I've been playing as a wannabe stealthy hacker. The hacking part is going well but stealth has often been another issue. While I often can get multiple silent takedowns, when I screw it up it is extreme. And since I'm playing on Hard with no investment in Body, there are a lot of reloads. At least a few fiascos have been due to wonky game physics. Things like enemies managing to see through a closed door or stepping on a slightly angled rooftop and sudden bouncing ahead into enemy detection range. It took forever for me to settle on a weapon type to use for said screwups too. Started with rifles before I realized the perks really focus on shooting from cover which I'm often not in due to combat starting while I was trying to sneak up on someone. I like how shotguns feel but, well, 3 Body so no Annihilation perks for me. So handguns it is. Handguns having a perk that makes them do more damage to enemies low on health is great too since my primary damage source is spells quickhacks.
While the stealth isn't as realized as something like Deus Ex, being able to a bastard while hacking is. Once I discovered I could hijack cameras, swap between all cameras in a building, and both tag enemies and cast quickhacks via camera, clearing out quest locations got a lot easier. Sneaking up to take out enemies directly is still preferred but being able to zap and set fire to enemies via security camera is great for when the enemies are on alert but haven't zeroed in on me. Only downside to this is that the game doesn't spawn in all the enemies in larger buildings at the start of a quest so rooms that looked clear at the start of my infiltration had scavs pop into them as I progressed.
I am having this exact experience, too. I do as much as I can in stealth, then when there are too many enemies, or I don't see anywhere to throw away the next body, I start poisoning people through cameras.
What perk gives benefits to pistols? I haven't leveled anything outside the hacking tree yet.
I can also confirm that with enough investment, hacking becomes ridiculously powerful just like I hoped.
Poisoning entire rooms of enemies, setting dudes on fire, free wallhacks, turrets are my friends. Sometimes I can kill everyone in a building without setting foot inside, depending on camera placement.
Listen Regina, I understand "hit people with a pipe then take what you need" isn't your preferred method, but don't call it "not my best work". I am a goffamn artist with a pipe
+7
Dr. ChaosPost nuclear nuisanceRegistered Userregular
*in an on rails intense MSQ car chase/shootout sequence and you pass by a gig location for half a second at full speed*
I'm not sure if it fully lives up to the hype, but it's good. It's strange that I'm actually more of a scifi guy but so far I like Witcher 3 more than this. Anyone else feel the same way?
I'm not sure if it fully lives up to the hype, but it's good. It's strange that I'm actually more of a scifi guy but so far I like Witcher 3 more than this. Anyone else feel the same way?
The act 1-2 transition provides a level of buy-in that's not happened often with games I play. Of course if one doesn't like the characters at all it probably won't do much, but if there's even a little bit of "yeah these people are ok I guess but there's just not much here" then the sequences will take even that little bit of emotion and use it to turn things up to 11.
The act 1-2 transition provides a level of buy-in that's not happened often with games I play. Of course if one doesn't like the characters at all it probably won't do much, but if there's even a little bit of "yeah these people are ok I guess but there's just not much here" then the sequences will take even that little bit of emotion and use it to turn things up to 11.
I started the last mission of act 1 last night and stayed up until 2am to see that whole sequence through until I could find a point to save, because I had to be up at 5am for work. Totally worth it though, holy shit that was cool
I just realized that the voice actress for V was Gaige in Borderlands 2 and now I just really want to grab a shotgun and start yelling about anarchy while murdering dudes...
I'm not sure if it fully lives up to the hype, but it's good. It's strange that I'm actually more of a scifi guy but so far I like Witcher 3 more than this. Anyone else feel the same way?
No this is like witcher 2077 plus. I love it very much and the characters keep getting better und better
autono-wally, erotibot300 on
+2
Dr. ChaosPost nuclear nuisanceRegistered Userregular
I'm not sure if it fully lives up to the hype, but it's good. It's strange that I'm actually more of a scifi guy but so far I like Witcher 3 more than this. Anyone else feel the same way?
Its a great game but no, I kind of feel that way too and I'm much bigger scifi than fantasy guy myself.
Definitely doesn't live up to the hype but with seven years of it, I don't think anything could.
Just don't think the general side quest structure and open world stuff is as engaging as it should be considering how involved a lot of the W3 sidequests were in comparison. But this is all my impressions so far, I might just be running into a lot of the more shallow sidestuff.
I will say this though, the main story quest is a huge improvement over Witcher's so far. Its very compelling.
I wish I understood how crafting works properly. I get how to upgrade things, and I get that "Iconic" weapons can be overhauled completely to be bumped up to the next level of rarity... but I don't understand why I'd ever actually want to. I've got two "Iconic" pistols, one "Uncommon" and one "Rare" and yet I've got an regular "Uncommon" trash handgun that does 20 more DPS than either of them. I don't understand what the point of the different rarities is when "rare" weapons don't actually seem to be any better than regular ones.
I don't have enough crafting specs or all of the right Upgrade materials to be certain on all the differences between the rarity levels. I also don't know if the number of random effect chance bonuses is affected by rarity. It seems, well, random. But this is the general gist:
Rarity
Common - <base damage>, <elemental damage>, <random effect chances (crit, bleeding, poison, etc)>
Uncommon - <base damage + ~5%>, <elemental damage + ~5%>, <random effect chances (crit, bleeding, poison, etc)>
Rare - <base damage + ~10%>, <elemental damage + ~5%>, <random effect chances (crit, bleeding, poison, etc)>, 1 mod slot
Epic - <base damage + ??%>, <elemental damage + ~??%>, <random effect chances (crit, bleeding, poison, etc)>, 2 mod slots
Legendary - <base damage + ??%>, <elemental damage + ~??%>, <random effect chances (crit, bleeding, poison, etc)>, 4 mod slots
Iconic - same rarity levels as other weapons but they have unique perks (fast reload, more headshot damage, very high elemental effect application chance, low recoil, free hand link cyberware, etc). Plus you automatically get the crafting spec for Iconic weapons when you find them.
Basically, as rarity goes up, you'll do more damage for the same "level" weapon. And as rarity goes up, you gain additional mod slots to make the gun even better. Common and Uncommon weapons don't have mod slots (though they still have scope/barrel attachment slots). Iconic weapons have unique perks you can't get on the "standard" type of that weapon.
Crafted weapons also benefit from additional stat bonuses from perks in the Crafting skill tree.
Upgrades:
All weapons have a hidden level they spawn with. This determines their base damage. By Upgrading, you can raise that weapon level up to your character level, one level at a time, to keep its DPS relevant. But this gets very, very expensive. Every time you Upgrade, the cost to upgrade again goes up. But the initial cost has nothing to do with the weapon's level. The cost is only based on how many times you have upgraded that particular weapon.
Crafted weapons are created at or 1 upgrade level below your character level. So if you have the crafting spec, it is always vastly, vastly cheaper for you to craft a new weapon than it is to Upgrade a weapon of that same rarity to your level. This is because the cost to Craft a weapon is the same (actually less since Crafting uses one less type of crafting resource than Upgrading) as the first level of Upgrade for the same rarity. That is, if your character is at level 20, you can craft a new Common level 19-20 weapon for like 30 Common parts. But if you found a level 1 Common and tried to Upgrade it, that first upgrade is going to cost you 30 Common parts, but if you keep going, by the end it will have cost you literally thousands of Common parts to Upgrade it to level 20. This problem gets worse as higher rarity items also require more rare parts to craft or upgrade.
About the only downside to crafting a new weapon vs upgrading is the bonus stats are random, so you may have to roll the dice several times to get a preferred set. But even crafting multiple new weapons is cheaper than upgrading one weapon the same number of times.
Personally, I feel these kind of "progressively more expensive to upgrade" schemes rather punishing and actively discourage the very thing the exist for. I'd much rather see Upgrades costing a flat price (the same as the crafting price preferably) and have it immediately raise the level to your current character level. That way you only pay once to do it instead of paying for every intermediate level at an ever increasing price. Particularly in this case, where it's also a random chance of being able to find crafting specs rather than say disassembling a weapon gets you the crafting spec for it, or at least a chance to get one. It's even more egregious for clothing where crafting specs are for that very specific item and color/style, but there are a much larger number of clothing items, so being able to find a crafting spec what you specifically want to wear is basically impossible.
I keep hoping the industry might some day actually learn style needs to be separate from function (armor, mod slots, etc), but it is not this day.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
Folks, go do a tonne of gigs and get maybe 200K, and with that cash just go ahead and completely change the way this game plays.
Oh I dunno but ESSENTIAL CYBER
AUGMENTS:
Slow time at will and double jump turn this game into dishonoured 2.
14, 000 eddies for subdermal armour, or 200 extra armour
45,000 jump legs, either variant
35-70,000 eddies for OS mods. Huge slow time power, or like the ZETATECH BESERK MARK 5, which fucking RIPS with huge 20% boosts to everything, or just Raven MICROCYBER with fucking TEN base ram holy fuck
15,000 eddies for arm mods. The wire one sucks but the mantis and fists get great boosts from perks. Anyone tried the rocket arms to any degree?
50,000 for Frontal cortex mods which are incredible, especially the Crit boost one, which with perks gets me to 100 Crit chance.
THIS IS AN EXPENSIVE GAME
+6
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
edited December 2020
Finally got a chance to hit the title card and damn...currently just flitting around in Weston. Already got my street credit up to 5 and the Tyger Claws will destroy your ass on Hard and Very Hard. But I pulled off a grand theft delivery van in a facility full of them and truly felt like a cyberninja.
Also, I need a film I found a poster of to become a reality "Crime and Punishment...and Zombies"
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
Hey my overwatch sniper rifle does 9,000 damage to enemies to the head and since it’s uhhhhh silenced this has created some balance issues.
Combined with the enemy AI being about as bad as 2003’s gem, Deus Ex Invisible War, this game can sometimes be completely in your favour. Even on very hard, ass-deep in Pacifica.
By the way, if you’re in the mid to late 30s level wise, go fuck around the very hard danger areas - the enemies STILL kinda do damage, sometimes.
Pacifica is a literal war zone, so if you’re looking for the very bleak, high danger, shots everywhere area then head there. The gigs are pretty out there!
The payout to the tarot quest was
Very disappointing. Misty telling me there’s 5 other cards or their representations out there wasn’t much of a reward. Did she give me loot that bugged out?
Folks, go do a tonne of gigs and get maybe 200K, and with that cash just go ahead and completely change the way this game plays.
Oh I dunno but ESSENTIAL CYBER
AUGMENTS:
Slow time at will and double jump turn this game into dishonoured 2.
14, 000 eddies for subdermal armour, or 200 extra armour
45,000 jump legs, either variant
35-70,000 eddies for OS mods. Huge slow time power, or like the ZETATECH BESERK MARK 5, which fucking RIPS with huge 20% boosts to everything, or just Raven MICROCYBER with fucking TEN base ram holy fuck
15,000 eddies for arm mods. The wire one sucks but the mantis and fists get great boosts from perks. Anyone tried the rocket arms to any degree?
50,000 for Frontal cortex mods which are incredible, especially the Crit boost one, which with perks gets me to 100 Crit chance.
THIS IS AN EXPENSIVE GAME
I want some mantis blades just because they're cool, but I'm not gonna be investing perks in them since I'm going more netrunner with smartguns.
edit: oh, and they're low on my priority list since I wanna first upgrade my OS and my smart link, then get more quickhacks, and get cybered up with synthetic organs and subdermal armor. Chrome me up to the edge of cyberpsychosis, baby
Darmak on
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
rocket arms are ok but have a lot of problems including summoning every policeman for 10000 miles in situations where ordinary weapons will not
I'm not sure if it fully lives up to the hype, but it's good. It's strange that I'm actually more of a scifi guy but so far I like Witcher 3 more than this. Anyone else feel the same way?
Folks, go do a tonne of gigs and get maybe 200K, and with that cash just go ahead and completely change the way this game plays.
Oh I dunno but ESSENTIAL CYBER
AUGMENTS:
Slow time at will and double jump turn this game into dishonoured 2.
14, 000 eddies for subdermal armour, or 200 extra armour
45,000 jump legs, either variant
35-70,000 eddies for OS mods. Huge slow time power, or like the ZETATECH BESERK MARK 5, which fucking RIPS with huge 20% boosts to everything, or just Raven MICROCYBER with fucking TEN base ram holy fuck
15,000 eddies for arm mods. The wire one sucks but the mantis and fists get great boosts from perks. Anyone tried the rocket arms to any degree?
50,000 for Frontal cortex mods which are incredible, especially the Crit boost one, which with perks gets me to 100 Crit chance.
THIS IS AN EXPENSIVE GAME
I want some mantis blades just because they're cool, but I'm not gonna be investing perks in them since I'm going more netrunner with smartguns.
edit: oh, and they're low on my priority list since I wanna first upgrade my OS and my smart link, then get more quickhacks, and get cybered up with synthetic organs and subdermal armor. Chrome me up to the edge of cyberpsychosis, baby
This is why this game is so dope. Your build will be terrifying and powerful and will be completely different. Seems like anyone saying this game wasn’t RPG enough wasn’t getting into the weird things the perks can do and/or the crazy shit you can combine with augments.
Also I’m DEEEP in and still rolling with a lot of corpo dialogue. Feels good to fuck with my old bosses.
I was the fixer of an executive, after all.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
rocket arms are ok but have a lot of problems including summoning every policeman for 10000 miles in situations where ordinary weapons will not
The rocket arms seem to have some sort of smart targeting component rather than manual aiming, which does make them prone to picking weird targets... like the group of people on the street corner. It doesn't help that you don't get a target indicator for the shot, so you really don't know who the launcher wants to kill right now.
And the launcher fucking hurts, which means all of those people on the street corner will be dead and the cops will immediately get real pissed off.
There is a katana called Scalpel that combined with the terrifying power of Overwatch is making me appreciate the raw oomph of unique weapons and how genuinely useful the crafting and upgrading might be long term (level 40+ very hard?) especially when one considers the effects the weapons have.
The Scalpel’s Crit chance goes up by 50%, and ALL HITS are guaranteed bleeds while you are using Sandevistan, which is the slow time OS.
So basically if you go DEEP into crafting, keep a few juicy weapons like that relevant, you can effectively ignore certain Crit boosting perks, or specialize more heavily into bleeds because of how much Scalpel leans into it. And also lean into particular augments which further boost the weapons special effects.
Oh by the way the scalpel also does TONNE of electrical damage. It’s a mechs worst fucking time, I love my babies so much.
I’d say the same for some poison knives and other weapons I won’t spoil.
The weapons are a very large rabbit hole I think. Imagine developers who are in charge of weapons design. They’ve had 8 years to muck around and I bet we’re in for some absurd shit as we play more.
Some of these smart and tech guns are so fucking cool they practically beg you to hit up the engineering tree to really make them sing in combat.
I MEAN REALLY THIS 100k RESPEC IS LOOKING PRETTY JUICY.
Posts
What perk gives benefits to pistols? I haven't leveled anything outside the hacking tree yet.
Poisoning entire rooms of enemies, setting dudes on fire, free wallhacks, turrets are my friends. Sometimes I can kill everyone in a building without setting foot inside, depending on camera placement.
This game is real pretty.
I've already put in about twenty hours with my melee tank but it just looks so fun.
Regina: Hey, V, this next gig..
I did until the end of Act 1. That was wonderful.
I started the last mission of act 1 last night and stayed up until 2am to see that whole sequence through until I could find a point to save, because I had to be up at 5am for work. Totally worth it though, holy shit that was cool
"Non-lethal"
No this is like witcher 2077 plus. I love it very much and the characters keep getting better und better
Definitely doesn't live up to the hype but with seven years of it, I don't think anything could.
Just don't think the general side quest structure and open world stuff is as engaging as it should be considering how involved a lot of the W3 sidequests were in comparison. But this is all my impressions so far, I might just be running into a lot of the more shallow sidestuff.
I will say this though, the main story quest is a huge improvement over Witcher's so far. Its very compelling.
I don't have enough crafting specs or all of the right Upgrade materials to be certain on all the differences between the rarity levels. I also don't know if the number of random effect chance bonuses is affected by rarity. It seems, well, random. But this is the general gist:
Rarity
Common - <base damage>, <elemental damage>, <random effect chances (crit, bleeding, poison, etc)>
Uncommon - <base damage + ~5%>, <elemental damage + ~5%>, <random effect chances (crit, bleeding, poison, etc)>
Rare - <base damage + ~10%>, <elemental damage + ~5%>, <random effect chances (crit, bleeding, poison, etc)>, 1 mod slot
Epic - <base damage + ??%>, <elemental damage + ~??%>, <random effect chances (crit, bleeding, poison, etc)>, 2 mod slots
Legendary - <base damage + ??%>, <elemental damage + ~??%>, <random effect chances (crit, bleeding, poison, etc)>, 4 mod slots
Iconic - same rarity levels as other weapons but they have unique perks (fast reload, more headshot damage, very high elemental effect application chance, low recoil, free hand link cyberware, etc). Plus you automatically get the crafting spec for Iconic weapons when you find them.
Basically, as rarity goes up, you'll do more damage for the same "level" weapon. And as rarity goes up, you gain additional mod slots to make the gun even better. Common and Uncommon weapons don't have mod slots (though they still have scope/barrel attachment slots). Iconic weapons have unique perks you can't get on the "standard" type of that weapon.
Crafted weapons also benefit from additional stat bonuses from perks in the Crafting skill tree.
Upgrades:
All weapons have a hidden level they spawn with. This determines their base damage. By Upgrading, you can raise that weapon level up to your character level, one level at a time, to keep its DPS relevant. But this gets very, very expensive. Every time you Upgrade, the cost to upgrade again goes up. But the initial cost has nothing to do with the weapon's level. The cost is only based on how many times you have upgraded that particular weapon.
Crafted weapons are created at or 1 upgrade level below your character level. So if you have the crafting spec, it is always vastly, vastly cheaper for you to craft a new weapon than it is to Upgrade a weapon of that same rarity to your level. This is because the cost to Craft a weapon is the same (actually less since Crafting uses one less type of crafting resource than Upgrading) as the first level of Upgrade for the same rarity. That is, if your character is at level 20, you can craft a new Common level 19-20 weapon for like 30 Common parts. But if you found a level 1 Common and tried to Upgrade it, that first upgrade is going to cost you 30 Common parts, but if you keep going, by the end it will have cost you literally thousands of Common parts to Upgrade it to level 20. This problem gets worse as higher rarity items also require more rare parts to craft or upgrade.
About the only downside to crafting a new weapon vs upgrading is the bonus stats are random, so you may have to roll the dice several times to get a preferred set. But even crafting multiple new weapons is cheaper than upgrading one weapon the same number of times.
Personally, I feel these kind of "progressively more expensive to upgrade" schemes rather punishing and actively discourage the very thing the exist for. I'd much rather see Upgrades costing a flat price (the same as the crafting price preferably) and have it immediately raise the level to your current character level. That way you only pay once to do it instead of paying for every intermediate level at an ever increasing price. Particularly in this case, where it's also a random chance of being able to find crafting specs rather than say disassembling a weapon gets you the crafting spec for it, or at least a chance to get one. It's even more egregious for clothing where crafting specs are for that very specific item and color/style, but there are a much larger number of clothing items, so being able to find a crafting spec what you specifically want to wear is basically impossible.
I keep hoping the industry might some day actually learn style needs to be separate from function (armor, mod slots, etc), but it is not this day.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Folks, go do a tonne of gigs and get maybe 200K, and with that cash just go ahead and completely change the way this game plays.
Oh I dunno but ESSENTIAL CYBER
AUGMENTS:
Slow time at will and double jump turn this game into dishonoured 2.
14, 000 eddies for subdermal armour, or 200 extra armour
45,000 jump legs, either variant
35-70,000 eddies for OS mods. Huge slow time power, or like the ZETATECH BESERK MARK 5, which fucking RIPS with huge 20% boosts to everything, or just Raven MICROCYBER with fucking TEN base ram holy fuck
15,000 eddies for arm mods. The wire one sucks but the mantis and fists get great boosts from perks. Anyone tried the rocket arms to any degree?
50,000 for Frontal cortex mods which are incredible, especially the Crit boost one, which with perks gets me to 100 Crit chance.
THIS IS AN EXPENSIVE GAME
Also, I need a film I found a poster of to become a reality "Crime and Punishment...and Zombies"
~ Buckaroo Banzai
Combined with the enemy AI being about as bad as 2003’s gem, Deus Ex Invisible War, this game can sometimes be completely in your favour. Even on very hard, ass-deep in Pacifica.
By the way, if you’re in the mid to late 30s level wise, go fuck around the very hard danger areas - the enemies STILL kinda do damage, sometimes.
Pacifica is a literal war zone, so if you’re looking for the very bleak, high danger, shots everywhere area then head there. The gigs are pretty out there!
The payout to the tarot quest was
I want some mantis blades just because they're cool, but I'm not gonna be investing perks in them since I'm going more netrunner with smartguns.
edit: oh, and they're low on my priority list since I wanna first upgrade my OS and my smart link, then get more quickhacks, and get cybered up with synthetic organs and subdermal armor. Chrome me up to the edge of cyberpsychosis, baby
Tyger Claws? Get piped.
I am, for some reason, reminded of the film Hobo With A Shotgun
Nah, that's surreality and their hot pink shotgun.
~ Buckaroo Banzai
Perfect intro to a pseudo shadow run game.
Though i'm confused why he didn't turn bald when he put on that bandanna like happens to me.
This is why this game is so dope. Your build will be terrifying and powerful and will be completely different. Seems like anyone saying this game wasn’t RPG enough wasn’t getting into the weird things the perks can do and/or the crazy shit you can combine with augments.
Also I’m DEEEP in and still rolling with a lot of corpo dialogue. Feels good to fuck with my old bosses.
I was the fixer of an executive, after all.
The rocket arms seem to have some sort of smart targeting component rather than manual aiming, which does make them prone to picking weird targets... like the group of people on the street corner. It doesn't help that you don't get a target indicator for the shot, so you really don't know who the launcher wants to kill right now.
And the launcher fucking hurts, which means all of those people on the street corner will be dead and the cops will immediately get real pissed off.
The Scalpel’s Crit chance goes up by 50%, and ALL HITS are guaranteed bleeds while you are using Sandevistan, which is the slow time OS.
So basically if you go DEEP into crafting, keep a few juicy weapons like that relevant, you can effectively ignore certain Crit boosting perks, or specialize more heavily into bleeds because of how much Scalpel leans into it. And also lean into particular augments which further boost the weapons special effects.
Oh by the way the scalpel also does TONNE of electrical damage. It’s a mechs worst fucking time, I love my babies so much.
I’d say the same for some poison knives and other weapons I won’t spoil.
The weapons are a very large rabbit hole I think. Imagine developers who are in charge of weapons design. They’ve had 8 years to muck around and I bet we’re in for some absurd shit as we play more.
Some of these smart and tech guns are so fucking cool they practically beg you to hit up the engineering tree to really make them sing in combat.
I MEAN REALLY THIS 100k RESPEC IS LOOKING PRETTY JUICY.