I'm playing on a lowly PS5, but this game rivals HFW at times for sheer pretty factor.
After catching some of the show, I decided to start a new run as an ex-corporate stooge with an eye towards a Sandevistan build. I wanna be a bullet-time ninja.
I like how the prologue and your relationship with Jackie changes based on your origin, rather than just being a bunch of flavor text like in Skyrim and the like.
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
I'm playing on a lowly PS5, but this game rivals HFW at times for sheer pretty factor.
After catching some of the show, I decided to start a new run as an ex-corporate stooge with an eye towards a Sandevistan build. I wanna be a bullet-time ninja.
I like how the prologue and your relationship with Jackie changes based on your origin, rather than just being a bunch of flavor text like in Skyrim and the like.
I noticed a lot of Corpo options with Meredith too. It's a really amazing, top tier game hamstrung by its piss-poor launch.
I forgot how unnecessarily complex the upgrade system is though. You have to do full research every time you upgrade.
I'd argue that she was plenty scathed before V meets her. Her results, with V as the PC, being unchangeable seems pretty railroady to me
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Anyone know of any mod or patcher that will make this run in truly exclusive full screen? Since my main monitor is 5120x1440 now I'm reliant on games playing nice with GPU scaling, so I can them in 1440p centered on my display. Most games do it fine in full screen mode but Cyberpunk seems to use non-exclusive full screen and thus doesn't scale well. It wants to stretch a 1440p image to the extents of my display...which looks silly.
On the other hand, I like how the game sticks to its central thesis that nobody gets out of this shit unscathed; that's just how Night City is.
Oh sure,
she's like a femme fatale and they don't get out alright, but the game presents her, in a brief overview, as someone who has been a victim prior to meeting V, after the heist her brain was deliberately fried, leaving her conscious but trapped in her body, her boss raped her repeatedly in this state, then sold her body off to people for harvesting who sold it off to use in snuff films, then she's comatose, then she commits suicide.
Like that is harsh. That's harsher than the babysitter in Jurassic World who gets unnecessarily torturous death. If there were at least an option to talk her out of the suicide even if she remains pretty traumatised that'd be somewhat better IMO.
The sandevistan in game was underwhelming when I first used it. Even more so now I've seen the anime.
Sure, everything is in super slow motion and looks rad. But I'm only getting off the same amount of attacks as I would in real time. Which isn't nearly as awesome has it could be.
Sooooo I grabbed my first Sandivastan in my new playthrough and got it equipped and I hit L1 and R1 to activate it and... nothing happens? Am I doing something wrong, or did I discover a fun new bug?
Edit: it was a bug!
ElJeffe on
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
I dropped this before most of the big patches came out, if I start over is there anything I need to be aware of? Skills that still don't do anything, actions that break quests, anything like that?
Nobody remembers the singer. The song remains.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I dropped this before most of the big patches came out, if I start over is there anything I need to be aware of? Skills that still don't do anything, actions that break quests, anything like that?
Save often, just about anything can break everything.
I thought Edge Runners was decent but it got disjointed and kinda flew off the rails on the back half. And the weird double word speech during phone calls bugged me. I first thought they were trying for some type of broken, stream of consciousness phrasing, but the voice actors were just reading it straight so it just came across as awkward every time. I also didn't like that they went all in on
the quantity of prosthetics being primary cause of cyberpsychosis.
The game handled that better in my opinion.
Just remember that half the people you meet are below average intelligence.
This game really needs a NG+ option. I hopped back in to do the new gigs, had fun...and that was it. I have all this cool stuff and nothing to do with it. I would love to replay it and just playground the hell out of the game with all the nifty things I accumulated in my 85ish hours the first time around.
Like, AC: Odyssey's implementation of NG+ would be perfect here.
Are you on PC? There are mods-slash-savegame downloads you can do to simulate a NG+ experience, if it's something that would be worth that extra effort to you.
I was rather baffled by the dev's response to NG+ being it would be a lot of work to rebalance the whole game for it. I'm not sure he understands the whole point of NG+ is to be OP. And it's not like the players will miss out on the balanced experience since you have to finish the normal game first anyway.
Just remember that half the people you meet are below average intelligence.
Are you on PC? There are mods-slash-savegame downloads you can do to simulate a NG+ experience, if it's something that would be worth that extra effort to you.
Nope, Series X here. If "balance" is why there's no NG+, someone needs to give that person a Darwin award. The whole point is to use everything you earned the first go around and just have a blast.
and it's not like the game is really balanced after the first dozen hours anyway
I did one of the Delamain jobs maybe ten hours in, and got completely trashed by the goon ambush, and when I tried to leave the area out failed the mission and closed off the rest of the Delamain stuff.
Five hours later I was just short circuiting everyone to death for the remainder of the game.
Yeah, "balance" is not something this game is familiar with.
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
Are you on PC? There are mods-slash-savegame downloads you can do to simulate a NG+ experience, if it's something that would be worth that extra effort to you.
Nope, Series X here. If "balance" is why there's no NG+, someone needs to give that person a Darwin award. The whole point is to use everything you earned the first go around and just have a blast.
NG+ for CP2077 is an incredibly complex feature to make.
It's rebalancing the entire game (enemies, equipment, items) and tons of testing/tweaking; there's many skill checks in gameplay and dialogues, what happens here? How'd we handle/balance attribute + perk points?
The answer of "you don't, it's NG+. Players don't care about that stuff at that point" doesn't seem to have occurred to them.
But.
This is in a discussion about why it's not in yet, afaik it's still a planned feature.
Aistan on
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I feel V Hard is the most balanced its been. Its definitely rough in the first bit, but if you go to Pacifica early you will die quickly
V Hard when the game launched definitely felt the best imo. I'm not sure what has changed since but even then it felt like it was needed to make anything actually feel threatening.
+1
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Are there any bread crumbs lying around to find the Edgerunner content, or just go exploring?
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I thought Edge Runners was decent but it got disjointed and kinda flew off the rails on the back half. And the weird double word speech during phone calls bugged me. I first thought they were trying for some type of broken, stream of consciousness phrasing, but the voice actors were just reading it straight so it just came across as awkward every time. I also didn't like that they went all in on
the quantity of prosthetics being primary cause of cyberpsychosis.
The game handled that better in my opinion.
I noticed this too, it's like they didn't use the tech to edit the speaking in post. Maybe the Japanese version does it different?
Are there any bread crumbs lying around to find the Edgerunner content, or just go exploring?
you just gotta go exploring.
Some stuff is "hidden", other stuff is where it is in the anime.
example:
corpo plaza, where Becca got goomba stomped, you can find her weapon. David's jacket, on the other hand, is hidden behind a rando XBD you find in the world, although I do think it is marked as a biz quest on the map.
Are you on PC? There are mods-slash-savegame downloads you can do to simulate a NG+ experience, if it's something that would be worth that extra effort to you.
Nope, Series X here. If "balance" is why there's no NG+, someone needs to give that person a Darwin award. The whole point is to use everything you earned the first go around and just have a blast.
NG+ for CP2077 is an incredibly complex feature to make.
It's rebalancing the entire game (enemies, equipment, items) and tons of testing/tweaking; there's many skill checks in gameplay and dialogues, what happens here? How'd we handle/balance attribute + perk points?
The answer of "you don't, it's NG+. Players don't care about that stuff at that point" doesn't seem to have occurred to them.
But.
This is in a discussion about why it's not in yet, afaik it's still a planned feature.
Yeah that's idiotic. The answer to all those questions is you don't. Let the player get through the intro normally until the title card, then give them everything earned from the first playthrough.
What'll happen is they actually will go to the time and effort of implementing their "balanced" NG+ and then everyone will give them shit for it because it's not what anybody was asking for.
Just remember that half the people you meet are below average intelligence.
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I feel V Hard is the most balanced its been. Its definitely rough in the first bit, but if you go to Pacifica early you will die quickly
V Hard when the game launched definitely felt the best imo. I'm not sure what has changed since but even then it felt like it was needed to make anything actually feel threatening.
Yeah. Seeing a bunch of mooks is no longer "How will I run through these guys?" while casually browsing your arsenal, but is now "How will I run through these guys???" while frantically scrambling for cover and reloading.
It feels like the kind of game I like. I'm also a game masochist so
I just like turning on slowmo and carving through a huge group with a katana, or gorilla fists.
Really i'd most like a way to watch that back full speed from an outside perspective, but that's not really feasible. Will have to live in the imagination.
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I just like turning on slowmo and carving through a huge group with a katana, or gorilla fists.
Really i'd most like a way to watch that back full speed from an outside perspective, but that's not really feasible. Will have to live in the imagination.
I thought Edge Runners was decent but it got disjointed and kinda flew off the rails on the back half. And the weird double word speech during phone calls bugged me. I first thought they were trying for some type of broken, stream of consciousness phrasing, but the voice actors were just reading it straight so it just came across as awkward every time. I also didn't like that they went all in on
the quantity of prosthetics being primary cause of cyberpsychosis.
The game handled that better in my opinion.
I noticed this too, it's like they didn't use the tech to edit the speaking in post. Maybe the Japanese version does it different?
In my head canon, the tech works by converting your speech to text. Then a text to speech converter turns it back into audio based on the individual's voice profile. That's why it sounds like a wonky text to speech bot.
I feel like the stilted voicing must be a conscious artistic choice, because no way a competent voice actor would make it sound that way without being told to do so. I don't think it's a good artistic choice, but it's got to be deliberate.
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Are you on PC? There are mods-slash-savegame downloads you can do to simulate a NG+ experience, if it's something that would be worth that extra effort to you.
Nope, Series X here. If "balance" is why there's no NG+, someone needs to give that person a Darwin award. The whole point is to use everything you earned the first go around and just have a blast.
NG+ for CP2077 is an incredibly complex feature to make.
It's rebalancing the entire game (enemies, equipment, items) and tons of testing/tweaking; there's many skill checks in gameplay and dialogues, what happens here? How'd we handle/balance attribute + perk points?
The answer of "you don't, it's NG+. Players don't care about that stuff at that point" doesn't seem to have occurred to them.
But.
This is in a discussion about why it's not in yet, afaik it's still a planned feature.
...Considering the balance or lack thereof in the vanilla game that is a very strange stance to take.
I thought Edge Runners was decent but it got disjointed and kinda flew off the rails on the back half. And the weird double word speech during phone calls bugged me. I first thought they were trying for some type of broken, stream of consciousness phrasing, but the voice actors were just reading it straight so it just came across as awkward every time. I also didn't like that they went all in on
the quantity of prosthetics being primary cause of cyberpsychosis.
The game handled that better in my opinion.
I noticed this too, it's like they didn't use the tech to edit the speaking in post. Maybe the Japanese version does it different?
In my head canon, the tech works by converting your speech to text. Then a text to speech converter turns it back into audio based on the individual's voice profile. That's why it sounds like a wonky text to speech bot.
I feel like the stilted voicing must be a conscious artistic choice, because no way a competent voice actor would make it sound that way without being told to do so. I don't think it's a good artistic choice, but it's got to be deliberate.
In some cases there was obviously intended to be a pause in between words, to the point of some literally having ellipses in the text, and would have sounded perfectly normal if a pause was there except there just wasn't one. Assuming the voice actors weren't just lazily reading it verbatim off a script, then those pauses would have to have been deliberately edited out to make it that stilted. Maybe it was to fit an original language phrase timing, AKA, the Speed Racer dialog problem.
Just remember that half the people you meet are below average intelligence.
0
zepherinRussian warship, go fuck yourselfRegistered Userregular
I thought Edge Runners was decent but it got disjointed and kinda flew off the rails on the back half. And the weird double word speech during phone calls bugged me. I first thought they were trying for some type of broken, stream of consciousness phrasing, but the voice actors were just reading it straight so it just came across as awkward every time. I also didn't like that they went all in on
the quantity of prosthetics being primary cause of cyberpsychosis.
The game handled that better in my opinion.
I noticed this too, it's like they didn't use the tech to edit the speaking in post. Maybe the Japanese version does it different?
In my head canon, the tech works by converting your speech to text. Then a text to speech converter turns it back into audio based on the individual's voice profile. That's why it sounds like a wonky text to speech bot.
I feel like the stilted voicing must be a conscious artistic choice, because no way a competent voice actor would make it sound that way without being told to do so. I don't think it's a good artistic choice, but it's got to be deliberate.
Yeah, I dunno, I thought it was just an annoying anime-ism. At least they more or less kept the VA to a tolerable level, Trigger's episodes in Star Wars Visions were way too much. Even Neal Patrick Harris and Allison Brie couldn't salvage their writing there
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2022
Finished Edgerunners, amazing stuff, finale couldn't have gone harder.
I swear that was Adam Smasher's same voice, shame the dub VAs aren't credited.
Posts
After catching some of the show, I decided to start a new run as an ex-corporate stooge with an eye towards a Sandevistan build. I wanna be a bullet-time ninja.
I like how the prologue and your relationship with Jackie changes based on your origin, rather than just being a bunch of flavor text like in Skyrim and the like.
I noticed a lot of Corpo options with Meredith too. It's a really amazing, top tier game hamstrung by its piss-poor launch.
I forgot how unnecessarily complex the upgrade system is though. You have to do full research every time you upgrade.
I'm also still pissed there's no way to
...
Welp, there's the straw tipping over the third playthrough camel.
On the one hand, I agree.
On the other hand, I like how the game sticks to its central thesis that nobody gets out of this shit unscathed; that's just how Night City is.
Oh sure,
Like that is harsh. That's harsher than the babysitter in Jurassic World who gets unnecessarily torturous death. If there were at least an option to talk her out of the suicide even if she remains pretty traumatised that'd be somewhat better IMO.
Sure, everything is in super slow motion and looks rad. But I'm only getting off the same amount of attacks as I would in real time. Which isn't nearly as awesome has it could be.
http://steamcommunity.com/id/pablocampy
Edit: it was a bug!
Save often, just about anything can break everything.
I am enjoying it thoroughly
Like, AC: Odyssey's implementation of NG+ would be perfect here.
Nope, Series X here. If "balance" is why there's no NG+, someone needs to give that person a Darwin award. The whole point is to use everything you earned the first go around and just have a blast.
I did one of the Delamain jobs maybe ten hours in, and got completely trashed by the goon ambush, and when I tried to leave the area out failed the mission and closed off the rest of the Delamain stuff.
Five hours later I was just short circuiting everyone to death for the remainder of the game.
Yeah, "balance" is not something this game is familiar with.
The answer of "you don't, it's NG+. Players don't care about that stuff at that point" doesn't seem to have occurred to them.
But.
This is in a discussion about why it's not in yet, afaik it's still a planned feature.
V Hard when the game launched definitely felt the best imo. I'm not sure what has changed since but even then it felt like it was needed to make anything actually feel threatening.
I noticed this too, it's like they didn't use the tech to edit the speaking in post. Maybe the Japanese version does it different?
you just gotta go exploring.
Some stuff is "hidden", other stuff is where it is in the anime.
example:
Yeah that's idiotic. The answer to all those questions is you don't. Let the player get through the intro normally until the title card, then give them everything earned from the first playthrough.
That's it.
Shit, make me a game developer apparently.
Yeah. Seeing a bunch of mooks is no longer "How will I run through these guys?" while casually browsing your arsenal, but is now "How will I run through these guys???" while frantically scrambling for cover and reloading.
It feels like the kind of game I like. I'm also a game masochist so
Really i'd most like a way to watch that back full speed from an outside perspective, but that's not really feasible. Will have to live in the imagination.
Like some Katana Zero replay feature
In my head canon, the tech works by converting your speech to text. Then a text to speech converter turns it back into audio based on the individual's voice profile. That's why it sounds like a wonky text to speech bot.
I feel like the stilted voicing must be a conscious artistic choice, because no way a competent voice actor would make it sound that way without being told to do so. I don't think it's a good artistic choice, but it's got to be deliberate.
...Considering the balance or lack thereof in the vanilla game that is a very strange stance to take.
In some cases there was obviously intended to be a pause in between words, to the point of some literally having ellipses in the text, and would have sounded perfectly normal if a pause was there except there just wasn't one. Assuming the voice actors weren't just lazily reading it verbatim off a script, then those pauses would have to have been deliberately edited out to make it that stilted. Maybe it was to fit an original language phrase timing, AKA, the Speed Racer dialog problem.
Yeah, I dunno, I thought it was just an annoying anime-ism. At least they more or less kept the VA to a tolerable level, Trigger's episodes in Star Wars Visions were way too much. Even Neal Patrick Harris and Allison Brie couldn't salvage their writing there
Also, Rebecca got done dirty.