I think I figured out what's making me bounce off the game so hard: this feels like a solidly last-gen game to me, and a mediocre one at that. I mean like PS3-era. The environments are too small, the battlefields much too small, the visual design is no way worth the performance issues, virtually everything looks like a generic design (generic alien forest, generic battlefield rubble, etc) there's way too much loading and cutscenes (why the fuck do I need to have a cutscene to hop across a two-foot gap? Why is there a load barrier between every section of a map?), enemy AI is dull, and the writing is consistently dull and also generically grimdark.
The gameplay is decent, but I can't possibly see the point in slogging through a whole game of this where every moment I'm not spending fighting is incredibly boring. This doesn't feel like a setting or a place, it feels like something made for a 30-second parody video but stretched out to hours.
I feel the opposite. I’m sick of open world games with loose encounters. Give me tightly crafted arena encounters any day of the week. Old school shooters or new Doom are so much more engaging combat than open world nonsense.
I’m not far in but the captain fight in the side quest feels like something the devs hand crafted to provide a fun challenge rather then just open world waves of enemy tedium
Man getting purple weapons turns things. I scraped my way into world tier 7, started getting some purps dropping now I'm the god of death and fuck yous. I'm sure that'll flip when I get into world tier 8. I do love how tier two mods are different than tier 1 and they have some hilarious and op effects. Like I have a shotgun that slows things on reload of enemies you hit with the shotgun, fucking choice.
I would like some money because these are artisanal nuggets of wisdom philistine.
I think I figured out what's making me bounce off the game so hard: this feels like a solidly last-gen game to me, and a mediocre one at that. I mean like PS3-era. The environments are too small, the battlefields much too small, the visual design is no way worth the performance issues, virtually everything looks like a generic design (generic alien forest, generic battlefield rubble, etc) there's way too much loading and cutscenes (why the fuck do I need to have a cutscene to hop across a two-foot gap? Why is there a load barrier between every section of a map?), enemy AI is dull, and the writing is consistently dull and also generically grimdark.
The gameplay is decent, but I can't possibly see the point in slogging through a whole game of this where every moment I'm not spending fighting is incredibly boring. This doesn't feel like a setting or a place, it feels like something made for a 30-second parody video but stretched out to hours.
I feel the opposite. I’m sick of open world games with loose encounters. Give me tightly crafted arena encounters any day of the week. Old school shooters or new Doom are so much more engaging combat than open world nonsense.
I’m not far in but the captain fight in the side quest feels like something the devs hand crafted to provide a fun challenge rather then just open world waves of enemy tedium
The design reminds me of ME2. There's a great big world that you can see but the game cuts out the tedium of walking to all the fun parts.
I just had an encounter that gave me a level up + a new skill, and also dropped an item that decreased the cooldown of the new skill by 50%. Can't complain about that.
Man getting purple weapons turns things. I scraped my way into world tier 7, started getting some purps dropping now I'm the god of death and fuck yous. I'm sure that'll flip when I get into world tier 8. I do love how tier two mods are different than tier 1 and they have some hilarious and op effects. Like I have a shotgun that slows things on reload of enemies you hit with the shotgun, fucking choice.
World Tier 8 has mainly felt like a mechanics check so far. Like, do you know how to fight these enemies? If yes, then proceed.
Man getting purple weapons turns things. I scraped my way into world tier 7, started getting some purps dropping now I'm the god of death and fuck yous. I'm sure that'll flip when I get into world tier 8. I do love how tier two mods are different than tier 1 and they have some hilarious and op effects. Like I have a shotgun that slows things on reload of enemies you hit with the shotgun, fucking choice.
World Tier 8 has mainly felt like a mechanics check so far. Like, do you know how to fight these enemies? If yes, then proceed.
I always kill captains and then go back to finish off the stragglers and I feel like a fucking horror movie villain when I do it.
And yeah revolvers are god damn amazing. I also picked up a skill that I know is helping the fuck out of me as a devastator that extends what's considered "close" range by 4m so my healing effects kick in more often.
I would like some money because these are artisanal nuggets of wisdom philistine.
I think I figured out what's making me bounce off the game so hard: this feels like a solidly last-gen game to me, and a mediocre one at that. I mean like PS3-era. The environments are too small, the battlefields much too small, the visual design is no way worth the performance issues, virtually everything looks like a generic design (generic alien forest, generic battlefield rubble, etc) there's way too much loading and cutscenes (why the fuck do I need to have a cutscene to hop across a two-foot gap? Why is there a load barrier between every section of a map?), enemy AI is dull, and the writing is consistently dull and also generically grimdark.
The gameplay is decent, but I can't possibly see the point in slogging through a whole game of this where every moment I'm not spending fighting is incredibly boring. This doesn't feel like a setting or a place, it feels like something made for a 30-second parody video but stretched out to hours.
I feel the opposite. I’m sick of open world games with loose encounters. Give me tightly crafted arena encounters any day of the week. Old school shooters or new Doom are so much more engaging combat than open world nonsense.
I’m not far in but the captain fight in the side quest feels like something the devs hand crafted to provide a fun challenge rather then just open world waves of enemy tedium
I think I figured out what's making me bounce off the game so hard: this feels like a solidly last-gen game to me, and a mediocre one at that. I mean like PS3-era. The environments are too small, the battlefields much too small, the visual design is no way worth the performance issues, virtually everything looks like a generic design (generic alien forest, generic battlefield rubble, etc) there's way too much loading and cutscenes (why the fuck do I need to have a cutscene to hop across a two-foot gap? Why is there a load barrier between every section of a map?), enemy AI is dull, and the writing is consistently dull and also generically grimdark.
The gameplay is decent, but I can't possibly see the point in slogging through a whole game of this where every moment I'm not spending fighting is incredibly boring. This doesn't feel like a setting or a place, it feels like something made for a 30-second parody video but stretched out to hours.
I feel the opposite. I’m sick of open world games with loose encounters. Give me tightly crafted arena encounters any day of the week. Old school shooters or new Doom are so much more engaging combat than open world nonsense.
I’m not far in but the captain fight in the side quest feels like something the devs hand crafted to provide a fun challenge rather then just open world waves of enemy tedium
Yeah I am so beyond sick of open worlds.
I mean they end up where this game goes anyway, you traverse empty spaces to get to combat arenas and have a fight. This game is like "small corridors to move to bigger combat arenas.
In a way this takes the design philosophy of Monster Hunter "just give them what they came for."
And its not like some of those arenas aren't fucking big or the fights aren't prolongued anyway. Like I had a fight early one that was like two captains, bunch of mooks, and then the "boss" showed up.
I would like some money because these are artisanal nuggets of wisdom philistine.
I think I figured out what's making me bounce off the game so hard: this feels like a solidly last-gen game to me, and a mediocre one at that. I mean like PS3-era. The environments are too small, the battlefields much too small, the visual design is no way worth the performance issues, virtually everything looks like a generic design (generic alien forest, generic battlefield rubble, etc) there's way too much loading and cutscenes (why the fuck do I need to have a cutscene to hop across a two-foot gap? Why is there a load barrier between every section of a map?), enemy AI is dull, and the writing is consistently dull and also generically grimdark.
The gameplay is decent, but I can't possibly see the point in slogging through a whole game of this where every moment I'm not spending fighting is incredibly boring. This doesn't feel like a setting or a place, it feels like something made for a 30-second parody video but stretched out to hours.
I feel the opposite. I’m sick of open world games with loose encounters. Give me tightly crafted arena encounters any day of the week. Old school shooters or new Doom are so much more engaging combat than open world nonsense.
I’m not far in but the captain fight in the side quest feels like something the devs hand crafted to provide a fun challenge rather then just open world waves of enemy tedium
Yeah I am so beyond sick of open worlds.
I love a good open world game. There is something about the lizard brain simplicity of slipping in to the flow of it. I'm still trudging my way through AC:V and enjoying it...
But every game doesn't have to be that, and just because it isn't that doesn't make it "last gen". I played again last night after reading the "last gen" comment and just didn't get it. It's definitely not Naughty Dog or id levels of visuals, I get that...but it's not a PS3 game. With a team the size of People Can Fly I can see why they focused on what the game is really about: Combat and loot. There are some issues here that PCF needs to correct but I'm quite enjoying the core of the looter shooter itself. The loot interacts well with builds, there's plenty of it, and the combat is fun enough (though I agree with some of surreality's comments about it rewarding degenerate play).
I really like the way the loot, crafting, and WT all tie together. You can easily get by up to WT5 just dismantling all your greens and rolling solely with blue drops, but as you start pushing world tiers you have to start thinking about keeping your gear on level. Is it better to just upgrade that on-level green shotty with worse stat rolls or should I drop the mats to level up my trusty blue/purp that already has talents and mods that I want.
I don't know if they did - because I missed it - but the needed to explain the Shard system better. If you are confused: everytime you break down items, you get shard points. These points go into attribute buckets (I'm guessing based on the attribute of the item you broke down). You use these points to improve the attribute of any item that has the attribute you want to up. You can see how much you have for each attribute by hovering over the shard icon.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited April 2021
Also for those who might not have seen it yet, if you've already unlocked a particular mod, the mod slot for the item with that mod will be tinted red with a little red icon in the corner to indicate you already know it and thus can do whatever you want with that item. Mods are also slot specific. So if you've unlocked "Extra Earthquake" for the helmet slot, you still need to unlock it for the other slots. Same goes for weapons I'm fairly sure. Shotgun mods are separate from AR mods for instance.
Also for those who might not have seen it yet, if you've already unlocked a particular mod, the mod slot for the item with that mod will be tinted red with a little red icon in the corner to indicate you already know it and thus can do whatever you want with that item. Mods are also slot specific. So if you've unlocked "Extra Earthquake" for the helmet slot, you still need to unlock it for the other slots. Same goes for weapons I'm fairly sure. Shotgun mods are separate from AR mods for instance.
I think the red tint means you've currently got that mod equipped and the little four pane window icon means the mod is already in your crafting table.
I'm not sure about them being slot specific, I'm pretty sure I've pulled mods off of handguns and seen them available to put on an AR.
the fact that the ideal way to solo hard human enemies as a pyromancer is to literally kill them through walls without them ever shooting you is perhaps not an ideal way for those skills to function. this is interesting because this is a problem mass effect 3 dealt with extremely elegantly: in that your skills are physical projectiles that have ballistic arcs, and your precise cursor position affected those arcs, giving a pleasing kinetic feeling to shooting things round cover. in this your skills 1) ignore mouse input a lot of the time and pick a different target for inscrutable reasons 2) do not pay any attention to the playspace whatsoever
in general the game extremely rewards degenerate play and the inconsistency of the controls is a huge problem for taking risks
if you are moving down small slopes your skills will not activate if you press them while the controller considers you "falling". if you are boxed in by enemies your roll is entirely disabled - you cant even on the spot roll. on occasions i have had a large enemy stand next to me and a wall and be literally unable to move at all because their collision box overlapped me, the camera went into the characters head and i just died unable to do anything.
Tapping the button they just throw it, holding down wharever number and you can aim.
might hold off on playing the game until they get the connection shit all sorted (that and the HUD not showing up when you first login) luckily I dont feel a pressing need to play cause there is no seasons, timed events, FOMO bullshit I need to worry about.
darkmayo on
Switch SW-6182-1526-0041
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
i know about button holding, but it has multiple problems
one is that it automatically takes you out of cover as long as you hold it, another is that it puts you into a toggle state that on 4 separate occasions has locked and required opening the pause menu to remove and the final is that in what world where eg guns take your reticle as an indicator of what you want to do is it sensible to violate this for skill targeting
Your abilities going through cover doesn't feel as degenerate to me as it might in other game, they clearly did it to facilitate the speed at which they're expecting you to move at. That video is a little ridiculous but in most of the arenas the actually dangerous enemies don't use cover and the arena layouts don't really let you play ring around the rosey and cheese Captains/Bosses through cover.
+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Yeah I'm pretty sure the mods aren't item specific. That would be a NIGHTMARE grind given that their are three tiers of mods.
I'm fairly sure skill mods are slot specific. Unless I'm losing my mind, I used "Extra Earthquake" as an example because I've unlocked it on multiple armor slots. You might be right with guns.
The customization in this game is bonkers. Weapons, Skills, Class Points and Mods. . . then you toss crafting on top of it. If they can get these scale and performance issues sorted - hooboy.
Yeah I think it makes sense in this game for most skills to go through cover
It generally maintains a higher gameplay tempo than like ME3 did, and it doesn't have ME's shield mechanics, which reward sitting in cover and waiting out enemies. You gotta go chase down dudes and kill them to get heals. And like the pyromancer doesn't have many defensive abilities, you can have a tough time getting close to a big line of dudes all spamming shots at you. If you couldn't hit them through cover with your cooldown skills you'd have a damn hard time moving up on guys a lot of the time.
Pyro abilities being slow and making you leave cover when you cast them... That's a lot more annoying.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I backtracked as a solo pyromancer to get a nice column I could play cat and mouse with a captain because otherwise it took a minute of pure shooting to kill him and if he shot me 5 times I fizzled into blue dust. It got exhausting after dying to him and his 30 rifleman 4 times. A lot of Pyromancer in these larger arenas feels like my skills aren't long enough range to do what I want them to do and so I end up playing shooting gallery and sometimes having to deal with the heavies that want to run me down. I think maybe I might enjoy Technomancer a bit more.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited April 2021
Jump on to play during my lunch break and the servers are hard down :bigfrown:.
It is what it is, this is the way we've allowed the industry to go, to these online required experiences even for single player content. Including myself in that. We've voted with our dollars that we accept these kind of issues at launch and the genie is out of the bottle at this point. Annoying in the moment but quickly forgotten once they are fixed.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
How so? That's exactly where we're at right now. The core components (e.g. login) are down, so no one can play. The fact that multiplayer is or isn't up is tangential.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited April 2021
They are posting those updates to twitter, and they are. They are trying to find the root cause of the issue rather than just patch the symptoms, or so their twitter account says.
Your abilities going through cover doesn't feel as degenerate to me as it might in other game, they clearly did it to facilitate the speed at which they're expecting you to move at. That video is a little ridiculous but in most of the arenas the actually dangerous enemies don't use cover and the arena layouts don't really let you play ring around the rosey and cheese Captains/Bosses through cover.
Also if you try to cheese captains a fire tornado will chase you out of cover.
Also for those who might not have seen it yet, if you've already unlocked a particular mod, the mod slot for the item with that mod will be tinted red with a little red icon in the corner to indicate you already know it and thus can do whatever you want with that item. Mods are also slot specific. So if you've unlocked "Extra Earthquake" for the helmet slot, you still need to unlock it for the other slots. Same goes for weapons I'm fairly sure. Shotgun mods are separate from AR mods for instance.
I think the red tint means you've currently got that mod equipped and the little four pane window icon means the mod is already in your crafting table.
I'm not sure about them being slot specific, I'm pretty sure I've pulled mods off of handguns and seen them available to put on an AR.
Unless there's another icon you're talking about, the red tint and icon both indicate that you already have a mod of the same name equipped somewhere. I saw these together when I first started and had no mods in my library. Some people can't see the red background.
“I used to draw, hard to admit that I used to draw...”
Also for those who might not have seen it yet, if you've already unlocked a particular mod, the mod slot for the item with that mod will be tinted red with a little red icon in the corner to indicate you already know it and thus can do whatever you want with that item. Mods are also slot specific. So if you've unlocked "Extra Earthquake" for the helmet slot, you still need to unlock it for the other slots. Same goes for weapons I'm fairly sure. Shotgun mods are separate from AR mods for instance.
I think the red tint means you've currently got that mod equipped and the little four pane window icon means the mod is already in your crafting table.
I'm not sure about them being slot specific, I'm pretty sure I've pulled mods off of handguns and seen them available to put on an AR.
Unless there's another icon you're talking about, the red tint and icon both indicate that you already have a mod of the same name equipped somewhere. I saw these together when I first started and had no mods in my library. Some people can't see the red background.
Talking about two different icons, red tint also has an icon that's kind of two squares overlaid and slightly offset. There's also a different icon for when you already have the mod in your mod table that's kind of a 4 pane window or a 4 cell table.
Posts
I feel the opposite. I’m sick of open world games with loose encounters. Give me tightly crafted arena encounters any day of the week. Old school shooters or new Doom are so much more engaging combat than open world nonsense.
I’m not far in but the captain fight in the side quest feels like something the devs hand crafted to provide a fun challenge rather then just open world waves of enemy tedium
pleasepaypreacher.net
The design reminds me of ME2. There's a great big world that you can see but the game cuts out the tedium of walking to all the fun parts.
World Tier 8 has mainly felt like a mechanics check so far. Like, do you know how to fight these enemies? If yes, then proceed.
FFXIV - Milliardo Beoulve/Sargatanas
PSN: ShogunGunshow
Origin: ShogunGunshow
I always kill captains and then go back to finish off the stragglers and I feel like a fucking horror movie villain when I do it.
And yeah revolvers are god damn amazing. I also picked up a skill that I know is helping the fuck out of me as a devastator that extends what's considered "close" range by 4m so my healing effects kick in more often.
pleasepaypreacher.net
Yeah I am so beyond sick of open worlds.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I mean they end up where this game goes anyway, you traverse empty spaces to get to combat arenas and have a fight. This game is like "small corridors to move to bigger combat arenas.
In a way this takes the design philosophy of Monster Hunter "just give them what they came for."
And its not like some of those arenas aren't fucking big or the fights aren't prolongued anyway. Like I had a fight early one that was like two captains, bunch of mooks, and then the "boss" showed up.
pleasepaypreacher.net
https://paradoxzyx.github.io/?c=devastator&s=Aztl3yd1NMOru3bp&p=1,5,8
Ended up trying out middle tree. Stacking Anomaly Power plus whatever CDR I can find on armor.
FFXIV - Milliardo Beoulve/Sargatanas
Looks like it did save.
I love a good open world game. There is something about the lizard brain simplicity of slipping in to the flow of it. I'm still trudging my way through AC:V and enjoying it...
But every game doesn't have to be that, and just because it isn't that doesn't make it "last gen". I played again last night after reading the "last gen" comment and just didn't get it. It's definitely not Naughty Dog or id levels of visuals, I get that...but it's not a PS3 game. With a team the size of People Can Fly I can see why they focused on what the game is really about: Combat and loot. There are some issues here that PCF needs to correct but I'm quite enjoying the core of the looter shooter itself. The loot interacts well with builds, there's plenty of it, and the combat is fun enough (though I agree with some of surreality's comments about it rewarding degenerate play).
FFXIV - Milliardo Beoulve/Sargatanas
I think the red tint means you've currently got that mod equipped and the little four pane window icon means the mod is already in your crafting table.
I'm not sure about them being slot specific, I'm pretty sure I've pulled mods off of handguns and seen them available to put on an AR.
Tapping the button they just throw it, holding down wharever number and you can aim.
one is that it automatically takes you out of cover as long as you hold it, another is that it puts you into a toggle state that on 4 separate occasions has locked and required opening the pause menu to remove and the final is that in what world where eg guns take your reticle as an indicator of what you want to do is it sensible to violate this for skill targeting
I'm fairly sure skill mods are slot specific. Unless I'm losing my mind, I used "Extra Earthquake" as an example because I've unlocked it on multiple armor slots. You might be right with guns.
It generally maintains a higher gameplay tempo than like ME3 did, and it doesn't have ME's shield mechanics, which reward sitting in cover and waiting out enemies. You gotta go chase down dudes and kill them to get heals. And like the pyromancer doesn't have many defensive abilities, you can have a tough time getting close to a big line of dudes all spamming shots at you. If you couldn't hit them through cover with your cooldown skills you'd have a damn hard time moving up on guys a lot of the time.
Pyro abilities being slow and making you leave cover when you cast them... That's a lot more annoying.
It is what it is, this is the way we've allowed the industry to go, to these online required experiences even for single player content. Including myself in that. We've voted with our dollars that we accept these kind of issues at launch and the genie is out of the bottle at this point. Annoying in the moment but quickly forgotten once they are fixed.
e: For those that don't know, there is a status page: https://status.outriders.net/
The outage lasting this long makes me wonder if they are doing a lasting change on the back-end.
e: Posted two minutes ago:
Since their stuff is on Azure, I assume they are rebuilding their infrastructure from their infrastructure-as-code system.
Also if you try to cheese captains a fire tornado will chase you out of cover.
I get that they're actually talking about matchmaking and a plethora of other services that get wrapped under the umbrella of "Multiplayer"
Unless there's another icon you're talking about, the red tint and icon both indicate that you already have a mod of the same name equipped somewhere. I saw these together when I first started and had no mods in my library. Some people can't see the red background.
Talking about two different icons, red tint also has an icon that's kind of two squares overlaid and slightly offset. There's also a different icon for when you already have the mod in your mod table that's kind of a 4 pane window or a 4 cell table.
pleasepaypreacher.net