Also for those who might not have seen it yet, if you've already unlocked a particular mod, the mod slot for the item with that mod will be tinted red with a little red icon in the corner to indicate you already know it and thus can do whatever you want with that item. Mods are also slot specific. So if you've unlocked "Extra Earthquake" for the helmet slot, you still need to unlock it for the other slots. Same goes for weapons I'm fairly sure. Shotgun mods are separate from AR mods for instance.
I think the red tint means you've currently got that mod equipped and the little four pane window icon means the mod is already in your crafting table.
I'm not sure about them being slot specific, I'm pretty sure I've pulled mods off of handguns and seen them available to put on an AR.
Unless there's another icon you're talking about, the red tint and icon both indicate that you already have a mod of the same name equipped somewhere. I saw these together when I first started and had no mods in my library. Some people can't see the red background.
Talking about two different icons, red tint also has an icon that's kind of two squares overlaid and slightly offset. There's also a different icon for when you already have the mod in your mod table that's kind of a 4 pane window or a 4 cell table.
Ah, okay. I would love go in and see these icons for myself as I hadn't paid too much attention to it... but primarily single player games are also online games these days.
And here I was thinking "man, it's rare that the one major annoyance that I have about a game is with its appearance options." Spoke too soon.
I guess no gore slider would be another, but eh. There do not seem to be more hair options, nor has the skin been expanded, it's all trucks and banner stuff so far. >\
“I used to draw, hard to admit that I used to draw...”
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zepherinRussian warship, go fuck yourselfRegistered Userregular
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I think I figured out what's making me bounce off the game so hard: this feels like a solidly last-gen game to me, and a mediocre one at that. I mean like PS3-era. The environments are too small, the battlefields much too small, the visual design is no way worth the performance issues, virtually everything looks like a generic design (generic alien forest, generic battlefield rubble, etc) there's way too much loading and cutscenes (why the fuck do I need to have a cutscene to hop across a two-foot gap? Why is there a load barrier between every section of a map?), enemy AI is dull, and the writing is consistently dull and also generically grimdark.
The gameplay is decent, but I can't possibly see the point in slogging through a whole game of this where every moment I'm not spending fighting is incredibly boring. This doesn't feel like a setting or a place, it feels like something made for a 30-second parody video but stretched out to hours.
I feel the opposite. I’m sick of open world games with loose encounters. Give me tightly crafted arena encounters any day of the week. Old school shooters or new Doom are so much more engaging combat than open world nonsense.
I’m not far in but the captain fight in the side quest feels like something the devs hand crafted to provide a fun challenge rather then just open world waves of enemy tedium
i played the shit out of destiny and occasionally still pop back into it, but yeah i agree - this game design makes for much more... frantic and exciting gameplay.
the game feels a little janky in terms of the controls, framerate, engine, balance, etc., but i think the actual gameplay design is great
the story is i guess whatever. i don't remember the last time a video game story felt like anything more than just basic-ass generic nonsense honestly. bang on the loot pinatas until the glowy stuff pops out and endure the cutscenes?
I did like for one of the side quests in trench town.
You are sent to rescue a captured prostitute and find her shacked up with an altered and they are just yelling at each other. It was nice for it not to be just another slaughter fest.
I would like some money because these are artisanal nuggets of wisdom philistine.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited April 2021
Curious that the only difference between Freeze/Ash is the duration, and Bleed/Burn/Toxic is the amount of AP it deals. Seems like if you're solo you'd always want Freeze and/or Burn, and Ash/Bleed/Toxic only come in to play for multiplayer? I haven't seen any sort of damage type specific resistance yet. The different damage types just seem to be weapon versus ability and damage reduction is just resistance and armor, no specific types (e.g. fire, ice, etc).
Curious that the only difference between Freeze/Ash is the duration, and Bleed/Burn/Toxic is the amount of AP it deals. Seems like if you're solo you'd always want Freeze and/or Burn, and Ash/Bleed/Toxic only come in to play for multiplayer? I haven't seen any sort of damage type specific resistance yet. The different damage types just seem to be weapon versus ability and damage reduction is just resistance and armor, no specific types (e.g. fire, ice, etc).
class specific abilities and mods all key off the status effects so which one you choose is super gameplay important
Curious that the only difference between Freeze/Ash is the duration, and Bleed/Burn/Toxic is the amount of AP it deals. Seems like if you're solo you'd always want Freeze and/or Burn, and Ash/Bleed/Toxic only come in to play for multiplayer? I haven't seen any sort of damage type specific resistance yet. The different damage types just seem to be weapon versus ability and damage reduction is just resistance and armor, no specific types (e.g. fire, ice, etc).
Weapons also have cooldowns on a lot of their mods that it shows on the mod itself. So a weapon that causes bleed typically can trigger faster than the internal cooldown on a burn mod. I don't know if this holds true across the board (maybe there's a super op burn mod?) but ya it balances out a bit.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
stuff seems back up
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lwt1973King of ThievesSyndicationRegistered Userregular
Status screens are the last thing to get changed after something is fixed, you want to wait till you are certain things are working before you take off the issue lights.
I would like some money because these are artisanal nuggets of wisdom philistine.
My friend is encouraging me to get this. If I didn't like destiny 2, will this be something I would enjoy, or should I avoid this one?
I greatly disliked D2 and very much enjoy this.
It currently has some glaring bugs, specifically the stuttering issue that isn't game breaking but still infuriating..
If I compared it to anything it'd be the multiplayer PvE instances of Mass Effect and Destiny. No running around, just round after round of class based murder.
If I'm on the cusp of a world tier change, and I have a quest to turn in, should I wait until I go up the tier for a chance at better rewards, or would the quest complete at the prior tier's reward level?
“I used to draw, hard to admit that I used to draw...”
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I don’t have that strong a reaction to it, there’s elements I like in the visual design and story, even if it’s unremarkable. Also I’m not sure if you can do this on other generations of consoles but you can skip the transition cutscenes on next gen consoles. Though you still have to see the fade in and out so the problem of discreet sections is still there
Having said that the textures don’t look great up close, I wouldn’t say it’s ps3 but it’s definitely a last gen game from top to bottom, and a middle of the road one.
It's not that the graphics are bad, they're just terribly generic for how small the game environments are and how poorly the game runs. It's like something a semi-pro Unity developer would make on their own, not a company with a major art department.
And the fight design is powerfully mediocre. Enemies spawning from one-way doorways left open after the fight, enemies spawning by dropping into the map from spots very obviously built to spawn enemies, etc. And their AI is horribly simple, with way overtuned autoaim and an entirely robotic response to what happens during the fight. I mean, freaking Halo 1 has enemy AI lightyears beyond this. Knock out the Elites in a Halo unit and the squad breaks and becomes disordered. But here? Cause three guys to explode by launching a hundred feet across the battlefield while in the form of a fucking rock and nobody even so much as comments on it. The only time anybody seems actually afraid of Altered is cutscenes; otherwise, they're all suicidally determined to bring you down.
I think I figured out what's making me bounce off the game so hard: this feels like a solidly last-gen game to me, and a mediocre one at that. I mean like PS3-era. The environments are too small, the battlefields much too small, the visual design is no way worth the performance issues, virtually everything looks like a generic design (generic alien forest, generic battlefield rubble, etc) there's way too much loading and cutscenes (why the fuck do I need to have a cutscene to hop across a two-foot gap? Why is there a load barrier between every section of a map?), enemy AI is dull, and the writing is consistently dull and also generically grimdark.
The gameplay is decent, but I can't possibly see the point in slogging through a whole game of this where every moment I'm not spending fighting is incredibly boring. This doesn't feel like a setting or a place, it feels like something made for a 30-second parody video but stretched out to hours.
I feel the opposite. I’m sick of open world games with loose encounters. Give me tightly crafted arena encounters any day of the week. Old school shooters or new Doom are so much more engaging combat than open world nonsense.
I’m not far in but the captain fight in the side quest feels like something the devs hand crafted to provide a fun challenge rather then just open world waves of enemy tedium
i played the shit out of destiny and occasionally still pop back into it, but yeah i agree - this game design makes for much more... frantic and exciting gameplay.
the game feels a little janky in terms of the controls, framerate, engine, balance, etc., but i think the actual gameplay design is great
the story is i guess whatever. i don't remember the last time a video game story felt like anything more than just basic-ass generic nonsense honestly. bang on the loot pinatas until the glowy stuff pops out and endure the cutscenes?
These fights are anything but "tightly crafted" though. DOOM has well-designed excellent fights in arena style spaces, with an abundance of verticality and reasons to navigate the environment with enemy selection that is well-crafted and specifically-selected for a given fight. Outriders has bland, tiny fights, complete with one-way enemy doorways and tossing out a handful of generic enemies, and from the very start I constantly felt like I was fighting the buggy power usage, lack of verticality, annoying invisible edges, poor character handling, etc. Shit, it's a cover-based shooter and you can't even reliably get into cover if you're too close to cover because the game won't "see" the cover; Gears of War never had that issue and how old is that series now? And the only change to the difficulty when you change WT? Higher enemy damage and higher enemy HP, so the game just does the laziest of increases in "difficulty".
If it's a fight with regular mooks, I feel like it barely is just getting started by the time it finishes. If it's a "boss" fight, I mostly just get annoyed at how absurdly bullet-spongy the boss is. Shoot a bunch, burn your powers, hit cover, repeat. Maybe. Because the fight might already be over.
I get if people dig it because it's a shooter with loot mechanics but dang, the game is just so overall mediocre on every front.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Posts
Ah, okay. I would love go in and see these icons for myself as I hadn't paid too much attention to it... but primarily single player games are also online games these days.
And here I was thinking "man, it's rare that the one major annoyance that I have about a game is with its appearance options." Spoke too soon.
I guess no gore slider would be another, but eh. There do not seem to be more hair options, nor has the skin been expanded, it's all trucks and banner stuff so far. >\
I've gotten like 5 fire captains and 1 lightning captain.
And one just super chonkey boy with a chain gun who took so long to kill. I'm not sure if he was a captain or not.
i played the shit out of destiny and occasionally still pop back into it, but yeah i agree - this game design makes for much more... frantic and exciting gameplay.
the game feels a little janky in terms of the controls, framerate, engine, balance, etc., but i think the actual gameplay design is great
the story is i guess whatever. i don't remember the last time a video game story felt like anything more than just basic-ass generic nonsense honestly. bang on the loot pinatas until the glowy stuff pops out and endure the cutscenes?
You are sent to rescue a captured prostitute and find her shacked up with an altered and they are just yelling at each other. It was nice for it not to be just another slaughter fest.
pleasepaypreacher.net
class specific abilities and mods all key off the status effects so which one you choose is super gameplay important
Weapons also have cooldowns on a lot of their mods that it shows on the mod itself. So a weapon that causes bleed typically can trigger faster than the internal cooldown on a burn mod. I don't know if this holds true across the board (maybe there's a super op burn mod?) but ya it balances out a bit.
Status still says major outage but who knows.
Status screens are the last thing to get changed after something is fixed, you want to wait till you are certain things are working before you take off the issue lights.
pleasepaypreacher.net
tho i had the "out of video card memory error" so u no ymmv
That image is from the in game guide, if I remember correctly.
I got this twice yesterday on a 3090...which is a pretty incredible VRAM leak if it's chomping up 24GB of it.
apparently if u roll back to nvidia drivers from the 1890s no problem
so u no
easy
pleasepaypreacher.net
SERVERS ARE BACK UP
Except in the U.S.
But... I'm not getting something first...
pleasepaypreacher.net
But I'm not in Canada
lol this is some tweet
pleasepaypreacher.net
I greatly disliked D2 and very much enjoy this.
It currently has some glaring bugs, specifically the stuttering issue that isn't game breaking but still infuriating..
If I compared it to anything it'd be the multiplayer PvE instances of Mass Effect and Destiny. No running around, just round after round of class based murder.
I would say this has very little with destiny. This is more borderlands with gears of war.
pleasepaypreacher.net
Chain exploding groups of enemies with pyromancer is not getting old any time soon.
The crafting and modding is so simple and great for customizing your build as you progress. Soooo good!
It's not that the graphics are bad, they're just terribly generic for how small the game environments are and how poorly the game runs. It's like something a semi-pro Unity developer would make on their own, not a company with a major art department.
And the fight design is powerfully mediocre. Enemies spawning from one-way doorways left open after the fight, enemies spawning by dropping into the map from spots very obviously built to spawn enemies, etc. And their AI is horribly simple, with way overtuned autoaim and an entirely robotic response to what happens during the fight. I mean, freaking Halo 1 has enemy AI lightyears beyond this. Knock out the Elites in a Halo unit and the squad breaks and becomes disordered. But here? Cause three guys to explode by launching a hundred feet across the battlefield while in the form of a fucking rock and nobody even so much as comments on it. The only time anybody seems actually afraid of Altered is cutscenes; otherwise, they're all suicidally determined to bring you down.
These fights are anything but "tightly crafted" though. DOOM has well-designed excellent fights in arena style spaces, with an abundance of verticality and reasons to navigate the environment with enemy selection that is well-crafted and specifically-selected for a given fight. Outriders has bland, tiny fights, complete with one-way enemy doorways and tossing out a handful of generic enemies, and from the very start I constantly felt like I was fighting the buggy power usage, lack of verticality, annoying invisible edges, poor character handling, etc. Shit, it's a cover-based shooter and you can't even reliably get into cover if you're too close to cover because the game won't "see" the cover; Gears of War never had that issue and how old is that series now? And the only change to the difficulty when you change WT? Higher enemy damage and higher enemy HP, so the game just does the laziest of increases in "difficulty".
If it's a fight with regular mooks, I feel like it barely is just getting started by the time it finishes. If it's a "boss" fight, I mostly just get annoyed at how absurdly bullet-spongy the boss is. Shoot a bunch, burn your powers, hit cover, repeat. Maybe. Because the fight might already be over.
I get if people dig it because it's a shooter with loot mechanics but dang, the game is just so overall mediocre on every front.
Minigun and bazooka might be my favorite skill right now.