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Dwarf Fortress: Toady One withdraws from society... NSF56K

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Posts

  • nexuscrawlernexuscrawler Registered User regular
    edited August 2007
    Mojo_Jojo wrote: »
    I had forgotten about that zoning stuff, well it looks like the new version will answer all of our dreams then.

    You can also set dwarves to work and live in special areas. So you can easily make a second living/dining area for your metal workers so they don't hike halfway across the world to get some food.

    nexuscrawler on
  • Terror&HubrisTerror&Hubris Registered User regular
    edited August 2007
    I've been reading the wiki, and I set a lot of my latest wave of immigrants to perform only one or two hauling tasks, and it seems to be really helping keep the backlog clear. Until my metalsmith got horsed to death along with his child. My newly minted soldiers were helpless, so I sent my legendary miners in, and the results could only be called a horseocaust.

    Terror&Hubris on
    This game can't make my TV bigger?
    Sadly, no... But here's a list of what you will get out of Rock Band:

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  • Rhan9Rhan9 Registered User regular
    edited August 2007
    I've been playing Dwarf Fortress for a while now. Just got into magma smithing and such, and my Steam Defense System of Doom (TM) just boiled 82 goblins to death... :lol:

    God I love this game...

    Rhan9 on
  • nexuscrawlernexuscrawler Registered User regular
    edited August 2007
    i never even bother with regular smithing except to make those first bars of steel.

    One thing I found from one of my fey moods: Having a legendary furnace operator is about the best thing in the game.

    nexuscrawler on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2007
    Looks like Toady being taken to hospital will add some time to the new release. It's a shame I really do want to play, but I know that if we encourage him to work himself to death then we may lose a genius. Curse these tricky choices.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • Rhan9Rhan9 Registered User regular
    edited August 2007
    From what I gather, the treatments seem to be working. The new Dwarf Fortress version sounds really awesome though. Can't wait to try it out.

    Rhan9 on
  • RoundBoyRoundBoy Registered User regular
    edited August 2007
    Rhan9 wrote: »
    The new Dwarf Fortress version sounds really god damn hard and complex, and i just *know* our collective dwarven asses will be handed to us. Repeatedly.



    I fixed that for you.

    RoundBoy on
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  • Rhan9Rhan9 Registered User regular
    edited August 2007
    Much obliged.

    Rhan9 on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited August 2007
    Hey... the laundry list is down to 9 items now.

    So close. D:

    Synthetic Orange on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2007
    This wait is literally causing me physical pain. I worry that I might explode in joy when I get to play again.

    Anyhow, cool stuff you can do in this version:
    Tired of Dwarves getting swept off your bridges by the seasonal floods? Never fear, you can built rails out of bridges. Just build your usual crossing and then build perpendicular bridges along the edges that raise toward the bridge. Attach a level, pull it and then destroy the level. Bam, the waters will now just reach the raised bridges and be unable to sweep anybody off.

    Such a technique is the new black on the SA boards.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • ShurakaiShurakai Registered User regular
    edited August 2007
    I can't wait to see what people come up with. It seems like the more realistic and the more options toady provides, the more complex and mind boggling the fortresses also get. This next version will just throw the doors wide open, and I can't wait to see everyone racing to see how they can best conquer this whole gravity+water thing (not that they already are, but will still don't know the whole picture yet, like what will happen to the endgame and cave-ins).

    Shurakai on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2007
    Some of the ideas I've seen are really quite impressive, although it depends on how exactly things work as to whether they'll be possible (and it's hard to tell even from the tantalising video that showed toady created a tower, insert a mule, drown said mule and then destroy the tower letting the water spill).

    Personally I just want to build a huge silver caped obsidian pyramid a long way from my fortress and use it as the royal tomb. Those who die during its construction may get entombed in there too just for shits and giggles.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • ShurakaiShurakai Registered User regular
    edited August 2007
    I have a few Ideas of my own, but I may be conservative for my first foray into z-level goodness.

    I for one fear for the vast array of bugs we will encounter. I'm sure it will be a little messy for awhile. Though its to be expected when one attempts to fashion an entire working universe by ones lonesome.

    Shurakai on
  • RamiRami Registered User regular
    edited August 2007
    I just hope it runs a bit better, I haven't played it for ages because as soon as I get beyond the chasm the game begins to run noticeably slower, and it takes too long to get anything done.

    Rami on
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  • ShurakaiShurakai Registered User regular
    edited August 2007
    I never really noticed any slowdown until I get over 100 dwarves and a few hundred animals. My processor isn't dual core, but it ain't no wuss either.

    Shurakai on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2007
    Rami wrote: »
    I just hope it runs a bit better, I haven't played it for ages because as soon as I get beyond the chasm the game begins to run noticeably slower, and it takes too long to get anything done.
    I've never really heard anybody complaining of performance issues before, and I really doubt it will run faster as it's going to have several extra layers of complexity on it.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • His CorkinessHis Corkiness Registered User regular
    edited August 2007
    Shurakai wrote: »
    I never really noticed any slowdown until I get over 100 dwarves and a few hundred animals. My processor isn't dual core, but it ain't no wuss either.

    Dwarf Fortress isn't multi-threaded so it won't take advantage of a multi-core CPU anyway.

    His Corkiness on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2007
    He spent a day trying to sort out multithreading but it never did go anywhere.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited August 2007
    Gesisakrul has 65 legendary champions and some 20 elite wrestlers. All we're missing is Hulk Hogan.

    edit: while writing this, we just hit 66

    RichardTauber on
  • RamiRami Registered User regular
    edited August 2007
    Well I expand pretty slowly so by the time I've reached the chasm I usually have over a 100 dwarves. Also hearing about how the guy who made Copperblazes has it running on a dedicated machine because it move so slowly made me D:

    Rami on
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  • SavantSavant Simply Barbaric Registered User regular
    edited August 2007
    Mojo_Jojo wrote: »
    He spent a day trying to sort out multithreading but it never did go anywhere.

    Yeah, multithreading is the sort of thing that you can't expect to just get to work that simply.

    Hopefully he has some other optimizations he can do though. A big fort and a lot of dwarves brings my processor to its knees.

    Savant on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2007
    The reason he has spent nine months on this update is that he's gone back to optimise things, but I think that in the grand scheme of things you're now looking at fifteen layers of the previous version with fluids in there. Now most of those layers will be mainly empty, but that is still a great deal more work.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • RoundBoyRoundBoy Registered User regular
    edited August 2007
    I really can't spend too much time in this version anymore ... I just lack the chops to design a pretty 2d fortress.. all mine tend to be efficient, rather then large mortal combat symbols.

    In 3d though, I will shine.

    RoundBoy on
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  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2007
    Wang Fortress 3d?

    Edit: Sounds like noble butchering might be a thing of the past as he's recoding nobles from scratch. They could start being useful.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • Rhan9Rhan9 Registered User regular
    edited August 2007
    Useful.... nobles? That's an oxymoron isn't it?
    If he's rewritten them though, and they'd be of use instead of destroying my forts, it'd be great.
    Now they make insane demands, with obscure gems and such, and then have my legendary jeweler/craftsdwarf crippled for failing to meet the demand.:x

    Rhan9 on
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited August 2007
    Rhan9 wrote: »
    Useful.... nobles? That's an oxymoron isn't it?
    If he's rewritten them though, and they'd be of use instead of destroying my forts, it'd be great.
    Now they make insane demands, with obscure gems and such, and then have my legendary jeweler/craftsdwarf crippled for failing to meet the demand.:x


    this is why my last fort had a "heating" lever for their quarters...

    "Oh bla blah make me electrum items !! never mind you dont have a dungeon master to allow electrum!"

    *clank*
    *magma'd*


    to be honest, my fort was completely boring after i filled the chasm with magma, nothing ever attacks anymore.
    and i'll be damned if i open the demon pits.

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • Rhan9Rhan9 Registered User regular
    edited August 2007
    I devised a drowning room shortly after the said crippling of a legendary dwarf. With water and not magma though. Only nobles I kept are the somewhat useful ones, like the manager. House whatever and order of who-cares all had tragic 'accidents' with indoor plumbing.

    Rhan9 on
  • jothkijothki Registered User regular
    edited August 2007
    Mighty wrote: »
    Rhan9 wrote: »
    Useful.... nobles? That's an oxymoron isn't it?
    If he's rewritten them though, and they'd be of use instead of destroying my forts, it'd be great.
    Now they make insane demands, with obscure gems and such, and then have my legendary jeweler/craftsdwarf crippled for failing to meet the demand.:x


    this is why my last fort had a "heating" lever for their quarters...

    "Oh bla blah make me electrum items !! never mind you dont have a dungeon master to allow electrum!"

    *clank*
    *magma'd*


    to be honest, my fort was completely boring after i filled the chasm with magma, nothing ever attacks anymore.
    and i'll be damned if i open the demon pits.

    I think that's the point where you're supposed to open the demon pits. You've almost beaten the game, go ahead and end it.

    jothki on
  • ShurakaiShurakai Registered User regular
    edited August 2007
    Now that nobles are getting an overhaul, I'm pretty sure it will be alot more detrimental to your fortress if one of them dies. Toady mentioned that he wanted to make it that way for some time. Hopefully they will stand to be a little more useful this time around and we wont have to kill them.

    Shurakai on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2007
    Shurakai wrote: »
    Now that nobles are getting an overhaul, I'm pretty sure it will be alot more detrimental to your fortress if one of them dies. Toady mentioned that he wanted to make it that way for some time. Hopefully they will stand to be a little more useful this time around and we wont have to kill them.

    Your sig makes me want to play Wizardry 8 for some reason. Damn you!

    Darmak on
    JtgVX0H.png
  • His CorkinessHis Corkiness Registered User regular
    edited August 2007
    Read Toady's posts here for some awesome info on nobles in the next version.

    His Corkiness on
  • VicVic Registered User regular
    edited August 2007
    That sounds interesting, though a couple of things might be annoying. You appoint your nobles rather early it seems, and as they will one day have to become full time nobles that seems like a huge waste of a by then legendary starter dwarf. Also, with the "approving" system of one of the nobles, it seems that him going to sleep will grind the whole fortress to a halt for a couple of weeks.

    Vic on
  • peterdevorepeterdevore Registered User regular
    edited August 2007
    OMFG. Toady just implemented conversation skills during meetings (devnote here). A part of this is PERSONALITIES for your dwarves. He put up some pictures here: 1, 2, 3.

    This is so totally awesome. My mind boggles with the possible naturally generated stories that this can unlock. I wonder how it will figure in with the new noble elections (mayor, or are there any others?).

    peterdevore on
  • MalkorMalkor Registered User regular
    edited August 2007
    :( I don't want to feel anymore shitty than I already do when I lose a dwarf to injury/sickness/floods.

    Malkor on
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  • Golden LegGolden Leg Registered User regular
    edited August 2007
    I just got back into this game.

    After a first failed attempt at fortressing with my dwarves, I succeeded in surviving the winter. Now what? I've got a well, large farm plot, bedrooms, meeting room, mason's workshop, carpenter's workshop, fishery, metalworker's workshop, trade post, mechanic's workshop, as well as a craftsdwarf's workshop.

    I'm kind of at a loss at to where to go next.

    Golden Leg on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited August 2007
    Dig deeper into the mountain! Dig! DIG! DIIIIIIIIG!

    Synthetic Orange on
  • WitchsightWitchsight Registered User regular
    edited August 2007
    Oh sure, everything seems great. You just wait for the migrants. And the Nobles. And the Elepha--OHGOD

    Witchsight on
    Witchsight.png
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited August 2007
    Or you could try build the most awe-inspiring fortress known to humank... err, dwarfkind!

    BEHOLD, ORBINCHES!

    Synthetic Orange on
  • Rhan9Rhan9 Registered User regular
    edited August 2007
    I usually assemble a military squad of swordsdwarves from some extraneous peasants. Sure, there's about 30% fatality rate from the training, but the survivors become pretty competent. Three swordsdwarves just repelled a group of ~20 ratmen, 5 molemen and some other critter I can't remember. On the bridge over chasm. Without a scratch.

    I'm a bit worried about the dozen elephants that like to lurk right outside my door.

    Also, I have yet to get a siege. It's been almost 4 years since I started the fortress. I have mayor, broker, manager and a bunch of other nobles, and ~75 dwarves. How soon should the sieges start?

    Synthetic Orange: Holy crap. That's a very impressive fortress.

    Rhan9 on
  • SushisourceSushisource Registered User regular
    edited August 2007
    Or you could try build the most awe-inspiring fortress known to humank... err, dwarfkind!

    BEHOLD, ORBINCHES!

    Holy shit. Did you do that?

    Sushisource on
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This discussion has been closed.