Hey folks - what would be the easiest way to gift someone (my son) a Steam game for Christmas? Would it be to buy the game on another site and print the code into a card or does Steam offer scheduled email delivery/printable codes for gifting? Also, is isthereanydeal still the best place to watch for price drops across the various sites - does it cover all the legit storefronts still?
Codes from other sites work.
Steam allows for scheduled gift deliveries.
isthereanydeal is still pretty great and covers most legit sites. r/gamedeals is also good.
Here's something I've done in the past: If you have access to his PC you can just purchase/install the games on Christmas Eve. Print the game cover/logo and put it on an old DVD case, so the kid has something game size to unwrap.
Yeah, these are all great options.
If you get a gift link (like through HB) you can still put it on a card under the tree if you run the link through a link shortener.
For anything you print out, be sure to use a nice, chonky, serif font so there's no mistaking i for l for 1 or o for 0 or somesuch.
Okay, who would EVER confuse an i for an l? Like that ever actually happens. Seriously Lolo, what are you thinking?
I like the idea of splitting the code up amongst gifts. I wonder how much it would cost me to pick up four used CDs with songs from the game (Fuser) - like Smash Mouth, Rick Astley, LMFAO and a-ha and put a part of the code in each case. Might be time to go shopping!
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
Yeah, prey is pretty much the most recent iteration of immersive sims, you'd need to go older for other games like it. Deus Ex, dishonored, thief. There never were a ton of them
+2
Dr. ChaosPost nuclear nuisanceRegistered Userregular
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
Yeah, prey is pretty much the most recent iteration of immersive sims, you'd need to go older for other games like it. Deus Ex, dishonored, thief. There never were a ton of them
See, now thats interesting to hear.
At a glance, it seems like just a survival horror game with some action elements.
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
Yeah, prey is pretty much the most recent iteration of immersive sims, you'd need to go older for other games like it. Deus Ex, dishonored, thief. There never were a ton of them
See, now thats interesting to hear.
At a glance, it seems like just a survival horror game with some action elements.
While there are some jumpscares, you gear up to the point where they're not really that threatening pretty quickly (i.e. as soon as you get a shotgun)
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
Yeah, prey is pretty much the most recent iteration of immersive sims, you'd need to go older for other games like it. Deus Ex, dishonored, thief. There never were a ton of them
See, now thats interesting to hear.
At a glance, it seems like just a survival horror game with some action elements.
While there are some jumpscares, you gear up to the point where they're not really that threatening pretty quickly (i.e. as soon as you get a shotgun)
Also I think you can get an item that reveals mimics, who are basically the main jumpscare
+3
KalnaurI See Rain . . .Centralia, WARegistered Userregular
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
Yeah, prey is pretty much the most recent iteration of immersive sims, you'd need to go older for other games like it. Deus Ex, dishonored, thief. There never were a ton of them
See, now thats interesting to hear.
At a glance, it seems like just a survival horror game with some action elements.
While there are some jumpscares, you gear up to the point where they're not really that threatening pretty quickly (i.e. as soon as you get a shotgun)
Also I think you can get an item that reveals mimics, who are basically the main jumpscare
And then you find new mimics it can't reveal but then you can get a newer scope that will reveal them, so in the end it's a slope with level areas in terms of play challenges and how they escalate.
But to hit a bit more for what @Dr. Chaos might be wondering about, there's two main skill trees with multiple abilities that let you lift heavier items to move things and chose your path, or better hacking, and so forth. Also, there's the ability to take garbage items or extra weapons you find and recycle them to make new items you want, including unlimited "neural mod" kits if you get to a specific area and do "the thing". There's choices that apply in a similar manner to approaching entries and tactics like in Dishonored or Deus Ex, though I can't think of a totally pacifist run style to the game, several of its weapons (most specifically the GLOO Gun) create opportunities for sequence breaking and creative problem solving.
It has elements of survival horror at least at the beginning where freezing even the jump-scare mimics or big nasty human sized mimics with the GLOO Gun and then shooting or hitting them while frozen but with the weapon modification skill you can fix that little problem. Basically, it starts out a survival horror immersive sim and ends more like a sci-fi action immersive sim.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
Yeah, prey is pretty much the most recent iteration of immersive sims, you'd need to go older for other games like it. Deus Ex, dishonored, thief. There never were a ton of them
Unsurprisingly, I’ve got the older ones too. On Steam even, I think! Just jonesing for something like Prey/Deus Ex and being grumpy it doesn’t exist.
Except maybe cyberpunk, but as I say, that may not run...
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
Yeah, prey is pretty much the most recent iteration of immersive sims, you'd need to go older for other games like it. Deus Ex, dishonored, thief. There never were a ton of them
See, now thats interesting to hear.
At a glance, it seems like just a survival horror game with some action elements.
It has some survival horror elements but in the same way System Shock did. Resource management is a thing and some monsters can surprise you and be freaky but it's never putting you into a dark environment with tons of jump scares. What jump scares there are come from mimics surprising you but even that is done in an immersive sim way. Mimics are little threat if they don't get the jump on you and if you pay attention to things that seem off in the environment you can frequently tell they're there. That's the kind of thing you already want to do since you're already rooting through rooms for food, indirect paths, and to read emails in an immersive sim. Noticing that something's off about how many coffee mugs or stools there are around a desk is a sensible extension.
It's much more suspense than horror and there's a great back and forth feel to it. You'll reach points where you can crush the weaker enemies but stronger variants still require you to think and prepare before becoming stronger than those and only needing to worry about a few specific threats etc. Who the prey is changes throughout parts of the game.
Which one had the girl in its anime adaptation wolf down a fuckton of pills to fight her ptsd and kill the giant fucking monster with her huge as fuck minigun?
That definitely sounds like God Eater.
It's my favorite Monster Hunter-like, that and Soul Sacrifice.
My biggest complaint about the series is that it often feels too much of a brawl compared to MonHun. But that's true of basically every other hunter game. Too many attacks that aren't feasible to avoid consistently.
It's a 2D, run based game but Streets of Rogue is essentially a immersive sim roguelike. You start in an alleyway and want to kill the the mayor. There's a lot of clockworld world which you can destroy with brute force (up to just Kool-Aiding through walls) or hacking/stealth.
You don't have any of the storyline/speech checks.
I got the mayor twice and then was done with it, but that was a good time. (There's like 20 different classes if it's really your jam). It's also on Gamepass.
It's a 2D, run based game but Streets of Rogue is essentially a immersive sim roguelike. You start in an alleyway and want to kill the the mayor. There's a lot of clockworld world which you can destroy with brute force (up to just Kool-Aiding through walls) or hacking/stealth.
You don't have any of the storyline/speech checks.
I got the mayor twice and then was done with it, but that was a good time. (There's like 20 different classes if it's really your jam). It's also on Gamepass.
Which one had the girl in its anime adaptation wolf down a fuckton of pills to fight her ptsd and kill the giant fucking monster with her huge as fuck minigun?
That definitely sounds like God Eater.
It's my favorite Monster Hunter-like, that and Soul Sacrifice.
My biggest complaint about the series is that it often feels too much of a brawl compared to MonHun. But that's true of basically every other hunter game. Too many attacks that aren't feasible to avoid consistently.
Dauntless is the only game I've played that felt anywhere close to Monster Hunter in terms of the experience of combat, dodging, and so on. Its greater emphasis on interrupts is a significant difference, but mostly in a good way.
Most of the others that somewhat resemble it - God Eater and Genshin Impact both, among others - feel sloppier and closer to RTB games but with added execution difficulty. Which is fine, but not the same.
Which one had the girl in its anime adaptation wolf down a fuckton of pills to fight her ptsd and kill the giant fucking monster with her huge as fuck minigun?
That definitely sounds like God Eater.
It's my favorite Monster Hunter-like, that and Soul Sacrifice.
My biggest complaint about the series is that it often feels too much of a brawl compared to MonHun. But that's true of basically every other hunter game. Too many attacks that aren't feasible to avoid consistently.
Dauntless is the only game I've played that felt anywhere close to Monster Hunter in terms of the experience of combat, dodging, and so on. Its greater emphasis on interrupts is a significant difference, but mostly in a good way.
Most of the others that somewhat resemble it - God Eater and Genshin Impact both, among others - feel sloppier and closer to RTB games but with added execution difficulty. Which is fine, but not the same.
People...dodge things...in Monster Hunter?
My Soulsbourne playing ass has completely written off any weapon without a block button in MH World. Oh sure, the black panther armor can up your i-frames, but at Master Rank, the slightest blow is a gargantan and risky tempo loss.
Which one had the girl in its anime adaptation wolf down a fuckton of pills to fight her ptsd and kill the giant fucking monster with her huge as fuck minigun?
That definitely sounds like God Eater.
It's my favorite Monster Hunter-like, that and Soul Sacrifice.
My biggest complaint about the series is that it often feels too much of a brawl compared to MonHun. But that's true of basically every other hunter game. Too many attacks that aren't feasible to avoid consistently.
Dauntless is the only game I've played that felt anywhere close to Monster Hunter in terms of the experience of combat, dodging, and so on. Its greater emphasis on interrupts is a significant difference, but mostly in a good way.
Most of the others that somewhat resemble it - God Eater and Genshin Impact both, among others - feel sloppier and closer to RTB games but with added execution difficulty. Which is fine, but not the same.
People...dodge things...in Monster Hunter?
My Soulsbourne playing ass has completely written off any weapon without a block button in MH World. Oh sure, the black panther armor can up your i-frames, but at Master Rank, the slightest blow is a gargantan and risky tempo loss.
Whereas my Soulsborne playing ass scoffs at the notion of blocking anything because dodge iframes are the way and the light
So, CALL OF THE SEA is shaping up to be a bit of a disappointment. Playing off the MS Store version so possible your experience with STEAM will be a bit better, but so far performance/technical issues are marring a pretty mediocre experience. Which stinks because I love puzzle games, especially ones that are able to slip in a good narrative - Talos Effect, OBDUCTION - but the story in this is just. . .bleagh. It is not helped by the fact that the protag narrates all the important story beats instead of just letting you find out what is going on or that in one moment she's being assaulted by psychic terrors and in the next she's musing about past pleasantries.
The greatest crime though: the puzzles aren't particularly hard. There's no hand holding and you do have to look "beyond" a bit but I'll be damned if this is going to give anyone who actually plays puzzle games much of a challenge.
Just really disappointing; however if you are on the $1 free trial it is worth a few hours of your time (game is not long at all).
"Get the hell out of me" - [ex]girlfriend
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Which one had the girl in its anime adaptation wolf down a fuckton of pills to fight her ptsd and kill the giant fucking monster with her huge as fuck minigun?
That definitely sounds like God Eater.
It's my favorite Monster Hunter-like, that and Soul Sacrifice.
My biggest complaint about the series is that it often feels too much of a brawl compared to MonHun. But that's true of basically every other hunter game. Too many attacks that aren't feasible to avoid consistently.
Dauntless is the only game I've played that felt anywhere close to Monster Hunter in terms of the experience of combat, dodging, and so on. Its greater emphasis on interrupts is a significant difference, but mostly in a good way.
Most of the others that somewhat resemble it - God Eater and Genshin Impact both, among others - feel sloppier and closer to RTB games but with added execution difficulty. Which is fine, but not the same.
People...dodge things...in Monster Hunter?
My Soulsbourne playing ass has completely written off any weapon without a block button in MH World. Oh sure, the black panther armor can up your i-frames, but at Master Rank, the slightest blow is a gargantan and risky tempo loss.
Which one had the girl in its anime adaptation wolf down a fuckton of pills to fight her ptsd and kill the giant fucking monster with her huge as fuck minigun?
That definitely sounds like God Eater.
It's my favorite Monster Hunter-like, that and Soul Sacrifice.
My biggest complaint about the series is that it often feels too much of a brawl compared to MonHun. But that's true of basically every other hunter game. Too many attacks that aren't feasible to avoid consistently.
Dauntless is the only game I've played that felt anywhere close to Monster Hunter in terms of the experience of combat, dodging, and so on. Its greater emphasis on interrupts is a significant difference, but mostly in a good way.
Most of the others that somewhat resemble it - God Eater and Genshin Impact both, among others - feel sloppier and closer to RTB games but with added execution difficulty. Which is fine, but not the same.
People...dodge things...in Monster Hunter?
My Soulsbourne playing ass has completely written off any weapon without a block button in MH World. Oh sure, the black panther armor can up your i-frames, but at Master Rank, the slightest blow is a gargantan and risky tempo loss.
I mained Gunlance. I had to manage both!
I mained Hammer in World.
Dodging is fun. But even more fun is knocking the monster out and wailing on the fleshy bits.
Work is paying for virtual Six Sigma Green Belt Training for me.
Good for me, but this is simultaneously the punishment I get for giving up on Factorio and leaving Satisfactory in my backlog.
Cantido on
3DS Friendcode 5413-1311-3767
+9
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Arrived at stage 5 and Curse of the Moon 2 is starting to put my balls in a vice.
Did I miss a ton of heart upgrades or is everybody supposed to be dying in two hits? Don't remember the first game being anywhere near this difficult outside when I was trying a Zangetsu solo run.
Which one had the girl in its anime adaptation wolf down a fuckton of pills to fight her ptsd and kill the giant fucking monster with her huge as fuck minigun?
That definitely sounds like God Eater.
It's my favorite Monster Hunter-like, that and Soul Sacrifice.
My biggest complaint about the series is that it often feels too much of a brawl compared to MonHun. But that's true of basically every other hunter game. Too many attacks that aren't feasible to avoid consistently.
Dauntless is the only game I've played that felt anywhere close to Monster Hunter in terms of the experience of combat, dodging, and so on. Its greater emphasis on interrupts is a significant difference, but mostly in a good way.
Most of the others that somewhat resemble it - God Eater and Genshin Impact both, among others - feel sloppier and closer to RTB games but with added execution difficulty. Which is fine, but not the same.
People...dodge things...in Monster Hunter?
My Soulsbourne playing ass has completely written off any weapon without a block button in MH World. Oh sure, the black panther armor can up your i-frames, but at Master Rank, the slightest blow is a gargantan and risky tempo loss.
I mained Gunlance. I had to manage both!
I mained Hammer in World.
Dodging is fun. But even more fun is knocking the monster out and wailing on the fleshy bits.
Especially caving in that stupid Azure Rathlos' skull in the arena. That was cathartic.
Posts
Okay, who would EVER confuse an i for an l? Like that ever actually happens. Seriously Lolo, what are you thinking?
PSU and graphics card burning around it while the CPU screams "HOLD THE LINE!!" at them.
I wouldn't worry too much. The bugs will keep everything in check...
@Betsuni and @akajaybay have chosen to listen to Dover for some reason.
Thanks for Under Leaves and Bishoujo Battle Cyber Panic!
"I'll ask again. What is the virtue of a proportional response?"
...anyway, on topic. Can someone point me at something that is basically Prey (20xx), but more? I figured Control would serve as the sequel we never got, but maybe not, reading above?
ETA: 2077 is going to make my toaster, in which the 1060 is the most speedy part, creak.
Goodreads
SF&F Reviews blog
You have every game I might have recommended in your library already. There really aren't many immersive sims/451 games made and Control is definitely not one.
Anything else I can think of remotely similar has some elements of those games but taken in a different direction. Hitman has a lot of interacting with the environment and scouring for items, especially the new ones. Streets of Rogue is a 2D lovechild of Deus Ex and GTA with lots of shenanigans happening in response to how you interact with the environment and how you approach missions.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Yeah, prey is pretty much the most recent iteration of immersive sims, you'd need to go older for other games like it. Deus Ex, dishonored, thief. There never were a ton of them
At a glance, it seems like just a survival horror game with some action elements.
While there are some jumpscares, you gear up to the point where they're not really that threatening pretty quickly (i.e. as soon as you get a shotgun)
Also I think you can get an item that reveals mimics, who are basically the main jumpscare
And then you find new mimics it can't reveal but then you can get a newer scope that will reveal them, so in the end it's a slope with level areas in terms of play challenges and how they escalate.
But to hit a bit more for what @Dr. Chaos might be wondering about, there's two main skill trees with multiple abilities that let you lift heavier items to move things and chose your path, or better hacking, and so forth. Also, there's the ability to take garbage items or extra weapons you find and recycle them to make new items you want, including unlimited "neural mod" kits if you get to a specific area and do "the thing". There's choices that apply in a similar manner to approaching entries and tactics like in Dishonored or Deus Ex, though I can't think of a totally pacifist run style to the game, several of its weapons (most specifically the GLOO Gun) create opportunities for sequence breaking and creative problem solving.
It has elements of survival horror at least at the beginning where freezing even the jump-scare mimics or big nasty human sized mimics with the GLOO Gun and then shooting or hitting them while frozen but with the weapon modification skill you can fix that little problem. Basically, it starts out a survival horror immersive sim and ends more like a sci-fi action immersive sim.
Unsurprisingly, I’ve got the older ones too. On Steam even, I think! Just jonesing for something like Prey/Deus Ex and being grumpy it doesn’t exist.
Except maybe cyberpunk, but as I say, that may not run...
Goodreads
SF&F Reviews blog
It has some survival horror elements but in the same way System Shock did. Resource management is a thing and some monsters can surprise you and be freaky but it's never putting you into a dark environment with tons of jump scares. What jump scares there are come from mimics surprising you but even that is done in an immersive sim way. Mimics are little threat if they don't get the jump on you and if you pay attention to things that seem off in the environment you can frequently tell they're there. That's the kind of thing you already want to do since you're already rooting through rooms for food, indirect paths, and to read emails in an immersive sim. Noticing that something's off about how many coffee mugs or stools there are around a desk is a sensible extension.
It's much more suspense than horror and there's a great back and forth feel to it. You'll reach points where you can crush the weaker enemies but stronger variants still require you to think and prepare before becoming stronger than those and only needing to worry about a few specific threats etc. Who the prey is changes throughout parts of the game.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Oh shit, I need this for actual Xmas presents for family
My biggest complaint about the series is that it often feels too much of a brawl compared to MonHun. But that's true of basically every other hunter game. Too many attacks that aren't feasible to avoid consistently.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
You don't have any of the storyline/speech checks.
I got the mayor twice and then was done with it, but that was a good time. (There's like 20 different classes if it's really your jam). It's also on Gamepass.
Shapeshifter!
http://www.fallout3nexus.com/downloads/file.php?id=16534
Dauntless is the only game I've played that felt anywhere close to Monster Hunter in terms of the experience of combat, dodging, and so on. Its greater emphasis on interrupts is a significant difference, but mostly in a good way.
Most of the others that somewhat resemble it - God Eater and Genshin Impact both, among others - feel sloppier and closer to RTB games but with added execution difficulty. Which is fine, but not the same.
People...dodge things...in Monster Hunter?
My Soulsbourne playing ass has completely written off any weapon without a block button in MH World. Oh sure, the black panther armor can up your i-frames, but at Master Rank, the slightest blow is a gargantan and risky tempo loss.
Whereas my Soulsborne playing ass scoffs at the notion of blocking anything because dodge iframes are the way and the light
The greatest crime though: the puzzles aren't particularly hard. There's no hand holding and you do have to look "beyond" a bit but I'll be damned if this is going to give anyone who actually plays puzzle games much of a challenge.
Just really disappointing; however if you are on the $1 free trial it is worth a few hours of your time (game is not long at all).
I mained Gunlance. I had to manage both!
I mained Hammer in World.
Dodging is fun. But even more fun is knocking the monster out and wailing on the fleshy bits.
Good for me, but this is simultaneously the punishment I get for giving up on Factorio and leaving Satisfactory in my backlog.
Did I miss a ton of heart upgrades or is everybody supposed to be dying in two hits? Don't remember the first game being anywhere near this difficult outside when I was trying a Zangetsu solo run.
Especially caving in that stupid Azure Rathlos' skull in the arena. That was cathartic.
Bahahahahha! I'm so glad that Lean quietly went away for us over the past few years.
But...but...Toyota!
Just in time is part of the reason why rona screwed up supply lines this year
Dang my field seems to think agile is the only thing that exists anymore.
Awesome. I thought Prey was amazing. Easily one of the best games I've played.
Prey (20xx)? Yes. With Mooncrash? Double yes.
Goodreads
SF&F Reviews blog