seeing as I'm a noob and floored by the controls, do I need to deactivate my outside stockpiles and then build new ones inside? and how do I activate dwarves to kill all the animals swarming into my hole.
Terror&Hubris on
This game can't make my TV bigger?
Sadly, no... But here's a list of what you will get out of Rock Band:
To deactivate a stockpile, press p, then press x, then drag out the area you want to un-designate.
To "activate" a dwarf, press v, highlight the dwarf, go to their profile menu by pressing p, then press A (shift+a) to turn them into a military dwarf. Same way to deactivate military service.
just one other question (thanks eveyone, by the way). Is there any particular reason one of my two miners shoulder be so abjectly refusing to do anything? I have lots of digging designated, everyone else is working, and he just osrt of wanders around the entrance to the fort.
Terror&Hubris on
This game can't make my TV bigger?
Sadly, no... But here's a list of what you will get out of Rock Band:
When we inevitably make a new DF thread for the new 3D version, if SA Games doesn't take it we should name the thread "Dwarf Fortress: Doom of the Very Soul Itself, now with 50% more dimensions!"
I for one cannot wait for the inevitable hilarity of having to deal with gravity
When we inevitably make a new DF thread for the new 3D version, if SA Games doesn't take it we should name the thread "Dwarf Fortress: Doom of the Very Soul Itself, now with 50% more dimensions!"
I for one cannot wait for the inevitable hilarity of having to deal with gravity
I plan on constructing a series of tunnels and warrens beneath my main Fort. Whenever a Dwarf tantrums or goes insane, he gets tossed in with the use of trap doors. Of course we can't have them starve to death, so food, water, and any diplomats or nobles who happen to... displease me as well.
"Zedka Firetongs likes turtles for their shells, and swords for their shiny qualities. She has lost a loved one recently. She has slept on the cave floor recently. She has listened to her loved one's inhuman screaming and scrabbling attempts to climb up the vertical shaft from the Underwarrens recently. She needs beer to get through the day."
There are five turtle shells in the refuse pile outside, been sitting there for weeks. What gives? Does he have to have specific kinds of shells, and where can I get those?
Four trappers-turned-marksdwarves at the ready for him to eventually start ripping off his own limbs and throwing them at people...
Can anyone give me a quick rundown of bridge building? I may be stupid, but I just can't figure it. I get to the placement stage and my bridges seem to only be a maximum of three tiles wide, and I can't expand them in certain directions. Help me?
Terror&Hubris on
This game can't make my TV bigger?
Sadly, no... But here's a list of what you will get out of Rock Band:
Can anyone give me a quick rundown of bridge building? I may be stupid, but I just can't figure it. I get to the placement stage and my bridges seem to only be a maximum of three tiles wide, and I can't expand them in certain directions. Help me?
There are five turtle shells in the refuse pile outside, been sitting there for weeks. What gives? Does he have to have specific kinds of shells, and where can I get those?
Four trappers-turned-marksdwarves at the ready for him to eventually start ripping off his own limbs and throwing them at people...
Are shells the only think he lists? The key to figureing out moods is to compare the list of needs using "Q" to the list of objects you get by using "T".
lowlylowlycook on
(Please do not gift. My game bank is already full.)
You mean he won't take the shell if I don't have absolutely everything he needs? I thought he'd get everything he needs that's available, then whine about the absent components. I am somewhat confused.
In any case, he says he needs shell, ore, and ore. I only have galena and malachite right now -- haven't even bridged the river. Sounds like a prime candidate for iron-bolt-filling. Just need to wait for him to go nuts...
(edit) the T-list says OBSIDIAN, OBSIDIAN, and TURTLE SHELL. I have several pieces of obsidian, says my build structure list, and definitely the turtle shell. Now I'm really confused.
(edit deux) oh, now I see what's going on. He already has the two pieces of stone and turtle shell... but he also screams about ore, not just shell and stone. So I'm missing the ore he wants. Great. One dead dwarf coming up.
Ive started working on a project heavily inspired by this game. Essentially it will have two components, an mmo city-fortress building, resource gathering, and NPC managing play style (heavily modeling this game) as well as an mmo rpg action game that plays something like a 2d Zelda game. The idea is that players will opt to build cities and trade with other cities, but will find themselves harassed by enemies or other players attempting to steal their land or resources. To counter this the city building players can set up bounties and missions that the action style players can then take up and complete. For instance, a player might want to send a caravan to a nearby town to trade. To counter bandits, the person can set up an escort mission that another player can then take, defending the caravan as it travels to its destination and back.
Right now Ive just begun development and am trying to teach myself to work with Sun Darkstar Gameserver. Im no professional Java programmer, though, and admittedly the game is a complete Pipedream (thats my title for the project).
So, there's a corpse of a Mason who went melancholy-nuts and starved to death in my place. NOBODY will pick him up. I even deleted every single one of one dwarf's labor jobs except Burial, and he sits around with "No Job" on his queue. Help? Miasma stinks. Literally.
Dkarrde on
[SIGPIC][/SIGPIC]
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
When we inevitably make a new DF thread for the new 3D version, if SA Games doesn't take it we should name the thread "Dwarf Fortress: Doom of the Very Soul Itself, now with 50% more dimensions!"
I for one cannot wait for the inevitable hilarity of having to deal with gravity
I think that is a bit long but the goons seem to be going with something based on swimming elephants lurking in the river so it may be doable if it fits.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
So, there's a corpse of a Mason who went melancholy-nuts and starved to death in my place. NOBODY will pick him up. I even deleted every single one of one dwarf's labor jobs except Burial, and he sits around with "No Job" on his queue. Help? Miasma stinks. Literally.
Do you have a cemetery space detailed out ? If they are aleady down to bones.. i think you can use simple refuse..
So, there's a corpse of a Mason who went melancholy-nuts and starved to death in my place. NOBODY will pick him up. I even deleted every single one of one dwarf's labor jobs except Burial, and he sits around with "No Job" on his queue. Help? Miasma stinks. Literally.
Do you have a cemetery space detailed out ? If they are aleady down to bones.. i think you can use simple refuse..
Well, that was an embarrassing mistake. I assumed a refuse pile was the same as a graveyard.
"Hey, come on! Yeah, we all loved him, now go throw his corpse in the dump outside. He's really starting to bloat."
I jumped off a cliff into the ocean, swam up to the surface and swam out into the sea.
:shock:
This...this is gonna be awesome! It's amazing the amount of detail he's added to the world. I just hope it doesn't become too overwhelming or impossible to tell what's going on.
Behemoth on
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I jumped off a cliff into the ocean, swam up to the surface and swam out into the sea.
:shock:
This...this is gonna be awesome! It's amazing the amount of detail he's added to the world. I just hope it doesn't become too overwhelming or impossible to tell what's going on.
We'll get used to it, I still remember when I first found this game. If it hadn't have been for an SA user having a handy tutorial ready I don't think anybody would have got into this game.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Another question. . .
The first-year dwarven trade caravan that visited my fortress ended in the untimely demise of all the traders, mules, and axedwarves involved. . .Let's call it an "accident" involving some floodgates, a lever or two, and an emergency water drainage system that empties into my trade depot.
Anyhow, I just read in the wiki that the next year's immigrant population is dependent on the survival/success of the dwarven trade convoy. Am I boned? Will another trade caravan come through next year, or should I just start another fortress?
I quite frankly don't give a damn about trading. . .I can grow/dig whatever I need in/around the fortress; I just need the slave labor of a steady stream of immigrants to make the magic happen. And while I'm hesitant to give up the possibility of my craftsdwarf creating something from the tiny sun-bleached bones of the traders, I suppose I can still my hand if it's the only way to lure immigrants to my fortress.
Yep, it didn't stop the next year's migration. Thanks!
One more question:
I'm having a problem with thirst-related deaths in my fortress. I'm really unsure about the cause. . . I have a brewery running at full tilt, with a 150-200 drink store at all times, along with 2 unobstructed (and fully constructed) wells placed between the dining hall and residence portion of the facility (the dwarves actually have to walk through the "well room" or the brewery storage area to exit the fortress). Additionally, the cave river and outside river are fully accessible. What gives?
Yep, it didn't stop the next year's migration. Thanks!
One more question:
I'm having a problem with thirst-related deaths in my fortress. I'm really unsure about the cause. . . I have a brewery running at full tilt, with a 150-200 drink store at all times, along with 2 unobstructed (and fully constructed) wells placed between the dining hall and residence portion of the facility (the dwarves actually have to walk through the "well room" or the brewery storage area to exit the fortress). Additionally, the cave river and outside river are fully accessible. What gives?
Just some ideas to check out: Might be funiture haulers/workshop builders that got stuck behind some impassible tiles. Might be wounded dwarves and you don't have any buckets for them to drink out of. You locked someone behind a door. I'm pretty sure I've had dwarves that seemed to have pathfinding issues die of thirst before.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
1) during the planting of a farm in year 2, loose stone got moved over the tile where the door is. Therefore, i can no longer close this door. There is a lot of stone to be hauled. Should I begin digging my new farm?
2) Just a question of general direction, I have a pretty sustainable food/brewing operation going. What now, work toward equipping my army and toward the economy (I know it is a free form game, you choose etc, but this is my first fortress I have successfully started after the river and I'm not sure what to do.
Terror&Hubris on
This game can't make my TV bigger?
Sadly, no... But here's a list of what you will get out of Rock Band:
1) during the planting of a farm in year 2, loose stone got moved over the tile where the door is. Therefore, i can no longer close this door. There is a lot of stone to be hauled. Should I begin digging my new farm?
2) Just a question of general direction, I have a pretty sustainable food/brewing operation going. What now, work toward equipping my army and toward the economy (I know it is a free form game, you choose etc, but this is my first fortress I have successfully started after the river and I'm not sure what to do.
1) Use 'q' to look at the door and remove it. then rebuild the door there. Whoever builds it will move the rock.
2) Really a matter of experience and choice. You can NEVER have enough booze, so training more brewers and getting more barrels is always good. Dig out more rooms and plan out workshop spaces for production and living. Dig towards the lava eventually, ( not with your best miner) and get some steel ready for magma furnaces. Or just start some metal smithing without using lava. You can get some extra miners and tree cutters by making axes and picks and giving them to unskilled dwarfs. In general, diversify. Get some cloths production going, if only for more bags and quivers. Diversify food, plant as many things as you can. Just experiment.
So, with the new release, one thing I really hope happens is a somehow more efficient system for rock removal. I always hated the stones lying everywhere. I had a slight obsession about it, during legacy games I would always clean up other's stoney messes.
Sushisource on
Some drugee on Kavinsky's 1986
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
So, with the new release, one thing I really hope happens is a somehow more efficient system for rock removal. I always hated the stones lying everywhere. I had a slight obsession about it, during legacy games I would always clean up other's stoney messes.
I think you'll be disappointed, I fail to see how this could be made more efficient. If it really bothers you just set a few dwarves to do nothing but haul rocks.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
I just reloaded this game on my laptop after a long absence ... It feels good to play again.... but I need to configure the damn game again for my huge screen...
Posts
Remember, losing is fun!
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
Activate any dwarfs nearby the monkeys. they're not tough and your average dwarg hould be able ot wrestle them to death.
make a butcher shop, tanner and leatherworks early for lots of easy leather equipment(and monkey meat!)
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
To "activate" a dwarf, press v, highlight the dwarf, go to their profile menu by pressing p, then press A (shift+a) to turn them into a military dwarf. Same way to deactivate military service.
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
Or he's on break.
When we inevitably make a new DF thread for the new 3D version, if SA Games doesn't take it we should name the thread "Dwarf Fortress: Doom of the Very Soul Itself, now with 50% more dimensions!"
I for one cannot wait for the inevitable hilarity of having to deal with gravity
I plan on constructing a series of tunnels and warrens beneath my main Fort. Whenever a Dwarf tantrums or goes insane, he gets tossed in with the use of trap doors. Of course we can't have them starve to death, so food, water, and any diplomats or nobles who happen to... displease me as well.
"Zedka Firetongs likes turtles for their shells, and swords for their shiny qualities. She has lost a loved one recently. She has slept on the cave floor recently. She has listened to her loved one's inhuman screaming and scrabbling attempts to climb up the vertical shaft from the Underwarrens recently. She needs beer to get through the day."
There are five turtle shells in the refuse pile outside, been sitting there for weeks. What gives? Does he have to have specific kinds of shells, and where can I get those?
Four trappers-turned-marksdwarves at the ready for him to eventually start ripping off his own limbs and throwing them at people...
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
You need to use more than one rock.
Are shells the only think he lists? The key to figureing out moods is to compare the list of needs using "Q" to the list of objects you get by using "T".
(Please do not gift. My game bank is already full.)
In any case, he says he needs shell, ore, and ore. I only have galena and malachite right now -- haven't even bridged the river. Sounds like a prime candidate for iron-bolt-filling. Just need to wait for him to go nuts...
(edit) the T-list says OBSIDIAN, OBSIDIAN, and TURTLE SHELL. I have several pieces of obsidian, says my build structure list, and definitely the turtle shell. Now I'm really confused.
(edit deux) oh, now I see what's going on. He already has the two pieces of stone and turtle shell... but he also screams about ore, not just shell and stone. So I'm missing the ore he wants. Great. One dead dwarf coming up.
God help me if the new release is around Bioshock's release date.
So, are we getting the z axis in the next update? God I need a time machine
Pokemon Pearl: 2577-9731-8070
Contact - 0043 9563 6121
He just made it so that you can swim (or fly) vertically.
So yeah, get inventing.
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
Right now Ive just begun development and am trying to teach myself to work with Sun Darkstar Gameserver. Im no professional Java programmer, though, and admittedly the game is a complete Pipedream (thats my title for the project).
Anyway, I love this game. It rocks.
Do you have a cemetery space detailed out ? If they are aleady down to bones.. i think you can use simple refuse..
Librarians harbor a terrible secret. Find it.
Also how does one use Granite.exe?
Press k, highlight the space you want to granitise, then run granite.exe
Well, that was an embarrassing mistake. I assumed a refuse pile was the same as a graveyard.
"Hey, come on! Yeah, we all loved him, now go throw his corpse in the dump outside. He's really starting to bloat."
:shock:
This...this is gonna be awesome! It's amazing the amount of detail he's added to the world. I just hope it doesn't become too overwhelming or impossible to tell what's going on.
The first-year dwarven trade caravan that visited my fortress ended in the untimely demise of all the traders, mules, and axedwarves involved. . .Let's call it an "accident" involving some floodgates, a lever or two, and an emergency water drainage system that empties into my trade depot.
Anyhow, I just read in the wiki that the next year's immigrant population is dependent on the survival/success of the dwarven trade convoy. Am I boned? Will another trade caravan come through next year, or should I just start another fortress?
I quite frankly don't give a damn about trading. . .I can grow/dig whatever I need in/around the fortress; I just need the slave labor of a steady stream of immigrants to make the magic happen. And while I'm hesitant to give up the possibility of my craftsdwarf creating something from the tiny sun-bleached bones of the traders, I suppose I can still my hand if it's the only way to lure immigrants to my fortress.
One more question:
I'm having a problem with thirst-related deaths in my fortress. I'm really unsure about the cause. . . I have a brewery running at full tilt, with a 150-200 drink store at all times, along with 2 unobstructed (and fully constructed) wells placed between the dining hall and residence portion of the facility (the dwarves actually have to walk through the "well room" or the brewery storage area to exit the fortress). Additionally, the cave river and outside river are fully accessible. What gives?
Just some ideas to check out: Might be funiture haulers/workshop builders that got stuck behind some impassible tiles. Might be wounded dwarves and you don't have any buckets for them to drink out of. You locked someone behind a door. I'm pretty sure I've had dwarves that seemed to have pathfinding issues die of thirst before.
(Please do not gift. My game bank is already full.)
1) during the planting of a farm in year 2, loose stone got moved over the tile where the door is. Therefore, i can no longer close this door. There is a lot of stone to be hauled. Should I begin digging my new farm?
2) Just a question of general direction, I have a pretty sustainable food/brewing operation going. What now, work toward equipping my army and toward the economy (I know it is a free form game, you choose etc, but this is my first fortress I have successfully started after the river and I'm not sure what to do.
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
1) Use 'q' to look at the door and remove it. then rebuild the door there. Whoever builds it will move the rock.
2) Really a matter of experience and choice. You can NEVER have enough booze, so training more brewers and getting more barrels is always good. Dig out more rooms and plan out workshop spaces for production and living. Dig towards the lava eventually, ( not with your best miner) and get some steel ready for magma furnaces. Or just start some metal smithing without using lava. You can get some extra miners and tree cutters by making axes and picks and giving them to unskilled dwarfs. In general, diversify. Get some cloths production going, if only for more bags and quivers. Diversify food, plant as many things as you can. Just experiment.
I really look forward to the new version...
Librarians harbor a terrible secret. Find it.