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[Cyberpunk 2077] Delisted on PSN in 2020, post-final release pushed back 57 years

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Posts

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    i see no reason for layoffs to happen

    they arent in obvious financial short term difficulties, and they stand to benefit given how many units they sold by releasing paid dlc especially because theres such a hunger for fixes and expansion, which in turn makes it more likely they get some future sales. given how few big games there tend to be early in a console cycle i imagine they expect a good tail of sales from that too

    Corpos: Yeah but do we really need all 100 of them? Can't we get by with 80?

    SpoitTurambarAistanGiantGeek2020FencingsaxOlivaw
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2020
    They will get a humongous amount of flack if they try to push paid dlc.

    But they seem to know that.

    Also: failing to implement things you have promised isnt really an excuse. What you do, and I understand this is very logical so may be difficult for some PR people to grasp, is not promise features that are not currently working.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    They will get a humongous amount of flack if they try to push paid dlc.

    But they seem to know that.

    There will be paid DLC, but it's going to be a while from now. Like Blood and Wine/Hearts of Stone, i.e. a ton of single player curated stuff.

    autono-wally, erotibot300Andy JoeGiantGeek2020Steel AngelFencingsaxOlivaw
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2020
    i think if they hard push out major fixes + 1-2 freelc as they have planned nobody will care if they drop a really major piece of diff looking new content paid for a la hearts of stone for w3

    its conceivable they might still be in the dog house by then and just drop some of them free as a rep cleanser but internet short memory sometimes

    surrealitycheck on
    obF2Wuw.png
    jungleroomxSpoitthatassemblyguyGiantGeek2020Qanamil
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2020
    Internet memory gets stuck on the most salient and memorable feature for a very long time.

    Which is right now that its a steaming pos. Im not here to argue whether that is true or not. Its just what people are thinking right now. Our opinions are irrelevant on a fairly small forum.


    I think they are not going to rely on the hope of internet goldfish memories.

    (The reason it gets stuck is people drop the game while its bad and don't come back. )

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • schussschuss Registered User regular
    If those numbers are true, the attitude I'm reading from the studio is "we know we did well, fuck those guys", which I'm seeing in an increasing number of studios.
    Even metacritic/steam reviews look solid given the "controversy".

  • dporowskidporowski Registered User regular
    Almost like we shouldn't listen to "the greater internet" or something...

    EspantaPajaroSynthesis
  • ED!ED! Registered User regular
    edited December 2020
    From the scuttlebutt of friends who have ZERO interest in gaming websites/reddit, the game ranges from "buggy" (on console) to "fucking amazing" (on PC). Digital Foundry said it really well: the average gamer has a pretty high tolerance for jank if they are having fun and lets be real, unless you are in Cherry Blossom Market or Kabuki the game performance is at worst "OK."

    . . .also, from "True Shred Guitarist" to "Nightmare Walking, Psychopath Talkin'" -

    Nightmare-Walkin.jpg

    ED! on
    "Get the hell out of me" - [ex]girlfriend
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  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Huh. Either a coincidence, or someone at CDPR loves early 1900s wrestling.
    OiZPsz1.jpg

    Stan Zbyszko is a fairly deep cut for a lot of wrestling fans, but he is fairly well known in his native Poland, so I'm going with the latter.

    While he died 14 years before I was born, my maternal grandad was friends with Harley Race so I've heard some Stan and Wladek stories from someone that was trained by them.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
    Dyvim Tvar
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited December 2020
    Got problems for sure but still think its a great game.

    I played Bethesda games on consoles religiously for years, this isn't my first rodeo with a buggy gem.

    (Fallout 3 on PS3 is a goddamn nightmare)

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    BlackDragon480
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i think cp2077 is in a skyrim position - broadly its got enormous problems as a release title, but it scratches the "very nice looking expansive world to get lost in" thing that people kind of love

    the areas that it really nails - presentation, sound, music, size of world etc - count for a surprisingly large number of people in an intuitive way. i think its in a good position for a turnaround so long as they act really fast and get ahead of the pr stuff by being open and stopping the bullshit

    obF2Wuw.png
    BlackDragon480jungleroomxChanceDr. ChaosZombie GandhiAistanGiantGeek2020Steel AngelA duck!AlazullFencingsaxschussOlivawSkeithDyvim Tvar
  • DrezDrez Registered User regular
    I honestly think this game got Molyneux'd at points, looking back.

    No Man Sky'd also.

    Some of what they said is unreal.

    Every npc has their own daily life and schedule they follow.

    That's a real thing they said.

    How can you prove that isn't true?

    I myself have observed many, many random NPCs literally walking back and forth ad infinitum on a small block of sidewalk. It was so real it hurt. Especially since I can't even go outside and walk back and forth on my favorite 6-foot stretch of sidewalk in front of the local Starbucks anymore thanks to COVID.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    jungleroomxMorninglord
  • DrezDrez Registered User regular
    Huh. Either a coincidence, or someone at CDPR loves early 1900s wrestling.
    OiZPsz1.jpg

    That's hot.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • CouscousCouscous Registered User regular
    lets be real, unless you are in Cherry Blossom Market or Kabuki the game performance is at worst "OK."
    Like 15 fps during busy fights is bad enough to be noticeable to a lot of casual players

  • CouscousCouscous Registered User regular
    When Bender/Waka took a pistol out of his head instead of a chip, I am pretty sure any impact the scene was supposed to have was severely diminished by that bug.

    Dixon
  • CouscousCouscous Registered User regular
    edited December 2020
    Is there any explanation for why the in person vehicle view feels really bad? On bikes it feels like vastly more of the screen is taken up by the visor than there should be and there aren't stuff like being able to see out the back that feel like it should be pretty basic for any modern first person vehicles in modern games. I understand safety isn't a concern in the corporate hellworld future, but being able to see from the rearview mirror and sideview mirrors would probably help cars sell.

    Couscous on
  • GoumindongGoumindong Registered User regular
    I run ultra on a 1660 and don’t dip to 15 FPS ever (ok I had a few stutters at cut scene transitions but otherwise the lowest it goes is like 30)

    wbBv3fj.png
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    The one thing that makes me sad about gorilla arms is that they don't currently work for opening doors. Hope that is fixed because that's why i bought them.. But I guess I hope the breaking of interaction with the healing cyberware or ability to unequip them would be preferred for being fixed first.

    That said using them to punh the shit out of dudes occasionally is extremely satisfying and i like the way they look.

    I suspect that's a dropped feature and they just forgot to change the text. It makes no sense to give extra features to just one arm cyberware and completely invalidate an entire attribute.

    Weridly, i hit a door where i had the gorilla arms on, didnt meet the body requirement, but was still able to rip it open with them.

    This game is such a delightful trash fire, and i mean that seriously. it's SO janky, it curves around to amazing again. I really hope the devs can fi it up (And you know, over throw managment) because there's a real gem buried in here.

    Ideas hate it when you anthropomorphize them
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  • DanHibikiDanHibiki Registered User regular
    yeah i gotta say the frame rate's been really good, mind you i turned off bullshit like motion blur.
    Also the lack of loading times is kind of amazing.

  • GoumindongGoumindong Registered User regular
    Couscous wrote: »
    Is there any explanation for why the in person vehicle view feels really bad? On bikes it feels like vastly more of the screen is taken up by the visor than there should be and there aren't stuff like being able to see out the back that feel like it should be pretty basic for any modern first person vehicles in modern games. I understand safety isn't a concern in the corporate hellworld future, but being able to see from the rearview mirror and sideview mirrors would probably help cars sell.

    You sit far lower in a car than most people do is maybe the answer? You also have no peripheral vision.

    Interior views from a car game as an example will tend to have you high enough that you can just barely see the top of the wheel and dash. In this half the screen is dash and you can’t fix it.

    Motorcycles aren’t bad since you can just look up a bit to regain a proper sight line

    wbBv3fj.png
  • ChanceChance Registered User regular
    Decided to make a Johnny Silverhand build - pistols, health regen mid combat and maybe cold blood.

    Well, turns out the core skill of the Body / athletics tree - health regen in combat - doesn't work at-fucking-all for anyone. At best reports have it working for the first combat after booting the game, specifically on normal difficulty and no others.

    Brutal. Got this build to level 6, like 4 hours or something. Kinda' wanna just go back to my hacker.

    My original katana character is 20 reflexes 20 cool, but she's also cleared the map.

    Oh well.

    Might be back to Overwatch time.

    'Chance, you are the best kind of whore.' -Henroid
  • GoumindongGoumindong Registered User regular
    Goumindong wrote: »
    Couscous wrote: »
    Is there any explanation for why the in person vehicle view feels really bad? On bikes it feels like vastly more of the screen is taken up by the visor than there should be and there aren't stuff like being able to see out the back that feel like it should be pretty basic for any modern first person vehicles in modern games. I understand safety isn't a concern in the corporate hellworld future, but being able to see from the rearview mirror and sideview mirrors would probably help cars sell.

    You sit far lower in a car than most people do is maybe the answer? You also have no peripheral vision.

    Interior views from a car game as an example will tend to have you high enough that you can just barely see the top of the wheel and dash. In this half the screen is dash and you can’t fix it.

    Motorcycles aren’t bad since you can just look up a bit to regain a proper sight line

    An example:

    https://imgur.com/a/iJvflea

    wbBv3fj.png
  • EspantaPajaroEspantaPajaro Registered User regular
    Shion m72 and the quadra turbo vtec are easier to drive in first person for that reason , much easier to see. Shion is cheap and the Quadra is a side quest reward( it’s the car from the trailer)

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Just drive motorcycles you godless 4 wheel devils

  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Just drive motorcycles you godless 4 wheel devils

    I do like the Akira bike, but my favorite ride is a 6 wheel (4 front, 2 back) Gold Jesusy Pimpmobile you can lift from one of the Valentinos.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • GoumindongGoumindong Registered User regular
    I would buy that one if I could see over its steering wheel

    wbBv3fj.png
    BlackDragon480
  • DanHibikiDanHibiki Registered User regular
    Just drive motorcycles you godless 4 wheel devils

    I do like the Akira bike, but my favorite ride is a 6 wheel (4 front, 2 back) Gold Jesusy Pimpmobile you can lift from one of the Valentinos.

    ah perfect if you want to be the Duke of Night City
    https://youtu.be/LHZdEoOdIkQ

    A #1

    BlackDragon480
  • CarnarvonCarnarvon Registered User regular
    edited December 2020
    Bugs aside, main problem with the game is that the perk system is fairly invisible. Aside from like a +30% to damage here or there, I couldn't tell you if any of the perks actually were doing anything. Cold Blooded is the worst of the lot, with stand outs giving "+2.5% resistances per stack". I don't even know what a resistance is, and I've been playing for 30 hours.

    Melee combat is fairly annoying, with heavy attacks constantly locking you into the SINGLE death animation on every kill. SMGs feel awful, smart rifles are tolerable, and hand guns feel super OP. Mostly just running around with the mono wire, tearing off arms and decapitating folks, solely because they don't have a sync kill animation.

    The driving feels like it was developed by someone who had only ever seen a car once, in passing. I also feel like I end up driving about three times as much as I actually fight anything, which is sad seeing as it's easily my least favorite part of the game.

    Past that I've been enjoying myself. I'd like it if they reworked perks a bit, and made the weapons feel more impactful. Get rid of the sync kills for melee weapons, or make them only happen once ever 20 kills or something. Not sure what they could do about driving, save for a total overhaul.

    Still upset I can't punch through walls with 20 strength and completely filled out cyberware. Oh, and cyberware feels SUPER glossed over; it's like the whole point of the setting! And there's only like three interesting pieces of it!

    edit: Oh, if anyone is having issues with FPS, make sure to run DLSS or Static Fidelity FX CAS (setting it to 90 does wonders). I'm running on high at 3840x1200 (in between 1440p and 4k), and still getting 50+ fps outdoors with an RX 5700.

    Carnarvon on
  • EspantaPajaroEspantaPajaro Registered User regular
    Just drive motorcycles you godless 4 wheel devils

    I do , I also like muscle cars

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2020
    yeah cyberware needs a massive horizontal expansion

    tho to be frank the system is kind of designed for exactly that approach

    just add a few new bits every couple patches and rebalance the existing cyberware so theres more meaningful choice eg make the projectile launcher even vaguely work right

    the saddest thing about the proj launcher is that it has chemical rounds electric rounds incendiary rounds explosive rounds and they all have the same fx

    even the tranq rounds! they fucking explode like a grenade!

    surrealitycheck on
    obF2Wuw.png
    FencingsaxTurambar
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    There wre some really odd perk choices for sure.

    90% of the blocking ones in melee trees arent even remotely worth it.

    Maybe if you could block bullets somehow but the few melee enemies you do run into, you're better off burning them down quickly with a few fast or strong attacks rather than standing around waiting to block a hit.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • GoumindongGoumindong Registered User regular
    Yea it’s like... you can reduce the stamina cost of blocking or you can get +90% fast/strong attack damage...

    wbBv3fj.png
  • Steel AngelSteel Angel Registered User regular
    Just drive motorcycles you godless 4 wheel devils

    I do like the Akira bike, but my favorite ride is a 6 wheel (4 front, 2 back) Gold Jesusy Pimpmobile you can lift from one of the Valentinos.

    I think it looks like a cheap RC car my stepbrother had when we were growing up but my favorite car to drive has been the "Coyote" Shion. It has much better traction than other cars I've tried. It'll still oversteer on KBAM a lot but I can actually correct it and resume going at a high speed. Plus it's handy for going off-roading as a Nomad modded car. I'll need to compare it to the Javelina at some point as that's another higher end Nomad car.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • BladeXBladeX Registered User regular
    This game is buggy but sure can be pretty as well!

    1nxVYyf.png?1

    Spoiler for character image end of Act 2's Life During Wartime mission:
    SbIbwbu.png?1

  • Local H JayLocal H Jay Registered User regular
    edited December 2020
    End of act 2 spoiler
    Did anyone go back to save Takamura during the MaxTac rescue of Hanako? Both my brothers and my friend didn't realize you could go back up and get him. I immediately said fuck you Johnny and went back up. I'm assuming most people didn't realize because Johnny explicitly tells you to run.

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  • MechMantisMechMantis Registered User regular
    I mean

    I caved in
    Adam Smasher's head with a fucking hammer

    Because I could

    So uh...
    He's not so much Adam Smasher as Adam Smashed

    dkj3oHf.jpg
    jungleroomx
  • AistanAistan Tiny Bat Registered User regular
    End of act 2 spoiler
    Did anyone go back to save Takamura during the MaxTac rescue of Hanako? Both my brothers and my friend didn't realize you could go back up and get him. I immediately said fuck you Johnny and went back up. I'm assuming most people didn't realize because Johnny explicitly tells you to run.

    I did
    Explicitly because Johnny told me to run. I was full all-in on contrarian asshole mode with Johnny still at that time.

    jdarksun
  • cckerberoscckerberos Registered User regular
    End of act 2 spoiler
    Did anyone go back to save Takamura during the MaxTac rescue of Hanako? Both my brothers and my friend didn't realize you could go back up and get him. I immediately said fuck you Johnny and went back up. I'm assuming most people didn't realize because Johnny explicitly tells you to run.
    I knew it was possible to save him going in, but I honestly had a hell of a time finding the path to him.

  • AlazullAlazull Your body is not a temple, it's an amusement park. Enjoy the ride.Registered User regular
    The one thing that makes me sad about gorilla arms is that they don't currently work for opening doors. Hope that is fixed because that's why i bought them.. But I guess I hope the breaking of interaction with the healing cyberware or ability to unequip them would be preferred for being fixed first.

    That said using them to punh the shit out of dudes occasionally is extremely satisfying and i like the way they look.

    I suspect that's a dropped feature and they just forgot to change the text. It makes no sense to give extra features to just one arm cyberware and completely invalidate an entire attribute.

    Weridly, i hit a door where i had the gorilla arms on, didnt meet the body requirement, but was still able to rip it open with them.

    This game is such a delightful trash fire, and i mean that seriously. it's SO janky, it curves around to amazing again. I really hope the devs can fi it up (And you know, over throw managment) because there's a real gem buried in here.

    That's actually working as intended. Gorilla Arms are supposed to let you rip open locked doors and rip off turrets to use as weapons.

    User name Alazull on Steam, PSN, Nintenders, Epic, etc.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Dr. Chaos wrote: »
    There wre some really odd perk choices for sure.

    90% of the blocking ones in melee trees arent even remotely worth it.

    Maybe if you could block bullets somehow but the few melee enemies you do run into, you're better off burning them down quickly with a few fast or strong attacks rather than standing around waiting to block a hit.

    Yeah...like they have all these perks based around parrying and not only is it rare to even get the opportunity the system is so finicky you probably shouldn't even bother.

    But perks tree balance is all over the place. Some of these really could have been combined or removed entirely.

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