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Cyberpunk 2077 | ACAB (All Cyberpunks Are Braindancing)

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Posts

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I mean so far it's only really been bug fixes so the game itself hasn't changed much it just runs slightly better.

  • XeddicusXeddicus Registered User regular
    edited September 2021
    @Casually Hardcore This rebalance mod talked about a page or two ago may be worth looking into if your on PC.

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
    Pixelated Pixiemaraji
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    So I keep thinking about coming back and restarting this game and actually finishing it, but I keep putting it off because I want CDPR to, y'know, finish their game before I do

    As it's been nine months, a full gestational cycle, and the game is still receiving bugfixes without major reworks or feature upgrades, I now question whether they'll do what I want them to at all and think I'll just play the dang game a bit with that rebalance mod that seems to fix a lot of busted things on its own

    Turns out I have to download the most recent ~850mb patch before I can do that

    And that 850 meg patch requires 53 free gigabytes of workspace to apply itself

    I thought that was a one-time thing for the first huge patch! I've encountered other games that require more space than their actual install and patch size to get things situated, but never to this degree. Is Cyberpunk really so foundationally fucked that the devs need to establish a five-mile wide perimeter to patch the game?

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited September 2021
    Olivaw wrote: »
    So I keep thinking about coming back and restarting this game and actually finishing it, but I keep putting it off because I want CDPR to, y'know, finish their game before I do

    As it's been nine months, a full gestational cycle, and the game is still receiving bugfixes without major reworks or feature upgrades, I now question whether they'll do what I want them to at all and think I'll just play the dang game a bit with that rebalance mod that seems to fix a lot of busted things on its own

    Turns out I have to download the most recent ~850mb patch before I can do that

    And that 850 meg patch requires 53 free gigabytes of workspace to apply itself

    I thought that was a one-time thing for the first huge patch! I've encountered other games that require more space than their actual install and patch size to get things situated, but never to this degree. Is Cyberpunk really so foundationally fucked that the devs need to establish a five-mile wide perimeter to patch the game?

    My best guess, not being a CDPR employee, is the game is fundamentally fucked on a low, low, LOW level. We're talking nuts and bolts levels, how it interacts with the OS and the hardware at a real granular level. They're probably backing up the entire thing when they apply that patch just in case the patching process just straight up nukes it.

    jungleroomx on
    OlivawurahonkyZilla360Moridin889NightslyrStormwatcher
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    Olivaw wrote: »
    So I keep thinking about coming back and restarting this game and actually finishing it, but I keep putting it off because I want CDPR to, y'know, finish their game before I do

    As it's been nine months, a full gestational cycle, and the game is still receiving bugfixes without major reworks or feature upgrades, I now question whether they'll do what I want them to at all and think I'll just play the dang game a bit with that rebalance mod that seems to fix a lot of busted things on its own

    Turns out I have to download the most recent ~850mb patch before I can do that

    And that 850 meg patch requires 53 free gigabytes of workspace to apply itself

    I thought that was a one-time thing for the first huge patch! I've encountered other games that require more space than their actual install and patch size to get things situated, but never to this degree. Is Cyberpunk really so foundationally fucked that the devs need to establish a five-mile wide perimeter to patch the game?

    My best guess, not being a CDPR employee, is the game is fundamentally fucked on a low, low, LOW level. We're talking nuts and bolts levels, how it interacts with the OS and the hardware at a real granular level. They're probably backing up the entire thing when they apply that patch just in case the patching process just straight up nukes it.

    Do we think that low level fuckedness is something that can itself be patched? Or am I going to always need between 50 and 80 gigs free when I have Cyberpunk installed anywhere on my system?

    Because man that’s annoying

    I really hope conditions improved for that dev team and they aren’t still on death march crunch

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  • AistanAistan Tiny Bat Registered User regular
    I restarted a bit ago and am doing a mostly Body+Tech build, using the overhaul mod. I started by using LMGs and Shotguns and it was hard as fuuuuuuuuuck. I was dying left and right.

    Now 40 hours later with 20 body, a berserk mod, and gorilla arms every encounter is me sprinting in and decking whichever closest person has a gun, then running around like freaking quicksilver, dodging around boxes to avoid gunfire, getting around the entire building to smash into them from behind before they've even turned one corner chasing me. They're all finished in less than a minute.

    It's an absolute blast. Working on reflex to get my speed even higher even though I use literally none of those weapons.

    FencingsaxEspantaPajaroZilla360autono-wally, erotibot300GiantGeek2020
  • SiliconStewSiliconStew Registered User regular
    edited September 2021
    Olivaw wrote: »
    So I keep thinking about coming back and restarting this game and actually finishing it, but I keep putting it off because I want CDPR to, y'know, finish their game before I do

    As it's been nine months, a full gestational cycle, and the game is still receiving bugfixes without major reworks or feature upgrades, I now question whether they'll do what I want them to at all and think I'll just play the dang game a bit with that rebalance mod that seems to fix a lot of busted things on its own

    Turns out I have to download the most recent ~850mb patch before I can do that

    And that 850 meg patch requires 53 free gigabytes of workspace to apply itself

    I thought that was a one-time thing for the first huge patch! I've encountered other games that require more space than their actual install and patch size to get things situated, but never to this degree. Is Cyberpunk really so foundationally fucked that the devs need to establish a five-mile wide perimeter to patch the game?

    My best guess, not being a CDPR employee, is the game is fundamentally fucked on a low, low, LOW level. We're talking nuts and bolts levels, how it interacts with the OS and the hardware at a real granular level. They're probably backing up the entire thing when they apply that patch just in case the patching process just straight up nukes it.

    Games are distributed in large monolithic files for their various assets usually to aid in from disk streaming. It's why you constantly see 50+ GB patches for even minor changes these days. The size here indicates it's a differential patch, reducing the download size but also meaning it has unpack all that data to disk first, patch it, then package it back up again, hence the large free space requirements. It's not out of some ridiculous fear of incompetence with patching. Whether you need disk space to store a huge initial patch download or to store the unpacked files, you'll need that amount of free space to patch either way.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
    Sneaks
  • AistanAistan Tiny Bat Registered User regular
    In the quest Play It Safe I just defeated
    Oda

    by standing still and punching him in the head while blocking his swords. Then he invisible'd and ran to a corner but he was bleeding so I followed the numbers popping over his head and punched him some more. It was over in about 20 seconds.

    And this rebalance mod increased his health and damage, too. Punching is the way to go in Night City.

    schussjungleroomxGiantGeek2020
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2021
    God, yeah, even with the rebalance making things harder there's clearly so many weapons and systems that feel halfway there. The crafting system is so much nothing that it's sort of wild to see it just be a menu next to my inventory, and not require me to go back to a crafting bench or something somewhere to make something meaningful with a dedicated UI and stuff. It reminds me of crafting in games like Divinity Original Sin 2, where yeah you can craft, but the game treats it like it's just one other thing you can do in a game full of things to do (I think it also feels weird because Cyberpunk has an entire perk tree dedicated to crafting, it feels like it should have more significant game attached to it)

    But it was like that in Witcher 3, too! It's easy to forget that CDPR come from kind of an indie background, design-wise, because the presentation of Cyberpunk makes you think of hyper-polished, streamlined, sleek and accessible triple-A games, and some of its design is just "there should be a crafting system, I dunno just throw it in a menu, whatever"

    I think that's sort of my problem with the game writ large, actually--the presentation is so good in places, so skilled at making the game look big and expensive, that the places where the game breaks or falls apart feel so much more noticeable because the game is drawing your attention to those details more often. Like, look at the volumetric fog effects on Dexter's cigar! Look at the RTX lighting! Look at the character animation in this first-person conversation, how expressive and subtle and nuanced it is! Look at this incredible environment design, down to the dirty Chinese food boxes in this alleyway! And then someone's gun disappears, or you turn around and there's two of the same exact guy talking to each other (why aren't random pedestrians just made with procgen? There's like two dozen models so this happens constantly) or some NPC shoots a gun somewhere and breaks the entire atmosphere as every NPC screams and runs down the street in single-file formation, or the game glitches out in some other weirdly specific way, and all of a sudden all your engagement and appreciation for the detail in the environment just vanishes

    Same with the quest design, such as it is. Some quests are so involved, with cutscenes and conversations and interesting stuff happening, and others are glorified shooting galleries or stealth sections that are sort of fun to engage with (the core Deus Ex-like gameplay can be neat and the shooting is very satisfying) but which their last game tended to avoid

    It almost feels like they couldn't figure out how to make a lot of their previous quest design experience make sense with the world. Like, in Witcher 3 you have to find each quest giver, they tell you about their problem, you get a little cutscene conversation (lots of the time there's camerawork here that isn't just shot-reverse-shot too) which establishes the story of the quest and why you should care about it, gives you leads on what to do about it, and so on. Then you go and do it, and either return to that person with the news, you have a final interaction as a button on it and voila, quest over. In Cyberpunk you just wander around the world and one of the fixers calls you up and just starts giving you details on a random job! You don't have to go and see the fixer in person, you don't have to talk to them about the job, you don't have to talk to the person the fixer is a middleman for (the person who actually has a narrative stake in what happens in the quest) so you lose the emotional connection with that, you lose any sense of connection to the fixer as a character, V mostly doesn't get any dialogue during these phone calls so it's just a mission briefing essentially, and then since you're already at the quest location, you do it in like five minutes and the quest is over! You get one more brief message from the fixer and then that's that!

    Obviously not every side quest in the game is like the gigs, and obviously the game doesn't want you to have to physically go back to the fixer's location any time you wanted to pick up a side quest, but the nature of the phone calls really distances you from the narrative, the lack of personal involvement doesn't help things, and by and large they just come across like MMO quests with a lot of gloss and flash papered over them to fool you. And it feels like a weird combination of player convenience, lack of dev time, but also like they couldn't justify in-universe why you'd need to see anyone in person. It's the future, they'd just vidcall! And even if that makes logical sense, it does not promote engaging storytelling, y'know?

    Anyway, moments of this game are still really impressive! But even after so many huge patches, the game still glitches out regularly, and it hurts the experience bad every time

    Oh and I still can't believe the vehicle system is the way it is, without customization they really should have just nixed that whole thing and given you fast travel, it has zero value beyond the interiors looking pretty cool. I vastly prefer riding shotgun and looking out the window in Cyberpunk!

    Olivaw on
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  • AistanAistan Tiny Bat Registered User regular
    I don't need vehicles because at this point I can run at like 50 mph and if my destination is far i'll fast travel.

    The game crashed last night and I decided to call it for the day instead of loading back in. TI realized today that it was actually telling me something very important.

    RZshaxa.jpg

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  • CornucopiistCornucopiist Registered User regular
    Maybe it's me but in the last two quests I did finishing Delamain, and finishing with the Peralez', at several spots, I ended up needing walkthroughs to figure out where to go next. Running around a level looking for an entrance isn't gameplay, to me.
    At the Peralez place, the issue was that the trail of blood stains that should show the hidden door didn't immediately show up. The whole Delamain ending was multiple instances of hidden passages.

    Zilla360
  • HevachHevach Registered User regular
    Aistan wrote: »
    I don't need vehicles because at this point I can run at like 50 mph and if my destination is far i'll fast travel.

    The game crashed last night and I decided to call it for the day instead of loading back in. TI realized today that it was actually telling me something very important.

    RZshaxa.jpg

    For me when it crashes it pops up an error box that always sinks behind other open windows, and to Steam still counts as the game running. So I run up dozens of hours where Steam thinks I'm playing but I'm actually playing but I'm playing something else, like Kerbal Space Program or sleep.

    Zilla360
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Well, it has only taken me since launch day to do it, but I finally finished the main quest today, after ~107 hours. I'm done! What a game! What a ride! I love/hate it. So many mixed feelings.
    I might go back, but I have no idea when I will find the time...

    And I hit the most poetic of bugs in my ending too - the 'CDPR logo' bird in the Nomad ending froze in mid-air, much like a clockwork bird, perhaps appearing to be frozen in time and space - but really it's all relative, honey... :cool: :heartbeat:
    0mf3vkxcbq81.jpg

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    :whistle: "Oh you'd look sweet, upon the seat, of a hover-tank maaaade for twooooo!" :whistle:

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  • cloudeaglecloudeagle Registered User regular
    If you're waiting for the actual PS5/Series version of Cyberpunk 2077, you'll be waiting a little longer -- it's been delayed to Q1 2022. The Witcher 3 port has also been delayed to Q2 2022.

    The issues this studio has had to deal with through this whole mess, geez.

    Switch: 3947-4890-9293
    Zilla360ThegreatcowAndy Joe
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    cloudeagle wrote: »
    If you're waiting for the actual PS5/Series version of Cyberpunk 2077, you'll be waiting a little longer -- it's been delayed to Q1 2022. The Witcher 3 port has also been delayed to Q2 2022.

    The issues this studio has had to deal with through this whole mess, geez.

    100% self inflicted.

    shoeboxjeddyAndy JoeZilla360furlionSyphonBlueBRIAN BLESSEDMr RayCorsiniJoolander
  • JazzJazz Registered User regular
    cloudeagle wrote: »
    If you're waiting for the actual PS5/Series version of Cyberpunk 2077, you'll be waiting a little longer -- it's been delayed to Q1 2022. The Witcher 3 port has also been delayed to Q2 2022.

    The issues this studio has had to deal with through this whole mess, geez.

    100% self inflicted.

    Maybe not the affected-by-the-pandemic part.

    Zilla360Kanamaraji
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    I'm a little surprised the Witcher next gen version is pushed so far beyond the Cyberpunk version. I think on some level I assumed it was going to be a quick win for them to get some semblance of positive buzz again.

    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
    maraji
  • CornucopiistCornucopiist Registered User regular
    I'm a little surprised the Witcher next gen version is pushed so far beyond the Cyberpunk version. I think on some level I assumed it was going to be a quick win for them to get some semblance of positive buzz again.

    I don't know much about the bowels of CP2077 but I am constantly flabbergasted by the amount of stream the game can manage. With this I mean; reading a level file, figuring out placement and type of object, then sending the data to the GPU. The junkyard nearly made me cry and give up my own feeble attempts at game-development. Figuring out how to do that on another architecture is no sinecure, and porting an older game-engine where objects have different classes and dependencies is not going to be a copy/paste from CP2077.

    Zilla360
  • SpoitSpoit *twitch twitch* Registered User regular
    The witcher upgrade is outsourced to saber interactive

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    CornucopiistZilla360
  • NosfNosf Registered User regular
    Flicking around the internet I saw someone had done a 10 hour review of Cyberpunk. I'd heard some self indulgent terrible, terrible long ass reviews before but couldn't fathom 10 hours until I saw it was Tim Rogers.

    StormwatcherZilla360
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited October 2021
    wait it says 1h06m to me

    EDIT: oh.

    oh wow.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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    Dark Raven X
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    It's been his White Whale project for the last, like... 18 months under constant demand and harassment from his patrons, I'm not surprised

    Zilla360
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    So Tim Rogers' review sold me on the game, I got the natural best version, PS4. :lol:

    (It was cheapest and I don't feel like struggling to run the game.)

    It's perfectly serviceable so far, apart from an occasional weird glitch and some audio sync issues.

    That said, here's my girl:

    agvxul7m5wsx.png

    y3H3Fa4.png
    Zilla360SneaksHappylilElfFencingsaxJazzDark Raven XBRIAN BLESSEDNightslyrlwt1973GiantGeek2020
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited November 2021
    What kind of internal storage does your PS4 have? Even a cheap old hybrid HDD can improve things a little. :)
    I'm sure you will hit some 'interesting' bugs that Gen9 console players don't see now.

    Read every bit of text from the shards that you pick up. The writing in this game is given short shrift by a lot of critics; but it (the shards) is what motivated me to finish it. :)

    Zilla360 on
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  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited November 2021
    They should make a Cyberpunk 2077 anime for Netflix. I wonder if Pondsmith would be interested.

    Zilla360 on
    NH844lc.png | PSN | GACSALB.jpg My Blog |🏳️‍⚧️♥️
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Zilla360 wrote: »
    What kind of internal storage does your PS4 have? Even a cheap old hybrid HDD can improve things a little. :)
    I'm sure you will hit some 'interesting' bugs that Gen9 console players don't see now.

    Read every bit of text from the shards that you pick up. The writing in this game is given short shrift by a lot of critics; but it (the shards) is what motivated me to finish it. :)

    Uh... the default. :P I have an external hooked up to it for storage. It seems to run fine, apart from some lag here and there(especially in the OP before the title screen).

    I just love how in-depth this is. What really sold me was Tim (rightly) saying how this game would be a dream come true for any cyberpunk fan in the era of Blade Runner: living out life in the actual atmosphere, and that's exactly what I'm getting out of it so far.

    I love the little touches like just being able to sit in the apartment and watch TV, change channels, that kind of thing.

    It's hilarious to me that you can walk around naked with no consequence, since that was an instant game over in Rise of the Dragon. :lol:
    (If you left without getting dressed.)
    0binsmjej791.png


    Maybe that was intentional, since bodies really don't seem to valued too highly in the game world...

    y3H3Fa4.png
    Zilla360
  • GoumindongGoumindong Registered User regular
    I... think the "living out life in the actual atmosphere" is the weakest part of cyberpunk. The way the gameplay loop is structured its presented as a playground.

    Specifically. You should call fixers for jobs, and you shouldn't able to do other jobs until you either do that one or botch it (hell, have time limits). A lot of the problem here is that jobs are far too short for this to really work (unless you're stealth) but it would be far easier to set up for specific jobs(when you get told the specifics of a job that is across the city and so can go and do things along the way) and feel like you're in the trenches doing jobs in order to make ends meet.

    wbBv3fj.png
    PenumbraHappylilElfSpoiturahonkyMr RayschussfurlionGiantGeek2020maraji
  • PenumbraPenumbra Registered User regular
    Goumindong wrote: »
    I... think the "living out life in the actual atmosphere" is the weakest part of cyberpunk. The way the gameplay loop is structured its presented as a playground.

    Specifically. You should call fixers for jobs, and you shouldn't able to do other jobs until you either do that one or botch it (hell, have time limits). A lot of the problem here is that jobs are far too short for this to really work (unless you're stealth) but it would be far easier to set up for specific jobs(when you get told the specifics of a job that is across the city and so can go and do things along the way) and feel like you're in the trenches doing jobs in order to make ends meet.

    I have enjoyed most of my time with the game and that is one of the things I dislike the most. The fixers just seem like they don’t bring anytime other than spam messages and calls to buy new cars once you find them.

    I was expecting loyalty quests or something to earn their trust.

    Switch Friend Code: 6359-7575-9391
    maraji
  • HappylilElfHappylilElf Registered User regular
    Penumbra wrote: »
    Goumindong wrote: »
    I... think the "living out life in the actual atmosphere" is the weakest part of cyberpunk. The way the gameplay loop is structured its presented as a playground.

    Specifically. You should call fixers for jobs, and you shouldn't able to do other jobs until you either do that one or botch it (hell, have time limits). A lot of the problem here is that jobs are far too short for this to really work (unless you're stealth) but it would be far easier to set up for specific jobs(when you get told the specifics of a job that is across the city and so can go and do things along the way) and feel like you're in the trenches doing jobs in order to make ends meet.

    I have enjoyed most of my time with the game and that is one of the things I dislike the most. The fixers just seem like they don’t bring anytime other than spam messages and calls to buy new cars once you find them.

    I was expecting loyalty quests or something to earn their trust.

    Totally agreed. Fixers felt absolutely superfluous which rubbed me the wrong way despite enjoying the game overall. I always felt like they owed me when it should probably been pretty even if not go the other way.

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    A few of the fixers are involved in some side quests* that feature them, and the main quest, but yeah, totally a valid critique otherwise.
    *Like SKIPPY, the sentient smart pistol, and my favourite pistol in the whole game. (Even when the game tells you to give him up/return him, whatever you do, don't do it!) :)

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  • klemmingklemming Registered User regular
    Goumindong wrote: »
    I... think the "living out life in the actual atmosphere" is the weakest part of cyberpunk. The way the gameplay loop is structured its presented as a playground.

    Specifically. You should call fixers for jobs, and you shouldn't able to do other jobs until you either do that one or botch it (hell, have time limits). A lot of the problem here is that jobs are far too short for this to really work (unless you're stealth) but it would be far easier to set up for specific jobs(when you get told the specifics of a job that is across the city and so can go and do things along the way) and feel like you're in the trenches doing jobs in order to make ends meet.

    Better for atmosphere, but way worse for playability. Sometimes you make sacrifices so you don't get buried in negative feedback (not that that helped them here, but you know what I mean).

    Nobody remembers the singer. The song remains.
    Zilla360
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I felt that the game needed a much more involved system around being a merc not just for the sake of making the world feel bigger but as a way of fleshing your character out more outside of the main narrative.

    One of my biggest problems is that once the Johnny stuff starts it kind of felt like you were just being dragged along and I get there was plot reasons for you to be in a rush but eh.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    cj iwakura wrote: »
    So Tim Rogers' review sold me on the game, I got the natural best version, PS4. :lol:

    (It was cheapest and I don't feel like struggling to run the game.)

    It's perfectly serviceable so far, apart from an occasional weird glitch and some audio sync issues.

    That said, here's my girl:


    wot

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • urahonkyurahonky Registered User regular
    cj iwakura wrote: »
    So Tim Rogers' review sold me on the game, I got the natural best version, PS4. :lol:

    (It was cheapest and I don't feel like struggling to run the game.)

    It's perfectly serviceable so far, apart from an occasional weird glitch and some audio sync issues.

    That said, here's my girl:


    wot

    Maybe referring to the PC version?

    cloudeagleZilla360cj iwakura
  • EtiowsaEtiowsa Registered User regular
    klemming wrote: »
    Goumindong wrote: »
    I... think the "living out life in the actual atmosphere" is the weakest part of cyberpunk. The way the gameplay loop is structured its presented as a playground.

    Specifically. You should call fixers for jobs, and you shouldn't able to do other jobs until you either do that one or botch it (hell, have time limits). A lot of the problem here is that jobs are far too short for this to really work (unless you're stealth) but it would be far easier to set up for specific jobs(when you get told the specifics of a job that is across the city and so can go and do things along the way) and feel like you're in the trenches doing jobs in order to make ends meet.

    Better for atmosphere, but way worse for playability. Sometimes you make sacrifices so you don't get buried in negative feedback (not that that helped them here, but you know what I mean).

    Having to actively procure quests isn't some kind of huge ordeal, it's a thing in tons of RPGs. It's also a lot more engaging than them popping up just by travelling around and happening to pass by a trigger point.

    Zilla360
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    Zilla360 wrote: »
    They should make a Cyberpunk 2077 anime for Netflix. I wonder if Pondsmith would be interested.

    I'm pretty sure they are literally doing this

    Zilla360cj iwakuraFencingsax
  • GoumindongGoumindong Registered User regular
    Etiowsa wrote: »
    klemming wrote: »
    Goumindong wrote: »
    I... think the "living out life in the actual atmosphere" is the weakest part of cyberpunk. The way the gameplay loop is structured its presented as a playground.

    Specifically. You should call fixers for jobs, and you shouldn't able to do other jobs until you either do that one or botch it (hell, have time limits). A lot of the problem here is that jobs are far too short for this to really work (unless you're stealth) but it would be far easier to set up for specific jobs(when you get told the specifics of a job that is across the city and so can go and do things along the way) and feel like you're in the trenches doing jobs in order to make ends meet.

    Better for atmosphere, but way worse for playability. Sometimes you make sacrifices so you don't get buried in negative feedback (not that that helped them here, but you know what I mean).

    Having to actively procure quests isn't some kind of huge ordeal, it's a thing in tons of RPGs. It's also a lot more engaging than them popping up just by travelling around and happening to pass by a trigger point.

    Plus, if you had a taxi system you could skip all the rides and just load as you moved to the places thus producing a similar gameplay loop duration as having quests pop up on the way.

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Zilla360 wrote: »
    They should make a Cyberpunk 2077 anime for Netflix. I wonder if Pondsmith would be interested.

    I'm pretty sure they are literally doing this

    Indeed they are! Being made by Studio Trigger no less!

    A Capellan's favorite sheath for any blade is your back.
    Zilla360cj iwakura
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    urahonky wrote: »
    cj iwakura wrote: »
    So Tim Rogers' review sold me on the game, I got the natural best version, PS4. :lol:

    (It was cheapest and I don't feel like struggling to run the game.)

    It's perfectly serviceable so far, apart from an occasional weird glitch and some audio sync issues.

    That said, here's my girl:


    wot

    Maybe referring to the PC version?

    Yep, getting my PC to run anything high end without exploding is always an ordeal.


    Also, Tim flat out says in one of the videos that he does mean for people to watch all of them, he just didn't want to scare people off. :lol:

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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    oh ok
    cause the PC version was the least bad one
    and ps4/bone were complete catastrophes

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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    urahonkyAistanZilla360SpoitfurlionMr RaySkeithmaraji
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