms behind anything (the rules of magic or technology). It's really easy to add cheap drama when you haven't explained the rules to the audience and get to tack on whatever you want as a reveal at any time, or even break the few rules you put in place. How is the bad guy going around absorbing power from the ley lines? Who cares! He's doing it, stop him! Why can't I use this other power I saw to take care of the problem really easily? You can't, for some reason!

    Bonus points making the main character amnesiac or from another world so exposition is really easy and you can also hold back on explaining anything you want to bring it up halfway through the story for drama.

    It's no wonder I gravitate toward sim/4x/building games and western RPGs most of the time now.

    Not to date myself or hint at the depth of my knowledge of Japanese pornography, but I played a shit ton of VNs in the 2006-2012 or so span, and was fairly heavily involved in the localization industry after that for a few years, and I feel like I can say with confidence that this shit has gotten massively worse in the last five years or so. Like there was always bad writing, and I'd love to blame light novels for it, particularly Sword Art Online, but I think it's web publishing. That's what's really exploded, and that's a fucking breeding ground for really awful stuff, especially in the isekai-with-god-powers-and-a-slave-harem subgenre, which is somehow e
    jothki wrote: »
    Xenoblade 2 has to be the worst of it. That game's plot is almost entirely driven by Rex refusing to ask any questions ever.

    No the worst of it is every Tales game ever made. Whether you're in Abyss getting lost in fonic artes/fonic hymns/fon slots/fonons with no visual depictions of anything to ground you, or in Vesperia finding increasingly contrived reasons for a party to stick together whose disparate goals you the writers wrote that way, or in Symphonia lying about the temperature of coffee, it's consistently the worst.

    I don't mind a bit of handwaving and technobabble, and I personally loved the Gamecube/PS2 era Tales games, even though they had their own list of silly cliches that the Tales games always had to shoehorn in. I miss all that though, given the direction that the series has taken. Vesperia is definitely where things started losing their lustre for me, for the reasons you mentioned, but also because it's when they started moving to try to mimic MMOs and open world aesthetics rather than have puzzly dungeons and have done a super shitty job of it at every step of the way. It also picked up a bunch of "fuck you for wanting to play the game" things which have persisted through the series, and the overarching plots have just been weirdly paced nonsense crap, which is saying something when you're comparing it to things like "Dude wanted to create an undead magic clone of a city with the help of his half dozen boy pope clones."

    Also on that topic, I was trying to give Berseria another go as my game to play while exercycling a few weeks back after falling off of it around about the two thirds point the first time a couple years ago, and it... it just wore me the fuck down before I made it to the halfway point and I think I may genuinely despise it now. I could write two paragraphs easily alone just on how its fast travel mechanics are designed by either an imbecile or someone who actively detests the game's players without even getting into how the entire fucking game is spent waiting for the story to move past where it was in the first five minutes.

    ztrEPtD.gif
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    DrascinDrascin Registered User regular
    edited October 2020
    Personally I rather enjoyed Berseria. Some of my favorite character writing in an RPG since I don't even know, and definitely the strongest Tales game I've played on that end. I don't even remember what the last RPG I played was where I actually liked all of my party members instead of being saddled with one or two dudes I hoped would be eaten by a grue. And I don't really get what the fast travel issue is, honestly it's as painless as I've ever seen a fast travel system be.

    My only real complaint is that the upgrading system is fucking stupid and annoying and honestly if I'd actually engaged much with it I expect it would have destroyed my enjoyment of the game. Thankfully you can limit your interaction with it if you don't go max difficulty, and honestly why would you do that in an RPG.

    Drascin on
    Steam ID: Right here.
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    ArcTangentArcTangent Registered User regular
    edited October 2020
    I liked most of the characters well enough, but what killed Berseria for me is that the dungeons, areas, and towns are all such monotonous indistinct series of corridors and giant rooms with 3-4 monsters each, and yet they're also all huge AND you're forced to go back and through them about a billion times. Oh, it fucking tells you that there are fast travel options... shit, man, there are actually like three different ones for no good reason whatsoever, but then it fucking disables them because there's a new cutscene trigger at some random point while forcing you to backtrack over and over and over.

    It even pulls similar shit in cutscenes, stopping them to make you play the "find five NPCs we've now scattered to every corner of the dungeon/town for a four sentence conversation saying nothing" before continuing the cutscene. Meanwhile, it's also stopping the game to have no less than two cutscenes, a popup, and a cutaway to explain and show that pressing a button makes something happen, which we're going to be going through again for levers, switches, lighting torches, and pushing rocks.

    Anyway, Berseria isn't a Switch game, so I'll speak no more of it. I wouldn't mind playing Symphonia or Abyss again. Why aren't those stupid things on the Switch?

    ArcTangent on
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    jothkijothki Registered User regular
    jothki wrote: »
    Xenoblade 2 has to be the worst of it. That game's plot is almost entirely driven by Rex refusing to ask any questions ever.

    No the worst of it is every Tales game ever made. Whether you're in Abyss getting lost in fonic artes/fonic hymns/fon slots/fonons with no visual depictions of anything to ground you, or in Vesperia finding increasingly contrived reasons for a party to stick together whose disparate goals you the writers wrote that way, or in Symphonia lying about the temperature of coffee, it's consistently the worst.

    We clearly have different standards for anime terribleness. Heck, the coffee thing is the protagonist realizing that there's something wrong that his friend isn't talking about, and dragging it out of her. That's like the exact opposite of anime terribleness.

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    ZundeZunde Registered User regular
    Cousin got cat quest a few weeks ago and has not stopped talking about how fun it is.

    And because i'm easily swayed i will now be the proud owner of the "Cat quest 2 Pawesome Pack." that come's with cat quest 1 in a few days.



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    H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited October 2020
    ArcTangent wrote: »
    I needed a new exercise game, so I picked up Fire Emblem Warriors.

    Fucking thing begins with like a 10 minute montage of people shouting about friendship.

    "Our bonds give us strength!"
    "Believe in your friends and we can win!"
    "We won't let you defeat the might of our friendship!"
    "We can get through anything so long as we work together!"
    "Don't be afraid! We have our friends at our sides!"

    I had to fucking shut it off and jog in the rain instead. Christ, Japan. You need a fucking intervention.

    There's a character in Guilty Gear Xrd, called Bedman? Not really anyone I'd play, but he's got a handful of quotes dunking on the usual shonen hero cliches. Granted, he's a baddie, but it was still kind of refreshing to see that pop up in an anime fighter. Here's the one most relevant to 'power of friendship':
    Bedman wrote:
    "The existence of your friends and family does not give you strength. Let me ask you this: Did you lose because they weren't enough? Sounds like an excuse to me."

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
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    Raybies666Raybies666 Registered User regular
    Zunde wrote: »
    I will save the world with the power of friendship. (Friendship is the name of my rifle.)

    I finally got around to actually playing and beating Blaster Master Zero after buying it near the release of the switch and then just not touching it. Was a really fun 7 hour journey not very long but it was like 5$ so it was good for what it was priced at.

    Now i don't have to feel bad about Impulse buying Blaster Master Zero 2 when i saw it a few days ago

    The only thing I'll say about Zero 2 is that there isn't a connected world in the same way as the first game.

    You'll start on a map in space, which will have a planet you can land on. One type of collectable item is more maps for other planets or areas.

    When you collect a map, another planet will appear when you go back to the space map. You'll start finding keys to wormholes, and when you go back to space you can use the wormhole to go to a different area in space.

    Each space area has it's own map, so as the game opens up, you go from Space Area A to Space Area B, finding access to more planets and wormholes.

    Some Space areas will have two wormholes, so you won't go directly from space area A to B to C to D directly.
    There isn't one overall map of the game you can check, so you'll be hopping into space and checking areas for the new planet you've gained access to.

    The game explains it better than I did, and getting around space areas is quick enough, but I found it annoying at first. I've progressed a good way through the game, and now find it only mildly annoying.



    Beat me on Wii U: Raybies
    Beat me on 360: Raybies666

    I remember when I had time to be good at games.
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    UncleSporkyUncleSporky Registered User regular
    jothki wrote: »
    jothki wrote: »
    Xenoblade 2 has to be the worst of it. That game's plot is almost entirely driven by Rex refusing to ask any questions ever.

    No the worst of it is every Tales game ever made. Whether you're in Abyss getting lost in fonic artes/fonic hymns/fon slots/fonons with no visual depictions of anything to ground you, or in Vesperia finding increasingly contrived reasons for a party to stick together whose disparate goals you the writers wrote that way, or in Symphonia lying about the temperature of coffee, it's consistently the worst.

    We clearly have different standards for anime terribleness. Heck, the coffee thing is the protagonist realizing that there's something wrong that his friend isn't talking about, and dragging it out of her. That's like the exact opposite of anime terribleness.

    This more goes back to what I was talking about earlier, where drama is always either about a lack of communication (some character going "I-I didn't want to burden you with my troubles senpai...") or a failure to educate your players about the rules of magic/your world (knowing that the regeneration journey is going to impose this on the chosen).

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited October 2020
    I don't dislike the Tales games, I'm just astounded that the games make so much money and put so little focus into designing actual dungeons. I spent half of Xillia wandering around in the same bland forest backdrop.

    cj iwakura on
    wVEsyIc.png
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I feel like that dungeon issue is plaguing all games now.

    It just is what happened with the massive increase in production to make this places so visually impressive. I think it was easier to make solid dungeon design with puzzles and navigation and such when they were simpler. Now, it is so much work to make a super high res, high detailed zone that they can't afford to do all the reiterations for designing it to be fun or something.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Kai_San wrote: »
    I feel like that dungeon issue is plaguing all games now.

    It just is what happened with the massive increase in production to make this places so visually impressive. I think it was easier to make solid dungeon design with puzzles and navigation and such when they were simpler. Now, it is so much work to make a super high res, high detailed zone that they can't afford to do all the reiterations for designing it to be fun or something.

    Thank heaven for DRPGs. At least first person labyrinth games still manage to keep things fresh.

    (See also: Super Robot Wars. Budget for galaxy-destroying attacks? Sure. Anything more than a blank color backdrop? Nah.)

    wVEsyIc.png
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    ZundeZunde Registered User regular
    Raybies666 wrote: »
    Zunde wrote: »
    I will save the world with the power of friendship. (Friendship is the name of my rifle.)

    I finally got around to actually playing and beating Blaster Master Zero after buying it near the release of the switch and then just not touching it. Was a really fun 7 hour journey not very long but it was like 5$ so it was good for what it was priced at.

    Now i don't have to feel bad about Impulse buying Blaster Master Zero 2 when i saw it a few days ago

    The only thing I'll say about Zero 2 is that there isn't a connected world in the same way as the first game.

    You'll start on a map in space, which will have a planet you can land on. One type of collectable item is more maps for other planets or areas.

    When you collect a map, another planet will appear when you go back to the space map. You'll start finding keys to wormholes, and when you go back to space you can use the wormhole to go to a different area in space.

    Each space area has it's own map, so as the game opens up, you go from Space Area A to Space Area B, finding access to more planets and wormholes.

    Some Space areas will have two wormholes, so you won't go directly from space area A to B to C to D directly.
    There isn't one overall map of the game you can check, so you'll be hopping into space and checking areas for the new planet you've gained access to.

    The game explains it better than I did, and getting around space areas is quick enough, but I found it annoying at first. I've progressed a good way through the game, and now find it only mildly annoying.



    Honestly? My only complaint about Blaster Master Zero was how little exploration it required. So this sounds great to me.

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Barrakketh wrote: »
    Naphtali wrote: »
    no, that's just the weapon triangle at work.

    swords > axes > lances

    and wyverns >>>>> all
    Nah, there are plenty of weapons with Dracoslayer, and all bows have Wingslayer...plus Mountslayer is a thing, and aside from units like Freddy Bear and Xander that also works against flying mounts. That's an extra 2,000% damage. And then you get into Anti-Triangle to diversify your units, and suddenly Lucina is weak to axes and strong against lances...and you kinda have to do that at some point because there is a map in history mode where you're restricted to swords and the enemies use lances (you unlock Brave weapons after doing so and they cap at 720 MT).

    The only thing Camilla and Minerva really excel at is quickly grinding KOs using their strong attacks, particularly on maps where that is the name of the game. I'd honestly rather play Lissa if all I wanted was an axe.

    twas a joke on FE balance (mostly three houses) and less so actual balance in FE Warriors. You can make everyone broken in FE Warriors fairly easily.

    Steam | Nintendo ID: Naphtali | Wish List
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    BarrakkethBarrakketh Registered User regular
    Naphtali wrote: »
    twas a joke on FE balance (mostly three houses) and less so actual balance in FE Warriors. You can make everyone broken in FE Warriors fairly easily.
    Ah, aside from FEW the only other Fire Emblem games I've played happen to have Mario as a guest star.

    Rollers are red, chargers are blue....omae wa mou shindeiru
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    skeldareskeldare Gresham, ORRegistered User regular
    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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    HAIL HYDRA
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    LD50LD50 Registered User regular
    It doesn't look like it's there yet.

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    cloudeaglecloudeagle Registered User regular
    Steve is VERY happy to be in Smash Bros.

    Switch: 3947-4890-9293
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    Lindsay LohanLindsay Lohan Registered User regular
    I know I have a fairly low bar of quality when it comes to cheap games but for two bucks the Bug Butcher is pretty fantastic. It's an old school arcade style game like Buster Bros or Pang and is just a ton of fun so far.

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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    skeldare wrote: »

    Still not up, and the press releases say it's going up tomorrow.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    skeldareskeldare Gresham, ORRegistered User regular
    Shadowfire wrote: »
    skeldare wrote: »

    Still not up, and the press releases say it's going up tomorrow.

    Yeah I think the NoA Intern who manages their Twitter posted it early.

    Nintendo Console Codes
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    UncleSporkyUncleSporky Registered User regular
    edited October 2020
    Sniper Elite 4 is coming out Nov 17.

    When this was shown off in one of the Directs, it didn't really register for me at first. Then I realized this was the testicle shooting game that I had seen clips from. I looked it up and...it sounds a lot like a sniper version of Hitman in some ways?! IGN's review described it as a Rube Goldberg machine, snipe this to trigger this thing, snipe that to accomplish some other objective, luring guys around the map. Maps are huge with a lot of ways to accomplish your objectives. There are elements like timing your shots to coincide with a huge mortar to mask the sound. It sounds great.

    And now I've also read that Sniper Elites 2 and 3 are also available on Switch, and Rebellion apparently has done a great job on those Switch ports too.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Sniper Elite 4 is great fun. You can get through entire levels doing nothing but sneaking into position and shooting Nazis in the testicle.

    Very cathartic these days.

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I know this may sound dumb, but is it possible to turn off the slow-mo, internal organs camera in Sniper Elite? I played a little of the original and didn’t care for that level of yuck. I’m guessing not though.

    Need a voice actor? Hire me at bengrayVO.com
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    MNC Dover wrote: »
    I know this may sound dumb, but is it possible to turn off the slow-mo, internal organs camera in Sniper Elite? I played a little of the original and didn’t care for that level of yuck. I’m guessing not though.

    You can.

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    AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Finally gave Mario 35 a try. Got 2nd place on my first match, but after that I couldn't crack the top 10. The physics are definitely different than NES Mario 1. In fact it feels a lot like Mario Maker. It's fun enough for a few matches but I'm not sure I'll put much more time into it.

    cs6f034fsffl.jpg
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    Lindsay LohanLindsay Lohan Registered User regular
    So I've been trying Overwatch today and while I appreciate it and I like the characters I've tried, I'm not certain I like it more than I remembered liking Paladins. I might just reinstall that one, does anyone know if it still has an active player base? Or do I give Overwatch another day or try it on a beefier system (like PC or XBone) at some point instead?

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    skeldareskeldare Gresham, ORRegistered User regular
    skeldare wrote: »

    Looks like the demo's up on the eShop now.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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