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Tales of Final Dragon Ocean: A JRPG Thread
I just finished making a spreadsheet so I can track the costumes I need for the platinum trophy in DQXI.
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Posts
The sheer number of post game crafting recipes has me scared to look up what other achievements I still need
https://youtu.be/ufFXeZvQUvA
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
It’s actually not that bad at all. I’m 110 hours in and can probably have the platinum with another 10-20. Depends on how long the Tockington stuff takes
I heavily referenced a trophy guide for that.
In other news, I need to decide whether to do Persona 4 Golden, Octopath Traveler, or Artelier Ryza 2 (out later this month) first.
P4 >Atelier > > > > Octopath
I don't know much about Atelier but I just assume it's in the middle there.
Just got to the chapter after the original ending. Shit is getting weeeeeeeeeeird
haven't played Atelier, but I enjoyed Octopath for the throwback that it was. P4G is absolutely worth a play-through though.
I really wish they gave it the FES treatment and allowed you to just hop into the bonus chapter.
Replaying a story driven game that long just to see the bonus chapter is a crazy ask to make of people.
I'm enjoying it, but remembered why I need a back up because I got a gameover when the game told me I needed a day to leave the calling the card and that put me past the deadline.
Thank god for the fast forward option in the cutscenes.
No way is the Bridge the final dungeon of the game. That’s where you’re gonna pull your big twist and everything will get way darker, isn’t it.
As we all know summons can frequently fall between something so good you end up just using them over and over or not worth the effort outside of seeing a cool scene if not strong enough.
For an action RPG (especially given the little bits we've seen with the weapons and the DMC designer joining) you could have them linked to your combo. Like have a combo meter in some form and the summons can only be used when at full combo meter. And also set a cooldown on that so you aren't just constantly filling and spamming. Now for short work enemies you won't even think about it but for stronger enemies and bosses they become very useful but not at the expense of anything else.
To add a further layer of depth you could make them interrupts as well. So that way you have a reason to try and maintain your combo meter and not just dump it instantly. Add a nice level of risk/reward to it all.
Why am I posting this? I have no idea!
That still requires some kind of cost and balance to do!
But yes that still works with the ideas above.
But it can't just be another magic spell. It needs some sort of it's own resource or own limitation. Otherwise you either always just spam cast summons or they aren't better DPS and there's no good reason to use them over your other spells as noted above.
Seriously, just go full fuckin devil trigger mode with Ifrit (or pheonix I cant remember which the dude has) in 16.
Ah yes...Conquest.
Watch the moral greys as the game twists itself to make sure you are never in the wrong ever.
Battle design is the best the series has had in years though.
Don't forget embracing eugenics to breed supersoldiers!
Bringing that mechanic back from Awakening in a game that doesn’t involve a time travel plot was super weird.
Perfect fodder for torturing players in a DnD campaign.
"Pulling on your pants after your night of cordial relations, you are greeted at the door by your fully grown, and hot, adult daughter, who wants to know the father she's heard so much about while she was fighting witches in time compression. No, she doesn't think this is weird at all...Daddy."
I knew it wouldn’t be the end of the game buf I did not expect a full-on anime end of season montage and timeskip
It was even funnier cause the caps they put on the kids meant you couldn't create the gods you could in Awakening. So really they were just there for the shipping.
Also about where the plot decides to go full Final Fantasy nonsense.
See now that's awesome!
But devil trigger is very specifically the sort of required limitation needed and that I'm talking about.
If you allow it all the time with poor limitations?
Yes and that is one of the many reasons that whole system was pretty bad and a good example of what I am talking about!
Wait. Kids are capped? I have been carting around the chuunibyou dark mage for 10 maps to get him and my little sister to bang for nothing?!
Well statistically they are still good its just that they changed the stat inheritrance math to where they are nowhere as OP as the Awakening kids.
After looking it up on Serenes Forest, it looks like in Awakening, child characters had stat caps that were pretty much just the sum the of their parents' stat caps, meaning a child character could be nearly twice as powerful as any parent unit. In Fates, they changed this such that the stat caps were determined by the character's class, with a slight bonus or penalty based on the character (no more than +/- 3). The child's bonus or penalty is the sum of the parents' modifiers +1, meaning they can reach higher heights or lower lows, but don't tend to be much more powerful in sum than parent units in any significant way.
I'm "kupiyupaekio" on Discord.
I was surprised that the combat missions are so abstracted. Which is the opposite of what I want from my giant robots battle kaiju game. It's hard to tell anything apart so most of my decisions so far revolve around what attacks hit the biggest area. I like the sentinel diversity being based on their generation.
I also thought the game started aggressively misgendering a character like an hour in and i had to do some research and it turned out there was a localization change that made a character who crossdresses in the original read distinctly as a nonbinary character in english. I guess the former is more of an accepted thing in Japanese culture? I know I've seen that character type before played as and taken seriously so it's probably not as skeevy as it felt after that point of confusion. But still, it kind of hurt that they made the change and didn't carry it through to how much more often they're distinctly referred to by he pronouns than any other character has been refered to by any pronouns.
But I'm still going through the prologues. And that kind of baffles me around just how long this game is gonna be and the story hooks are interesting.
It's actually not crazy long. Like 30 hours or so.
But a mecha game where you can't even see the mechs in combat does disappoint me a bit.
Yea I just watched a stream of it.
If the gameplay doesn't interest me and feel s so disconnected from the flow of the story and there's nothing that changes with the storyline via choices then basically nothing is lost by just watching through the story.
Edit: Also is Sakura Wars any good...its half off but nothing about it really grabs me.