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[Cyberpunk 2077] Delisted on PSN in 2020, post-final release pushed back 57 years

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Posts

  • Steel AngelSteel Angel Registered User regular
    dporowski wrote: »
    htm wrote: »
    I need to say. This game is masterpiece. Yeah, It has own technical problems for now, but the world, people and gameplay is great. I constantly catch myself stopping and staring at the city view.

    I am not going to go that far, but it's pretty good.

    It's interesting, though, that this forum seems to love it after being skeptical but that /r/cyberpunkgame has turned on it after being being ultra-hyped.

    I'm conflicted about that. On the one hand, I don't think the game deserves the sort of vitriol that it's getting there now. On the other, I'm kind of OK with the unrealistic expectations of irrationally devoted super fanboys getting crushed by a developer they've slavishly idolized for years. Their sort of consumer tribalism doesn't do anyone any good, but it's probably too much to hope for that they'll learn anything from all this.

    I am anecdotally noticing a distinct split in responses between people with prior knowledge/experience of the Cyberpunk RPG, and people with only genre knowledge. For me, this is a video game Cyberpunk RPG campaign, and I am loving it. For someone with different expectations of content or approach, maybe a lot less satisfied.

    Unrelated, how in hades does one tell what kind of gun a silencer can go on?

    Even without the RPG knowledge the setting and atmosphere is incredibly spot-on. It's extremely cyberpunk which shouldn't be surprising due to the name but very few games do old-school cyberpunk and instead go for post-cyberpunk, e.g. Deus Ex. This game feels like 80s style cyberpunk brought to life complete with the hair styles and Asian influence on culture.

    As for silencers, it seems like it's for handguns, SMGs, and maybe assault rifles. Pretty sure I remember those having a muzzle slot.
    Turambar wrote: »
    Mission: Full Disclosure, a ripperdoc named Charles
    So I was doing the quest for Sandra, and found the Scavs in the ripperdoc's basement

    Everytime I try to kill him I get a police star. Tried running after him but nothing happened. Are you telling me I just have to let him go?
    I mean, I killed him and ran away and the police star wore off real quick. Fuck that guy.


    I ended up chasing him for a bit and he ended up looping back to to a place with no witnesses. Not sure if that's scripted or just random.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • ChanceChance Registered User regular
    Mr Ray wrote: »
    I wish I understood how crafting works properly. I get how to upgrade things, and I get that "Iconic" weapons can be overhauled completely to be bumped up to the next level of rarity... but I don't understand why I'd ever actually want to. I've got two "Iconic" pistols, one "Uncommon" and one "Rare" and yet I've got an regular "Uncommon" trash handgun that does 20 more DPS than either of them. I don't understand what the point of the different rarities is when "rare" weapons don't actually seem to be any better than regular ones.

    It seems to me that items have hidden levels, and those levels are dictated by YOUR level when you acquire them, or found weapons will be based on the expected level (difficulty) for a given quest.

    Pick up a legendary x early on, and in a few levels a green x from any old vendor will out-DPS it.

    I think.

    The price of upgrading my katana every five levels or so is a little grating, but by the time I do the numbers difference is so huge and I'm usually so flush I go for it.

    'Chance, you are the best kind of whore.' -Henroid
    thatassemblyguyZilla360
  • DrezDrez Registered User regular
    I'm kind of confused. I feel like I got some kind of audio think while I was just walking/roaming around and then I noticed a blue badge/star on my minimap, but that blue badge/star doesn't show up in the main map. I managed to non-lethally take out all 5 maniacs/fanatics and then the badge thing went away but there didn't seem to be any reaction from the NPCs I "saved" and the game didn't notify me of anything else, and no reward other than the EXP and loot I got from the fanatics. I also noticed that the unconscious enemies gave me street cred and EXP If I dismembered them with my katana, but that didn't change anything with regard to the reactions of the NPCs...or anything. Going back and forth between saves, it seems like non-lethal takedowns don't fulfill a bounty.

    Anyway, is that normal behavior for the game? Can someone explain more?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • HamHamJHamHamJ Registered User regular
    Mr Ray wrote: »
    I wish I understood how crafting works properly. I get how to upgrade things, and I get that "Iconic" weapons can be overhauled completely to be bumped up to the next level of rarity... but I don't understand why I'd ever actually want to. I've got two "Iconic" pistols, one "Uncommon" and one "Rare" and yet I've got an regular "Uncommon" trash handgun that does 20 more DPS than either of them. I don't understand what the point of the different rarities is when "rare" weapons don't actually seem to be any better than regular ones.

    Upgrade costs increase each time, so at some point bumping up a tier might be more efficient. Also, all the iconics have unique special abilities that may be worth a lot more than just raw DPS numbers.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
    KanaZilla360
  • ChanceChance Registered User regular
    dporowski wrote: »
    htm wrote: »
    I need to say. This game is masterpiece. Yeah, It has own technical problems for now, but the world, people and gameplay is great. I constantly catch myself stopping and staring at the city view.

    I am not going to go that far, but it's pretty good.

    It's interesting, though, that this forum seems to love it after being skeptical but that /r/cyberpunkgame has turned on it after being being ultra-hyped.

    I'm conflicted about that. On the one hand, I don't think the game deserves the sort of vitriol that it's getting there now. On the other, I'm kind of OK with the unrealistic expectations of irrationally devoted super fanboys getting crushed by a developer they've slavishly idolized for years. Their sort of consumer tribalism doesn't do anyone any good, but it's probably too much to hope for that they'll learn anything from all this.

    I am anecdotally noticing a distinct split in responses between people with prior knowledge/experience of the Cyberpunk RPG, and people with only genre knowledge. For me, this is a video game Cyberpunk RPG campaign, and I am loving it. For someone with different expectations of content or approach, maybe a lot less satisfied.

    Unrelated, how in hades does one tell what kind of gun a silencer can go on?

    I know nothing about the original RPG and as a fan of
    -Akira
    -The Fifth Element
    -Blade Runner
    -Robocop
    -Aliens
    -Blade Runner, Again
    -Terminator
    -Mad Max
    -Metal Gear Solid
    -Dredd omg the Karl Urban Dredd how is it 9th to come to mind?
    -oh hey Demolition Man
    -Ghost in the Shell, the first movie and Stand Alone Complex
    -and God, so many more,

    And

    -Fallout: New Vegas...

    I'm absolutely addicted to this game. The one thing that's sticking out to me is I'm playing a lady and haven't found a male love interest yet. Weird, but maybe just CDPR isn't western-enough of a dev to really wrap their heads around inclusiveness. Or maybe I'm just too early in the game.

    Not that I'd cheat on my boo, it's just striking to me that I can fuck any gender on a whim, but you can only have deep romantic feelings towards a woman. So far.

    Maybe I secretly want Rick Decard to pin my arms to my side and give me a smooshy 80s kiss, but it feels lacking compared to what else comes rolling up with beautifully-executed relationship development.

    'Chance, you are the best kind of whore.' -Henroid
    Zilla360Drovek
  • ChanceChance Registered User regular
    edited December 2020
    Drez wrote: »
    I'm kind of confused. I feel like I got some kind of audio think while I was just walking/roaming around and then I noticed a blue badge/star on my minimap, but that blue badge/star doesn't show up in the main map. I managed to non-lethally take out all 5 maniacs/fanatics and then the badge thing went away but there didn't seem to be any reaction from the NPCs I "saved" and the game didn't notify me of anything else, and no reward other than the EXP and loot I got from the fanatics. I also noticed that the unconscious enemies gave me street cred and EXP If I dismembered them with my katana, but that didn't change anything with regard to the reactions of the NPCs...or anything. Going back and forth between saves, it seems like non-lethal takedowns don't fulfill a bounty.

    Anyway, is that normal behavior for the game? Can someone explain more?

    That's a crime you can interrupt for cash and xp. Do it! But check on the map if it's too difficult.

    They tend to be quick and easy xp.

    Ed: crimes are always blue, stores are always white, missions are yellow.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • HamHamJHamHamJ Registered User regular
    I've heard that there are literally only 4 romance options in the game, and only one of each gender for each gender of V.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
    Chance
  • NosfNosf Registered User regular
    Gaze upon the fashion endgame:

    om5vf3rx1gzr.jpg

  • ChanceChance Registered User regular
    HamHamJ wrote: »
    I've heard that there are literally only 4 romance options in the game, and only one of each gender for each gender of V.

    Ohhh my choice has handicapped me. Well glad to know there's 2 dudes out there with well-executed dewy eyes for V.

    ...kinda hope Takamura is one. I'd romance Talamura on a second plauthrough for sure. Gives me Garrus vibes.

    'Chance, you are the best kind of whore.' -Henroid
    Sneaks
  • DrezDrez Registered User regular
    Chance wrote: »
    Drez wrote: »
    I'm kind of confused. I feel like I got some kind of audio think while I was just walking/roaming around and then I noticed a blue badge/star on my minimap, but that blue badge/star doesn't show up in the main map. I managed to non-lethally take out all 5 maniacs/fanatics and then the badge thing went away but there didn't seem to be any reaction from the NPCs I "saved" and the game didn't notify me of anything else, and no reward other than the EXP and loot I got from the fanatics. I also noticed that the unconscious enemies gave me street cred and EXP If I dismembered them with my katana, but that didn't change anything with regard to the reactions of the NPCs...or anything. Going back and forth between saves, it seems like non-lethal takedowns don't fulfill a bounty.

    Anyway, is that normal behavior for the game? Can someone explain more?

    That's a crime you can interrupt for cash and xp. Do it! But check on the map if it's too difficult.

    They tend to be quick and easy xp.

    Ed: crimes are always blue, stores are always white, missions are yellow.

    OK, thanks! So there really is no "resolution" though? The cash and XP is just from killing and looting the enemies?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Drez wrote: »
    Chance wrote: »
    Drez wrote: »
    I'm kind of confused. I feel like I got some kind of audio think while I was just walking/roaming around and then I noticed a blue badge/star on my minimap, but that blue badge/star doesn't show up in the main map. I managed to non-lethally take out all 5 maniacs/fanatics and then the badge thing went away but there didn't seem to be any reaction from the NPCs I "saved" and the game didn't notify me of anything else, and no reward other than the EXP and loot I got from the fanatics. I also noticed that the unconscious enemies gave me street cred and EXP If I dismembered them with my katana, but that didn't change anything with regard to the reactions of the NPCs...or anything. Going back and forth between saves, it seems like non-lethal takedowns don't fulfill a bounty.

    Anyway, is that normal behavior for the game? Can someone explain more?

    That's a crime you can interrupt for cash and xp. Do it! But check on the map if it's too difficult.

    They tend to be quick and easy xp.

    Ed: crimes are always blue, stores are always white, missions are yellow.

    OK, thanks! So there really is no "resolution" though? The cash and XP is just from killing and looting the enemies?

    For many of them there is a proper box you must loot, that has several nice items, and that will finish the "mission". For others you just need to clear them all out.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
    ChanceDrez
  • ChanceChance Registered User regular
  • IncindiumIncindium Registered User regular
    Inventory
    unknown.png?width=648&height=1313

    vs
    Photo Mode
    unknown.png?width=943&height=1313

    Wonder why the color is different.

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
    Dr. ChaosZilla360Genji-Gloves
  • DrezDrez Registered User regular
    Drez wrote: »
    Chance wrote: »
    Drez wrote: »
    I'm kind of confused. I feel like I got some kind of audio think while I was just walking/roaming around and then I noticed a blue badge/star on my minimap, but that blue badge/star doesn't show up in the main map. I managed to non-lethally take out all 5 maniacs/fanatics and then the badge thing went away but there didn't seem to be any reaction from the NPCs I "saved" and the game didn't notify me of anything else, and no reward other than the EXP and loot I got from the fanatics. I also noticed that the unconscious enemies gave me street cred and EXP If I dismembered them with my katana, but that didn't change anything with regard to the reactions of the NPCs...or anything. Going back and forth between saves, it seems like non-lethal takedowns don't fulfill a bounty.

    Anyway, is that normal behavior for the game? Can someone explain more?

    That's a crime you can interrupt for cash and xp. Do it! But check on the map if it's too difficult.

    They tend to be quick and easy xp.

    Ed: crimes are always blue, stores are always white, missions are yellow.

    OK, thanks! So there really is no "resolution" though? The cash and XP is just from killing and looting the enemies?

    For many of them there is a proper box you must loot, that has several nice items, and that will finish the "mission". For others you just need to clear them all out.

    Thanks. What I'm really asking is, does the game say "hey, you finished resolving this crime in progress" or whatever or is there no feedback? Because I didn't get any such message or feedback from the game even though I took all the dudes out. All that seemingly happened is the blue badge icon disappeared from my minimap.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Steel AngelSteel Angel Registered User regular
    Drez wrote: »
    I'm kind of confused. I feel like I got some kind of audio think while I was just walking/roaming around and then I noticed a blue badge/star on my minimap, but that blue badge/star doesn't show up in the main map. I managed to non-lethally take out all 5 maniacs/fanatics and then the badge thing went away but there didn't seem to be any reaction from the NPCs I "saved" and the game didn't notify me of anything else, and no reward other than the EXP and loot I got from the fanatics. I also noticed that the unconscious enemies gave me street cred and EXP If I dismembered them with my katana, but that didn't change anything with regard to the reactions of the NPCs...or anything. Going back and forth between saves, it seems like non-lethal takedowns don't fulfill a bounty.

    Anyway, is that normal behavior for the game? Can someone explain more?

    If a blue hex with a symbol inside it such as a club or skull is on the map, then it's a side activity. If it's just a badge that only shows up on your minimap as you get close it seems to just be a random encounter. Just seems to be a way of giving some context for getting into a fight if you want to.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
    Drez
  • DrezDrez Registered User regular
    Drez wrote: »
    I'm kind of confused. I feel like I got some kind of audio think while I was just walking/roaming around and then I noticed a blue badge/star on my minimap, but that blue badge/star doesn't show up in the main map. I managed to non-lethally take out all 5 maniacs/fanatics and then the badge thing went away but there didn't seem to be any reaction from the NPCs I "saved" and the game didn't notify me of anything else, and no reward other than the EXP and loot I got from the fanatics. I also noticed that the unconscious enemies gave me street cred and EXP If I dismembered them with my katana, but that didn't change anything with regard to the reactions of the NPCs...or anything. Going back and forth between saves, it seems like non-lethal takedowns don't fulfill a bounty.

    Anyway, is that normal behavior for the game? Can someone explain more?

    If a blue hex with a symbol inside it such as a club or skull is on the map, then it's a side activity. If it's just a badge that only shows up on your minimap as you get close it seems to just be a random encounter. Just seems to be a way of giving some context for getting into a fight if you want to.

    OK thanks so I guess this was just a random encounter then. I just wasn't sure if I encountered a bug or something.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited December 2020
    Just reached act two.

    Guys, the MSQ is REALLY good.
    the interlude was excellent at immediately establishing Johnny as a legendary badass and also kind of crazy.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    TOGSolidZilla360Genji-GlovesThe Deliverator
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2020

    I am anecdotally noticing a distinct split in responses between people with prior knowledge/experience of the Cyberpunk RPG, and people with only genre knowledge. For me, this is a video game Cyberpunk RPG campaign, and I am loving it. For someone with different expectations of content or approach, maybe a lot less satisfied.

    Interesting that you bring up the setting. Some people I've heard talk about the game are actually upset that they kept to the 80's cyberpunk astheltic, because it doesn't "connect" as well with our current reality (which is displaying many hallmarks of a Cyberpunk future). It's not an argument I subscribe to, but it's an interesting one. That because the game hues so closely to the source material it can actually feel very out of touch with our actual reality.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    GnomeTank wrote: »

    I am anecdotally noticing a distinct split in responses between people with prior knowledge/experience of the Cyberpunk RPG, and people with only genre knowledge. For me, this is a video game Cyberpunk RPG campaign, and I am loving it. For someone with different expectations of content or approach, maybe a lot less satisfied.

    Interesting that you bring up the setting. Some people I've heard talk about the game are actually upset that they kept to the 80's cyberpunk astheltic, because it doesn't "connect" as well with our current reality (which is displaying many hallmarks of a Cyberpunk future). It's not an argument I subscribe to, but it's an interesting one. That because the game hues so closely to the source material it can actually feel very out of touch with our actual reality.

    Well that's not a particularly fair complaint so I don't have much truck with it. If they didn't keep to the source material people would complain about that too.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
    jungleroomx
  • Local H JayLocal H Jay Registered User regular
    I need an upgrade path for motorcycles
    https://youtu.be/kaAwpe5J-vg

    Xbox - Local H Jay
    PS - Local_H_Jay
    Sub me on Youtube
    And Twitch
    MorninglordTOGSolidDixonDanHibikiZilla360stopgapGenji-Gloves
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    GnomeTank wrote: »

    I am anecdotally noticing a distinct split in responses between people with prior knowledge/experience of the Cyberpunk RPG, and people with only genre knowledge. For me, this is a video game Cyberpunk RPG campaign, and I am loving it. For someone with different expectations of content or approach, maybe a lot less satisfied.

    Interesting that you bring up the setting. Some people I've heard talk about the game are actually upset that they kept to the 80's cyberpunk astheltic, because it doesn't "connect" as well with our current reality (which is displaying many hallmarks of a Cyberpunk future). It's not an argument I subscribe to, but it's an interesting one. That because the game hues so closely to the source material it can actually feel very out of touch with our actual reality.

    Well that's not a particularly fair complaint so I don't have much truck with it. If they didn't keep to the source material people would complain about that too.

    Like I said, not something I personally have felt, but the conversation I was listening to that brought it up was interesting and a lot more nuanced than I'm giving it credit for in three lines.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • EspantaPajaroEspantaPajaro Registered User regular
    So many cool cars I don’t have the money for.

    DixonZilla360
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    GnomeTank wrote: »
    GnomeTank wrote: »

    I am anecdotally noticing a distinct split in responses between people with prior knowledge/experience of the Cyberpunk RPG, and people with only genre knowledge. For me, this is a video game Cyberpunk RPG campaign, and I am loving it. For someone with different expectations of content or approach, maybe a lot less satisfied.

    Interesting that you bring up the setting. Some people I've heard talk about the game are actually upset that they kept to the 80's cyberpunk astheltic, because it doesn't "connect" as well with our current reality (which is displaying many hallmarks of a Cyberpunk future). It's not an argument I subscribe to, but it's an interesting one. That because the game hues so closely to the source material it can actually feel very out of touch with our actual reality.

    Well that's not a particularly fair complaint so I don't have much truck with it. If they didn't keep to the source material people would complain about that too.

    Like I said, not something I personally have felt, but the conversation I was listening to that brought it up was interesting and a lot more nuanced than I'm giving it credit for in three lines.

    Alright, that's fair enough, I'd need to hear it.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • dporowskidporowski Registered User regular
    dporowski wrote: »
    htm wrote: »
    I need to say. This game is masterpiece. Yeah, It has own technical problems for now, but the world, people and gameplay is great. I constantly catch myself stopping and staring at the city view.

    I am not going to go that far, but it's pretty good.

    It's interesting, though, that this forum seems to love it after being skeptical but that /r/cyberpunkgame has turned on it after being being ultra-hyped.

    I'm conflicted about that. On the one hand, I don't think the game deserves the sort of vitriol that it's getting there now. On the other, I'm kind of OK with the unrealistic expectations of irrationally devoted super fanboys getting crushed by a developer they've slavishly idolized for years. Their sort of consumer tribalism doesn't do anyone any good, but it's probably too much to hope for that they'll learn anything from all this.

    I am anecdotally noticing a distinct split in responses between people with prior knowledge/experience of the Cyberpunk RPG, and people with only genre knowledge. For me, this is a video game Cyberpunk RPG campaign, and I am loving it. For someone with different expectations of content or approach, maybe a lot less satisfied.

    Unrelated, how in hades does one tell what kind of gun a silencer can go on?

    Even without the RPG knowledge the setting and atmosphere is incredibly spot-on. It's extremely cyberpunk which shouldn't be surprising due to the name but very few games do old-school cyberpunk and instead go for post-cyberpunk, e.g. Deus Ex. This game feels like 80s style cyberpunk brought to life complete with the hair styles and Asian influence on culture.

    As for silencers, it seems like it's for handguns, SMGs, and maybe assault rifles. Pretty sure I remember those having a muzzle slot.

    Yeah, I got some silencers from a shop, and my AR took one, but my two pistols got nothing... Maybe they just don't actually have slots, I was assuming there was a muzzle type for a specific gun or something.

  • EspantaPajaroEspantaPajaro Registered User regular
    Oof , just found a shop with yellow mantis arms 100k and level 45 street cred

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Man. I've gone so deep in the hackings direction that I haven't fired a gun in ages. I can just clear out buildings of people with hacks without even entering the area.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    SneaksSteel Angelautono-wally, erotibot300thatassemblyguyZilla360ChanceGiantGeek2020Fiatilyossarian_livesGenji-GlovesThe Deliverator
  • DrezDrez Registered User regular
    I've just been using a katana.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    Pixelated PixieChance
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited December 2020
    As a Space Cowboy, it's big hand guns for me.
    wje2dbsbb50c.png

    EDIT: Screenshots really come out messed up with HDR enabled

    Dixon on
    Local H JayZilla360DrovekGiantGeek2020furlionBanzai5150
  • GoumindongGoumindong Registered User regular
    Man. I've gone so deep in the hackings direction that I haven't fired a gun in ages. I can just clear out buildings of people with hacks without even entering the area.

    I do this and have an SMG for when things get hairy. And a sniper rifle that shoots through walls when I want to be rude/something isn’t visible to the cameras.

    wbBv3fj.png
    Stabbity Style
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited December 2020
    Man, sometimes the writing in this game is really good.

    Act 2 stuff (or Act 1? the act after the prologue/title screen)
    That scene on the roof where you're talking with Goro after scoping out the complex. Just sort of talking about your childhoods and corporations and what they mean for society and whatnot. It was so nice.
    Also earlier, the stuff at Clouds with the doll was great. Just a hushed conversation about confronting death and fear and all of that.

    Stabbity Style on
    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    El Mucho
  • OctoberRavenOctoberRaven Plays fighting games for the story Skyeline Hotel Apartment 4ARegistered User regular
    Re the cop missions, I think it makes total sesne for a place as messed up as Night City to subcontract mercs. It's kind of a social commentary on the concept of mercenary soldiers when you think of it. "Sure, our job is to maintain the peace here, but it's easier to just hire a psychotic, probably drugged-up vigilante who has no regard for collateral damage."

    Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
  • ED!ED! Registered User regular
    Pistols absolutely can take silencers. . .if you get a slot for them. It seems like some pistols don't have weapon attachments (like the revolvers and the pistols that start with a B and hit like trucks).

    And as fun as hacking is, running into combat with a Precision Rifle that is basically a shotgun with no weapon is crazy. This is from someone who has specced deep into INT. After unlocking Rare Quickhacks, I think I'll put some points in REFLEX just to get some more combat wackiness going on.

    "Get the hell out of me" - [ex]girlfriend
  • DanHibikiDanHibiki Registered User regular
    I need an upgrade path for motorcycles
    https://youtu.be/kaAwpe5J-vg

    Oh great, now I have to go watch Torque again!
    https://youtu.be/vBCeFJ66oRM

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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2020
    I just had the end of act 1 mission get bugged in a hilarious way.
    When he reached up to pick up the chip, it was replaced with Jackie's pistol model. Just a pistol sitting inside his head. He pulled it out and handed it to me.

    It was very touching. I was quite moved.

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  • Steel AngelSteel Angel Registered User regular
    ED! wrote: »
    Pistols absolutely can take silencers. . .if you get a slot for them. It seems like some pistols don't have weapon attachments (like the revolvers and the pistols that start with a B and hit like trucks).

    And as fun as hacking is, running into combat with a Precision Rifle that is basically a shotgun with no weapon is crazy. This is from someone who has specced deep into INT. After unlocking Rare Quickhacks, I think I'll put some points in REFLEX just to get some more combat wackiness going on.

    I've been mostly bumping int with dex and tech a bit behind. While hacking has a lot of perks that don't appeal to me, handguns do. I have two of the legendary optics mods that boost headshot damage and the headshot damage perks from the handgun tree. Headshot criticals are nasty and I also have a 42% chance to crit with handguns. It's not the raw damage of shotguns but seeing the occasional enemy drop from almost full health to death in one shot is fun.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited December 2020
    I just had the end of act 1 mission get buffed in a hilarious way.
    When he reached up to pick up the chip, it was replaced with Jackie's pistol model. Just a pistol sitting inside his head. He pulled it out and handed it to me.

    It was very touching. I was quite moved.

    Chingatumadre, how'd that get in there, V? Hah!

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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2020
    I just had the end of act 1 mission get bugged in a hilarious way.
    When he reached up to pick up the chip, it was replaced with Jackie's pistol model. Just a pistol sitting inside his head. He pulled it out and handed it to me.

    It was very touching. I was quite moved.


    Yeah so this is that funny bug I got at the end of act 1 mentioned in the post above.

    THIS IS A MAJOR STORY SPOILER IT IS ONLY SAFE IF YOU ARE UP TO ACT 2.

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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I’ll say that the game being as buggy as it is makes me anxious that I’m missing something

    Like, spoilers for a side collectible:
    the tarot stuff? The first time you find one, Johnny appears and says something, and you have a little dialogue about it. Every other time, approaching one gives you a simple dialogue prompt, but then V says nothing and Johnny doesn’t appear

    But I don’t know if that’s intentional or if the game is just bugging out!

    There have also been dialogue scenes with Misty where I said something and the other person didn’t respond, but I was talking about something in the environment, looking at it, and in context the person doesn’t have to respond at all, but the fact is I don’t know if that’s intentional or another bug and I just didn’t get their dialogue to trigger!

    It’s pretty frustrating!

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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    Also I like the dialogue system, I like being able to just walk away from someone without saying goodbye and explicitly ending the Dialogue Action, but the fact that there is no option for V to go “okay see ya” even automatically as they leave is deeply frustrating

    Like even if it’s just to specific characters, I’d be okay with it, V can be rude to store clerks I guess but to folks like Wilson or Viktor or Misty? Come on just lemme say so long!!

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  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    So, I'm looking at finally buying a car in the game. So far I think the biggest problem I have with the starter car is the brakes. Are there any good cars worth buying that can actually stop worth a damn?

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