I don't think the world really needs more than 8 has to offer. One Mario Kart per system seems fine to me, even if 8 did do a double dip across Switch and WiiU.
I mean, we literally just got a new Mario Kart game a few months ago.
(Granted it's the one with an RC Mario toy, but still)
You know what i'm shocked we havent heard anything on?
Mario Kart 9.
Like, 8 came out back in 2014.
And apperntly it's still selling gangbusters on Switch, so there's that. I got it on Wii U but apperntly i'mma need to get myself a switch copy at this rate.
At least give us more maps!
A periodic drip of new courses seems like such a no brainer. But Nintendont does what Nintendoes doesn't, I think is how the old saying goes
You know what i'm shocked we havent heard anything on?
Mario Kart 9.
Like, 8 came out back in 2014.
And apperntly it's still selling gangbusters on Switch, so there's that. I got it on Wii U but apperntly i'mma need to get myself a switch copy at this rate.
At least give us more maps!
more maps and more game modes would be really nice. also bring back double dash.
It's a weird situation. Mario Kart 8 did get that. It had like 4 DLC waves, with new cups and new characters.
But like, Mario Kart 8 Deluxe is one of those "re-released with all the DLC!" collections, so it probably doesn't care to add more than it had.
Would have been nice to at least add some characters from past MK games that didn't make it in to MK8 and remake some of the other older tracks.
IIRC, some stuff was added to the remaster. Proper battle arenas were one thing, I think? I remember base MK8 had a Problem with battle modes, where it was just on the main tracks instead of arenas. I think I remember Inklings and the Urchin Underpass arena being the new things added for Deluxe's release.
It's a weird situation. Mario Kart 8 did get that. It had like 4 DLC waves, with new cups and new characters.
But like, Mario Kart 8 Deluxe is one of those "re-released with all the DLC!" collections, so it probably doesn't care to add more than it had.
Would have been nice to at least add some characters from past MK games that didn't make it in to MK8 and remake some of the other older tracks.
IIRC, some stuff was added to the remaster. Proper battle arenas were one thing, I think? I remember base MK8 had a Problem with battle modes, where it was just on the main tracks instead of arenas. I think I remember Inklings and the Urchin Underpass arena being the new things added for Deluxe's release.
Yeah Battle Mode was a huge thing they fixed. And they did add Splatoon related content. But still...
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Who wants a Mario Golf game where all the courses are flat uninspired trash just so you can run across them?
What a waste.
I think it looks great. Mario Golf on the 3DS was good fun and this one will be great. I think the Speed Golf mode looks like crazy fun. I'm sure there will be plenty of crazy courses that they haven't shown like there always are.
Does Fall Guys show up in your eshops?
I note in the trailer it said not available in some countries, and New Zealand hasnt been getting any of the cloud games and it's currently not in our eshop, so NZ is probably one of those countries.
Putting out a demo in the middle of the story and leaving all of the story in it was maybe not the best idea.
Also the main character's voice actor is fucking terrible.
I agree, Serenoa's voice actor unfortunately isn't doing a very good job. I will say something about it on the survey if I can. I feel bad because there's a real person behind it doing the best he can but he's just not where he needs to be. Some of the lines even felt like the wrong emphasis on certain words, but that comes from poor direction in the studio not catching the context. Like, having the VA just read random lines divorced from where it comes in the story.
I played through the first battle in Triangle Strategy, and I like it! The first battle gives you a lot of variety in characters to check out some neat skills. Using Ice Wall to help protect flanks felt pretty good. I would have preferred if they just like, left out all of the story and dialogue and just jumped right into the action for the demo, but even then I like where the story seems to be going. I have a pretty low bar for acceptable voice acting so even there I was pleased.
Gonna keep playing through and see what the rest of the demo holds. So far I'd like there to be some way to place an idicator over/under enemy troops in the battle field to more easily differentiate them from your own troops. Also, I'd like it if when moving your unit, if you move them directly on top of the enemy it brought up the attack menu immediately, as opposed to having to move next to the enemy and then bring up the attack menu manually. I'll make myself a list of critiques for the coming survey.
Does Fall Guys show up in your eshops?
I note in the trailer it said not available in some countries, and New Zealand hasnt been getting any of the cloud games and it's currently not in our eshop, so NZ is probably one of those countries.
It's not out until summer and not every game gets an option to preorder so they probably will wait to put it on the eShop.
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Maybe they took everyone's complaints about Octopath not having a good story and not having main characters interact to heart.
Well they didn't take octopath travellers complaints that everything just looks fucking brown. Like there is some good pixel art there, but the color palette could use some work.
Also the story just feels like it's somehow a worse FE 3 houses.
And they are probably too locked in to a lot of things to change much more than speed.
I played through the first battle in Triangle Strategy, and I like it! The first battle gives you a lot of variety in characters to check out some neat skills. Using Ice Wall to help protect flanks felt pretty good. I would have preferred if they just like, left out all of the story and dialogue and just jumped right into the action for the demo, but even then I like where the story seems to be going. I have a pretty low bar for acceptable voice acting so even there I was pleased.
Gonna keep playing through and see what the rest of the demo holds. So far I'd like there to be some way to place an idicator over/under enemy troops in the battle field to more easily differentiate them from your own troops. Also, I'd like it if when moving your unit, if you move them directly on top of the enemy it brought up the attack menu immediately, as opposed to having to move next to the enemy and then bring up the attack menu manually. I'll make myself a list of critiques for the coming survey.
Also I think they're really onto something with this Bravely/Octopath pip system. Very workable alternative resource to traditional mana and makes sure you're never without options. It can be annoying to have to wait and waste turns to save them up, but then there are also the mechanics that modify the pips like that between-turns restoration. There could be entire classes build around manipulating them, drain from enemies, transfer from one party member to another.
Does Fall Guys show up in your eshops?
I note in the trailer it said not available in some countries, and New Zealand hasnt been getting any of the cloud games and it's currently not in our eshop, so NZ is probably one of those countries.
It's not out until summer and not every game gets an option to preorder so they probably will wait to put it on the eShop.
Plenty of games go up on the coming soon page without being a preorder.
It's not a big deal, just a curiosity.
Deadly Premonition Origins and No More Heroes 1 and 2 are other games that are not available on our eshop.
You can buy them by changing your country yada yada. But if Fall Guys is absent it would be due to servers and buying it on switch would be foolish.
Unless changing your country changes what servers you are connected to
I'm gonna double-down on what I and others have said and say "demos shouldn't have story." Like at all.
If you're showing off the intro, fine. That's the beginning of the game anyway. But unless you REALLY CAREFULLY select a specific moment in the game and it doesn't spoil a lot about the rest of the story, refrain.
This demo is way too much exposition, divorced from the context of the events of the previous five chapters in the game. Also, it's pretty weighty. Even though I skipped much of it, they tell you about some surprisingly meaty events and it feels spoilery, unless that's a lie or its misrepresenting things on purpose. Honestly, I'm worried about their ability to make a good demo more than I am about the final game. It just makes me wonder if they know what the hell they are doing with respect to their audience. While I'll communicate whatever feedback I can through this mythic survey that I assume comes at the end of the demo, I hope I can provide feedback that suggests they never frontload their demos with this much story exposition ever again.
Also, agree on the voice work of that one character and I also feel bad about it. It's not that the acting isn't good, it just doesn't mesh well with that character/these settings. I was also surprised by the Monster Hunter Rise voice acting in the Nintendo Direct. I didn't think it was bad, but for that character it just didn't fit.
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I'm gonna double-down on what I and others have said and say "demos shouldn't have story." Like at all.
I disagree, a demo should give you a good feel for the game you're buying. If 50% of your playtime is going to be story sequences, it's not totally off-base to let people experience what that will be like. ESPECIALLY when one of the main draws of the game is how the choices you make affect the story.
It seems like it'd be a misrepresentation otherwise, like giving people a demo of the actiony first part of Brutal Legend and not revealing that it's really an RTS.
It’s not something I expect to spend too much time with, but the Capcom Arcade thing is a really nice emulation package. Saves and loads, rewinds, speed changes, mappable controls for gameplay and system-level features, adjusting coin-operator settings like difficulty and bonus lives, good range of display options (including allowing you to rotate the display, ostensibly for vertical cabinets but seems to be available everywhere if you want to play Strider upside down).
If you were into Capcom’s 80’s and early 90s arcade output, this looks like a really solid way to get access to those games with all the options I tend to value in retro emulators and a solid amount of polish.
Edit: One exception, and this may be on Nintendo - when you buy a specific game from within the software, it sends you to the eshop to complete the purchase. To actually play the game, you have to restart the software. To their credit, Capcom allows skipping the developer load-up screens, so you can get back to the arcade very quickly.
I'm gonna double-down on what I and others have said and say "demos shouldn't have story." Like at all.
I disagree, a demo should give you a good feel for the game you're buying. If 50% of your playtime is going to be story sequences, it's not totally off-base to let people experience what that will be like. ESPECIALLY when one of the main draws of the game is how the choices you make affect the story.
It seems like it'd be a misrepresentation otherwise, like giving people a demo of the actiony first part of Brutal Legend and not revealing that it's really an RTS.
I think there’s a difference between a demo and an excerpt. I think a video game demo is generally understood to provide the player an opportunity to experience interactive gameplay first hand. An excerpt is fine, but not the same thing, and not really what I wanted or expected.
I would not call it a lie if a story heavy game issued a demo that was literally nothing but a battle. Certainly there are other ways to communicate the narrative-focused balance of the game without forcing a player to sit through a bunch of disconnected mid game exposition to get to the gameplay.
What I think they should have done is guve an overview of the narrative heavy nature of the game and the importance of dialogue choices and whatnot in the Nintendo presentation but leave the demo to illustrating the gameplay. Or at least heavily truncate the narrative aspects. I just think this is poor demo design, sorry.
But maybe you’re right in a sense because I’m not sure I will be able to tolerate gigantic exposition dumps between interactive sections in the full game, either. So I guess you do have a point there. I just don’t necessarily view demos as advertisements that need to represent everything about a game - just a quick showcase of its gameplay.
Demos should let you skip the story and get right to the meat if that's what you want.
For lots of games the story kind of IS the meat though.
Like I'm having fun enough with Atelier Ryza's fights but I'm here for the inter-character banter.
I would argue that it isn’t gameplay, though, and that interactive demos are generally understood to demonstrate gameplay, not narrative. I’ll admit there are dialogue choices and those equate to gameplay aspects but by and large the gameplay is the combat and I would have expected the demo to focus on that.
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I mean, we literally just got a new Mario Kart game a few months ago.
(Granted it's the one with an RC Mario toy, but still)
A periodic drip of new courses seems like such a no brainer. But Nintendont does what Nintendoes doesn't, I think is how the old saying goes
Still I want a Mega Man Battle Network bundle
Waiting for Brave Fencer Musashiden with the FF8R demo.
God, I know. Even if I have all the physical carts. One Step from Eden scratches some of the itch there, but still.
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more maps and more game modes would be really nice. also bring back double dash.
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But like, Mario Kart 8 Deluxe is one of those "re-released with all the DLC!" collections, so it probably doesn't care to add more than it had.
Would have been nice to at least add some characters from past MK games that didn't make it in to MK8 and remake some of the other older tracks.
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IIRC, some stuff was added to the remaster. Proper battle arenas were one thing, I think? I remember base MK8 had a Problem with battle modes, where it was just on the main tracks instead of arenas. I think I remember Inklings and the Urchin Underpass arena being the new things added for Deluxe's release.
Yeah Battle Mode was a huge thing they fixed. And they did add Splatoon related content. But still...
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I was super busy yesterday so I didn’t get to load the demo up until around 11:30.
I wasn’t in the mood for story. Just wanted to check out some of the mechanics so I started skipping all the dialogue and cutscenes.
It took so long to even skip everything I had basically fallen asleep before the action started.
Hmm.
If I can’t have Hot Shots Golf, this is the next best thing.
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That's why it's a early demo with an upcoming survey to tell them what they need to change.
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Also the main character's voice actor is fucking terrible.
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I think it looks great. Mario Golf on the 3DS was good fun and this one will be great. I think the Speed Golf mode looks like crazy fun. I'm sure there will be plenty of crazy courses that they haven't shown like there always are.
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I note in the trailer it said not available in some countries, and New Zealand hasnt been getting any of the cloud games and it's currently not in our eshop, so NZ is probably one of those countries.
I agree, Serenoa's voice actor unfortunately isn't doing a very good job. I will say something about it on the survey if I can. I feel bad because there's a real person behind it doing the best he can but he's just not where he needs to be. Some of the lines even felt like the wrong emphasis on certain words, but that comes from poor direction in the studio not catching the context. Like, having the VA just read random lines divorced from where it comes in the story.
Gonna keep playing through and see what the rest of the demo holds. So far I'd like there to be some way to place an idicator over/under enemy troops in the battle field to more easily differentiate them from your own troops. Also, I'd like it if when moving your unit, if you move them directly on top of the enemy it brought up the attack menu immediately, as opposed to having to move next to the enemy and then bring up the attack menu manually. I'll make myself a list of critiques for the coming survey.
It's not out until summer and not every game gets an option to preorder so they probably will wait to put it on the eShop.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Well they didn't take octopath travellers complaints that everything just looks fucking brown. Like there is some good pixel art there, but the color palette could use some work.
Also the story just feels like it's somehow a worse FE 3 houses.
And they are probably too locked in to a lot of things to change much more than speed.
Steam: https://steamcommunity.com/profiles/76561198004484595
Also I think they're really onto something with this Bravely/Octopath pip system. Very workable alternative resource to traditional mana and makes sure you're never without options. It can be annoying to have to wait and waste turns to save them up, but then there are also the mechanics that modify the pips like that between-turns restoration. There could be entire classes build around manipulating them, drain from enemies, transfer from one party member to another.
I really liked the story bits. Gimme gimme.
First battle seemed pretty bland, but I can see the outline of something cool there, so I'm optimistic.
Plenty of games go up on the coming soon page without being a preorder.
It's not a big deal, just a curiosity.
Deadly Premonition Origins and No More Heroes 1 and 2 are other games that are not available on our eshop.
You can buy them by changing your country yada yada. But if Fall Guys is absent it would be due to servers and buying it on switch would be foolish.
Unless changing your country changes what servers you are connected to
If you're showing off the intro, fine. That's the beginning of the game anyway. But unless you REALLY CAREFULLY select a specific moment in the game and it doesn't spoil a lot about the rest of the story, refrain.
This demo is way too much exposition, divorced from the context of the events of the previous five chapters in the game. Also, it's pretty weighty. Even though I skipped much of it, they tell you about some surprisingly meaty events and it feels spoilery, unless that's a lie or its misrepresenting things on purpose. Honestly, I'm worried about their ability to make a good demo more than I am about the final game. It just makes me wonder if they know what the hell they are doing with respect to their audience. While I'll communicate whatever feedback I can through this mythic survey that I assume comes at the end of the demo, I hope I can provide feedback that suggests they never frontload their demos with this much story exposition ever again.
Also, agree on the voice work of that one character and I also feel bad about it. It's not that the acting isn't good, it just doesn't mesh well with that character/these settings. I was also surprised by the Monster Hunter Rise voice acting in the Nintendo Direct. I didn't think it was bad, but for that character it just didn't fit.
I disagree, a demo should give you a good feel for the game you're buying. If 50% of your playtime is going to be story sequences, it's not totally off-base to let people experience what that will be like. ESPECIALLY when one of the main draws of the game is how the choices you make affect the story.
It seems like it'd be a misrepresentation otherwise, like giving people a demo of the actiony first part of Brutal Legend and not revealing that it's really an RTS.
Literally every game should. I don't care if it's a visual novel.
EDIT: And that goes double for games full of anime nonsense.
And if you hide loading behind story exposition fucking tell the player that's why they can't skip.
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If you were into Capcom’s 80’s and early 90s arcade output, this looks like a really solid way to get access to those games with all the options I tend to value in retro emulators and a solid amount of polish.
Edit: One exception, and this may be on Nintendo - when you buy a specific game from within the software, it sends you to the eshop to complete the purchase. To actually play the game, you have to restart the software. To their credit, Capcom allows skipping the developer load-up screens, so you can get back to the arcade very quickly.
I think there’s a difference between a demo and an excerpt. I think a video game demo is generally understood to provide the player an opportunity to experience interactive gameplay first hand. An excerpt is fine, but not the same thing, and not really what I wanted or expected.
I would not call it a lie if a story heavy game issued a demo that was literally nothing but a battle. Certainly there are other ways to communicate the narrative-focused balance of the game without forcing a player to sit through a bunch of disconnected mid game exposition to get to the gameplay.
What I think they should have done is guve an overview of the narrative heavy nature of the game and the importance of dialogue choices and whatnot in the Nintendo presentation but leave the demo to illustrating the gameplay. Or at least heavily truncate the narrative aspects. I just think this is poor demo design, sorry.
But maybe you’re right in a sense because I’m not sure I will be able to tolerate gigantic exposition dumps between interactive sections in the full game, either. So I guess you do have a point there. I just don’t necessarily view demos as advertisements that need to represent everything about a game - just a quick showcase of its gameplay.
To be fair, you can fast forward through the dialogue but even that takes awhile.
For lots of games the story kind of IS the meat though.
Like I'm having fun enough with Atelier Ryza's fights but I'm here for the inter-character banter.
I would argue that it isn’t gameplay, though, and that interactive demos are generally understood to demonstrate gameplay, not narrative. I’ll admit there are dialogue choices and those equate to gameplay aspects but by and large the gameplay is the combat and I would have expected the demo to focus on that.
Cool then you don't have to skip the dialog.