[MTG] I Foretell a Boast or two in Kaldheim

ZeroCowZeroCow Registered User regular
edited January 15 in Social Entropy++
ZeroCow wrote: »
tnp4m10i413o.jpg





Magic: the Elkening is a fantasy trading card game from Wizards of the Coast that has been in continuous production for over 25 years. You can check out the official website for more information on the franchise as a whole, including articles on game design, strategy, and lore.

The game is played in a variety of formats, from those that can include nearly every card ever printed, to formats that only use sealed product for deck building, to formats that only use common cards. You can find information about all of the official formats here, and both a quick-start guide and the comprehensive rules here.
Here’s a quick rundown of the supported formats:
Vintage – Old Expensive Elks that occasionally kill you
Legacy – Old elks that have gone to live on a farm upstate; Trees and the people who get uncomfortably close to them are banned
Modern – Middle age elk
Historic - Arena only Elks, older than Definitely Not Elks, but not as expansive as Middle age elks or Old elks
Pioneer – New Not Elks
Standard – Definitely Not Elks
Brawl – Elk-less
Commander – A few elks
Pauper – Only bad elks
Historic - Arena elks

There are also tons of unofficial formats that are supported by communities both online and at your local gaming store.

Arena is the latest digital version of the game, utilizing a free-to-play model and currently supporting the Definitely Not Elks and Elk-less format and current limited formats, as well as some occasional digital-only formats/oddballs. You can download the game here.

Magic Online is the original digital Magic platform and is still the primary official way to play non-Standard constructed formats online. They also run cube and chaos drafts on MTGO. It looks like an elks butt, but it gives you the Elkening experience. You can download the client here.

If you're interested in competitive play, you can find information on the various levels of paper competitive play here. In addition to Wizards' own high-level tournaments, Star City Games runs their own national tournament series with large monetary prizes and Invitational, you can find information on their tournaments here. (Sorry, just need to go to the old thread to grab the links for this section because being an elk, I'm bad at copying and pasting.)

The most recent set is Throne of Eldraine. It’s about David Bowie going around and turning people into Elks.

Some other resources:
TCGPlayer.com can help you find the market values of cards before you make a purchase or trade. They also have an iPhone/Android app that allows you to scan cards and find their value/catalog them.
MTG Goldfish also has a price tracker feature with graphs, as well as articles on the game.
Gatherer is the official card search engine from WotC, featuring up-to-date oracle text, errata, format legality, and important rulings for every elk in the game.
Channel Fireball has a lot of articles on elks.

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ZeroCow on
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Posts

  • ZeroCowZeroCow Registered User regular
    I'll clean up the OP tonight.

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  • WinkyWinky rRegistered User regular
    PiptheFair wrote: »
    admanb wrote: »
    PiptheFair wrote: »
    admanb wrote: »
    Probably limited-only but 3-mana draw-one 3/2 with upside isn't a bad rate in constructed (see: Rogue Refiner). It could work if there's a deck for it, but it won't make a deck exist.

    it's a much worse atris for 1 less mana

    1 less mana is the biggest possible difference a card can have in the game.

    I'm def. not saying it's good but this comparison isn't.

    they're both 3/2s with menace that have a herald effect, atris' is just way better

    how is that not comparable?

    This guy is pretty obviously part of an Elf (or Warrior? hard time seeing Warriors in BG) deck. Kind of a different niche. If Elves are a thing in standard this might be a slot filler?

  • milskimilski UNTZ UNTZ UNTZ UNTZ Registered User regular
    edited January 11
    To keep us all humble, a moment in history. MtgSalvation evaluation thread for Aurelia's Fury, the biggest example of an overhyped and overrated dud in Magic history.

    https://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/new-card-discussion/237020-scd-aurelias-fury

    milski on
    You can't write me off like that! You're just a voice, pal! You don't know a DAMN THING ABOUT RACING!!
    ZeroCowKalTorak
  • ZeroCowZeroCow Registered User regular
    MTG Salvation evaluations are the best.

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  • Ivan HungerIvan Hunger Registered User regular
    Interesting off-hand comment from MaRo in the article he wrote today:
    MaRo wrote:
    Flash forward to the meeting where we're planning out the three-year stint from Throne of Eldraine through the spring set of 2022.

    So the Spring 2022 set will presumably be the last of this little reprieve we've enjoyed between major storyarcs.

  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    ZeroCow wrote: »
    MTG Salvation evaluations are the best.

    I like the one (or maybe it was reddit) about how FlipJace is terrible and clearly the worst of the Flipwalkers.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    My wife has graciously decided to start card scanning our collection. I am so excited to both know the value, and always know if I need to search for a card.

    ZeroCow
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    egongodofdeath.jpgthroneofdeath.jpgfeedtheserpent.jpg

    Egon's gonna have a death-hottie-off with Thanatos from Hades

    WhippyMidniteKwoaru
  • VyolynceVyolynce Registered User regular
    KalTorak wrote: »
    feedtheserpent.jpg

    Odin's beard, that's the common black removal spell?!

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  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    KalTorak wrote: »
    egongodofdeath.jpgthroneofdeath.jpgfeedtheserpent.jpg

    Egon's gonna have a death-hottie-off with Thanatos from Hades

    This card is great for rogue mirrors

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  • SLyMSLyM Registered User regular
    How long has it been since black didn't have a 4 mana instant exile removal spell?

  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    SLyM wrote: »
    How long has it been since black didn't have a 4 mana instant exile removal spell?

    Ixalan was the last time we had one.

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  • SLyMSLyM Registered User regular
    Eat to extinction exists

    Armoroc
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Legit forgot about that one.

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  • VyolynceVyolynce Registered User regular
    SLyM wrote: »
    How long has it been since black didn't have a 4 mana instant exile removal spell?

    At common?

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  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Vyolynce wrote: »
    SLyM wrote: »
    How long has it been since black didn't have a 4 mana instant exile removal spell?

    At common?

    Ohshit

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  • PolaritiePolaritie Sleepy Registered User regular
    Vyolynce wrote: »
    SLyM wrote: »
    How long has it been since black didn't have a 4 mana instant exile removal spell?

    At common?

    Double color keeps it from being an easy splash at least. But that's a solid no button for limited.

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    KalTorakElldren
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    speaking of premium common removal
    immobilizewithgold.jpg
    "Immobilize with Gold"
    2W
    Enchantment - Aura
    Enchant permanent
    Enchanted permanent can't attack, block, or crew Vehicles, and can't activate its abilities unless they are mana abilities.
    assuming the translation is good, that's a solid package for 3 mana. Shuts down creatures, Vehicles, activated artifacts/enchantments/lands, planeswalkers... vulnerable to bounce and enchantment-kill like most white removal, but the flexibility is top-notch.

    VyolyncePolaritie
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    elderfangdisciple.jpg
    these Ravenous Rats can join your party!

    (and they're elves)

    WhippyZeroCowturtleantastrobstrdVyolynceElldrenSolarIlpala
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    KalTorak wrote: »
    elderfangdisciple.jpg
    these Ravenous Rats can join your party!

    (and they're elves)

    Oh dang

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  • milskimilski UNTZ UNTZ UNTZ UNTZ Registered User regular
    edited January 12
    Some neat commons:

    8pnznyw9yta61.png?width=267&format=png&auto=webp&s=0feba92fa7a029f7ebffd633e99af7c732761834

    3 cost vehicle, crew 3, 4/4. When ~ attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

    9ptj000ayta61.png?width=274&format=png&auto=webp&s=18ac9afeb16d250bddc44177294a59c7f22a93be

    0/6 Ox for 1W. Butt Crew (the ox can crew vehicles with its toughness instead of power).

    milski on
    You can't write me off like that! You're just a voice, pal! You don't know a DAMN THING ABOUT RACING!!
    turtleantElldrenArmorocVyolynceWinky
  • Ivan HungerIvan Hunger Registered User regular
    I was not expecting a Leif Erikson reference.

  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    goddamn wotc, Paul Bunyan is not a Norse god

  • PinfeldorfPinfeldorf Realtor Santa ClaritaRegistered User regular
    That 2 mana 0/6 can attack! Arcades is back on the menu, boys!

    Lord PalingtonElldrenArmoroc
  • BahamutZEROBahamutZERO Registered User regular
    so the DFC god cards, is that just a modal thing you pick when you play it or is there some way to flip the face you're using after it's in play

    BahamutZERO.gif
  • SLyMSLyM Registered User regular
    You can only change the side by returning it to your hand and playing it again, which some of them facilitate

    VyolynceMunkus Beaver
  • jgeisjgeis Registered User regular
    4x5irabae8iu.png

    Big steppy

    SnicketysnickPolaritieWinkyThe Escape GoatWhippyBahamutZEROArmoroc
  • VyolynceVyolynce Registered User regular
    edited January 12
    Super curious as to why they thought a foretell watermark was necessary.

    EDIT: For end-of-game expediency, maybe? Just flip up all your remaining facedowns to show they have marks?

    Vyolynce on
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  • WinkyWinky rRegistered User regular
    Foretelling and leaving mana open for combat tricks is such delicious mind-games

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  • PolaritiePolaritie Sleepy Registered User regular
    Winky wrote: »
    Foretelling and leaving mana open for combat tricks is such delicious mind-games

    I appreciate that the Foretell+cast cost is the same as just playing it, so the mind games begin immediately on your opponent's turn.

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  • ZeroCowZeroCow Registered User regular
    It'll make turn two a lot more interesting in limited.

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  • WinkyWinky rRegistered User regular
    One thing I really appreciate about the flip Gods is that for some the two sides combo together, which encourages packing 4 of in your deck even when both sides are legendary.

  • VyolynceVyolynce Registered User regular
    edited January 12
    Winky wrote: »
    Foretelling and leaving mana open for combat tricks is such delicious mind-games

    Just remember that a card foretold this turn can't also be cast in the same rurn. This is better defensively unless you're going deep on the psych-out.

    Vyolynce on
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  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
  • WinkyWinky rRegistered User regular
    Vyolynce wrote: »
    Winky wrote: »
    Foretelling and leaving mana open for combat tricks is such delicious mind-games

    Just remember that a card foretold this turn can't also be cast in the same rurn. This is better defensively unless you're going deep on the psych-out.

    Well, the idea being that if I want to foretell some big creature for next turn, leave one green open and make them think it might be a combat trick.

    Or, actually do foretell this combat trick and bait them into calling my bluff.

  • PolaritiePolaritie Sleepy Registered User regular
    Winky wrote: »
    Vyolynce wrote: »
    Winky wrote: »
    Foretelling and leaving mana open for combat tricks is such delicious mind-games

    Just remember that a card foretold this turn can't also be cast in the same rurn. This is better defensively unless you're going deep on the psych-out.

    Well, the idea being that if I want to foretell some big creature for next turn, leave one green open and make them think it might be a combat trick.

    Or, actually do foretell this combat trick and bait them into calling my bluff.

    I mean, it'll probably kill a creature of theirs if they call the bluff, but if they don't now you have this sitting out there on future attacks for whatever isn't blocked.

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  • SolarSolar Registered User regular
    Foretold is cool

    Makes me want to make a deck with that God of the Cosmos chap although I feel like he is pretty bad for 5 mana

  • SolarSolar Registered User regular
    I mean I guess he kiiiind of draws you the cards you want? Like you say "instant please" and either you get the neutralise you wanted or you get two cards closer to it. But 5 mana. But I guess also potentially a big bad boi. I like that these gods have their non indestructible flavour but I kiiinda wish they had it. They're just so removable right now.

  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    I don’t think he’s playable at six mana.

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  • PolaritiePolaritie Sleepy Registered User regular
    I don’t think he’s playable at six mana.

    The effect plays nice with graveyard shenanigans, so I could see it showing up in Commander decks at some level, and of course it's good in limited. But.

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