As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Dwarf Fortress: Toady One withdraws from society... NSF56K

1171820222361

Posts

  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    Shujaa wrote: »
    As your farmers get more skilled, I think it increases your chances of getting more than one plump helmet from a single planted seed.

    Plump Helmet Spawn is the name of the seed, which is confusing at first.

    Yeah, Toady wouldn't call it seed since mushrooms don't have seeds. I assume they use cuttings or something to grow more, as spores seem impractical.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • KKprofitKKprofit Registered User regular
    edited June 2007
    Any word on when the next release is going to be? Evena guestimate?

    KKprofit on
  • ValkunValkun Registered User regular
    edited June 2007
    I personally see an early fall release of the new version, although he's particular enough to change the name to something else given this:
    Toady wrote:
    "05/27/07: Added civilization selection to the new embark screen, handled reclaim in the new embark screen, allowed resizing of fort area from 144x144 to 768x768 (full map square) during embark (standard is 480x480), handled basic merging of sites if you select an existing one during embark, handled extension of inside features after dig designations, handled a range issue with river elevations, updated pits, pools and chasm to handle the new mountain tops "

    Of course, that could just be which Dwarf civilization your initial group comes from.

    Valkun on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    ELF FORTRESS.

    "Wait a minute, that's just a bunch of trees!"

    Synthetic Orange on
  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    ELF FORTRESS.

    "Wait a minute, that's just a bunch of trees!"

    Dwarf representative demands that you limit your stone use to 100 for the whole year!

    "But I need more stone for beds!!!!"

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • CouscousCouscous Registered User regular
    edited June 2007
    ELF FORTRESS.

    "Wait a minute, that's just a bunch of trees!"

    I assume they will still end up cutting down all the trees to make wooden swords.

    Couscous on
  • RoundBoyRoundBoy Registered User regular
    edited June 2007
    For elves the cutting trees & gather plants designations are rolled into one: "Gather straight sticks"

    And they all have the job enabled.

    I decided to abandon my fortress that was attacked by goblins horribly.. It was running more on automatic then fun at that point... it also turns out I was running out of food.... I need a better food creation system..

    Crap... the fortress was also called "FireSabres" too.. I bet my next one will be "UnicornLaughing" or something.

    EDIT: Its DaggerFists! And mandrils.. you obviously underestimated a determined axe armed dwarf with war dogs .. didn't you? You will now feed me.

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • Prof. AwesomeProf. Awesome Registered User regular
    edited June 2007
    So I finally signed up because of Synth's awesome DF threads.

    Now here's a question: My current fortress is rather boring and I want the next one to be in a haunted or terrifying area, but I cannot find one on the map.
    Do I need to create a new world? :/

    Prof. Awesome on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    Maybe, maybe. :(

    That doesnt mean that you cant find a dangerous area to live in though. Try untamed wilds or even Peaceful maps if you want to deal with the menace of Unicorns.

    Synthetic Orange on
  • suadeosuadeo Registered User regular
    edited June 2007
    Maybe, maybe. :(

    That doesnt mean that you cant find a dangerous area to live in though. Try untamed wilds or even Peaceful maps if you want to deal with the menace of Unicorns.

    My first map was on peaceful. I mean, it says peaceful, so I figured it would be easy. Until I saw the hordes of Unicorns. I remade shortly after :|

    suadeo on
    Valseki.png
    My 360 is [strike]back[/strike] [strike]bricked[/strike] back! :D
  • slugabedslugabed Registered User regular
    edited June 2007
    How do I get more dogs?

    I only have one dog that came as someone's pet during the first immigration. 4 years later, and still no dogs. Does my eating of stray animals discourage dwarves to bring pets?

    My metalsmiths are getting slaughtered by imps. My soldiers (when they are not partying, drinking, sleeping or paralyzing themselves by sparing) take their sweet time getting to where the action is. I'd like to get some hunting dogs assigned nearby to minimize the immolation factor.

    slugabed on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    I just have my metalworks surrounded by stonefall traps. Yeah, there will be inevitable injuries since imps can throw fire, but it''ll hold out until you get some animals in.

    Synthetic Orange on
  • IoloIolo iolo Registered User regular
    edited June 2007
    Pardon this off-topic question (I love this thread, but am nowhere near hardcore enough for Dwarf Fortress.)

    Where the hell did "Thread Rating" come from? This is the first rated thread I've seen...

    EDIT: Board upgrades? Okay. Thanks, jdarksun. Congrats to Dwarf Fortress for being the first rated. (AFAIK)

    Iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • SeydlitzSeydlitz Registered User regular
    edited June 2007
    Seydlitz wrote: »
    Just started on a scorching terrifying map filled with zombie elephants. I'll let you all know of the inevitable bloodbath to follow. I'm thinking of starting a ruthless selection process; any and all immigrants to arrive, get drafted before they reach the main gate. Then they get sent against the elephants. Any to survive, can join "Speakergorge". Any that don't- well, they tried.

    Won't they get slaughtered on the way in anyway because they have to walk past the elephants to get in?

    Well, it's always possible that they would escape the wrath of the elephants by sneaking past them. My way, they hit the door and then BAM they're sent right back out, to collect the head of a zombie elephant or to die trying. So far though this fortress is boringly easy- no newcomers yet though. Plenty of food, lots of pets... bah.

    Seydlitz on
    [SIGPIC][/SIGPIC]
  • jothkijothki Registered User regular
    edited June 2007
    Iolo wrote: »
    Pardon this off-topic question (I love this thread, but am nowhere near hardcore enough for Dwarf Fortress.)

    Where the hell did "Thread Rating" come from? This is the first rated thread I've seen...

    EDIT: Board upgrades? Okay. Thanks, jdarksun. Congrats to Dwarf Fortress for being the first rated. (AFAIK)

    Nah, I think there was a chat thread in D&D that was rated back when the upgrades first hit. This thread was just visibly rated because someone in the ex-Monkey Den forum suggested that we rate it as a test. I believe that all threads have a hidden rating that only becomes visible if enough people care enough to vote. I suppose it's a measure for boards where thread rating is common, so that the first few ratings don't sway people before a good average is found.

    jothki on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2007
    Damnit. Cave river floods, and my one Fisherdwarf is on the bridge at the time so gets swept into the river. Okay, figured he'd get pushed downstream to my other safety bridge I had there for this exact situation. What's he do? Flounders around in the river, then drowns. You fish for a living, stupid dwarf, how can you not swim?!

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited June 2007
    ELF FORTRESS.

    "Wait a minute, that's just a bunch of trees!"

    One of the long-term plans on Toady's site is actually to add a Human Town and Elf Retreat modes. At the rate he's going, I'd expect it to be don by the end of the year...

    Behemoth on
    iQbUbQsZXyt8I.png
  • RoundBoyRoundBoy Registered User regular
    edited June 2007
    Man what? Elephants are dangerous creatures.... but my incoming migrants hit one and killed it right away just walking past ...

    but my trained assasindwarves always get their brain broken...

    what ?

    Edit : and my trappers are killing them like its their job .. well, which it is... but they aren't getting killed... hmm

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • AchtungBabyAchtungBaby Registered User regular
    edited June 2007
    Super dwarf!

    Also, yay got my second goblin siege, I have my false entrace filled with traps ready an....

    WAIT WHO PUT THE GOBLIN SKULLS IN THE MAIN GATE OH GOOOD THEY ARE COMI....

    AchtungBaby on
    Animal Crossing: 2534-9952-2348 Asgard, Hugo

    Pokemon Pearl: 2577-9731-8070

    Contact - 0043 9563 6121
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2007
    Ugh, Peasant went into a fey mood, claimed a Mechanic's workshop. He was doing fine for a while gathering stuff, 2x Marble, 2x Limestone, Cave Fish Bones, Pig Tail Cloth...now he's not moving and it says he wants gems. Looking at my gem stockpile, I've got: Chrysoberyl, Rock Crystal, Ruby, Sapphire, and Rose Quartz, all rough, yet he's not grabbing those. He...he doesn't want glass does he? -.-

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Charles KinboteCharles Kinbote Registered User regular
    edited June 2007
    Man, just got my first migrant wave....8, and in that 8 were two trappers and two fisherdwarves, neither of which I had. Shit is boomin'.

    Charles Kinbote on
  • RoundBoyRoundBoy Registered User regular
    edited June 2007
    oh yes he does .... and more then likely *clear* glass..

    Quickly... either:

    make ash --> potash --> clear glass using the wood furnace / kiln / glassworks

    or lock him in somewhere and hope he doesn't kill to many people.

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2007
    RoundBoy wrote: »
    oh yes he does .... and more then likely *clear* glass..

    Quickly... either:

    make ash --> potash --> clear glass using the wood furnace / kiln / glassworks

    or lock him in somewhere and hope he doesn't kill to many people.

    Ugh, don't have half those furnaces and he's been at it for a while, so gonna go with the locking him up route.

    Also, just got my first nobles, two of which are: The Manager and The Sheriff. Are those the good ones or can I kill them along with the Berite Representative?

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • CouscousCouscous Registered User regular
    edited June 2007
    Aegis wrote: »
    RoundBoy wrote: »
    oh yes he does .... and more then likely *clear* glass..

    Quickly... either:

    make ash --> potash --> clear glass using the wood furnace / kiln / glassworks

    or lock him in somewhere and hope he doesn't kill to many people.

    Ugh, don't have half those furnaces and he's been at it for a while, so gonna go with the locking him up route.

    Also, just got my first nobles, two of which are: The Manager and The Sheriff. Are those the good ones or can I kill them along with the Berite Representative?

    Don't kill the manager.

    Couscous on
  • SeydlitzSeydlitz Registered User regular
    edited June 2007
    Shit, had the best idea ever. You know how toady is building 3D into it? Well, one of my favourite childhood memories is Ultima Underworlds: The Stygian Abyss... that shit is getting built, man. Complete with Goldbeards treasure stash, etc. Gonna be epic.

    Seydlitz on
    [SIGPIC][/SIGPIC]
  • SulSeekerSulSeeker Registered User regular
    edited June 2007
    Heh, my butcher just finished the rock road my mason started... is this common?

    SulSeeker on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    NOOOOO! one of my 2 legendary miners and a rookie miner got swept down a waterfall chasm by the seasonal flood! I was having them mine out the riverbank to set up some tower cap growing space D:

    BahamutZERO on
    BahamutZERO.gif
  • GrundlterrorGrundlterror Registered User regular
    edited June 2007
    So initial noob question, will probably be followed up by a bunch of different noob questions.

    Can anyone tell me how to turn the sound off? :P

    Grundlterror on
    steam_sig.png
  • ShujaaShujaa Registered User regular
    edited June 2007
    There's an option in the .ini file for it.

    Shujaa on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    Argh, I lost my other legendary miner when he hit the magma river D:

    BahamutZERO on
    BahamutZERO.gif
  • ShujaaShujaa Registered User regular
    edited June 2007
    He died doing what he loved. Inhaling molten rock.

    Shujaa on
  • thorpethorpe Registered User regular
    edited June 2007
    Le sig'd.

    thorpe on
    [SIGPIC][/SIGPIC]
  • CouscousCouscous Registered User regular
    edited June 2007
    Argh, I lost my other legendary miner when he hit the magma river D:

    First rule of mining is that miners are expendable just like in real life third world countries.
    Actually, rule number one of Dwarf Fortress is that all dwarfs except for a few are expendable.

    Couscous on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2007
    Man, what a legendary item to make. Mechanic locks himself in his shop, and creates a Legendary Mechanism. Now everytime I go to make traps, it gives me that "Dwarf has created a masterpiece!" text. Guess the monsters can admire the legendary construction of that stone-fall trap about to fall on their heads.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • CouscousCouscous Registered User regular
    edited June 2007
    Assuming I put in an insane amount of time, would it be possible to create a bunch of uberdwarves with perfect stats, one legendary from a fey mood, and several legendaries from just working up stuff like woodcutting and mining?

    Couscous on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    Sure. Engraving and mining are great for buffing dwarves up.

    BahamutZERO on
    BahamutZERO.gif
  • SoaLSoaL fantastic Registered User regular
    edited June 2007
    So I just had my first child snatcher enter my fortress. Goblin showed up in the sleeping quarters, grabs a child and makes a run for it. The mother runs after him and pummels him to death with her bare hands. I check the corpse and it turns out that was the goblin leader, and I'm still yet to have been seiged by them...

    EDIT: I also had a ratman go stark raving mad just before he was burnt to death in my lava tunnel. I wasn't aware ratmen could FEEL.

    SoaL on
    DKFA7.gif
  • SulSeekerSulSeeker Registered User regular
    edited June 2007
    Just a FYI... I just figured out Legendary miners create an ass-ton more stone than novice miners. I usually Create my graveyard at the beginning of the game (Usually after my trapper decides to get himself raped by an wolf/cougar/elephant) but I reached the magma this time with no one dying, and my graveyard is mostly stone where it used to be 2/3 empty & 1/3 stone.

    SulSeeker on
  • ShurakaiShurakai Registered User regular
    edited June 2007
    More skilled miners have a better chance at leaving behind usable materials when they mine. Unskilled miners just hack and slash and mostly leave a pile of rubble no one can use. Or at least thats how I see it.

    Shurakai on
  • nexuscrawlernexuscrawler Registered User regular
    edited June 2007
    ha one of my legendary miners beats a troll to death with his bare hands in like 2 seconds flat

    nexuscrawler on
This discussion has been closed.