Top tree nets you 35% reduced damage from elites and then enough leech and armor pen that I can just stand in the open and 1v1 any captain.
Yeah, this is what I'm thinking. I'm middle tree right now, and it has advantages (the final talent is really good)...but I may try top tree. What skills are you running?
Tremors , earthquake(armor talents), and leap (heal). I'm probably gonna swap tremor out for something else though, I'm doing too much at range to get good use out of it. Maybe go the black hole skill to make proccing the final talent a little easier.
I'm already using Earthquake (armor) and Leap (heal), so yeah...I may try top tree and a different third skill, though frankly I find Golem with the 100% uptime REALLY hard to pass up...especially if I'm focusing my skills on defense and mobility. Though it may lose some of it's luster when I lose the 15% CD reduction on defensive skills from dropping middle tree.
after checking all 4 classes out, pyro is far and away the most boring
especially, and this is funny, skill-based pyro builds....
Yeah, pretty much the only reason I even enjoy my build is because it is wildly on brand for me. An infinite ammo flaming machine gun? Yeah, that's about as me as it gets.
I wasn't expecting August's death to hit that hard. She knew what she was giving up to try to save Thiago and then she still almost killer him. Story is clearly going that her people decided to go feral to save themselves from humans. Not decided on how I think the humans got there before the Flores. Maybe some time dilation shenanigans with the other ship?
Just throwing some thoughts down to come back to once I finish
Is it just me, or does rolling not seem to have any i-frames? Even the fancy one, which is kinda funny given the visuals.
It only seems useful to get out of red circles. Outside of that I don't roll, it's just a way to get yourself caught and killed. If you need to kite, use mobility skills and straight up sprint.
I haven't died a ton, but when I do, it's almost certainly because I got caught in some reload BS, or I got cornered and surrounded with no mobility skill up to get out.
Started the day as a gunveastator, ended up going quake wizard. It actually has more survivability and damage, plus the nice thing about earthquake it hits fucking birds even when it shouldn't.
Up to expedition level 11, I still think its worth it to run bounties when you first hit "end" game because the guaranteed 3 legendaries can net you some really useful guns/mods. Like my build wouldn't really work without boneshatter on crit.
I would like some money because these are artisanal nuggets of wisdom philistine.
I haven't died a ton, but when I do, it's almost certainly because I got caught in some reload BS, or I got cornered and surrounded with no mobility skill up to get out.
Love leaping into a sniper group at the back of an arena and triggering a spawn of a bunch of mobs. Or the equally exciting leaping into the last triangle left on the map and surprise, there's a dozen dudes sitting up there that just haven't activated yet.
+5
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Best thing I've found for sniper shots is to get behind cover, let them aim the red laser at you, than just pop over cover for a quick second, they'll generally whiff their shot.
Started the day as a gunveastator, ended up going quake wizard. It actually has more survivability and damage, plus the nice thing about earthquake it hits fucking birds even when it shouldn't.
Up to expedition level 11, I still think its worth it to run bounties when you first hit "end" game because the guaranteed 3 legendaries can net you some really useful guns/mods. Like my build wouldn't really work without boneshatter on crit.
I have all the bounties/hunts finished, just waiting to ding WT 15 to turn them in. I tested earlier and it bases the rewards on the WT when you turn them in, not when you actually kill the target.
Anyone else get real nervous when you’re about to advance in WT? I’ll actually go run this mission where some dude is in a toilet once or twice to finish my WT once it’s close since I know that mission has lots of easy enemies to murder safely.
Also Pyro builds around infinite fire ammo on LMGs is a lot of fun. My LMG does toxic. My armor reloads a big chunk of my ammo for every toxic inflicted dude I kill
you can still get blocked from rolling if there are enemies where the dodge would end.
edit: also they can melee hit you while you roll through them so take that into account. no stagger during the dodge animation but you can take damage.
Started the day as a gunveastator, ended up going quake wizard. It actually has more survivability and damage, plus the nice thing about earthquake it hits fucking birds even when it shouldn't.
Up to expedition level 11, I still think its worth it to run bounties when you first hit "end" game because the guaranteed 3 legendaries can net you some really useful guns/mods. Like my build wouldn't really work without boneshatter on crit.
I have all the bounties/hunts finished, just waiting to ding WT 15 to turn them in. I tested earlier and it bases the rewards on the WT when you turn them in, not when you actually kill the target.
Didn't the recent patch change that? I was sure they'd mentioned that as something they were going to change.
Started the day as a gunveastator, ended up going quake wizard. It actually has more survivability and damage, plus the nice thing about earthquake it hits fucking birds even when it shouldn't.
Up to expedition level 11, I still think its worth it to run bounties when you first hit "end" game because the guaranteed 3 legendaries can net you some really useful guns/mods. Like my build wouldn't really work without boneshatter on crit.
I have all the bounties/hunts finished, just waiting to ding WT 15 to turn them in. I tested earlier and it bases the rewards on the WT when you turn them in, not when you actually kill the target.
Didn't the recent patch change that? I was sure they'd mentioned that as something they were going to change.
No, they changed a multiplayer exploit where you could loop turn ins with multiple players picking up the quests.
So at some point between the demo and now, it went from "here's some enemies you can kill" to "here's 400 aimbotting enemies that take more ammo to kill than you carry".
Can I assume someone on the internet whined about "too easy" and as such things got ruined, like usual?
Early game using bullet powers is absolute butts now, especially with the cooldown nerfs. I'd trade guns with main to mod perpetuum mobile on a gun, but I don't dare risk multiple characters using the stash in case that plays a part in the inventory wipe bug.
So at some point between the demo and now, it went from "here's some enemies you can kill" to "here's 400 aimbotting enemies that take more ammo to kill than you carry".
Can I assume someone on the internet whined about "too easy" and as such things got ruined, like usual?
Nope.
This was probably always the plan. The only other thing could be is that PCF saw how many OP build videos/streams were popping up, so they tweaked things in response.
0
drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
I use the roll to reload mod on my guns. It's been pretty helpful when I'm not biotic charging into people and slapping them.
I'm really just kind of annoyed when I charge into a group and get behind them, they all immediately turn around to slap my shit if I don't have the AOE slow on charge.
I've not run into the inventory wipe bug, and I've definitely been using my stash to fill in my mod library on characters. It's nice that the game doesn't care how a mod got on a piece of gear, even if it was from customization, so you can shuttle legendary mods around on blues.
+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
So at some point between the demo and now, it went from "here's some enemies you can kill" to "here's 400 aimbotting enemies that take more ammo to kill than you carry".
Can I assume someone on the internet whined about "too easy" and as such things got ruined, like usual?
The ammo problem is best mitigated by better guns. I know that sounds obvious, but once you find a purple gun of your preferred type with a secondary mod you really like, don't be afraid to spend the titanium to keep it at max level. Also getting a tier 2 or tier 3 burst mod on your primary gun helps (e.g. Claymore, Wrath of Moloch).
So at some point between the demo and now, it went from "here's some enemies you can kill" to "here's 400 aimbotting enemies that take more ammo to kill than you carry".
Can I assume someone on the internet whined about "too easy" and as such things got ruined, like usual?
The ammo problem is best mitigated by better guns. I know that sounds obvious, but once you find a purple gun of your preferred type with a secondary mod you really like, don't be afraid to spend the titanium to keep it at max level. Also getting a tier 2 or tier 3 burst mod on your primary gun helps (e.g. Claymore, Wrath of Moloch).
Death Chains is also nice. It's not technically burst, but the damage is high enough and the time it takes to deal it low enough that it might as well be.
There seem to be two schools of thought on build diversity in games
One looks at a build that is more powerful than the others and nerfs it to be as weak as the rest
One looks at that build and buffs the rest of the builds to be as good as it
I’m not saying one is better than the other; if your game would be too easy by buffing everything to be as strong as your strongest build, nerfs are the right decision
That said, if the game is unwinnable or very clearly much more difficult with some builds (and I don’t mean multiplayer-focused builds like tank damage sponges) that problem is wayyyy more frustrating than having one build be OP compared to the rest
Personal opinion, I think all potential solo builds should be buffed to the point of viability before nerfing anything
This game is clearly at that point where guns are effective and skills are... not, really, and they desperately need to fix that before beginners get too frustrated by a static meta they have to spec into or they lose
There seem to be two schools of thought on build diversity in games
One looks at a build that is more powerful than the others and nerfs it to be as weak as the rest
One looks at that build and buffs the rest of the builds to be as good as it
I’m not saying one is better than the other; if your game would be too easy by buffing everything to be as strong as your strongest build, nerfs are the right decision
That said, if the game is unwinnable or very clearly much more difficult with some builds (and I don’t mean multiplayer-focused builds like tank damage sponges) that problem is wayyyy more frustrating than having one build be OP compared to the rest
Personal opinion, I think all potential solo builds should be buffed to the point of viability before nerfing anything
This game is clearly at that point where guns are effective and skills are... not, really, and they desperately need to fix that before beginners get too frustrated by a static meta they have to spec into or they lose
The skills thing is not true of the devastator. If anything because they don't have an ammo power, their skill build was a lot easier to get strong then the various gun types I was using.
What sucks is the pure tank tree (middle tree) does not seem to have anything that makes it competitive, like as is the case with ARPGs the best defense is full on offense, and there is nothing in the later part of the tank tree to turn all those defensives into solid dps, maybe there's a gear solution?
What I wish is some of the skills were duration of the skill based instead of on initiation or ending. So things like golem having more time to it, doesn't give you a boost beyond the mitigation.
I would like some money because these are artisanal nuggets of wisdom philistine.
Hmmm my experience is only with Trickster so far, and the damage skills seem underwhelming when I’m just teleporting and blowing things up in one shot with my shotgun
That's purely at end game for me. Like as a dev without an ammo power, using guns as dps was a lot weaker than just spamming my quake power which can bleed, hit through walls and hit those annoying fucking birds even though they're in the air and none of your other ground powers do.
I would like some money because these are artisanal nuggets of wisdom philistine.
The thermal detonation seems pretty good up to mid/ late campaign
Using small enemies to act as mini nukes against champions seems pretty great
But now I mainly just use it because I get a damage boost for 10 seconds after using a detonation skill
Skill tree seems pretty important in this. Like the skill that turns burn to ash when the dot ends. I can use keep champs stuck in an ash CC like all day while I deal with their buddies
Top tree nets you 35% reduced damage from elites and then enough leech and armor pen that I can just stand in the open and 1v1 any captain.
Yeah, this is what I'm thinking. I'm middle tree right now, and it has advantages (the final talent is really good)...but I may try top tree. What skills are you running?
Tremors , earthquake(armor talents), and leap (heal). I'm probably gonna swap tremor out for something else though, I'm doing too much at range to get good use out of it. Maybe go the black hole skill to make proccing the final talent a little easier.
Also if you can, pick up the Golem mod that auto procs it for 4 seconds when your health drops below 30% (10s cooldown). It's a lifesaver, and you don't even need Golem equipped (I think).
Claymore+T3 Call Down the Lightening is stupid good burst. I put them on a tactical AR and each shot just deletes things.
Yeah my current "main" weapon is an LMG with tier 3 claymore which lets it hit 4 mobs at once with its proc, and tier 3 boneshatter which makes it happen on crit not death. But I mainly use it for spreading bleeds so I can heal, but the dps is there.
I would like some money because these are artisanal nuggets of wisdom philistine.
Top tree nets you 35% reduced damage from elites and then enough leech and armor pen that I can just stand in the open and 1v1 any captain.
Yeah, this is what I'm thinking. I'm middle tree right now, and it has advantages (the final talent is really good)...but I may try top tree. What skills are you running?
Tremors , earthquake(armor talents), and leap (heal). I'm probably gonna swap tremor out for something else though, I'm doing too much at range to get good use out of it. Maybe go the black hole skill to make proccing the final talent a little easier.
Also if you can, pick up the Golem mod that auto procs it for 4 seconds when your health drops below 30% (10s cooldown). It's a lifesaver, and you don't even need Golem equipped (I think).
Posts
after checking all 4 classes out, pyro is far and away the most boring
especially, and this is funny, skill-based pyro builds....
I'm already using Earthquake (armor) and Leap (heal), so yeah...I may try top tree and a different third skill, though frankly I find Golem with the 100% uptime REALLY hard to pass up...especially if I'm focusing my skills on defense and mobility. Though it may lose some of it's luster when I lose the 15% CD reduction on defensive skills from dropping middle tree.
Yeah, pretty much the only reason I even enjoy my build is because it is wildly on brand for me. An infinite ammo flaming machine gun? Yeah, that's about as me as it gets.
Just throwing some thoughts down to come back to once I finish
It only seems useful to get out of red circles. Outside of that I don't roll, it's just a way to get yourself caught and killed. If you need to kite, use mobility skills and straight up sprint.
Dodging does nothing except move you. There are no i-frames and enemies hit with the same accuracy as if you were running.
I haven't died a ton, but when I do, it's almost certainly because I got caught in some reload BS, or I got cornered and surrounded with no mobility skill up to get out.
Up to expedition level 11, I still think its worth it to run bounties when you first hit "end" game because the guaranteed 3 legendaries can net you some really useful guns/mods. Like my build wouldn't really work without boneshatter on crit.
pleasepaypreacher.net
no iframes but seems to drop eg sniper shots
have not tested the teleport dodge mod
Love leaping into a sniper group at the back of an arena and triggering a spawn of a bunch of mobs. Or the equally exciting leaping into the last triangle left on the map and surprise, there's a dozen dudes sitting up there that just haven't activated yet.
I have all the bounties/hunts finished, just waiting to ding WT 15 to turn them in. I tested earlier and it bases the rewards on the WT when you turn them in, not when you actually kill the target.
teleport dodge is identical. you don't even teleport really, you still roll.
Also Pyro builds around infinite fire ammo on LMGs is a lot of fun. My LMG does toxic. My armor reloads a big chunk of my ammo for every toxic inflicted dude I kill
mostly
you can still get blocked from rolling if there are enemies where the dodge would end.
edit: also they can melee hit you while you roll through them so take that into account. no stagger during the dodge animation but you can take damage.
Didn't the recent patch change that? I was sure they'd mentioned that as something they were going to change.
No, they changed a multiplayer exploit where you could loop turn ins with multiple players picking up the quests.
FFXIV - Milliardo Beoulve/Sargatanas
Can I assume someone on the internet whined about "too easy" and as such things got ruined, like usual?
This was probably always the plan. The only other thing could be is that PCF saw how many OP build videos/streams were popping up, so they tweaked things in response.
I'm really just kind of annoyed when I charge into a group and get behind them, they all immediately turn around to slap my shit if I don't have the AOE slow on charge.
Steam: pandas_gota_gun
The ammo problem is best mitigated by better guns. I know that sounds obvious, but once you find a purple gun of your preferred type with a secondary mod you really like, don't be afraid to spend the titanium to keep it at max level. Also getting a tier 2 or tier 3 burst mod on your primary gun helps (e.g. Claymore, Wrath of Moloch).
Death Chains is also nice. It's not technically burst, but the damage is high enough and the time it takes to deal it low enough that it might as well be.
Yeah, one of the preorder ARs has Bone Splinter and I spent a good 10 levels with that gun.
One looks at a build that is more powerful than the others and nerfs it to be as weak as the rest
One looks at that build and buffs the rest of the builds to be as good as it
I’m not saying one is better than the other; if your game would be too easy by buffing everything to be as strong as your strongest build, nerfs are the right decision
That said, if the game is unwinnable or very clearly much more difficult with some builds (and I don’t mean multiplayer-focused builds like tank damage sponges) that problem is wayyyy more frustrating than having one build be OP compared to the rest
Personal opinion, I think all potential solo builds should be buffed to the point of viability before nerfing anything
This game is clearly at that point where guns are effective and skills are... not, really, and they desperately need to fix that before beginners get too frustrated by a static meta they have to spec into or they lose
The skills thing is not true of the devastator. If anything because they don't have an ammo power, their skill build was a lot easier to get strong then the various gun types I was using.
What sucks is the pure tank tree (middle tree) does not seem to have anything that makes it competitive, like as is the case with ARPGs the best defense is full on offense, and there is nothing in the later part of the tank tree to turn all those defensives into solid dps, maybe there's a gear solution?
What I wish is some of the skills were duration of the skill based instead of on initiation or ending. So things like golem having more time to it, doesn't give you a boost beyond the mitigation.
pleasepaypreacher.net
pleasepaypreacher.net
Using small enemies to act as mini nukes against champions seems pretty great
But now I mainly just use it because I get a damage boost for 10 seconds after using a detonation skill
Skill tree seems pretty important in this. Like the skill that turns burn to ash when the dot ends. I can use keep champs stuck in an ash CC like all day while I deal with their buddies
Also if you can, pick up the Golem mod that auto procs it for 4 seconds when your health drops below 30% (10s cooldown). It's a lifesaver, and you don't even need Golem equipped (I think).
PSN: ShogunGunshow
Origin: ShogunGunshow
Yeah my current "main" weapon is an LMG with tier 3 claymore which lets it hit 4 mobs at once with its proc, and tier 3 boneshatter which makes it happen on crit not death. But I mainly use it for spreading bleeds so I can heal, but the dps is there.
pleasepaypreacher.net
You do not. It works on my pyro.