A while ago there was a project being started (there was an acronym for a name) aimed at making a flash-based engine to simulate tabletop turn-based wargames. Does anyone know what happened to that? Does that project still exist? I thought it sounded interesting and wanted to join, but can't find any information about it.
I think Valkun or someone else from the ShadowRun game mentioned they were a part of that. They also said something about it sorta trailing off into nothingness.
I believe you're referring to G.I.T.S., or the Generic Interactive Tabletop Simulator.
It would be so wonderful if it were actually coded, but sadly all that was done was some of the graphics. I was trying to organize it, but it's pretty much outside the realm of possibility for me to make it myself. I tried to recruit a few people to program it, but I could never really get that off the ground, either. Mostly because I did not know enough programming to organize what people I did get that volunteered, and some of the volunteers were considerably busy with other things of importance.
Here's what's left of it. Sorry if my site's running a touch slow today, doing some stuff to it. I'd love to resurrect it, but I'm not particularly sure how. It seems like once it got past that initial barebones coding hump, it would be running, but we never quite made it.
It's a shame this seems to be stuck, it'd be awesome to see this project bear fruit. Perhaps some wonderful coder will read this thread and jump aboard?
I was put off from chipping in because by the time I had some spare hours lying about it had trailed off, and the free IDE hurt my brain and irritated me.
I really like doing flash in flash, and getting comfortable with the IDE would probably take longer than knocking something quick together on my own.
It's really not all that complicated of a program considering that's its aim is to be as generic as possible. Personally, I was waiting for work to be handed out by Riemann but I may just go ahead and do it on my own in Java.
Ahh, thanks everyone. GITS is exactly what I was thinking of. Too bad it has stalled then... Is anyone interested in starting it again? I'm a software developer, although what I do for a living is industrial automation stuff. I'm more familiar with traditional languages like C/C++ than AS3, but I can definitely learn.
It's really not all that complicated of a program considering that's its aim is to be as generic as possible. Personally, I was waiting for work to be handed out by Riemann but I may just go ahead and do it on my own in Java.
If you do this, that would be awesome.
Mostly because I think getting something done that works is the main hump that we never cleared.
It's really not all that complicated of a program considering that's its aim is to be as generic as possible. Personally, I was waiting for work to be handed out by Riemann but I may just go ahead and do it on my own in Java.
Well, going for generic can often be the hardest of all because it leaves the user input section very wide open. Still a cool idea, and while I can't code for it I will watch it with interest.
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It would be so wonderful if it were actually coded, but sadly all that was done was some of the graphics. I was trying to organize it, but it's pretty much outside the realm of possibility for me to make it myself. I tried to recruit a few people to program it, but I could never really get that off the ground, either. Mostly because I did not know enough programming to organize what people I did get that volunteered, and some of the volunteers were considerably busy with other things of importance.
Here's what's left of it. Sorry if my site's running a touch slow today, doing some stuff to it. I'd love to resurrect it, but I'm not particularly sure how. It seems like once it got past that initial barebones coding hump, it would be running, but we never quite made it.
SoogaGames Blog
http://gamebrew.com/
It fuckin' rules though.
I really like doing flash in flash, and getting comfortable with the IDE would probably take longer than knocking something quick together on my own.
If you do this, that would be awesome.
Mostly because I think getting something done that works is the main hump that we never cleared.
I just want to be told what to do. :P I just haven't had time to learn AS3 yet.
Well, going for generic can often be the hardest of all because it leaves the user input section very wide open. Still a cool idea, and while I can't code for it I will watch it with interest.