I did Kugane Castle with 4x BLU and one of them got the 'mapping the realm' achievement when we reached the final boss room and I'm still wondering whether this dude was holding off on doing MSQ until he could do it with BLU or he just glitched out on an achievement before.
I did Kugane Castle with 4x BLU and one of them got the 'mapping the realm' achievement when we reached the final boss room and I'm still wondering whether this dude was holding off on doing MSQ until he could do it with BLU or he just glitched out on an achievement before.
It’s not impossible for them to have beaten the dungeon before without entering the boss room. If they lost connection or had to go AFK, and the other 3 carried on and beat the boss without them, they could carry on the MSQ without getting the mapping achievement.
Yeah, that would make sense.
I actually got the mapping achievement for the last ShB dungeon at the halfway point. Because my first clear I got grabbed to fill in a missing healer at the last boss.
I believe at this point you'll also be able to hire retainers. Not only can they hold stuff for you (they have 175 item slots each) and sell items on the market, but you can also deploy them to gather items for you. They can be any of the three gathering classes as well as any base fighting class, with the fighting classes gathering items that you can get from defeating critters (skins, meats, etc.)
Unfortunately no retainers allowed on the free trial. Holding out for now, mainly because the game isn't discounted on Steam yet and I'm hoping for a mid year sale. From what I've read (could be wrong, there is a lot of contradictory info around) if you do free trial on Steam you can't transfer to the full game unless you do it on Steam as well.
So I've just unlocked my upgraded job of Dragoon. I can however switch back to Lancer if I want. Is there any scenario in which I'd do this?
Short answer: no.
Long answer: there used to be edge cases back when you got a bunch of skills you only had access to when you didn't have a job crystal equipped, but all of that was phased out. And anyway, that was primarily interesting for MRD/WAR in PvP.
So I've just unlocked my upgraded job of Dragoon. I can however switch back to Lancer if I want. Is there any scenario in which I'd do this?
no, not manually
You will get demoted back down when you go into an instance below level 30, however
Only demoted in level for the sync, it won't technically swap you back from DRG back into LNC while doing so. Your icon will still be DRG despite not being high-level enough to access any of the DRG skills.
What you should do is put the job crystal on a DRG gear set and never take it off. Because if you forget to equip the crystal before going into a dungeon, you can't put it on mid-run. (I am pretty sure anyway)
I believe at this point you'll also be able to hire retainers. Not only can they hold stuff for you (they have 175 item slots each) and sell items on the market, but you can also deploy them to gather items for you. They can be any of the three gathering classes as well as any base fighting class, with the fighting classes gathering items that you can get from defeating critters (skins, meats, etc.)
Unfortunately no retainers allowed on the free trial. Holding out for now, mainly because the game isn't discounted on Steam yet and I'm hoping for a mid year sale. From what I've read (could be wrong, there is a lot of contradictory info around) if you do free trial on Steam you can't transfer to the full game unless you do it on Steam as well.
Edit: Oh, nevermind. You need it on Steam
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
The only real use I have for lancer (or any other class minus job crystal) after getting dragoon (or any other job) is that lancer technically has a different hot bar setup than dragoon and thus you can put emotes and things on there for if you're trying to record video.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Using the earlier hotbars is the trick for a lot of bar shenanigans like one-button on screen to pull up a listing of all your classes and so on. Personally I've only used discarded proto-bars for hotswapping BLU loadouts.
I'm finding some amusement from how the heroes so far classify Eorzea as "the races we like". If you aren't in the gang, watch out.
"We have uncovered a slave race which long ago revolted against their cruel masters and were sealed into a mine as a living tomb." "Cool, want me to go have a chat, tell them their old masters are gone and bring them into the community of allied nations?" "Nah, they're a bit angry for some reason so just kill all of them."
"We are pursuing robbers who tried to steal our crystals. We did nothing to provoke them." "Yeah, not gonna lie, those guys tried to kill me about 10 minutes ago. But they're humans and you're a beast person, so I think I'll just kill you and your mates and let them off scott free. Sorry!"
"Hey hero, turns out we signed a treaty with the Kobolds not to encroach on their territory, but then we totally did and now they're pissed off. My bad." "Cool, want me to go talk to them and offer reparations? I keep hearing we need allies against the Garleans." "Nah, just go kill their god and if any of them object kill them too. Pity, but what can you do."
Yeah, that first one is weird, I never understood what that was all about. The other two are part of the reason why you should keep playing and why I like Y'shtola.
I'm finding some amusement from how the heroes so far classify Eorzea as "the races we like". If you aren't in the gang, watch out.
"We have uncovered a slave race which long ago revolted against their cruel masters and were sealed into a mine as a living tomb." "Cool, want me to go have a chat, tell them their old masters are gone and bring them into the community of allied nations?" "Nah, they're a bit angry for some reason so just kill all of them."
"We are pursuing robbers who tried to steal our crystals. We did nothing to provoke them." "Yeah, not gonna lie, those guys tried to kill me about 10 minutes ago. But they're humans and you're a beast person, so I think I'll just kill you and your mates and let them off scott free. Sorry!"
"Hey hero, turns out we signed a treaty with the Kobolds not to encroach on their territory, but then we totally did and now they're pissed off. My bad." "Cool, want me to go talk to them and offer reparations? I keep hearing we need allies against the Garleans." "Nah, just go kill their god and if any of them object kill them too. Pity, but what can you do."
Yeah, the msq in 2.0 seemed to be pushing these 'oppress the beastmen' storylines that seemed to be moving in the direction of maybe in the future pushing the alliance to treat them humanely, but then when they actually started working on the post 2.0 content they ended up dropping it.
spoiler thoughts about that plotline in much later MSQ, IE the current patch
I'm glad they're finally going back to that now, but I was disappointed they only actually showed reconcilliation and making amends happening with the Kobolds and just sort of handwaved it for the Sahaugin, Amal'ja, Ixal, the little plant dudes, etc. to hurry the plot on to the part where they're all united now. Once again, Gridania escapes any sort of plot focus or attention for its crimes! Perhaps they had planned to show each city state dealing with their shit individually but ended up cutting those plot beats because of covid work delays, like they clearly cut the last quarter or third of the Bozja storyline, probably chopped off the end of the Nier storyline, and possibly shortened the Weapon storyline as well, though that felt like a more seamless removal than the end of Bozja or Nier.
spoiler thoughts about that plotline in much later MSQ, IE the current patch
I'm glad they're finally going back to that now, but I was disappointed they only actually showed reconcilliation and making amends happening with the Kobolds and just sort of handwaved it for the Sahaugin, Amal'ja, Ixal, the little plant dudes, etc. to hurry the plot on to the part where they're all united now. Once again, Gridania escapes any sort of plot focus or attention for its crimes! Perhaps they had planned to show each city state dealing with their shit individually but ended up cutting those plot beats because of covid work delays, like they clearly cut the last quarter or third of the Bozja storyline, probably chopped off the end of the Nier storyline, and possibly shortened the Weapon storyline as well, though that felt like a more seamless removal than the end of Bozja or Nier.
I really think they forgot about all the corruption and fucked up shit they wrote about Gridania
4 days 15 hours played, which was a lot more than I expected. I've spent a lot of time doing crafting. Am super into the beast tribe crafting missions, doing the Ixal first.
I'm really invested in their project to fly up to their old homeland. Fingers crossed it actually exists!
Is there a way to turn off the obnoxious electric guitar spam in Limsa near the trade district? I assume there's some sort of toy/object that players have that lets them do this. It wasn't in the game the last time I played. But it's horrible and I want to disable it.
It's not a toy or object, it's the Bard performance feature, which had Electric Guitar added to its roster in 5.55. You can turn down or deactivate the volume using the Performance slider.
Just finished the new 24m, I don't know what the general reaction to it was, but I wanna say it's the best 24m they've done, encounter design wise, by a mile.
Every fight was extremely well designed, and super intuitive, without being easy. If you died, it was your fault, straight up. Just night and day from Orbonne, where it's just chaos effects vomited on screen and you are spending as much time trying to discern what the fuck is actually happening, as getting to execute the fights. Some of the bosses were big here, but not so big you couldn't see telegraphs (again, like Orbonne, or honestly the whole Ivalice series, generally), so you spent more time engaging and enjoying, than frustrated and confused.
More like this, please!
Also A++ music, and I've never played a Nier game. /chefskiss to the final boss music specifically.
EDIT: Initially I thought it was pretty lazily designed, visually, but the stark contrast between the monochrome area with the encounter design worked extremely well. I'm not saying that I want them to make everything like that going forward, but it worked really well! The story didn't make a damn bit of sense, for this whole raid series, but I gather that's kinda the general vibe of the Nier games anyway.
noooo the ivalice raids are goooood
but yeah I liked the nier raids a whole lot as long as you don't worry about it narratively wrapping up with a neat bow
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noooo the ivalice raids are goooood
but yeah I liked the nier raids a whole lot as long as you don't worry about it narratively wrapping up with a neat bow
I didn't say they were bad! I just didn't like some of the encounter design, specifically in Orbonne. Every encounter in there, and increasingly as the raid goes on, is rife with mechanics that, while telegraphed, aren't instructive telegraphs, where you too frequently have to try to figure out how you died after the fact, rather than given a clue to what you should do beforehand, so if you die, you understand it immediately. And in a raid that is already a pretty high difficulty, and pretty specific requirements for success, even having a handful of new or inexperienced players, leads to frustration for everyone. I think there's a place for teaching mechanics via failure, and putting in things that expect the players to probably have to have some resilience and expectation of failure going in, and I personally don't think 24m content is the place for it.
The one time I died in Tower last night, I knew before I died that I was going to die, and I knew exactly why. Every step of every encounter showed you what was coming, and put the requirement on you to avoid it, and when mechanics started piling up, to make the connections to use what you know about multiple mechanics to avoid them. It was instructive without making it easy. Compare with, say Cid in Orbonne, he thrusts his swords in the ground...and? What? Do they explode? Was the thrust the attack? What about that action indicates what happens next? Sure, once you've experienced it, assuming you notice that the animation itself was the telegraph, you might know how to plan for it in the future, but given that every attack (even after being toned down, several times) is potentially lethal, you're just as likely to end up on the ground trying to figure out what you were supposed to figure out there, but the problem isn't necessarily that you missed the telegraph, it's that the telegraph didn't give any indication of what to expect in the first place. I think it's compounded with generally the visual design of some of the encounters, with wanting to make the bosses so detailed and awe inspiring, made them so complex that it wasn't always obvious if something was a telegraph, or just an animation, and with so much going on with the visual design, it was hard to keep your eyes (or camera) where they needed to be to see a telegraph, without also forcing you to miss another potential telegraph.
Again, I think having mechanics that might require "punishment" to learn, are ok, when done right. I think in an 8man raid, pretty much all of the Orbonne encounters would have fit perfectly.
I just did Castrum Meridianum, the Praetorium and then watched the end of ARR cutscene and credits up to the Meteor Survivors. That was a bit of a slog. The pictures and music in the credits were great, but after all those cutscenes my brain was jelly.
Hey all, new to FFXIV and was trying to create a character on Sargatanas in order to join the PA guild. Unfortunately, the option for that specific server is greyed out and it is not accepting new characters. Is there any way around this, or am I just out of luck?
Hey all, new to FFXIV and was trying to create a character on Sargatanas in order to join the PA guild. Unfortunately, the option for that specific server is greyed out and it is not accepting new characters. Is there any way around this, or am I just out of luck?
You can check back at offpeak times, early early morning is the best shot at making a character. You can also check the server status page ( https://na.finalfantasyxiv.com/lodestone/worldstatus/ ) to see when its available.
CorriganX on
CorriganX on Steam and just about everywhere else.
I am level 54, and just came across a new vendor in Gridania who sells items for Allegan Tomestone of Poetics. I have 600 Tomestones, which is the exact cost of an Ironworks Gear weapon (IL 130) which is a huge upgrade over my dungeon drop one. Should I buy this? Or is this one of those situations where if I do I'll regret wasting the Tomestones later on?
Edit: Thanks for the quick responses, I bought it and burst out laughing at how stupid it looked. But then I thought that maybe it animated like the mining pick when you used it? Sure enough it flips out into blades and glows like a Tron prop Excellent.
Evermourn on
0
admanbunionize your workplaceSeattle, WARegistered Userregular
I am level 54, and just came across a new vendor in Gridania who sells items for Allegan Tomestone of Poetics. I have 600 Tomestones, which is the exact cost of an Ironworks Gear weapon (IL 130) which is a huge upgrade over my dungeon drop one. Should I buy this? Or is this one of those situations where if I do I'll regret wasting the Tomestones later on?
You will not regret it. You’ll get endless tomestones once you start queueing for stuff and the Ironworks gear will last you at least halfway through Heavensward.
Posts
Kugane Castle is an optional dungeon.
Steam: pazython
Yeah, that would make sense.
I actually got the mapping achievement for the last ShB dungeon at the halfway point. Because my first clear I got grabbed to fill in a missing healer at the last boss.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Unfortunately no retainers allowed on the free trial. Holding out for now, mainly because the game isn't discounted on Steam yet and I'm hoping for a mid year sale. From what I've read (could be wrong, there is a lot of contradictory info around) if you do free trial on Steam you can't transfer to the full game unless you do it on Steam as well.
no, not manually
You will get demoted back down when you go into an instance below level 30, however
Long answer: there used to be edge cases back when you got a bunch of skills you only had access to when you didn't have a job crystal equipped, but all of that was phased out. And anyway, that was primarily interesting for MRD/WAR in PvP.
What you should do is put the job crystal on a DRG gear set and never take it off. Because if you forget to equip the crystal before going into a dungeon, you can't put it on mid-run. (I am pretty sure anyway)
Edit: Oh, nevermind. You need it on Steam
chair to Creation and then suplex the Void.
"We have uncovered a slave race which long ago revolted against their cruel masters and were sealed into a mine as a living tomb." "Cool, want me to go have a chat, tell them their old masters are gone and bring them into the community of allied nations?" "Nah, they're a bit angry for some reason so just kill all of them."
"We are pursuing robbers who tried to steal our crystals. We did nothing to provoke them." "Yeah, not gonna lie, those guys tried to kill me about 10 minutes ago. But they're humans and you're a beast person, so I think I'll just kill you and your mates and let them off scott free. Sorry!"
"Hey hero, turns out we signed a treaty with the Kobolds not to encroach on their territory, but then we totally did and now they're pissed off. My bad." "Cool, want me to go talk to them and offer reparations? I keep hearing we need allies against the Garleans." "Nah, just go kill their god and if any of them object kill them too. Pity, but what can you do."
Yeah, the msq in 2.0 seemed to be pushing these 'oppress the beastmen' storylines that seemed to be moving in the direction of maybe in the future pushing the alliance to treat them humanely, but then when they actually started working on the post 2.0 content they ended up dropping it.
Every fight was extremely well designed, and super intuitive, without being easy. If you died, it was your fault, straight up. Just night and day from Orbonne, where it's just chaos effects vomited on screen and you are spending as much time trying to discern what the fuck is actually happening, as getting to execute the fights. Some of the bosses were big here, but not so big you couldn't see telegraphs (again, like Orbonne, or honestly the whole Ivalice series, generally), so you spent more time engaging and enjoying, than frustrated and confused.
More like this, please!
Also A++ music, and I've never played a Nier game. /chefskiss to the final boss music specifically.
EDIT: Initially I thought it was pretty lazily designed, visually, but the stark contrast between the monochrome area with the encounter design worked extremely well. I'm not saying that I want them to make everything like that going forward, but it worked really well! The story didn't make a damn bit of sense, for this whole raid series, but I gather that's kinda the general vibe of the Nier games anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
but yeah I liked the nier raids a whole lot as long as you don't worry about it narratively wrapping up with a neat bow
I'm leaning towards subscription, but damn if the Mog Station isn't needlessly confusing.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Cancel Service Account deletes everything and you can't log in on that account ever again.
I didn't say they were bad! I just didn't like some of the encounter design, specifically in Orbonne. Every encounter in there, and increasingly as the raid goes on, is rife with mechanics that, while telegraphed, aren't instructive telegraphs, where you too frequently have to try to figure out how you died after the fact, rather than given a clue to what you should do beforehand, so if you die, you understand it immediately. And in a raid that is already a pretty high difficulty, and pretty specific requirements for success, even having a handful of new or inexperienced players, leads to frustration for everyone. I think there's a place for teaching mechanics via failure, and putting in things that expect the players to probably have to have some resilience and expectation of failure going in, and I personally don't think 24m content is the place for it.
The one time I died in Tower last night, I knew before I died that I was going to die, and I knew exactly why. Every step of every encounter showed you what was coming, and put the requirement on you to avoid it, and when mechanics started piling up, to make the connections to use what you know about multiple mechanics to avoid them. It was instructive without making it easy. Compare with, say Cid in Orbonne, he thrusts his swords in the ground...and? What? Do they explode? Was the thrust the attack? What about that action indicates what happens next? Sure, once you've experienced it, assuming you notice that the animation itself was the telegraph, you might know how to plan for it in the future, but given that every attack (even after being toned down, several times) is potentially lethal, you're just as likely to end up on the ground trying to figure out what you were supposed to figure out there, but the problem isn't necessarily that you missed the telegraph, it's that the telegraph didn't give any indication of what to expect in the first place. I think it's compounded with generally the visual design of some of the encounters, with wanting to make the bosses so detailed and awe inspiring, made them so complex that it wasn't always obvious if something was a telegraph, or just an animation, and with so much going on with the visual design, it was hard to keep your eyes (or camera) where they needed to be to see a telegraph, without also forcing you to miss another potential telegraph.
Again, I think having mechanics that might require "punishment" to learn, are ok, when done right. I think in an 8man raid, pretty much all of the Orbonne encounters would have fit perfectly.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Gooble gobble gooble gobble
Weeeellllll, yes and no...
3DS Friend Code: 3110-5393-4113
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You can check back at offpeak times, early early morning is the best shot at making a character. You can also check the server status page ( https://na.finalfantasyxiv.com/lodestone/worldstatus/ ) to see when its available.
CorriganX on Steam and just about everywhere else.
3DS Friend Code: 3110-5393-4113
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send help
I rode in on my special triple triad mount
Edit: Thanks for the quick responses, I bought it and burst out laughing at how stupid it looked. But then I thought that maybe it animated like the mining pick when you used it? Sure enough it flips out into blades and glows like a Tron prop
You will not regret it. You’ll get endless tomestones once you start queueing for stuff and the Ironworks gear will last you at least halfway through Heavensward.