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Dwarf Fortress: Toady One withdraws from society... NSF56K

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Posts

  • SulSeekerSulSeeker Registered User regular
    edited June 2007
    How do you view wildlife on your map BTW?

    SulSeeker on
  • CouscousCouscous Registered User regular
    edited June 2007
    SulSeeker wrote: »
    How do you view wildlife on your map BTW?

    Press U. Wildlife units and all dwarfs will be on the screen.

    Couscous on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2007
    Weird. Kobold came in to steal something from my fortress, then he turns around and runs as he has this dog with him. Thought for a second he was stealing the stray dog, and I would have thanked him, but dog just came back after chasing the kobold off the screen. Stupid dog, I wanted the kobold to die in my death-maze.

    Woohoo! First ratmen attack, 6 of em! Only lost 1 mason as my military numbering all of 2 marksdwarves tore through them. Tough decision at one point though, as the ratmen killed the mason then made a beeline for the nobles quarters. Was such a hard choice to end up locking those dwarves to protect the sleeping nobles from death.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    Grahrahgh, every strange mood I've gotten so far, like 4 of them, have been possesions. I WANT LEGENDARY DWARVES!

    Oh fantastic, and he made an artifact bow.

    BahamutZERO on
    BahamutZERO.gif
  • AchtungBabyAchtungBaby Registered User regular
    edited June 2007
    I think playing in Haunted (or whatever is called) makes possessions much more usual.

    AchtungBaby on
    Animal Crossing: 2534-9952-2348 Asgard, Hugo

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  • nexuscrawlernexuscrawler Registered User regular
    edited June 2007
    How do I get shells from the river?

    Need for a fey mood

    nexuscrawler on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    Well I'm just in untamed wilds, so that's not it. Also, I seem to be out of barrels for beer production, even though I have 30 reserved, and lots of barrels. And I have no drinks left. How can that be?

    BahamutZERO on
    BahamutZERO.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    You're probably screwed because it's a huge gamble. Shells can come from turtles, which live outdoors, or from cave lobsters in the river. To get the lobsters, build animal traps in your workshops, then build them in the river, then you've to bait them.

    Then one of your dwarves has to eat the lobster or turtle to get a shell.

    Synthetic Orange on
  • ShurakaiShurakai Registered User regular
    edited June 2007
    I never did figure out how to use animal traps. You have to build them you say? Interesting.

    Shurakai on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited June 2007
    Oddly enough all my mothers with babies are also some of my most skilled warriors. Fancy that, eh.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2007
    And the current status of Earthenwork, which is chugging along quite nicely. I figure after I get my tree farm up and running then I'll brave the post-chasm, pre-magma areas. Will be nice not having to burn wood for charcoal, but so far am doing fine.

    http://i29.photobucket.com/albums/c288/Shadowed_Aegis/Earthenwork.jpg

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    I should warn you, putting images behind spoilers doesn't prevent people from loading it until they open the spoiler, it loads along with the rest of the page. So you should link large ones like that rather than stick them behind spoilers.

    Also, there's no good reason a jpg of those dimensions should be 600 KB. Use some compression, man!

    BahamutZERO on
    BahamutZERO.gif
  • ShurakaiShurakai Registered User regular
    edited June 2007
    Or use PNG format. For DF images it shrinks them down to nothin.

    Shurakai on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited June 2007
    Good point, thanks. And I have little experience when it comes to manipulating screenshots ><

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    so does anyone have any ideas why I mysteriously can't make booze, even though I have a ton of barrels reserved? Everyone is going so sloooww without any alcohol.

    BahamutZERO on
    BahamutZERO.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    If you're in the middle of harvest season, or are producing tons of food items elsewhere, through slaughter, cooking, processing, then they can become tied up for future tasking. Set a legendary dwarf to only food hauling and that'll clear up your stockpiling backlog.

    Synthetic Orange on
  • ShujaaShujaa Registered User regular
    edited June 2007
    Make sure the relevant item is allowed to be brewed in the Kitchen menu (under z).

    Shujaa on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    MOVE THE FOOD OUT OF THE DEPOT YOU LITTLE SHITS! MOVE IT! MOVE IT NOOOOOOOW! ARGH GOD PURPLE CLOUDS!

    Synthetic Orange on
  • MuddBuddMuddBudd Registered User regular
    edited June 2007
    MOVE THE FOOD OUT OF THE DEPOT YOU LITTLE SHITS! MOVE IT! MOVE IT NOOOOOOOW! ARGH GOD PURPLE CLOUDS!

    Enough storage space?

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    No, they're just slower than a whole short bus.

    Synthetic Orange on
  • KartanKartan Registered User regular
    edited June 2007
    Dear Dwarfs:

    While I can understand your unhappiness with the current food situation, namely that I assumed all that fat was, indeed, edible, would you mind not destroying the only bridge over the river when you throw your tantrums? And could you please stop destroying the trade depot when merchants arrive so that we might have a chance to trade for some food? This is a hard time for all of us.

    Kartan on
  • Prof. AwesomeProf. Awesome Registered User regular
    edited June 2007
    What is going on with this dwarf?
    plumphelmetaddict.png

    Prof. Awesome on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    Wieeeerd. I've never seen dwarves hoarding food before.

    Synthetic Orange on
  • KiTAKiTA Registered User regular
    edited June 2007
    Is one of his favored items Plump Helmets?

    KiTA on
  • Prof. AwesomeProf. Awesome Registered User regular
    edited June 2007
    No, but he complained of hunger lately, maybe he wants to avoid it in the future or something...

    Prof. Awesome on
  • SoaLSoaL fantastic Registered User regular
    edited June 2007
    I've had that happen too, bugger wasted 5 or so helmets by letting them rot in his room.

    SoaL on
    DKFA7.gif
  • GameHatGameHat Registered User regular
    edited June 2007
    SulSeeker wrote: »
    Just a FYI... I just figured out Legendary miners create an ass-ton more stone than novice miners. I usually Create my graveyard at the beginning of the game (Usually after my trapper decides to get himself raped by an wolf/cougar/elephant) but I reached the magma this time with no one dying, and my graveyard is mostly stone where it used to be 2/3 empty & 1/3 stone.

    I'm pretty sure there is a 50% chance, regardless of miner skill, to leave behind either rock, light stone or dark stone when plain tile is mined out.

    Gems and metal ore, however, are left behind much more frequently with skilled miners.

    GameHat on
  • ValkunValkun Registered User regular
    edited June 2007
    Hmm, think I'll try a little side project.

    Heavily Forested Map
    Lots of Animals and Flora

    Will not use stone unless a workshop requires a stone block. The area before the river will be completely mined out minus supports to keep it from collapsing. No farming, all food and drink has to come from fishing, herbalism, hunting, and trading. Pretty much the polar opposite of playing on a Glacier Map.

    Let's see if farming really is necessary to the survival of a huge fortress (at least one in favorable conditions).

    Regmingkil, "Glovedleopards". Strike the earth!

    Valkun on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    Ah, setting one of my legendary engravers to just haul food cleared my booze making problem right up. Thanks SO!

    BahamutZERO on
    BahamutZERO.gif
  • nexuscrawlernexuscrawler Registered User regular
    edited June 2007
    Very strong and agile guys make really good haulers becasue they can haul heavy stuff really quickly

    nexuscrawler on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    On second thought it didn't clear it up. How many barrels should I have reserved for about 100 dwarves?

    Also, I've had a mill "nearly completed" for a year. The mason just sits there, and it doesn't finish. It's not suspended or inactive.

    BahamutZERO on
    BahamutZERO.gif
  • ValkunValkun Registered User regular
    edited June 2007
    I prefer to just limit the number of barrels food stockpiles take rather than reserve them, myself. Haven't had much luck with the Reserve Barrel method personally. Think of what's more important, saving ten spaces of food storage (the mountain is huge) or having a container to put alcohol in. Try canceling the mill and building it again?

    Gah, apparently you can't make wooden statues. Guess I'll have to start making green glass windows for all the walls in this new outdoor fortress.

    Valkun on
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    Oh fantastic, the 3rd artifact bow/crossbow/whatever of this fort is now under construction
    SIGH
    Hahahaha, whoops, forgot floodgates will spill water out on every open side. Unfortunate for the lever pulling peasent, but I had to lock the door into the room to prevent catastrophe. Heh.

    BahamutZERO on
    BahamutZERO.gif
  • MalkorMalkor Registered User regular
    edited June 2007
    You can have your metal-smiths train up by building tin or copper barrels, by the time they reach master or so you'll be swimming in barrels.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • BahamutZEROBahamutZERO Registered User regular
    edited June 2007
    goddamnit, the bastard made another artifact bow

    BahamutZERO on
    BahamutZERO.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    Awesome. Have him churn out masterpiece crossbows for your army!

    Synthetic Orange on
  • ValkunValkun Registered User regular
    edited June 2007
    It's doubtful but I wonder if dwarves can use artifact bows if you get arrows from slain enemies.

    Valkun on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited June 2007
    They do use them. I set my legendary bowyer to temporary marksman duty and picked up a quiverful of arrows.

    The fun part is when he went to cut down trees and wildlife would disturb him, prompting him to perforate the furry little critters.

    Synthetic Orange on
  • nexuscrawlernexuscrawler Registered User regular
    edited June 2007
    So i fucked up and du too much around theriver to block ti with doors. Is there another way to avert floods?

    nexuscrawler on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited June 2007
    So i fucked up and du too much around theriver to block ti with doors. Is there another way to avert floods?

    Hmmm, you can lock doors then build new doors next to them. How wide an area are you trying to block, anyway?

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
This discussion has been closed.