What dps would be the easiest to play to PUG 15+ for each dungeon? I have a 60 rogue, shaman, paladin, and DK and a 50 of every other class.
Easy in what way? Unholy DK is great DPS, but you have to be in melee. Rogue (specifically Outlaw) has good damage and great utility, but you have to know how to apply that utility. Balance and Marksmanship are the ezclap RDPS.
What dps would be the easiest to play to PUG 15+ for each dungeon? I have a 60 rogue, shaman, paladin, and DK and a 50 of every other class.
Easy in what way? Unholy DK is great DPS, but you have to be in melee. Rogue (specifically Outlaw) has good damage and great utility, but you have to know how to apply that utility. Balance and Marksmanship are the ezclap RDPS.
Go ranged, thank me later.
Btw they told us who the end boss of the raid is
Sylvannas
Thank green jesus
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
What dps would be the easiest to play to PUG 15+ for each dungeon? I have a 60 rogue, shaman, paladin, and DK and a 50 of every other class.
Easy in what way? Unholy DK is great DPS, but you have to be in melee. Rogue (specifically Outlaw) has good damage and great utility, but you have to know how to apply that utility. Balance and Marksmanship are the ezclap RDPS.
Go ranged, thank me later.
Btw they told us who the end boss of the raid is
Sylvannas
Thank green jesus
Oh, don't count those chickens yet farmer John. There's still time for
her to live and escape with ENOUGH, or get captured and redeemed in 9.2.
+4
admanbunionize your workplaceSeattle, WARegistered Userregular
What dps would be the easiest to play to PUG 15+ for each dungeon? I have a 60 rogue, shaman, paladin, and DK and a 50 of every other class.
Easy in what way? Unholy DK is great DPS, but you have to be in melee. Rogue (specifically Outlaw) has good damage and great utility, but you have to know how to apply that utility. Balance and Marksmanship are the ezclap RDPS.
Go ranged, thank me later.
Btw they told us who the end boss of the raid is
Sylvannas
Thank green jesus
Oh, don't count those chickens yet farmer John. There's still time for
her to live and escape with ENOUGH, or get captured and redeemed in 9.2.
You get her to 0 health and she fires off her final ability that perma-stuns the whole raid, then she's about to unleash Ultimate Final Super Death on your when sad!Anduin shows up, says "no don't" and she falls to her knees and starts crying.
Sylvanas is going to end this storyline with a There Must Always Be A Jailer while heroically sacrificing things to restore Anduin to normal and you know it
I don't mind them doing dumb plots, redeem Sylvanas, excuse her with a half-dozen retcons about why she was REALLY being a shithead if you want, just, fuckin, put in more than zero effort into making it make sense?
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
they said they wouldn't do garrosh 2.0 so i bet we redeem her so they are doing kerrigan 2.0 instead
+5
Kai_SanCommonly known as Klineshrike!Registered Userregular
It will likely be that the Jailer is just a BIT more evil than Sylvanas wanted so we join her to stop him then she goes off on her way to only be side-evil.
Pretty much exactly Azshara in BFA.
0
ShadowenSnores in the morningLoserdomRegistered Userregular
You're all forgetting: she's Garrosh 2.0. Legion was her Cata, BFA was her Pandaria, so Shadowlands is her WoD. The raid gets her down to 10% (because Lich King callback), then she does the party stun, then Anduin comes in and challenges her to a duel. He wins even though Maw-power has been shown to be able to kick the ass of anyone short of Tyrande in full super mode (and the player characters), and she gets one last self-pitying sneer of defiance before the Light incinerates her. It's like poetry, it rhymes.
Oh, and we never find out what her exact motivation was or how she possibly thought she could come out as the moral victor, thus sparing the devs from having to write something that would convince even a "Thanos was right" fanboy. Though maybe the Light abandons Anduin for a while because he was mean to poor Sylvanas.
+1
StragintDo Not GiftAlways DeclinesRegistered Userregular
I am really starting to hate lfr. People are so shitty and have such garbage attitudes.
Also real tired of these random disconnects in WoW. Keeps happening and then people pull a raid boss and I get locked out and can't get loot. Fucking asshats not waiting for everyone to be there.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
also I don't think they are gonna redeem her; I don't think there's any sensible way to walk back teldrassil as something that needed to be done, acktshuallayyyyy
my guess is that
she winds up becoming the new jailer; the subtext so far seems to be that zovaal got stuck in the position against his will, and after we presumably off him somebody will have to spend eternity irritating the souls of the damned
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
So, between the Super Bowl and St. Valentine's Day, guild took a 2 weeks break, but we went back and finally managed to kill Lady Darkvein. Sure it took Vantus Runes because is a god damn annoying boss, but I'll take it. Have Artificier and Kael on farm, but went straight to her so tomorrow is one-shotting Kael and then Council.
As someone who has never been great at following WoW expansion storylines, I have to say for the first time in as long as I can remember, I’m actually following what’s going on, and am invested in the story of Shadowlands. I know there is a lot of (well founded I’m sure) vitriol and hate thrown at WoW’s plots and storylines, I personally am extremely happy overall. The story is something I can follow with relative ease, and is interesting and catchy to keep me wondering “what’s next?”. To this day I still have no idea what the hell WoD was all about.
And based off absolutely nothing at all, I’m going to predict that Sylvanas gets killed at some point in this expansion. She’s just too far gone and done too much shit to get redemption.
+3
TavIrish Minister for DefenceRegistered Userregular
I am really starting to hate lfr. People are so shitty and have such garbage attitudes.
Also real tired of these random disconnects in WoW. Keeps happening and then people pull a raid boss and I get locked out and can't get loot. Fucking asshats not waiting for everyone to be there.
yeah i've been playing a lot since we went back into lockdown here and what i'm noticing the most is how often people quit after one wipe in lfr
i get that a wipe is frustrating but like, it's a +4, just suck it up and stick it out for the benefit of the other four people there
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
So Max (guild leader and raid leader of Limit) has been doing some really interesting videos on his channel discussing the class/spec metas lately, they're all worth a watch but I want to highlight the Healer one because of his discussion of HPally:
The tl;dr is that he currently feels that unless something drastic changes, every competitive guild in the world will be taking 1-2 HPallies for raid progression for the rest of the expansion because of how much raw damage they're capable of pumping (under the right conditions, equal to actual DPS specs). You don't need all your healers healing all the time, and a lot of the time 1 DPriest and 2 RSham is plenty to keep the raid alive, so you may as well have 2 HPally with their super high damage wailing on the boss and then stepping up as needed during periods of heavy raid damage.
I find this interesting because so much of the discussion here and elsewhere has been about how HPally is in a really rough spot and missing important pieces of their kit, and certainly that's true if you're trying to do M+ or relying on them for continuous throughput in raid, but I think it's really interesting how world first players are saying that actually that doesn't matter and it's a top 3 healer spec because of its damage specifically. I dunno, I just find that view of looking at the comp and not the spec itself fascinating to hear because I am not anywhere close to that level of progression.
+3
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Also if you have a couple hours to kill the Tank, Melee, and Ranged ones are all excellent as well.
I remember Max talking on stream about HPals shortly after world first, expressing surprise at how other guilds(particularly Echo) either wrote them off or didn't recognize the damage potential they had, and that they were a big contributing factor in Limit progressing as quickly as they did.
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I remember Max talking on stream about HPals shortly after world first, expressing surprise at how other guilds(particularly Echo) either wrote them off or didn't recognize the damage potential they had, and that they were a big contributing factor in Limit progressing as quickly as they did.
Turns out a lot of people are not great at evaluating healer specs for raid because HPS throughput is not that important a variable in the long run.
So Max (guild leader and raid leader of Limit) has been doing some really interesting videos on his channel discussing the class/spec metas lately, they're all worth a watch but I want to highlight the Healer one because of his discussion of HPally:
The tl;dr is that he currently feels that unless something drastic changes, every competitive guild in the world will be taking 1-2 HPallies for raid progression for the rest of the expansion because of how much raw damage they're capable of pumping (under the right conditions, equal to actual DPS specs). You don't need all your healers healing all the time, and a lot of the time 1 DPriest and 2 RSham is plenty to keep the raid alive, so you may as well have 2 HPally with their super high damage wailing on the boss and then stepping up as needed during periods of heavy raid damage.
I find this interesting because so much of the discussion here and elsewhere has been about how HPally is in a really rough spot and missing important pieces of their kit, and certainly that's true if you're trying to do M+ or relying on them for continuous throughput in raid, but I think it's really interesting how world first players are saying that actually that doesn't matter and it's a top 3 healer spec because of its damage specifically. I dunno, I just find that view of looking at the comp and not the spec itself fascinating to hear because I am not anywhere close to that level of progression.
Yeah I've watched all of Max's videos and a decent amount of his Twitch over the last few weeks. He's a lot more grounded than I expected from the world-first raid leader, but also has a very different perspective on the game from even high-end players, which is a good combination.
My opinion on HPally definitely shifted rapidly. I think my last posts on it were a lot more favorable, even for M+ -- but it's a very precise and high-speed spec that has everything you need, but not much extra. So a wasted tool at the wrong time can blow you up. That said, one of the best M+ groups in the world runs a Venthyr Holy Paladin, so even the necessity of Divine Toll was overblown. Still, it's not a spec I would recommend to someone who just wants to play a good healer as there are way too many caveats on top of "it's good." You need high APM, you need to know melee mechanics and be able to execute them while staring at bars, you need to know boss and dungeon mechanics so you're comfortable with your cooldown timing, and you need to realize that if your group fucks up too much there may be nothing you can do.
The tl;dr is that he currently feels that unless something drastic changes, every competitive guild in the world will be taking 1-2 HPallies for raid progression for the rest of the expansion because of how much raw damage they're capable of pumping (under the right conditions, equal to actual DPS specs). You don't need all your healers healing all the time, and a lot of the time 1 DPriest and 2 RSham is plenty to keep the raid alive, so you may as well have 2 HPally with their super high damage wailing on the boss and then stepping up as needed during periods of heavy raid damage.
Shortly after I started doing M+ runs on my Rogue with Shambler Milk, I looked at the meters and saw Shirls, our Holy Paladin, out damaging me on the DPS meters.
I died a little bit inside.
+3
admanbunionize your workplaceSeattle, WARegistered Userregular
I will say that I pop on my Holy set and play HPally in some mid-tier M+s (+7 max) and it's an absolute blast to play, but really draining. Healing is always draining but HPal is a step above Resto Shaman (which I've done in M+/raids) and Disc Priest (which I'm leveling).
I will say that I pop on my Holy set and play HPally in some mid-tier M+s (+7 max) and it's an absolute blast to play, but really draining. Healing is always draining but HPal is a step above Resto Shaman (which I've done in M+/raids) and Disc Priest (which I'm leveling).
Granted, I only offspec RSham, but I've healed during progression in Mythic CN and while it's more tiring than DPSing it's not a super exhausting spec because you're mostly using some AoE heals on cooldown and spot healing with Riptide/Healing Wave. HPal and DPriest both seem way more taxing because you have to anticipate and galaxy brain shit.
The tl;dr is that he currently feels that unless something drastic changes, every competitive guild in the world will be taking 1-2 HPallies for raid progression for the rest of the expansion because of how much raw damage they're capable of pumping (under the right conditions, equal to actual DPS specs). You don't need all your healers healing all the time, and a lot of the time 1 DPriest and 2 RSham is plenty to keep the raid alive, so you may as well have 2 HPally with their super high damage wailing on the boss and then stepping up as needed during periods of heavy raid damage.
Shortly after I started doing M+ runs on my Rogue with Shambler Milk, I looked at the meters and saw Shirls, our Holy Paladin, out damaging me on the DPS meters.
I died a little bit inside.
In that video I linked Max shows logs of HPals keeping up with full DPS specs in Mythic CN, so don't feel too bad
+2
admanbunionize your workplaceSeattle, WARegistered Userregular
I will say that I pop on my Holy set and play HPally in some mid-tier M+s (+7 max) and it's an absolute blast to play, but really draining. Healing is always draining but HPal is a step above Resto Shaman (which I've done in M+/raids) and Disc Priest (which I'm leveling).
Granted, I only offspec RSham, but I've healed during progression in Mythic CN and while it's more tiring than DPSing it's not a super exhausting spec because you're mostly using some AoE heals on cooldown and spot healing with Riptide/Healing Wave. HPal and DPriest both seem way more taxing because you have to anticipate and galaxy brain shit.
Yeah. I'm definitely basing mine on way less info since the furthest I've healed anything is some Heroic CN.
Disc is a weird one because while yeah you have to know your timings, the execution of ramps is regimented. In raids, of course. M+ is v. different.
hpal is honestly pretty easy in raid, aside from being melee; you just do your relatively simple rotation, try to spread holy shocks around and hit your spenders at appropriate times.
disc is a lot more unforgiving in terms of minor mistakes or movement causing a big throughput loss
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The tl;dr is that he currently feels that unless something drastic changes, every competitive guild in the world will be taking 1-2 HPallies for raid progression for the rest of the expansion because of how much raw damage they're capable of pumping (under the right conditions, equal to actual DPS specs). You don't need all your healers healing all the time, and a lot of the time 1 DPriest and 2 RSham is plenty to keep the raid alive, so you may as well have 2 HPally with their super high damage wailing on the boss and then stepping up as needed during periods of heavy raid damage.
Shortly after I started doing M+ runs on my Rogue with Shambler Milk, I looked at the meters and saw Shirls, our Holy Paladin, out damaging me on the DPS meters.
I died a little bit inside.
I miss when Resto Druids could glyph to get some group healing on Wrath. It's such an anemic spell now I can barely ever bother to cast it while healing groups. Get moonfire up on a target or two, sunfire if things clump up, then I pretty much have to focus on healing because the damage flying around is so crazy. Only as a pull is winding down do I really get a chance to Wrath without risk.
Posts
And is Plaguefall. And the video is an hour long.
Oh boy.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Easy in what way? Unholy DK is great DPS, but you have to be in melee. Rogue (specifically Outlaw) has good damage and great utility, but you have to know how to apply that utility. Balance and Marksmanship are the ezclap RDPS.
Go ranged, thank me later.
Btw they told us who the end boss of the raid is
Oh, don't count those chickens yet farmer John. There's still time for
Pretty much exactly Azshara in BFA.
Oh, and we never find out what her exact motivation was or how she possibly thought she could come out as the moral victor, thus sparing the devs from having to write something that would convince even a "Thanos was right" fanboy. Though maybe the Light abandons Anduin for a while because he was mean to poor Sylvanas.
Also real tired of these random disconnects in WoW. Keeps happening and then people pull a raid boss and I get locked out and can't get loot. Fucking asshats not waiting for everyone to be there.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I guess that kinda thing can always change, though
that's why we call it the struggle, you're supposed to sweat
my guess is that
that's why we call it the struggle, you're supposed to sweat
Maybe they all had to /roll 100
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
And based off absolutely nothing at all, I’m going to predict that Sylvanas gets killed at some point in this expansion. She’s just too far gone and done too much shit to get redemption.
yeah i've been playing a lot since we went back into lockdown here and what i'm noticing the most is how often people quit after one wipe in lfr
i get that a wipe is frustrating but like, it's a +4, just suck it up and stick it out for the benefit of the other four people there
The tl;dr is that he currently feels that unless something drastic changes, every competitive guild in the world will be taking 1-2 HPallies for raid progression for the rest of the expansion because of how much raw damage they're capable of pumping (under the right conditions, equal to actual DPS specs). You don't need all your healers healing all the time, and a lot of the time 1 DPriest and 2 RSham is plenty to keep the raid alive, so you may as well have 2 HPally with their super high damage wailing on the boss and then stepping up as needed during periods of heavy raid damage.
I find this interesting because so much of the discussion here and elsewhere has been about how HPally is in a really rough spot and missing important pieces of their kit, and certainly that's true if you're trying to do M+ or relying on them for continuous throughput in raid, but I think it's really interesting how world first players are saying that actually that doesn't matter and it's a top 3 healer spec because of its damage specifically. I dunno, I just find that view of looking at the comp and not the spec itself fascinating to hear because I am not anywhere close to that level of progression.
And there's his videos about how to Raid Lead and how to be an officer. I liked those, found them incredibly interesting.
Turns out a lot of people are not great at evaluating healer specs for raid because HPS throughput is not that important a variable in the long run.
(they just said that was the case on the Q&A)
yeah that's right i shouted out a vanilla desolace quest
previously during the beta they said they did plan on that, but i guess Dev Cycle Reality kicked them in the shins
Yeah I've watched all of Max's videos and a decent amount of his Twitch over the last few weeks. He's a lot more grounded than I expected from the world-first raid leader, but also has a very different perspective on the game from even high-end players, which is a good combination.
My opinion on HPally definitely shifted rapidly. I think my last posts on it were a lot more favorable, even for M+ -- but it's a very precise and high-speed spec that has everything you need, but not much extra. So a wasted tool at the wrong time can blow you up. That said, one of the best M+ groups in the world runs a Venthyr Holy Paladin, so even the necessity of Divine Toll was overblown. Still, it's not a spec I would recommend to someone who just wants to play a good healer as there are way too many caveats on top of "it's good." You need high APM, you need to know melee mechanics and be able to execute them while staring at bars, you need to know boss and dungeon mechanics so you're comfortable with your cooldown timing, and you need to realize that if your group fucks up too much there may be nothing you can do.
Shortly after I started doing M+ runs on my Rogue with Shambler Milk, I looked at the meters and saw Shirls, our Holy Paladin, out damaging me on the DPS meters.
I died a little bit inside.
Granted, I only offspec RSham, but I've healed during progression in Mythic CN and while it's more tiring than DPSing it's not a super exhausting spec because you're mostly using some AoE heals on cooldown and spot healing with Riptide/Healing Wave. HPal and DPriest both seem way more taxing because you have to anticipate and galaxy brain shit.
In that video I linked Max shows logs of HPals keeping up with full DPS specs in Mythic CN, so don't feel too bad
Yeah. I'm definitely basing mine on way less info since the furthest I've healed anything is some Heroic CN.
Disc is a weird one because while yeah you have to know your timings, the execution of ramps is regimented. In raids, of course. M+ is v. different.
disc is a lot more unforgiving in terms of minor mistakes or movement causing a big throughput loss
that's why we call it the struggle, you're supposed to sweat
Assuming a 15% drop rate (which is a highball), that gives you a 20% chance to get nothing after 10 kills. Which is low but not aberrantly so.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.