I run synced low-level content enough that I can't just throw any of those away off the hotbars because then I'd have to put them right back anyway. I even find a use for Sleep in that part of Praetorium where everyone's trying to rush the second teleporter.
Hey all, thanks again for the invite to the FC! So far absolutely having a blast in this game, currently playing a level 33 Gladiator, and can’t wait to finally try out the Paladin class (unfortunately with the boosted exp, I’m waaaay behind on the main storyline…)
Question on crafting, judging by the sheer amount of crafting/gathering trainers I’ve stumbled across, there appears to be just a massive amount of crafting/gathering professions.
Considering my play time is somewhat limited, do any of you have suggestions on a few good intro crafting / gathering professions? Something that will be useful but not take an insane amount of investment/research?
Im kind of overwhelmed with the amount of stuff to figure out in this game, but I'm slowly getting there and absolutely loving the journey.
Hey all, thanks again for the invite to the FC! So far absolutely having a blast in this game, currently playing a level 33 Gladiator, and can’t wait to finally try out the Paladin class (unfortunately with the boosted exp, I’m waaaay behind on the main storyline…)
Question on crafting, judging by the sheer amount of crafting/gathering trainers I’ve stumbled across, there appears to be just a massive amount of crafting/gathering professions.
Considering my play time is somewhat limited, do any of you have suggestions on a few good intro crafting / gathering professions? Something that will be useful but not take an insane amount of investment/research?
Im kind of overwhelmed with the amount of stuff to figure out in this game, but I'm slowly getting there and absolutely loving the journey.
Easiest to get into and level right now would probably be fishing, thanks to the boat (an instanced event every two hours in Limsa that is fun and gives crazy exp). Not terribly useful though.
Botany and mining are pretty straightforward and handy for when you want something mindless to do while you listen to/watch podcasts/netflix/streams. Useful in that most of the stuff you'll get still sells on the market.
All the crafting jobs work exactly the same way as each other, so just give any a shot if you like the sound of one of them. All of them are also pretty huge time investments, mind.
In terms of usefulness, it's a bit of a mixed bag. Leveling gear already comes easily enough that crafting your own is unnecessary and for making gil there's slim margins on most crafting. Best bet for cash is crafting the stuff that is used for more crafting (raw materials into lumber, ingots, cloth, etc, which other people crafting will buy in bulk).
I have made some gil off crafting but it's very easy to end up in a pyramid scheme where you spend your gil buying stuff from higher level crafters and never making it back
if you want to do it just for fun I highly recommend getting your retainers and having them farm materials for you
I have made some gil off crafting but it's very easy to end up in a pyramid scheme where you spend your gil buying stuff from higher level crafters and never making it back
if you want to do it just for fun I highly recommend getting your retainers and having them farm materials for you
Yeah but you have to level your gatherers first, and I personally find it just incredibly boring.
it's cake, get your daily grand company turn ins and you will shoot up 2-3 levels a day. a lot of that stuff can be bought for a pittance too since it has no other use, I'm leveling up fishing just by buying fish that cost like 50 gil and turning them in. gathering leve quests are fairly efficient leveling too
If you have limited time I would leave gathering/crafting be, but if you want to see what it's about I can recommend carpenter and alchemist, because they have cute storylines. I would avoid culinarian, because the items you need to hand in are annoying to make and expensive to buy.
One of the reasons I think I’m really enjoying myself is that being on the free trial I can’t use the market thingy. So all my GC handins are made by me with stuff I got myself, ditto for beast quests. All gear is dungeon drops or from poetics from duties. When I move on to a sub I imagine that everything will suddenly be super cheap and accessible, so my own skills will be pointless, and I’ll just level them to be a completionist.
One of the reasons I think I’m really enjoying myself is that being on the free trial I can’t use the market thingy. So all my GC handins are made by me with stuff I got myself, ditto for beast quests. All gear is dungeon drops or from poetics from duties. When I move on to a sub I imagine that everything will suddenly be super cheap and accessible, so my own skills will be pointless, and I’ll just level them to be a completionist.
This is counterbalanced by certain hand-ins that you cannot trade for. Custom Deliveries, for example, can only be completed by items you gathered or made yourself. So yes, in a way everything becomes easier because you can just sell the stuff you don't need and buy the stuff you do need, but there are still notable exceptions to this.
To add, and because I reallly wanna play vidyagames instead of this work-thing I am supposed to be doing, I did make some items completely by myself, just because it feels more real that way. For instance: I made my own Orchestrion and am damn well proud of it.
Thanks for all the great advice, I think for now I’ll probably pick up a gathering skill and call it a day. My time is somewhat limited and it’s actually sounds like I won’t be shooting myself in the foot much at all if I just forego a crafting profession all together.
@Wavechaser I leveled mostly tank jobs at first and I'm trying to level RDM for my DPS job.
I was finding it tough to get jewelry drops (earrings, rings, necklaces), so I did Goldsmith first. You can easily level early using Levequests (which also award crystals you need for crafting).
Other jobs may have different gaps but I've found nearly every job has some sort of gear gap.
Check the icons under each piece of gear for a given job and see if they line up. For example, Goldsmiths make the rapiers for RDM. Blacksmiths typically make the weapons for PLD and DRK (I think shields are spread across Blacksmith and Armorer). Casters and healers typically wear cloth, so they could have a need for Weaver or Leatherworker.
Overall I think Goldsmith is the best because jewelry is universal, plus you can make two of a given ring and wear both of them.
In a way you will. Doing crafting means getting to the point that you can repair your own gear, which saves a huge amount of gil.
When does that start happening? It feels like you just have to spend 1000 gil every once in a while to repair everything you have, much slower than you acquire gil. Is it endgame stuff?
The main thing with self-repair is you can repair to over 100% durability, which is kind of nice, but it requires a vendor item called dark matter and has to be done piece by piece, which is annoying, and I don't think the gil cost of vendor repairs is very significant yeah.
+1
reVerseAttack and Dethrone GodRegistered Userregular
The main thing with self-repair is you can repair to over 100% durability, which is kind of nice, but it requires a vendor item called dark matter and has to be done piece by piece, which is annoying, and I don't think the gil cost of vendor repairs is very significant yeah.
The main thing with self-repair is you can repair to over 100% durability, which is kind of nice, but it requires a vendor item called dark matter and has to be done piece by piece, which is annoying, and I don't think the gil cost of vendor repairs is very significant yeah.
The main thing with self-repair is you can repair to over 100% durability, which is kind of nice, but it requires a vendor item called dark matter and has to be done piece by piece, which is annoying, and I don't think the gil cost of vendor repairs is very significant yeah.
There is a repair all button.
And the Dark Mater is very easy to get.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
thatassemblyguyJanitor of Technical Debt.Registered Userregular
Still pretty pumped at the 10K minicactpot win yesterday.
No clue what to do with them winnings (triple triad cards?).
Something to keep in mind, is that you'll want 200k MGP saved up come August in order to buy the 4 seater car during the FFXV event. There's a bunch of mounts, minions, and hairstyles that you can spend your points on. If you want to get lots of points each week, there's a number of things you can do for pretty good rewards with minimal effort.
Something to keep in mind, is that you'll want 200k MGP saved up come August in order to buy the 4 seater car during the FFXV event. There's a bunch of mounts, minions, and hairstyles that you can spend your points on. If you want to get lots of points each week, there's a number of things you can do for pretty good rewards with minimal effort.
Every weekend, there's the fashion thing which is 10k MGP just for clicking it, and like 50k for getting a high score on it (usually fairly trivial and you can look up right answers easily).
Verminion gets you a decent chunk - just run the 4th solo fight a few times with Kidragora spam.
If I'm bothering to put in effort I can do like 200k a week easy?
Reached 80 with my gathering jobs the same day I finished the Rep grind for that ShB Beast Tribe. I think I have finished the rep grind for all of the Beast Tribes now.
At 75/76 with the crafting jobs and spent a bunch of time today gathering resources to craft some level 74 gear for them. I haven't done the Grand Company turn ins for a while with my crafting jobs. I might start doing that again just so I can get to 80 sooner and use the 4 Mastery VII books I bought before I learned that you needed to be level 80 to use them.
In a way you will. Doing crafting means getting to the point that you can repair your own gear, which saves a huge amount of gil.
When does that start happening? It feels like you just have to spend 1000 gil every once in a while to repair everything you have, much slower than you acquire gil. Is it endgame stuff?
Or dungeon grinding, or crafting in bulk. Repair costs have never been as insane in this game as in WoW, but it's a noticeable gil sink compared to buying a big stack of dark matter.
Something to keep in mind, is that you'll want 200k MGP saved up come August in order to buy the 4 seater car during the FFXV event. There's a bunch of mounts, minions, and hairstyles that you can spend your points on. If you want to get lots of points each week, there's a number of things you can do for pretty good rewards with minimal effort.
Every weekend, there's the fashion thing which is 10k MGP just for clicking it, and like 50k for getting a high score on it (usually fairly trivial and you can look up right answers easily).
Verminion gets you a decent chunk - just run the 4th solo fight a few times with Kidragora spam.
If I'm bothering to put in effort I can do like 200k a week easy?
The person who does the fashion report guides each week is on Sarg, I've seen her running around the Saucer a few times.
That list is good for what to spend MGP on, but I would also suggest the weapons and gear. There are some very cool unique weapon skins, such as the drill spear, as well as plenty of useful gear for glamours.
Monkey Ball WarriorA collection of mediocre hatsSeattle, WARegistered Userregular
Hey folks. I got this game a while ago and i just "beat" it... I got credits, etc. Here's my review:
I first want to say this is probably one of the better MMO's I've played. Though it's not... great. They didn't really push the form forward in any particular way that I can tell. But it is a pretty good traditional MMO, so far. And for me right now that's good enough. I've had a blast.
I have to say, when I got the mech mount and it plays the theme music from... some old FF game... 6 maybe? Anyway I really just felt like they had done a very successful job making "Final Fantasy" into an MMO. They hit all the right nostagia buttons, mostly just though music. Extremely effective.
But the combat system is pretty good, especially for an mmo, kind of reminding me of Wildstar in good ways. I like that I could level as White Mage and still defend myself reasonably well and never felt the need to level a different class.
The story was kind of generic, but decent enough to keep my attention. It is kind of funny how often the game makes all 4 or 8 of you sit around while some folks watch lengthy cut scenes. I'm not sure how quickly that's going to get old...
I'm only now starting to understand how materia works, it's ... a complicating factor in an already complex gearing system. I do like that inventory didn't really become a problem until I had a couple of retainers to help deal with it.
Being a carpenter is neat.
I have not touched any of the social features in the game. I've basically played it solo + rando main quest duties. I should probably join something at some point...
edit:
The last phase of the Ultima Weapon fight was ... amazingly difficult to pull off well. You had to almost constantly be in motion due to zones, but there was a lot of damage going around due to both the boss mechanics and folks failing to get out of zones, so any two seconds I could find to stand still I was either casting purple-aoe-hot-2 or heal-2-or-3. For healers in a pug, there was little room for error. It was extremely fun!
"I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
They resolved the cutscene issue after 2.0 by no longer having them mid-dungeon and occuring after you exit the instance. With the exception of the dungeon/boss intro cutscenes.
That mech mount and the music behind it is indeed from FF6, and the first time I used it I *flipped out.* I am basically using nothing else forever.
And McMoogle's right, you're about halfway through the base game. The next set of storylines are all setup for the first expansion, where the going gets good and the good gets great.
You're generally going to see credits at the end of the story for the base game/expansion, and at the end of the post-expansion story leading up to the next expansion.
The Castrum/Praetorium style of storytelling is not repeated after ARR - you will never see full story actively pace the dungeon group in future content. In fact it's so much of a one-off that both dungeons were put into their own queue tied to particularly large tomestone/experience rewards in order to encourage players to continue to run it for newer players that have to do it.
I will note that you can entirely ignore materia if you're not running endgame content.
There's a couple longer dungeon cutscenes here and there after 2.0, but nothing on the scale of Praetorium. Just some bosses get longer intros at the end, they cap out at maybe a minute and are rare (the worst offenders are all pre-Praetorium I think? I know the last Shadowbringers dungeon got a longer scene for its last boss)
Posts
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Hooray for Mimett Gourds!
Is that weird? As a BLM I think the only ability I don't have on my bars is like...Addle? I even have Scathe on there, for whatever reason.
If you ever plan to do current Savage content, you NEED Addle. It’s an extremely critical utility skill like Reprisal.
Steam: pazython
Question on crafting, judging by the sheer amount of crafting/gathering trainers I’ve stumbled across, there appears to be just a massive amount of crafting/gathering professions.
Considering my play time is somewhat limited, do any of you have suggestions on a few good intro crafting / gathering professions? Something that will be useful but not take an insane amount of investment/research?
Im kind of overwhelmed with the amount of stuff to figure out in this game, but I'm slowly getting there and absolutely loving the journey.
Easiest to get into and level right now would probably be fishing, thanks to the boat (an instanced event every two hours in Limsa that is fun and gives crazy exp). Not terribly useful though.
Botany and mining are pretty straightforward and handy for when you want something mindless to do while you listen to/watch podcasts/netflix/streams. Useful in that most of the stuff you'll get still sells on the market.
All the crafting jobs work exactly the same way as each other, so just give any a shot if you like the sound of one of them. All of them are also pretty huge time investments, mind.
In terms of usefulness, it's a bit of a mixed bag. Leveling gear already comes easily enough that crafting your own is unnecessary and for making gil there's slim margins on most crafting. Best bet for cash is crafting the stuff that is used for more crafting (raw materials into lumber, ingots, cloth, etc, which other people crafting will buy in bulk).
"Oh I'll just buy some of these HQ ingredients this time, that'll make things easier."
Then you blink and your inventory is full and you're out 2 million gil :P :P
3DS Friend Code: 3110-5393-4113
Steam profile
if you want to do it just for fun I highly recommend getting your retainers and having them farm materials for you
Yeah but you have to level your gatherers first, and I personally find it just incredibly boring.
3DS Friend Code: 3110-5393-4113
Steam profile
This is counterbalanced by certain hand-ins that you cannot trade for. Custom Deliveries, for example, can only be completed by items you gathered or made yourself. So yes, in a way everything becomes easier because you can just sell the stuff you don't need and buy the stuff you do need, but there are still notable exceptions to this.
I was finding it tough to get jewelry drops (earrings, rings, necklaces), so I did Goldsmith first. You can easily level early using Levequests (which also award crystals you need for crafting).
Other jobs may have different gaps but I've found nearly every job has some sort of gear gap.
Check the icons under each piece of gear for a given job and see if they line up. For example, Goldsmiths make the rapiers for RDM. Blacksmiths typically make the weapons for PLD and DRK (I think shields are spread across Blacksmith and Armorer). Casters and healers typically wear cloth, so they could have a need for Weaver or Leatherworker.
Overall I think Goldsmith is the best because jewelry is universal, plus you can make two of a given ring and wear both of them.
When does that start happening? It feels like you just have to spend 1000 gil every once in a while to repair everything you have, much slower than you acquire gil. Is it endgame stuff?
3DS Friend Code: 3110-5393-4113
Steam profile
There is a repair all button.
And you can do it mid-dungeon/raid.
Technically 199%, since you can't repair if it's at 100.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
And the Dark Mater is very easy to get.
chair to Creation and then suplex the Void.
No clue what to do with them winnings (triple triad cards?).
Every weekend, there's the fashion thing which is 10k MGP just for clicking it, and like 50k for getting a high score on it (usually fairly trivial and you can look up right answers easily).
Verminion gets you a decent chunk - just run the 4th solo fight a few times with Kidragora spam.
If I'm bothering to put in effort I can do like 200k a week easy?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
a full challenge log is a bunch too, plus your WT if you get at least one line. plus the 2 million or so I got from mog tomes
At 75/76 with the crafting jobs and spent a bunch of time today gathering resources to craft some level 74 gear for them. I haven't done the Grand Company turn ins for a while with my crafting jobs. I might start doing that again just so I can get to 80 sooner and use the 4 Mastery VII books I bought before I learned that you needed to be level 80 to use them.
Or dungeon grinding, or crafting in bulk. Repair costs have never been as insane in this game as in WoW, but it's a noticeable gil sink compared to buying a big stack of dark matter.
The person who does the fashion report guides each week is on Sarg, I've seen her running around the Saucer a few times.
That list is good for what to spend MGP on, but I would also suggest the weapons and gear. There are some very cool unique weapon skins, such as the drill spear, as well as plenty of useful gear for glamours.
I first want to say this is probably one of the better MMO's I've played. Though it's not... great. They didn't really push the form forward in any particular way that I can tell. But it is a pretty good traditional MMO, so far. And for me right now that's good enough. I've had a blast.
I have to say, when I got the mech mount and it plays the theme music from... some old FF game... 6 maybe? Anyway I really just felt like they had done a very successful job making "Final Fantasy" into an MMO. They hit all the right nostagia buttons, mostly just though music. Extremely effective.
But the combat system is pretty good, especially for an mmo, kind of reminding me of Wildstar in good ways. I like that I could level as White Mage and still defend myself reasonably well and never felt the need to level a different class.
The story was kind of generic, but decent enough to keep my attention. It is kind of funny how often the game makes all 4 or 8 of you sit around while some folks watch lengthy cut scenes. I'm not sure how quickly that's going to get old...
I'm only now starting to understand how materia works, it's ... a complicating factor in an already complex gearing system. I do like that inventory didn't really become a problem until I had a couple of retainers to help deal with it.
Being a carpenter is neat.
I have not touched any of the social features in the game. I've basically played it solo + rando main quest duties. I should probably join something at some point...
edit:
They resolved the cutscene issue after 2.0 by no longer having them mid-dungeon and occuring after you exit the instance. With the exception of the dungeon/boss intro cutscenes.
And McMoogle's right, you're about halfway through the base game. The next set of storylines are all setup for the first expansion, where the going gets good and the good gets great.
The Castrum/Praetorium style of storytelling is not repeated after ARR - you will never see full story actively pace the dungeon group in future content. In fact it's so much of a one-off that both dungeons were put into their own queue tied to particularly large tomestone/experience rewards in order to encourage players to continue to run it for newer players that have to do it.
There's a couple longer dungeon cutscenes here and there after 2.0, but nothing on the scale of Praetorium. Just some bosses get longer intros at the end, they cap out at maybe a minute and are rare (the worst offenders are all pre-Praetorium I think? I know the last Shadowbringers dungeon got a longer scene for its last boss)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy