I feel the problem the RTS genre hit is the same one the fighting game genre did- it became so focused on a playerbase that was already good at it and wanted more more more that it became completely alien to anyone who wasn't already into it. If you want your game to be about economy management then teach it, don't just let people run face first into a brick wall, they'll prolly pick themselves up and go elsewhere instead.
Also, learning how to minmax your economic growth is uninteresting as fuck, I'm here to build giant armies and march them across the land to trample my opponents. Also also, fuck cheating AI, I don't care if a level playing field makes the game too easy, there's zero satisfaction in finally beating an opponent who somehow has double your resource inflow, it's just frustrating. My reaction to winning should never be "thank fuck that's over with".
Yeah, this is very true. Fighting games and RTSes are both genres that demand dozens of hours of rote muscle-memory training before you can even begin to interface with the actual game, and both fanbases are dead set on keeping it that way.
I was in the SC2 beta and every day those forums were full to the brim with posters shouting "I can't believe they let you put multiple production buildings in a control group, it completely ruins the game" or "I can't believe groups of units can sometimes successfully navigate down a ramp when you tell them to without micromanaging them; only babies would play such a pointless, skill-less game". It was exhausting. None of the fighting games that endeavored to simplify the inputs while maintaining the same underlying decision space ever caught on either.
Honestly I'm kind of surprised that MOBAs ever caught on, since they have a similar thing in last-hitting. I guess there's just something about that mechanic that people (who aren't me) just grasp easier.
Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Played Dyson Sphere Program for a little under an hour and refunded it.
The game is a poorly google translated mess, the technology tree is gibberish with upgrades that depend on each other at the same level in the tech tree rather than being sequential, what upgrades I did get felt totally random/disconnected rather than like actual progress, and the game has (early on, at least) a very clunky/punishing energy system where your player unit can't even walk and craft things at the same time, while fueled, without draining your power down.
I'd rather just give Factorio another shot or replay a game of Satisfactory than try to fight through this game, but it might be good in a year.
BroloBroseidonLord of the BroceanRegistered Userregular
quick, before this thread gets locked:
can people here think of any good CRPGs that have Dragon Age-like romance options in them? These can also be series that are on Switch/PS4.
Off the top of my head:
Mass Effect
Pillars of Eternity 2
BG 2
Persona series (3/4/5)
Witcher 3 (really just Triss and Yen though)
Divinity Original Sin 2 (again pretty limited)
Stardew Valley
Hades (kinda)
This is for a friend who has played Mass Effect and Dragon Age far too many times, but wants some sort of RPG epic with some romance in it. She prefers if the romances were actually voice acted and had some level on animation (not so big on visual novels and the like), and that you get to choose your player character and romantic partner.
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Focus up, Rift Walker, there are lives at stake.
I was in the SC2 beta and every day those forums were full to the brim with posters shouting "I can't believe they let you put multiple production buildings in a control group, it completely ruins the game" or "I can't believe groups of units can sometimes successfully navigate down a ramp when you tell them to without micromanaging them; only babies would play such a pointless, skill-less game". It was exhausting. None of the fighting games that endeavored to simplify the inputs while maintaining the same underlying decision space ever caught on either.
Honestly I'm kind of surprised that MOBAs ever caught on, since they have a similar thing in last-hitting. I guess there's just something about that mechanic that people (who aren't me) just grasp easier.
I irks me that you lose the games when you drop the service.
The game is a poorly google translated mess, the technology tree is gibberish with upgrades that depend on each other at the same level in the tech tree rather than being sequential, what upgrades I did get felt totally random/disconnected rather than like actual progress, and the game has (early on, at least) a very clunky/punishing energy system where your player unit can't even walk and craft things at the same time, while fueled, without draining your power down.
I'd rather just give Factorio another shot or replay a game of Satisfactory than try to fight through this game, but it might be good in a year.
LOL I'm in some shitty groundhog day because I'm never making it off this first island.
don't worry it's smooth sailing after that
can people here think of any good CRPGs that have Dragon Age-like romance options in them? These can also be series that are on Switch/PS4.
Off the top of my head:
Mass Effect
Pillars of Eternity 2
BG 2
Persona series (3/4/5)
Witcher 3 (really just Triss and Yen though)
Divinity Original Sin 2 (again pretty limited)
Stardew Valley
Hades (kinda)
This is for a friend who has played Mass Effect and Dragon Age far too many times, but wants some sort of RPG epic with some romance in it. She prefers if the romances were actually voice acted and had some level on animation (not so big on visual novels and the like), and that you get to choose your player character and romantic partner.
Saints Row 4 also has good romance options.
Rune Factory 4 is on Switch, I believe? That's got some Stardew/Harvest Moon-ish romancing.
*pounds fist into palm*
A Chico Romancing Pretty Good just like you like
*pounds fist into palm*
geth close the thread